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blankseplocked LowSec boost, Zero nerf... a new pioneering time ???
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Posted - 2011.08.04 01:25:00 - [1]

Edited by: p30pl3h4t3m3 on 04/08/2011 01:29:13
Edited by: p30pl3h4t3m3 on 04/08/2011 01:28:29
hi there,

first, my english sucks, so short version ... a longer version of this discussion in german language runs at

so the idea...

"no cynos anymore in low sec, no dockin rights for caps in low sec (just undocking for existing caps, and jump out of empire space (yeah, low sec ist carebear land too)"

what happens ? maybe...

low sec boost: no more moon mining from zero alliances, no hot drops, low sec resources become worth... start low sec mining in hidden belts for high end minerals ;-)

null sec nerf: harder logistic to get stuff in or out of zero (i only say convoys... happy yaaaarr in low sec regions) more industrial cause cheaper and safer to produce your own stuff there. no more high end minerals from zero to high sec. entrances to zero become strategic points...

null npc space: trading zones and parking lot for solo caps, low sec pirats with caps have to go there, if they wanna use them in the future... more population ?

high sec: t2 become more worth (isk) cause high end minerals are rare, faction stuff maybe more use, cause of high prices of t2, more trading hubs near low sec (same in low, new trading hubs near zero entrance)

faction warfare: were to get faction stuff ? right, faction warfare lp shop (faster, cheaper)... so maybe boost there to...

just an idea, just a meaning... start flamming (i dont read it...)

its time to break old rules, and that players search for new solutions...

fly safe


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