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blankseplocked (Proposal) The Deimos + blasters
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The R00k
Posted - 2011.08.06 11:26:00 - [1]

Gallente Cruiser Skill Bonus: 12% bonus to Medium Hybrid Turret damage and 5% less penalty to max capacitor capacity for Microwarpdrive usage per level

Heavy Assault Ship Skill Bonus: 5% bonus to Medium Hybrid Turret falloff and 15% bonus to Medium armour repairer amount per level.

1000MW powergrid
360TF cpu
6/3/6 h/m/l Slot layout
5 Turret hardpoints
2 Rig slots
400 Calibration

Capacity 1,160 HP
EM 0 %
Explosive 50 %
Kinetic 85 %
Thermal 60 %

Capacity 2,640 HP
EM 50 %
Explosive 35 %
Kinetic 83.75 %
Thermal 67.5 %

Capacity 2,531 HP
EM 0 %
Explosive 0 %
Kinetic 0 %
Thermal 0 %

Cargo Bay 315 m3

Mass 11,460,000.00 kg

Volume 112,000.00 m3

Capacity 1,475 GJ
Recharge 295,000 ms

Capacity 75 m3
IBandwidth 50 Mbit/sec
Velocity 218 m/sec
Warp Speed 3.0 AU/S
Inertia Modifier 0.558


Magnetometric 17 points

Targets 6
Range 65 km
Scan Resolution 160 mm
Signature Radius 270 m

This is the only bit that applies to blasters tbh.

Hybrid ammo change:
All hybrid ammo besides t2 uses 0 capacitor.

The ship is designed to be a do or die raging bull. It is extremely low range
But a total monster with Massive damage out put and a massive active tank

Posted - 2011.08.06 15:29:00 - [2]

Looks OP to me 75% bonus to repping and that much dmg combined with your proposed changes to non T2 hybrid ammo would make winmatar look like nothing

IMO this is badly thought out with no facts to support the numbers you propose

Though gallente and blasters need something this really isnt it

Although looking at your bonuses makes me think of maybe giving there ships a 5% bonus to MWD speed per level might be a start in the right direction.


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