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blankseplocked [Proposal] Noctis, Scanning, Probing, Salvage
 
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Wizlawz
Posted - 2011.08.04 06:51:00 - [1]
 

Edited by: Wizlawz on 04/08/2011 06:52:06
so the results were far from satisfactory on scannable wrecks, I honestly thought there would be a much higher %. so then here is what i am thinking::

Noctis: a 40+mil Salvaging ship

Allow the Noctis to fit Scan Probe Launcher BUT only allow for a "Salvaging Probe" to be used. it would have some % Bonus for Scanning down wrecks that are LEFT BEHIND AFTER Missions have been turned in (wrecks do stay afterwards afaik, correct?) In this way Mission runners would not feel Infiltrated upon.

The Noctis should be based on say the Imicus but for "Salavging Probes" and yes implants, rigs etc would come into play {implementation}.

I can't count the number of times i have scanned into a mission and waited, and waited, etc, etc,.. and they dont come back for their wrecks.

I mean the Noctis is Pure Salvaging for the Salvager Profession (on that note why not have Salvaging Missions and make the Salvager Profession a VIABLE one).

Also let it be that after a certain time limit when missions are turned in that the wrecks automatically Abandon, in this way they can be looted by the Salvager Profession, and again Mission runners won't feel Encroached upon.

I mean the Noctis is the Perfect Platform for such Endeavors, why not make it 100% full Potential.

Also why not have opposing npc's fighting each other and dropping wrecks, in this way "Owned" wrecks would not agress if THAT becomes implemented, and would free up a Salavger to do what he does best.

and on a Final note upon this: an Abandoned wreck should show up on D-Scan as "Abandoned {insert npc type here} Wreck".


Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2011.08.04 13:23:00 - [2]
 

Or...

When the first wreck spawns in a room, have it also spawn a Mag site beacon.

They anyone with Core probes can scan for Mag sites, and potentially find abandoned battlefields.

Maximum Kiely
Caldari
Kiely and Son Salvage
Posted - 2011.08.04 16:11:00 - [3]
 

Edited by: Maximum Kiely on 04/08/2011 16:11:06

Hmm, not bad. I think your suggestions have merit Wiz.

Not sure about salvaging missions being needed, as it is salvaging is sort of like scavenging and I think that is intended. I'm interested in seeing what sort of response this thread gets.

Wizlawz
Posted - 2011.08.04 16:43:00 - [4]
 

Originally by: Maximum Kiely
Edited by: Maximum Kiely on 04/08/2011 16:11:06


Not sure about salvaging missions being needed, as it is salvaging is sort of like scavenging and I think that is intended. I'm interested in seeing what sort of response this thread gets.


ye i know, it just kind of popped into my head while writing.

ye i am very interested in the responses as well

Wizlawz
Posted - 2011.09.02 07:30:00 - [5]
 

so efforts have tried to be made to ease those who run missions who were not happy with mission probers jumping into their missions to salvage wrecks, that at least 90% leave behind.

so then, since this has not gone any further you will be seeing alot more of us who do this in your missions salvaging the wrecks that more than likely you wil just leave behind anyway.

remember we brought a possible solution and it was buried, next time drop a tear somewhere else.

Shocked

Ronan Connor
Posted - 2011.09.02 09:21:00 - [6]
 

I want to take up the idea of the beacon, but...

...bind it to blue wrecks. Every blue wreck should be findable, why else abbandon them in the first place.

Now for missions. Each wreck in the pockets, which remain when someone is turning the mission in without salvaging, should turn into blue wrecks, if not salvaged. By turning blue, they get a beacon and dedicated salvager could find it easier. The strength of the beacon could be bound to the level of the mission. Like a lvl 1 is found on first scan and lvl 4 need several circles like to 1 AU or sligthly easier (4 AU?)

Important thing is to wait till the mission is turned in. We dont want to rob all our ninja salvager of their fun, having the need to do a bit more tricky scan jobs ugh

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.09.02 12:05:00 - [7]
 

I don't see any problems with how things already are. You can already find mission runners, you can already wiat for them to finish and leave, you can already loot and salvage what they leave behind. What... you want it to be easier for you to steal other people's loot? Too effing bad. You can salvage the wrecks without aggression... if you're going to take the chance on grabbing their loot as well you should accept the risk associated with that.

The salvager profession is already lucrative enough for those with balls. Those without can come back when they grow a pair. Your free lunch is the wrecks. The loot has risk.

As far as scanning wrecks... no. You're either on the ball with finding them or you're not.

Hydraka
Posted - 2011.09.02 19:45:00 - [8]
 

Originally by: Marcus Gideon
Or...

When the first wreck spawns in a room, have it also spawn a Mag site beacon.

They anyone with Core probes can scan for Mag sites, and potentially find abandoned battlefields.


now ^THIS is a good idea! Do that! Very Happy

No this is not a troll.

Wizlawz
Posted - 2011.09.02 23:02:00 - [9]
 

Edited by: Wizlawz on 02/09/2011 23:08:53
Originally by: Ingvar Angst
I don't see any problems with how things already are. You can already find mission runners, you can already wiat for them to finish and leave, you can already loot and salvage what they leave behind. What... you want it to be easier for you to steal other people's loot? Too effing bad. You can salvage the wrecks without aggression... if you're going to take the chance on grabbing their loot as well you should accept the risk associated with that.

The salvager profession is already lucrative enough for those with balls. Those without can come back when they grow a pair. Your free lunch is the wrecks. The loot has risk.

As far as scanning wrecks... no. You're either on the ball with finding them or you're not.


no. not looking for a "free lunch". ye things should stay as they are in the sense of being agressed when looting wrecks, however should we be agressed when they clearly dont want the wrecks? however it is those wrecks that are left behind AFTER the mission has been turned in and the pilots are long gone.

nah i dont mind jumping a mission and cargo scanning the wrecks to see what i may want and be agressed for it.

i beleive where all this stemmed from was a thread about pilots being agressed EVEN for salvaging wrecks in missions or not.(pvp,missions, and what not).

i am agressed plenty of times... no worries. this is about those wrecks after missions are turned in and the pilot is long gone, this is where salvagers want to find those wrecks without having to scan down ships/drones and jump into someones mission(s).


 

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