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Derfel Isis
Posted - 2011.08.04 01:09:00 - [1]
 

Pretty much everyone I have talked to and everything I read says the typhoon is very skill intensive, now I hope I don't sound to ignorant, I am flying the cane now and feel pretty good in it but outside the natural progression of gunnery skills what makes this more skill intensive than other BS's I know missile skills are a must have but what else?

And a side question to that, is there much of a difference in skills needed between the fleet issue and standard?

Tau Cabalander
Posted - 2011.08.04 02:06:00 - [2]
 

Edited by: Tau Cabalander on 04/08/2011 02:12:33

Armor, missiles, guns, drones, and a tight fit.


[Typhoon, Torps + Turrets]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II

Federation Navy Stasis Webifier
Republic Fleet Warp Disruptor
Phased Weapon Navigation Array Generation Extron
Quad LiF Fueled I Booster Rockets

Siege Missile Launcher II, Inferno Rage Torpedo
Siege Missile Launcher II, Inferno Rage Torpedo
Siege Missile Launcher II, Inferno Rage Torpedo
Siege Missile Launcher II, Inferno Rage Torpedo
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L
Dual 650mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x5
Vespa II x5

Blind Man
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.04 04:22:00 - [3]
 

Mainly good missile and drone skills.. in addition to the gun stuff you have

Kesshisan
Minmatar
Posted - 2011.08.04 06:08:00 - [4]
 

The Typhoon is so versatile. If you're insane, and you must be to fly one, you can do crazy things with it:


[Typhoon, WTF Sentry]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Damage Control II

Kinetic Deflection Amplifier II
Heat Dissipation Amplifier II
Omnidirectional Tracking Link I
Domination X-Large Shield Booster

Domination Cruise Missile Launcher, Paradise Cruise Missile
Domination Cruise Missile Launcher, Paradise Cruise Missile
Domination Cruise Missile Launcher, Paradise Cruise Missile
Domination Cruise Missile Launcher, Paradise Cruise Missile
Domination Cruise Missile Launcher, Paradise Cruise Missile
[empty high slot]
Drone Link Augmentor I
Drone Link Augmentor I

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I
[empty rig slot]


Bouncer II x5
Valkyrie II x5


With all Vs you get targeting range of 75km, and your missiles and the Bouncers can hit that far. Paper DPS = 646 DPS using T1 ammo and 391 tank vs Serp (like you'll be getting hit with this ship's range? Well yeah, you will, but still.) And this ship won't break the bank.

Yes this is a terrible fit, but it shows you what you can do with a bunch of SP and not a lot of isk. Insanity like this is why the Typhoon is an awesome ship! :D

Potato IQ
Posted - 2011.08.04 08:26:00 - [5]
 

It is high SP because of the triple weapon systems in drones, torp/cruise and projectiles

You didnít specify if PvP/PvE, but I like Tauís for PvP except Iíd drop a plate for another BCS. This is because Iíve gone with 5 launchers and the 3 highs can be used for nuet/rr/cap bouncing depending on your fleet composition. Only using one of the slot weapon systems reduces the skill requirement whilst adding force multipliers

As for the fleet issue, can get great EHP and resist with that extra low for what is a relatively cheap faction ship. Add slaves and the numbers are impressive

Pinky Denmark
The Cursed Navy
Important Internet Spaceship League
Posted - 2011.08.04 14:21:00 - [6]
 

You don't have to train all those skills to fit up an effecient Typhoon, but you need to if you want the versatility... Back in teh days you were forced into a 4/4 hi-slot layout with the need for skills in gunnery/missile/drones but it has been changed to a 5/3 system of your choice making viable setups only requireing skills in your weapon system of choice + drones.

Dorian Wylde
Posted - 2011.08.04 18:59:00 - [7]
 

My wormhole fit.


[Typhoon, fleet]
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Republic Fleet Ballistic Control System
Republic Fleet Ballistic Control System
Republic Fleet Ballistic Control System
Damage Control II

100MN MicroWarpdrive II
Invulnerability Field II
Invulnerability Field II
Phased Weapon Navigation Array Generation Extron

Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L

Large Anti-EM Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I


Ogre I x5
Hobgoblin II x5
Ogre I x1

Reginald Ruettelplatt
Posted - 2011.08.24 14:29:00 - [8]
 

I'm still a quite new player and was wondering what fraction of their max damage cruise-missiles would do to cruiser-size targets (the Elite Angel-Cartel Cruisers for example). Does a Typhoon perform well with only 5x missiles against cruisers from very long range when all relevant missile-skills are at 5 ?

Kara Books
Posted - 2011.08.27 02:23:00 - [9]
 

With semi noob skills (mostly 4's) I get about 1000 DPS and about 700DPS stable tank, which can be even more with mission specific hardeners.

with perfect skills and implants those stats should go up about 20-30%

Im cap stable for more then 15 min... never did the exact numbers, but its a damn good ship if you keep in mind most fits people "Want to" give you are flawed, either on purpose or they never learned how to setup a ship the right way.

I learned mostly the hard way, but was constantly pointed in the right direction by experienced players, learning to fly it right and fit it right was a blast, if you dont go through it, then your gonna miss out one of the best experiences EVE has to offer.

Thats my 5 cents for ya.

Reginald Ruettelplatt
Posted - 2011.08.27 12:45:00 - [10]
 

Edited by: Reginald Ruettelplatt on 27/08/2011 12:47:28
Edited by: Reginald Ruettelplatt on 27/08/2011 12:46:21
Edited by: Reginald Ruettelplatt on 27/08/2011 12:45:29
Originally by: Kara Books
With semi noob skills (mostly 4's) I get about 1000 DPS and about 700DPS stable tank, which can be even more with mission specific hardeners.

with perfect skills and implants those stats should go up about 20-30%

Im cap stable for more then 15 min... never did the exact numbers, but its a damn good ship if you keep in mind most fits people "Want to" give you are flawed, either on purpose or they never learned how to setup a ship the right way.

I learned mostly the hard way, but was constantly pointed in the right direction by experienced players, learning to fly it right and fit it right was a blast, if you dont go through it, then your gonna miss out one of the best experiences EVE has to offer.

Thats my 5 cents for ya.


I've just had a look in EFT and fitted a Typhoon with 5x Siege Missile Launcher II, 3x 800mm Repeating Artillery II, 4x Ballistic Control System II and 3x Gyrostabilizer II and it rated the paper dps below 1000 points on an all-level-5 character, so if what you say is possible then it can only be achieved with hardware that i don't know yet.

What i want to know in principle is how well Cruise missiles do against smaller targets (like cruisers) since they should lose alot of damage against targets with small signature radius and higher speeds.

Nihk Anin
Minmatar
Imperial Genesis
Posted - 2011.08.27 17:35:00 - [11]
 

Originally by: Reginald Ruettelplatt
stuff


Add in a flight of Ogre II's typhoon has 125mb drone bandwidth.

Kara Books
Posted - 2011.08.28 04:34:00 - [12]
 

Originally by: Reginald Ruettelplatt
Edited by: Reginald Ruettelplatt on 27/08/2011 12:47:28
Edited by: Reginald Ruettelplatt on 27/08/2011 12:46:21
Edited by: Reginald Ruettelplatt on 27/08/2011 12:45:29
Originally by: Kara Books
With semi noob skills (mostly 4's) I get about 1000 DPS and about 700DPS stable tank, which can be even more with mission specific hardeners.

with perfect skills and implants those stats should go up about 20-30%

Im cap stable for more then 15 min... never did the exact numbers, but its a damn good ship if you keep in mind most fits people "Want to" give you are flawed, either on purpose or they never learned how to setup a ship the right way.

I learned mostly the hard way, but was constantly pointed in the right direction by experienced players, learning to fly it right and fit it right was a blast, if you dont go through it, then your gonna miss out one of the best experiences EVE has to offer.

Thats my 5 cents for ya.


I've just had a look in EFT and fitted a Typhoon with 5x Siege Missile Launcher II, 3x 800mm Repeating Artillery II, 4x Ballistic Control System II and 3x Gyrostabilizer II and it rated the paper dps below 1000 points on an all-level-5 character, so if what you say is possible then it can only be achieved with hardware that i don't know yet.

What i want to know in principle is how well Cruise missiles do against smaller targets (like cruisers) since they should lose alot of damage against targets with small signature radius and higher speeds.


Only one person questions my post? odd...

Let me introduce you to a very closely guarded secret, Ready?
Most of the builds on battle-clinic are FAIL-FITS placed there for a reason.

Just a random example:
Why use tech 2 armor resist plates when you can go and get cheep faction versions with a NICE up and over the tech 2 plates...

battle-clinic is good for only one thing, to give you Idea's and suggestions.

Now dont get me wrong, some builds are really good, but 95% are FAIL FAIL FAIL.

Dont take my word for it, its just my Opinion.

Potato IQ
Posted - 2011.08.28 10:22:00 - [13]
 

Originally by: Reginald Ruettelplatt
I've just had a look in EFT and fitted a Typhoon with 5x Siege Missile Launcher II, 3x 800mm Repeating Artillery II, 4x Ballistic Control System II and 3x Gyrostabilizer II and it rated the paper dps below 1000 points on an all-level-5 character, so if what you say is possible then it can only be achieved with hardware that i don't know yet.


With an actual working fit, and not just trying to get EFT max numbers, T2 siege with rage + 2 BCS + 5 x Ogre II gets me 992DPS, 1100DPS will all V's. iirc 1400+ is the sort of figures you can expect with a full compliment of weapons, rather than some utility highs, without implants

Reginald Ruettelplatt
Posted - 2011.08.28 11:24:00 - [14]
 

Edited by: Reginald Ruettelplatt on 28/08/2011 11:26:39
Originally by: Potato IQ
With an actual working fit, and not just trying to get EFT max numbers, T2 siege with rage + 2 BCS + 5 x Ogre II gets me 992DPS, 1100DPS will all V's. iirc 1400+ is the sort of figures you can expect with a full compliment of weapons, rather than some utility highs, without implants
[/quote



Yup, only tried out the Tech1 missiles in EFT:S

What i'd like to know though is how much of the maximum possible damage cruise missiles or torpedoes lose when shooting targets with low signature radius (like cruisers, signature radius about 150) and decent speed.
I'm trying to figure out how much more damage a typhoon would do in level 4 missions compared to my hurricane and if it would be worth the time-investment to learn missiles all the way up (haven't even got level 4 in most missile skills right now).

Verity Sovereign
Posted - 2011.09.07 16:14:00 - [15]
 

I have an alt on the same account (so it doesn't have many SP), that is approaching the standings to do level 4s.
(This is so I can collect tags without trashing my main's standings)
I too, have a hurricane, and I'm looking to move up to a Typhoon (actually, a Typhoon Fleet Issue, because my other character will be financing it).

I'm wondering if this is a viable plan, given the character won't be trained well for a long time.

Is it really that skill intensive if one is just using meta 4 items and cheap faction stuff? (ie, my main will donate 2 shadow serpentis EANMs rather than have the other character train to use EANM II)?

I figure training the relevant gunnery skills to merely lvl 3 or 4 (and none of the specialization's) will still allow me to do lvl 4s rather well, at least in the fleet issue variety.
I'm also debating use of faction or augmented [not integrated!] drones, but since I'll need to train drones to V anyway, I'll probably get T2 light and medium drones (I do have a group of Faction heavies, I'll probably use those)

So I guess my question is: Is using faction and meta 4 variants an acceptable substitute for skills on a Typhoon for lvl 4 missions?

Sable Moran
Gallente
Moran Light Industries
Posted - 2011.09.08 08:50:00 - [16]
 

Originally by: Verity Sovereign
So I guess my question is: Is using faction and meta 4 variants an acceptable substitute for skills on a Typhoon for lvl 4 missions?


Yes.

You just need to be a bit more careful and it will take you a longer to finish the missions.

One important point though. Don't skimp on drones and drone skills. You do want the ability to kill scrambling/webbing frigates fast in level four missions. Tech II light scout drones strongly recommended. Train the drone support skills to level 3 or 4.


 

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