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TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.05 12:34:00 - [1]
 

What if every ship in the game would perform either faster or slower depending on what sort of morale your ship crew had.

Purpose/function: In PvP it is very important that there exists more possibilities for smaller groups of people to take down a bigger one.

How: introduce a series of new leadership skillbooks. called something like 'Hero in outnumbered situations' or 'Courage in the face of death'. The higher you train it the more of a morale boost your ship crew will have in PvP situations where you are outnumbered and taking heavy damage.

Result: as a result your modules will perform better. Your repair will work faster, your dps will be higher, ship agility and speed will increase etc. etc.

Cons:
- If you decide to train 'Hero in outnumbered situations' then you wont get a morale boost when you are not outnumbered.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2011.08.05 12:59:00 - [2]
 

Crew morale should be tied to a number of different leadership skills.

Additionally ships ought to have maintenance costs associated with them to represent costs such as crew retainer fees, fuel, repairs etc.

This would be a nice financial balance for the tendancy for supercapitals to blob - as they would have high maintenance costs by nature of their thousands of crew members.

Alex Sinai
Mining And Probing Specialists
Posted - 2011.08.05 14:52:00 - [3]
 

I'd suggest you try to play Silent Hunter 5 with it's "crew morale" thingie. Nice when you start but after awhile you hate that thing.
Too much of micromanagement kills the fun.

Negative on that one.

chopper14
Posted - 2011.08.06 03:05:00 - [4]
 

Why not link their moral directly to your combat logg?

Specifically how much isk you make or loose on average and your kills and losses.
You could even make it "+ bouyant" so the longer you go withought dying the higher it slowly, slowly climbs.
Likewise you could add crew pay just like tax. A % of your taxables to be redirected to the crew.

This would have to be somthing that took effect over the course of a month to affect their morale to keep people from paying their crew more as they go into battle and then not paying them after the fighting is over.


For instance; you would start the game with a 100% morale.
Every time you you die in PVP you take a morale hit similar to a sec hit only it's fixed at say .02%. Every time you win it goes up.
You can counter this to a degree by increasing crew pay but it takes a month of pay before it takes effect.
And it also accrues let's say + .5% every 30 consecutive days you don't die.

Also drawing from ccp's model of possibilities for upcoming crew ideas, you could have command staff purchasable, stealable, or possibly even spawned from your own crews pvp experience from time to time who could also effect this morale bonus of yours. While your crew would be the same for all your ships the command staff could be moved from ship to ship.Question

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.08.06 03:29:00 - [5]
 

yeah, except, correct me if im wrong, isnt majority/all ship functions pretty much controlled by the capsuleer by themselves? i dont think the crew really matters at all.

frankly with how expendable these people are anyways, i'd say they realistically would always have "high morale", else their cammanding officers would take a cue from WW2 ****s and just execute any crew members deemed "weak"....

in other words, crew morale is irrelevant and should stay that way.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.06 14:17:00 - [6]
 

What fascinates me about this particular idea is that its a very individual way for all of us to specialize in a particular form of pvp. It is unique in that way. Because the amount of new leadership skills that we can come up with can be endless.

For example. I can train a skillbook called something like 'Leadership training class where we were taught to handle 5v1 situations very efficiently'
Now the next time you happen to be in a 5v1 situation you will get something like a 10% boost in defence/offence/etc. (or possibly even increase the enemies stacking penalties on EWAR?)

sky is the limit when it comes to new and exciting leadership skillbooks.

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.08.07 02:26:00 - [7]
 

Originally by: TheExtruder
What fascinates me about this particular idea is that its a very individual way for all of us to specialize in a particular form of pvp. It is unique in that way. Because the amount of new leadership skills that we can come up with can be endless.

For example. I can train a skillbook called something like 'Leadership training class where we were taught to handle 5v1 situations very efficiently'
Now the next time you happen to be in a 5v1 situation you will get something like a 10% boost in defence/offence/etc. (or possibly even increase the enemies stacking penalties on EWAR?)

sky is the limit when it comes to new and exciting leadership skillbooks.


ok, i werent aware we were playing Kobayashi Maru, fact is, even if your freaking KIRK, no amount of leadership skill is going to make your lazors do more damage just because there are more people, and besides, how in the hell are you going to decide what counts as 5 people? if its just reds in the vicinity, you get 4 buddies to shoot you once and there you go, you get your bonus and its still 1v1.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.07 10:24:00 - [8]
 

Originally by: Nariya Kentaya
Originally by: TheExtruder
What fascinates me about this particular idea is that its a very individual way for all of us to specialize in a particular form of pvp. It is unique in that way. Because the amount of new leadership skills that we can come up with can be endless.

For example. I can train a skillbook called something like 'Leadership training class where we were taught to handle 5v1 situations very efficiently'
Now the next time you happen to be in a 5v1 situation you will get something like a 10% boost in defence/offence/etc. (or possibly even increase the enemies stacking penalties on EWAR?)

sky is the limit when it comes to new and exciting leadership skillbooks.


ok, i werent aware we were playing Kobayashi Maru, fact is, even if your freaking KIRK, no amount of leadership skill is going to make your lazors do more damage just because there are more people, and besides, how in the hell are you going to decide what counts as 5 people? if its just reds in the vicinity, you get 4 buddies to shoot you once and there you go, you get your bonus and its still 1v1.


who is kirk? Very Happy and you're wrong about the lasers because equipment can always be manipulated to perform better through skillful people (like crew members)

Hirana Yoshida
Behavioral Affront
Posted - 2011.08.07 11:18:00 - [9]
 

Works well in SP games, but all it would do for Eve is add some "must train" skills that are mandatory if one wants to be competitive.

Alex Sinai
Mining And Probing Specialists
Posted - 2011.08.07 12:43:00 - [10]
 

Edited by: Alex Sinai on 07/08/2011 13:14:27
Edited by: Alex Sinai on 07/08/2011 13:13:53
All who see "crew morale" idea as nice please go check Subsim forums for Silent Hunter V.
Or even better. Play the game.
You will drop crew morale after a day or two.
And concerning EVE it contradicts the backstory. Capsuleers are "half gods". They don't care about their crews. These are as expendable as veldspar in High Sec. Low morale? Dock to station sack out these losers and hire new crew.

It's just sounds fun but when you actually manage that for a week you wish for an option to get rid of it.

Was negative on that one and still is negative on it.

Edit: typos

Lex Xero
Posted - 2011.08.07 18:15:00 - [11]
 

Edited by: Lex Xero on 07/08/2011 18:20:16
Edited by: Lex Xero on 07/08/2011 18:17:18
Edited by: Lex Xero on 07/08/2011 18:15:53
Pfft. I think a ship crew would be a good idea, but perhaps morale is more dictated by success as a PVE, PVP pilot (as already suggested by combat log record), and has nothing to do with idling a station or otherwise being inactive. Paying said crew might be blah, but perhaps the cost of producing the ship can already consider the hire cost of the crew for life or something. It DOESNT HAVE TO BE a micromanagement nightmare.

Seriously though, why do our ships even have windows?

EDIT: Other thoughts, ship crew could have an impact on ship performance, but it shouldn't be too critical, though maybe something like X chance of exceptional boosted performance if ship is in danger of being destroyed or something. This idea definitely needs some thought and refinement.

Caldari Citizen 201113081408
Posted - 2011.08.24 22:59:00 - [12]
 

I was under the impression that ships in eve did not have a crew, only the capsuleer?

Chunicha
Posted - 2011.08.24 23:07:00 - [13]
 

Originally by: Caldari Citizen 201113081408
I was under the impression that ships in eve did not have a crew, only the capsuleer?


I too was under this impression. There is no crew in the ships other than yourself. So, unless you're dysfunctionally depressed, then there really isnt crew morale to measure.

Rutilus Pallium
Minmatar
The Skunkworks
Posted - 2011.08.25 00:44:00 - [14]
 

A useless mechanic that would either force you to max out some more skills, or make it so that once you've had a run of bad luck it's harder to get back up because "crew morale" keeps your ship from performing as well as it did before things got tough.

If there were any metric attached to "crew", I would make it that a ship's crew gained experience the more a ship is used. This would reward those whose ships survived combat frequently. But we could do without all this entirely.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.25 02:33:00 - [15]
 

Originally by: Rutilus Pallium
A useless mechanic that would either force you to max out some more skills, or make it so that once you've had a run of bad luck it's harder to get back up because "crew morale" keeps your ship from performing as well as it did before things got tough.

If there were any metric attached to "crew", I would make it that a ship's crew gained experience the more a ship is used. This would reward those whose ships survived combat frequently. But we could do without all this entirely.


i like your idea too, in any case it would be exciting with new leadership skills.

And yes it is true that you are not the only man inside a ship =) why do you think there are so many windows

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.08.25 16:55:00 - [16]
 

Originally by: Chunicha
Originally by: Caldari Citizen 201113081408
I was under the impression that ships in eve did not have a crew, only the capsuleer?


I too was under this impression. There is no crew in the ships other than yourself. So, unless you're dysfunctionally depressed, then there really isnt crew morale to measure.


Actually capsuleer ships do have crews in the lore, but they're orders of magnitude smaller than on non-capsuleer ships of the same class. That said, since the capsuleer does all the fighting, the crew's morale really isn't that applicable.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.25 17:24:00 - [17]
 

Originally by: De'Veldrin
Originally by: Chunicha
Originally by: Caldari Citizen 201113081408
I was under the impression that ships in eve did not have a crew, only the capsuleer?


I too was under this impression. There is no crew in the ships other than yourself. So, unless you're dysfunctionally depressed, then there really isnt crew morale to measure.


Actually capsuleer ships do have crews in the lore, but they're orders of magnitude smaller than on non-capsuleer ships of the same class. That said, since the capsuleer does all the fighting, the crew's morale really isn't that applicable.


I think every crew would need a leader in times of battle, and only the capsuleer can take on that job. Also I believe the crew executes all the commands of the leader in times of battle. Handeling a big big ship takes teamwork, so the capsuleer cannot really be separated from the crew unless its a really small ship. Like battlestar galacticaYARRRR!!

ShahFluffers
Ice Fire Warriors
Posted - 2011.08.25 21:31:00 - [18]
 

Edited by: ShahFluffers on 25/08/2011 21:33:00
Originally by: TheExtruder
Originally by: De'Veldrin

Actually capsuleer ships do have crews in the lore, but they're orders of magnitude smaller than on non-capsuleer ships of the same class. That said, since the capsuleer does all the fighting, the crew's morale really isn't that applicable.


I think every crew would need a leader in times of battle, and only the capsuleer can take on that job. Also I believe the crew executes all the commands of the leader in times of battle. Handeling a big big ship takes teamwork, so the capsuleer cannot really be separated from the crew unless its a really small ship. Like battlestar galacticaYARRRR!!


That's just the thing... the crew executes NONE of the commands of the capsuleer... they are just there for maintenance. The crew does not pivot the turrets, reload the weapons, activate the reppers, turn the ship, direct the drones, etc. etc. That's all more or less automated in a capsuleer's ship. The crew is there to make sure that everything is running smoothly. You don't need morale for that.

In fact... given the nature of EVE, I would go so far as to say that "morale" is meaningless. The crew works less because they are "happy with their job/ship/pilot" and more because they "want to live." Twisted Evil

Navira Rel'kan
Posted - 2011.08.26 19:43:00 - [19]
 

Originally by: ShahFluffers
Edited by: ShahFluffers on 25/08/2011 21:33:00
Originally by: TheExtruder
Originally by: De'Veldrin

Actually capsuleer ships do have crews in the lore, but they're orders of magnitude smaller than on non-capsuleer ships of the same class. That said, since the capsuleer does all the fighting, the crew's morale really isn't that applicable.


I think every crew would need a leader in times of battle, and only the capsuleer can take on that job. Also I believe the crew executes all the commands of the leader in times of battle. Handeling a big big ship takes teamwork, so the capsuleer cannot really be separated from the crew unless its a really small ship. Like battlestar galacticaYARRRR!!


That's just the thing... the crew executes NONE of the commands of the capsuleer... they are just there for maintenance. The crew does not pivot the turrets, reload the weapons, activate the reppers, turn the ship, direct the drones, etc. etc. That's all more or less automated in a capsuleer's ship. The crew is there to make sure that everything is running smoothly. You don't need morale for that.

In fact... given the nature of EVE, I would go so far as to say that "morale" is meaningless. The crew works less because they are "happy with their job/ship/pilot" and more because they "want to live." Twisted Evil


exactly, so instead, how about when our cargo is full, or when we just wanna go a few meters a second more, we get to eject our worthless free-loading crew-members into space, i mean, i should be able to haul 8k more in trit with an empty ship.

Rina Asanari
Posted - 2011.08.31 11:51:00 - [20]
 

Somewhere (search is your friend...) it's stated that even capsuleer ships have some crew. Much less than a conventional ship, but still...

So I think the concept of crew morale affecting the performance of your ship (firing frequency, reload time, module performance, ship agility, ...) is quite intriguing as it adds another variable to the equation next to your own skills.

Definitely yes. Even to the option to throw some ISK (or maybe trade goods like spirits or tobacco or even dancers :) ) at the crew to boost morale if things went haywire.



 

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