Originally by: Alex Sinai
I would vote negative on first option but second option would modify not to self-destruct but to decay to a point when salvager skilled level 5 equipped with T2 salvager in 6-12 hours could salvage the POS. Timeline for decay would leave as is 3 month. Then i would vote for it.
^^ I'd vote negative for this thought... First off, it makes much more sense of a codebreaker to be used that allows you to unanchor the POS rather than salvage it. That would be much more reasonable! Also, hacking a POS would have to be an act of aggression.
Your first suggestion is alright, but it many people will not like the idea of losing ownership of the stuff they anchor. What about the mods around the POS? Do they become unanchorable too, or just the POS?
Your second suggestion I don't particularly like. My personal thought is that POS's should not be "destroyed" unless a player does it.
I think the idea solution would be to reduce the HP of POS armor and structure by about 75%. Perhaps boost their shields to compensate. Then whenever a POS is offline, let it have zero shields. This way, an offline POS can be dispatched by a much smaller force, but it still takes some effort.
Then a small POS would have 500k HP, and a large POS would have 2m HP. A 500 dps Stealthbomber could solo kill a small pos in less than 20 minutes.
The only issue with my countersuggestion is that it becomes very easy for a POS to be ganked while its being setup. As such, they would also need to reduce the anchoring/onlining time for towers... and now too many damn things are being tinkered with.