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blankseplocked [proposal] Fixing Hybrids - an innovative idea
 
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TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.04 21:38:00 - [1]
 

People seem to have different ideas about how to fix hybrids.

I say lets change projectile, and missiles too!

What if all weapons had two different modes, normal and 'supercharged', when supercharged you will shoot for higher DMG but only be able to load very little ammo (which means you would have to reload more often and therefore you loose overall DPS)

Pro's:
- since blasters are one of higest DPS ingame, they will naturally be awesome in supercharged mode.
- will encourage more 'hit and runs' in eve. Smaller fleets will be able to take on bigger ones more easily, and really punish your enemies when they split their forces.
- good against Ewar/jammers
- good for blob fights where you can alpha enemies more easily
- will encourage suicide ganking in other means than just smartbombs
- will give people more tactical options in the middle of a fight

Con's:
- this would exclude lasers, but thats not necessarily a bad thing maybe. (or maybe somebody has a solution for this?)
- your dps will be smaller
- if supercharge gets a bit overpowered, it might lead to penalties to tracking
- etc.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.04 21:48:00 - [2]
 

Train Thermodynamics.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.04 22:03:00 - [3]
 

Originally by: Magnus Orin
Train Thermodynamics.


So i take it you didnt like that idea. And that you wouldn't enjoy more tactical options while you are in battle. OK. noobSmile

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.04 22:16:00 - [4]
 

Originally by: TheExtruder
Originally by: Magnus Orin
Train Thermodynamics.


So i take it you didnt like that idea. And that you wouldn't enjoy more tactical options while you are in battle. OK. noobSmile


I have tactical options. If I want high alpha, low RoF i Use arties, if I want high dps high RoF I use ACs. If I want to crank it up to eleventy, I overheat.

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.08.04 22:50:00 - [5]
 

Originally by: Magnus Orin
Originally by: TheExtruder
Originally by: Magnus Orin
Train Thermodynamics.


So i take it you didnt like that idea. And that you wouldn't enjoy more tactical options while you are in battle. OK. noobSmile


I have tactical options. If I want high alpha, low RoF i Use arties, if I want high dps high RoF I use ACs. If I want to crank it up to eleventy, I overheat.


exactly, overheat is there FOR A REASON... no since adding something thats essentially the same except with ludicrous drawbacks (the lower ammo thing).

also, possible exploitable, what would happen to ammo if you COMPLETELY filled your cargo hold with something (like more ammo) and had your guns fully loaded, then used overcharge? guarantee there is at elast 3 ways for soemone to exploit weird mechanics in a game such as the halfing ammo thing your suggesting.

Reaver Glitterstim
Legio Geminatus
Posted - 2011.08.06 09:45:00 - [6]
 

I give you props for thinking, but it sounds like a balance nightmare.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.06 11:13:00 - [7]
 

Originally by: Reaver Glitterstim
I give you props for thinking, but it sounds like a balance nightmare.


I woneder if 'balancing nightmare' is also the reason why hybrids balance is taking so long. If this is the case then this idea of supercharged might not add to the difficulties of balancing since its already a nightmare

Diesel47
Posted - 2011.08.06 12:12:00 - [8]
 

How about a gun that bans people from posting on the forums?

HELIC0N ONE
GoonWaffe
Goonswarm Federation
Posted - 2011.08.06 12:13:00 - [9]
 

Adding 'special rules' that go outside the normal characteristics of weapons should be an option of last resort, and this seems to be more about a K3wL/AwEsOmE NEW FEATURE!!! for its own sake rather than any actual attempt to fix a problem.

also:

Quote:
Smaller fleets will be able to take on bigger ones more easily

Quote:
and really punish your enemies when they split their forces.

Quote:
good for blob fights where you can alpha enemies more easily


does not compute.

VCBee 2fast2furious
Aliastra
Posted - 2011.08.06 12:16:00 - [10]
 

Originally by: Diesel47
How about a gun that bans people from posting on the forums?


give hybrids an ammo type which translates damage inflicted into minutes of forum ban and I will use that and nothing else for the rest of EVE.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.06 13:53:00 - [11]
 

okConfused i respect your opinions, and if its not a popular idea, then lets all stop posting on this thread.

Personally I would give it a thumbs up if I saw somebody confirm that this idea could work well (if done correctly) and that it could potentially fit into the game nicely.

Also I am surprized i havent heard a strong enough reason why this idea would 'fail miserably if it were to be made real', but thats just my curiosity speaking.

Lost Stepchild
Posted - 2011.08.21 00:57:00 - [12]
 

Originally by: Diesel47
How about a gun that bans people from posting on the forums?


Im with you on this one, there needs to be someway to stop trolls/idiots like Extruder from posting their terrible game destroying ideas on the forums.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.21 02:58:00 - [13]
 

Originally by: Lost Stepchild
Originally by: Diesel47
How about a gun that bans people from posting on the forums?


Im with you on this one, there needs to be someway to stop trolls/idiots like Extruder from posting their terrible game destroying ideas on the forums.


<3

I appreciate the challenge of your attitude toward me, it makes me think of meditation and transcendence.

Also, I believe I got the idea of 'supercharged' from playing starcraft2, wonderful game.

/thread

Chunicha
Posted - 2011.08.22 02:51:00 - [14]
 

Uhhhh... why exactly would you want to nerf missiles again? They are already underpowered in that they are one of the lower dps weapons available and that dps is on a delay thus rendering them practically useless in larger pvp fleets that required coordinated target calling. Projectiles are another issue, but missiles are already weak enough as is...

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.22 03:06:00 - [15]
 

Originally by: Chunicha
Uhhhh... why exactly would you want to nerf missiles again? They are already underpowered in that they are one of the lower dps weapons available and that dps is on a delay thus rendering them practically useless in larger pvp fleets that required coordinated target calling. Projectiles are another issue, but missiles are already weak enough as is...


Its not exactly a nerf, because the less missiles you load on to your launchers, the more volley dmg you will do, but overall DPS will drop because of the multiple reloads that you would have to do.

Chunicha
Posted - 2011.08.22 03:16:00 - [16]
 

Originally by: TheExtruder


Its not exactly a nerf, because the less missiles you load on to your launchers, the more volley dmg you will do, but overall DPS will drop because of the multiple reloads that you would have to do.


A reduction in overall dps would infact be considered a nerf.... and you never addressed my original point that missiles already suck as is.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.22 06:24:00 - [17]
 

Edited by: TheExtruder on 22/08/2011 06:25:48
Originally by: Chunicha
Originally by: TheExtruder


Its not exactly a nerf, because the less missiles you load on to your launchers, the more volley dmg you will do, but overall DPS will drop because of the multiple reloads that you would have to do.


A reduction in overall dps would infact be considered a nerf.... and you never addressed my original point that missiles already suck as is.


the idea is that what you call a 'nerf' or what i call 'overall drop of dps' will be a choice of style, it cannot be considered a nerf if you are out doing guerilla tactics on a big fleet, you wont afford to stay in the same place for a long time, because then you would get omfg ganked. So its only a nerf if you decide to load up to little ammo on your launchers in a normal fight.

And to adress the missile suck issue, I'd say yes they suck in certain situations that are common, but tactically missiles provide a very important role, and that role states that you cannot have IMBA damage output


 

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