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blankseplocked CCP: Warp Disruption Bubbles should be part of the NPE and PVE content
 
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Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.03 17:02:00 - [1]
 

Edited by: Tom Gerard on 03/08/2011 20:39:50

I propose the reason bubbles cause such contempt is due to their late introduction to the learning curve. If bubbles were implemented in low and highsec players would learn sooner and complain less.

The mechanical effect would work same as null stopping and dragging all ships regardless of standing.

CONCORDABLE action would still remain as it is now.

A bubbled station camp should be part of the NPE explaining godmode timers and docking games as these are the core of pvp.

People fear the unknown they just need to get comfortable with the concept before their ships are on the line.

Catrha Steinard
Posted - 2011.08.03 17:09:00 - [2]
 

Yes, because it is impossible for a new player to fly into 0.0... And if CONCORD mechanics still work you will get concorded by anyone that you are not at war with who tries to warp inside the bubble.

tl;dr Try and know what your talking about before you post about it and bubbles are fine just as they are.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.03 17:10:00 - [3]
 

i support this 100%

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.08.03 17:11:00 - [4]
 

Another obvious Tom Gerard troll thread.

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.03 17:14:00 - [5]
 

Originally by: Lady Spank
Another obvious Tom Gerard troll thread.


Dammit, I never notice it is a Tom Gerard thread til I've already read it.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.08.03 17:14:00 - [6]
 

One problem: they couldn't work the way they do in 0.0, so they wouldn't actually teach people the right thing.

The reason they can't work the same is that CONCORD action would have to be immediate upon use, or it would be possible to evade CONCORD action, and that would kind of defeat the purpose…

Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.03 17:16:00 - [7]
 

Edited by: Tom Gerard on 03/08/2011 17:20:26
Originally by: Catrha Steinard
Yes, because it is impossible for a new player to fly into 0.0... And if CONCORD mechanics still work you will get concorded by anyone that you are not at war with who tries to warp inside the bubble.

tl;dr Try and know what your talking about before you post about it and bubbles are fine just as they are.


Warp disruption spheres wouldn't cause concord to attack.

Additionally the bubble tutorials and missions using them could be restricted to Deadspace pockets. This would limit potential exploits and still assist new players.

Valor D'eglise
Gallente
Red Cross Of Gallente Federation
Posted - 2011.08.03 17:23:00 - [8]
 

...which is bulls**t because warpscrambling someone causes CC to attack as well. Inconsistent trolling is inconsistent.

Mokokan
Posted - 2011.08.03 17:39:00 - [9]
 

Other than the OP, who is in 'contempt', 'fear', and 'complaining' about bubbles ?

Bogus issue.

Aloe Cloveris
The Greater Goon
Posted - 2011.08.03 17:57:00 - [10]
 

If a dictor jumps into a neighboring system immediately after dropping a bubble on gate, the dictor pilot won't get aggression when people get caught in it. Works on stations as well if you dock before someone can aggress the bubble. CONCORD will only kill dumb dictor pilots.

Works for me. Fantastic idea.

Blacksquirrel
Posted - 2011.08.03 18:31:00 - [11]
 

Remember when Tom Gerard said he was gonna quit? For "realies this time." Was what about a month ago?


Please discuss with your therapist the incisive need for digital attention, as a result of no real life attention.

Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.03 18:53:00 - [12]
 

well could work well as training for the RvB beginners lol

Pok Nibin
Amarr
Posted - 2011.08.03 20:04:00 - [13]
 

Bubbles are for wimps.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.08.03 20:22:00 - [14]
 

I know this is an obvious troll, and a pretty bad one at that, but allowing bubbles in lowsec away from gates and stations would not be such a bad idea imo.

Would make for better progression and allow a bit more tactical gameplay.

Zangorus
Posted - 2011.08.03 20:29:00 - [15]
 

lol heretic army

Zahira Wrath
Amarr
Dominion Strategic
Posted - 2011.08.03 20:37:00 - [16]
 

Yeah I know this is a troll thread ...

But allowing bubbles in high sec would be hilarious. Woulden't mean you auto agress anyone who comes into your bubble, this making anyone attempting to use a bubble pretty much get insta concordoken'd?

Again, sorry for feeding the troll..

Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.03 20:37:00 - [17]
 

Just to refine my point which seems to be taken far out of context.

Bubbles are a complex mechanic that needs to be explained during the NPE, the use of tutorials initially then adding them to PVE content.

For many players the first time they experience warp disruption spheres is when they are on the receiving end and are completely unaware of the gameplay mechanics being used against them.

StarGlider7
Gallente
The Scope
Posted - 2011.08.03 20:46:00 - [18]
 

Originally by: Tom Gerard
Just to refine my point which seems to be taken far out of context.

Bubbles are a complex mechanic that needs to be explained during the NPE, the use of tutorials initially then adding them to PVE content.

For many players the first time they experience warp disruption spheres is when they are on the receiving end and are completely unaware of the gameplay mechanics being used against them.



OMG!...what did you do with the real Tom Gerard!

You have a point mate, but one of the beautiful things about EVE, is that sometimes you learn the hard way. To hand-hold players through the mechanics denies those who have already learnt and manipulate those same mechanics.

CanIPost Please
Posted - 2011.08.03 22:12:00 - [19]
 

YES! DO IT NOW! haha

Put a warp disruptor and web on nearly every NPC in the game, especially the belt rats. Have them deploy bubbles of all sorts in belts, on gates (Imagine how irritating it would be to a freighter pilot in high sec to get caught in a large drag bubble 75km from the gate.), and most especially in missions. **** kiddie mode for the nullbear ratters and miners. How about some NPC hotdrops and NPC titans DDing your ass in a sanctum? I would resubscribe for that.

Either that, or admit how overpowered such mechanics are, currently.

Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.04 13:53:00 - [20]
 

Edited by: Tom Gerard on 04/08/2011 14:04:24
Originally by: CanIPost Please
YES! DO IT NOW! haha

Put a warp disruptor and web on nearly every NPC in the game, especially the belt rats. Have them deploy bubbles of all sorts in belts, on gates (Imagine how irritating it would be to a freighter pilot in high sec to get caught in a large drag bubble 75km from the gate.), and most especially in missions. **** kiddie mode for the nullbear ratters and miners. How about some NPC hotdrops and NPC titans DDing your ass in a sanctum? I would resubscribe for that.

Either that, or admit how overpowered such mechanics are, currently.


I agree.

Hotdrop tutorials including self destruction of doomed capital ships should be part of the NPE. Killmail denial is a complicated concept and should be explained before risking ships.

Historically CVA sealed their loss in providence when they gave away a free Nyx. The killmail invalidated the blueball tactic being employed and several small alliances came once the scent of blood spread.

The kill extended the campaign for several months, had the pilot destructed many losses could have been prevented.

Teach them in highsec before the fail hard in null.

Haramir Haleths
Caldari
Nutella Bande
Posted - 2011.08.04 14:34:00 - [21]
 

What is the complexity with a bubble. Just one rule -> avoid them

Aloe Cloveris
The Greater Goon
Posted - 2011.08.04 14:51:00 - [22]
 

Originally by: Haramir Haleths
What is the complexity with a bubble. Just one rule -> avoid them


... or spam warp inside the bubble so they can't jump out when you primary them. That's something many people don't realize. I've killed several dumb dictors on gates by keeping their bubble aggressed.

Simetraz
Posted - 2011.08.04 14:57:00 - [23]
 

Edited by: Simetraz on 04/08/2011 15:02:28


If warp disruption bubbles can't be used by players in certain sections of space why should NPC's be allowed to use them ?

OR is this a inverse argument.
First get NPC's to have them then you can complain about players not being able to use them ?
End result profit ??


IF that is the case then I think NPC's should have capitals and super-capitals (that actually egress and aren't static displays) as well in high-sec.
For training purposes Cool




daddys helper
Posted - 2011.08.04 15:16:00 - [24]
 

sorry Tom

scramming/disrupting = agression = GCC = melted by concord

to do this would break sec status

Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.04 15:29:00 - [25]
 

Originally by: daddys helper
sorry Tom

scramming/disrupting = agression = GCC = melted by concord

to do this would break sec status


Rats scramble my 'kernite krusade' fleet in highsec constantly. There is already an exception made for NPCs.

This would be a NPE and PVE implementation.

daddys helper
Posted - 2011.08.04 15:52:00 - [26]
 

Originally by: Tom Gerard
Originally by: daddys helper
sorry Tom

scramming/disrupting = agression = GCC = melted by concord

to do this would break sec status


Rats scramble my 'kernite krusade' fleet in highsec constantly. There is already an exception made for NPCs.

This would be a NPE and PVE implementation.



that would equal NPCs pre-agressing.
as it is if you land on a gate with rats they will not insta agress and you can do whatever.
if NPCs bubbled that would mean you are agressed as soon as you get effected.
now while I would like to see people learn how to deal with bubbles its plenty fine to let people learn it when they move into null, its not like it takes weeks to learn how to use perches, planets, cloaks and mwds to your advantage.

personally I like to make new recruits travel to our system unescorted, this is their first lesson on life in null. Typically I expect them to get ganked, and this is good because it teaches the most important lesson, how to lose a ship and not get podded.

secondly if they have a clue its a good lesson on camp avoidance.

if you don't have these 2 skills you are going to be pretty useless, but then again I don't want every n00blet in new eden to be able to avoid my camp.

I guess the point is there's a time and place for certain lessons, bubble evasion and survival are skills that can be learned at the appropriate time, there's already enough to learn in empire

Bootleg Jack
Potters Field
Posted - 2011.08.04 15:58:00 - [27]
 

This is kind of a good news bad news.

On the one hand the NPE is basically "find each oh **** moment the hard way till you have found them all or quit". So, anything that helps train new players is good.

On the other hand, no, could be fun, but no Laughing

Tom Gerard
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.04 16:42:00 - [28]
 

Newbies rage quitting after losing two million isk worth of t1 invulns in a iteron I adds little to the game.

The NPE explains webs but not scramble vs point, and as already stated bubbles are omitted entirety.

Basic direction scan,basic bookmarks, and even the basics of session timers and burning back to gates.

The only public source for these basic concepts is a four year old goonswarm video on YouTube.

If goonswarm is the last best hope for eve....

Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.04 18:41:00 - [29]
 

Tom I think they need some tweak to get balanced , but indeed a tutorial mission to the bubbles is a must have.
A D-Scan for dummies too.

CanIPost Please
Posted - 2011.08.04 22:31:00 - [30]
 

And, in null, the NPCs should pod you, too.

My point is that the game is broken, in terms of interdiction and webbification (among other things), and the most glaring way to illustrate that is to extend player abilities and behavior to NPCs. If NPCs were given interdictors and used them in PVE with anywhere near the regularity of human players in PVP, people would be up in arms, crying and whining about how their Caldari Navy Raven or their Thanatos got destroyed.

I, personally, don't have a problem playing a ridiculously hard game. The problem with PVP in EVE right now is that it is ridiculously hard for one side and proportionally ridiculously easy for the other side because of these inconsistencies and (I would say.) outright flaws in game mechanics.


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