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CCP Guard


C C P
C C P Alliance
Posted - 2011.08.03 14:27:00 - [1]
 

Team BFF have their sights on nullsec iteration and in his new blog, CCP Greyscale gives some insight into the preparation that's taken place, and shares the design guidelines that will guide them safely through 0.0.

Many of you have strong ideas of your own about what nullsec should be, and the team wants your feedback. So as always...leave your comments right here.

DE version
RU version

Jack Paladin
StarFleet Enterprises
BricK sQuAD.
Posted - 2011.08.03 14:27:00 - [2]
 

Edited by: Jack Paladin on 03/08/2011 14:28:08
First :)

Good to see this finally getting some much needed love.

<3 CCP

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.08.03 14:38:00 - [3]
 

\o/

/c

NeoShocker
Caldari
Interstellar eXodus
BricK sQuAD.
Posted - 2011.08.03 14:40:00 - [4]
 

Edited by: NeoShocker on 03/08/2011 14:40:27
I welcome the much needed changes for 0.0 enviroment. Will edit post for 0.0 ideas I have in mind. :)

CaldeteisX
Caldari
Aurora Polaris
The Babylon Consortium
Posted - 2011.08.03 14:42:00 - [5]
 

Ah, this is good news, well overdue, but good news all the same. Smile

Hopefully doesnt really take as long as 5 years though Confused

Jekyl Eraser
Posted - 2011.08.03 14:46:00 - [6]
 

Sounds nice you're asking for ideas so soon.

One thing that struck me first as i read it:

Quote:
Cost is a useful variable to tune but an unwise thing to rely on to enforce scarcity or balance - players will always be richer than you think


You have forgot to put maintenance cost on the elite stuff. Capitals might use fuel just like POS. Would add ISK cost and logistics tasks into having them.


Efraya
Minmatar
Posted - 2011.08.03 14:46:00 - [7]
 

Edited by: Efraya on 03/08/2011 14:46:21
Came with a hopefull ibc post but he's bloody beaten me to it....


Keep it up Chribba!

ChromeStriker
Posted - 2011.08.03 14:48:00 - [8]
 

Edited by: ChromeStriker on 03/08/2011 15:02:42
Shocked

Hazar!! thinking caps are now on all over new eden

StarScream Xion
Caldari
Xion Limited
Posted - 2011.08.03 14:48:00 - [9]
 

I'm sure I'm not going to be the only person who asks, 'but what about low-sec?'

Zeta Function
Posted - 2011.08.03 14:48:00 - [10]
 

YARRRR!!

Kenpachi Viktor
Gradient
Electus Matari
Posted - 2011.08.03 14:49:00 - [11]
 

Edited by: Kenpachi Viktor on 03/08/2011 14:51:26
When I read "EVE turned up to 11", my understanding is that it's not just "lots more of the same", but also better stats (when you hold sov).
Eg. empire has 100% refining in stations, null sec has 110%; Empire has 50 production/science slots per station, null sec has 100 & they are %5 faster and more efficient.
POSs in empire are normal, corp POSs in their alliance's sovereign space are up to 10% better.


Squizz Caphinator
Woopatang
Posted - 2011.08.03 14:49:00 - [12]
 

Quote:
Players should be able to mitigate danger, but not eliminate it - nobody should be safe in space, everything that's built should be destroyable


Are there plans in the works to be able to destroy outposts?


Hicksimus
Gallente
Mom's Friendly Spaceship Company
Posted - 2011.08.03 14:58:00 - [13]
 

Originally by: StarScream Xion
I'm sure I'm not going to be the only person who asks, 'but what about low-sec?'


I'm with him, at the moment lowsec is completely broken and all I ever see are small changes to nullsec and huge changes to highsec. Can you guys at least turn lowsec into NPC nullsec instead of wasting so much space?

Gogela
Freeport Exploration
Posted - 2011.08.03 14:59:00 - [14]
 

This is very exciting.

I moved out of nullsec a few years ago. I make WAY more isk in empire and low sec than I ever did in 0.0... but when I lived in 0.0 I did have more fun. The only thing keeping me out is the ISK I make elsewhere and the fact that small alliances don't have a foothold. I've been in several corps and alliances (in the distant past) and the smaller groups were always more fun... just a few pods trying to break a piece off for themselves (FYI if you are new to the game I can't recommend the corp "Demon Womb" enough...). Good times.

I'll leave some 'usefull' feedback later when I have time to think about it and write, but in the meantime I just want to say this is a good start and I like where you head is at CCP.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.08.03 14:59:00 - [15]
 

I still say that you need to look at something like old Planetside (and possibly PS2, if they keep the model) for ideas about how to create interlinked, strategic targets and early-warning, operational and tactical intel tools.

Yes, fighting over resources is one way of creating conflict, but what about fights over the the tools of fighting? This game kind of lacks a fog of war and methods to create, combat, and take advantage of this kind of intel. It's all about seeing the enemy and or getting annoyed by the warning mail spam a lot more could be done to promote sneaking (and not just to cloak-gank or AFK-cloak-terrorise PvE:ers) where small teams can actually create strategically important situations in small-scale fights.

Alpheias
Euphoria Released
HYDRA RELOADED
Posted - 2011.08.03 15:00:00 - [16]
 

Edited by: Alpheias on 03/08/2011 15:06:13
I just read a wall of :words:

Anything set in stone that is mentioned in the blog that we will actually see or is it just as I said :words:

Cynthia Ysolde
Habitual Euthanasia
Pandemic Legion
Posted - 2011.08.03 15:03:00 - [17]
 

cool maybe you'll be able to get this in a few weeks before average server population dips below 10k

Teirna
Posted - 2011.08.03 15:04:00 - [18]
 

IMHO you've got it right when players will run mining/industry ops in null sec that yield profits such that:

It pays for other alliance pilots (isk/hr) to fly combat air patrols to protect the op
It will be worth the time of rival alliances to come disrupt the op

Likewise for other logistics such as transport of goods etc. These activities should be both quite quick (so as to avoid long boring ops), high risk and high reward.

We want to see an alliance escorting a convoy of x to y papping their pants every jump because the potential loss is big and the potential gain bigger.

To balance the 'quick & high gain' nature of these events they should be well telegraphed so rival alliances know when and where to disrupt if they wish.

t






Innominate
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2011.08.03 15:04:00 - [19]
 

Edited by: Innominate on 03/08/2011 15:23:48
tl;dr: A list of 0.0 related platitudes that have been obvious to players for the last five years.

Quote:

See: Jump bridges, cyno jammers, Sov 4, AoE doomsdays, titans in general, supercarrier boost...



This list does not bode well for the future of 0.0. Lumping jump bridges and cyno jammers in with AoE doomsdays and steamroller supercapitals misses the point by such a margin I don't even know what to think.

Jump bridges are the best thing CCP had ever done for EVERYONE living in 0.0, the nerf has done nothing to impede major blob activities, has even helped force projection, but has made 0.0 infinitely more difficult for the individual line member.

kano donn
New Path
Posted - 2011.08.03 15:08:00 - [20]
 

make the areas of null that are considered 'very poor' easier to hold. The more you resources you get out of a system, the harder it is to hold.

When you are in the process of isk making, find a way to make it a lot more lucrative if the player has some sort of pvp interaction. Maybe require them to enter space held by another alliance (modify the escalation system)

Look at how hard it can be for individuals in big regions of blue space to enter the combat arena. 20 something jumps in a BS to catch the tail end. (lower jumpclone delay if a station where the clone is at has a special modual)

Nonnori Ikkala
Love for You
Posted - 2011.08.03 15:09:00 - [21]
 

Edited by: Nonnori Ikkala on 03/08/2011 15:09:51
Looks pretty cool to this newbie, hope to see the concrete information down the road. Though--what in heaven's name is the "one-per-corp-per-system-per-day starbase rule"?

Mirei Jun
Right to Rule
THE UNTHINKABLES
Posted - 2011.08.03 15:13:00 - [22]
 

Place holder

CCP Soundwave


C C P Alliance
Posted - 2011.08.03 15:14:00 - [23]
 

Originally by: StarScream Xion
I'm sure I'm not going to be the only person who asks, 'but what about low-sec?'


This release will be about 0.0. What I'd like to do though, is repeat the process we've done for 0.0 on Low-sec, but that would be at a later time.

Rene Sauntier
Gallente
Descendants of Hermes
Posted - 2011.08.03 15:15:00 - [24]
 

5 years is the new 18 months?

J Kunjeh
Gallente
Posted - 2011.08.03 15:15:00 - [25]
 

Very nice! This blog deserves to be spotlighted for the following statements, which should be included on ANY blog that is speculating about the future. This one thing alone would help prevent so much of the miscommunication between CCP and the players.

The bit where I add some disclaimers

Before getting into the actual details, here are the parameters we're working from:

  • This is all still in pre-production. We've spent some time fleshing out some very high-level "epic" user stories to improve our understanding of what we want, but there's been minimal design and zero implementation work undertaken as of yet.


  • As a consequence of the above, a lot of it is deliberately light on detail. Everything listed here is subject to development, refinement and/or eventual rejection. We're trying to see the forest here, not the trees.


  • We're trying to create a long-term plan rather than a single-expansion feature list. Some of this will probably never actually happen. Some of it will take a loooong time to get done. If we finish the majority of this plan in the next five years I'd be extremely happy. The biggest win here in the meantime is having a clear overall direction that we can use to determine what to work on first and how those things should function.

Louis deGuerre
Gallente
Malevolence.
Posted - 2011.08.03 15:16:00 - [26]
 

Edited by: Louis deGuerre on 03/08/2011 15:18:41

I hope you pass the points about 'mandatory chores that players hate' on to the PI team Evil or Very Mad

Looks like you agree with many of the actual players on what the 0.0 experience should be like.

You want the solution to your isk problems and stationary alliances that gobble up all the good stuff ?
Make moon goo resources dynamic, being able to be mined into exhaustion, and 'new deposits' appearing on random moons.
Then alliances actually have a reason to move around on the map and fight.
Same for system truesec. When it is being ratted to death, the security should quickly start to approach 0.0.
Meanhwile 'empty' systems should get more 'lawless'/pirate infested and thus their 0.0 should drop towards -1.0.
This has the added advantage of spreading out players more and making life harder for botters and AFK cloakers, and easier for new alliances to get some good space and maybe even a good moon for a little while.

Yeah I know, I'm a genuis Razz

Mors Magne
Astral Adventure
Posted - 2011.08.03 15:17:00 - [27]
 

I love dev blogs!

I like the vision and attention to detail in this one! Very Happy

VaL Iscariot
Caldari
The Concilium Enterprises
Spectrum Alliance
Posted - 2011.08.03 15:18:00 - [28]
 

"Nullsec features and content should always remind players why they left safe space, and never make them think about going back"

Was this considered when you applied the Nerf-Bat to half of null sec with the whole system security thing? No Havens or Sanctums in any system with a security above -.25? A few losses in and I was broke with no real income source beyond my market toon. That only goes so far, as one needs gold to breed gold. I made decent isk running the forsaken sites because they have a high chance to spawn a faction rat, but it didn't take long for others to realize this too and my income stream was terminated. Thus I went back to high sec/low sec to grind missions, and run tasty Radar sites. That was 6 months ago, and have I've not even considered going 'back' to null sec: The Land of Boredom. Go team.

Nymeria Snow
Posted - 2011.08.03 15:19:00 - [29]
 

Edited by: Nymeria Snow on 03/08/2011 15:20:02
So the only FiS feature team that is left (not counting the art, mission or lag guys, since they add nothing new nor fix any game mechanics as such) will be working on 0.0 for the next 5 years?

Not that I don't like that blog and the direction it seems to be going just a bit of :bittervet: here.

CCP Soundwave


C C P Alliance
Posted - 2011.08.03 15:19:00 - [30]
 

Originally by: VaL Iscariot
"Nullsec features and content should always remind players why they left safe space, and never make them think about going back"

Was this considered when you applied the Nerf-Bat to half of null sec with the whole system security thing? No Havens or Sanctums in any system with a security above -.25? A few losses in and I was broke with no real income source beyond my market toon. That only goes so far, as one needs gold to breed gold. I made decent isk running the forsaken sites because they have a high chance to spawn a faction rat, but it didn't take long for others to realize this too and my income stream was terminated. Thus I went back to high sec/low sec to grind missions, and run tasty Radar sites. That was 6 months ago, and have I've not even considered going 'back' to null sec: The Land of Boredom. Go team.


Nullsec isn't guaranteed to make everyone happy. If you like empire better, that's life.


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