open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Manual Flight Control Revisited
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Wizlawz
Posted - 2011.08.02 08:00:00 - [1]
 

here is the old topic:


Manual Flight Control


Toovhon
Posted - 2011.08.02 10:03:00 - [2]
 

Originally by: Wizlawz
here is the old topic:


Manual Flight Control




Eve is not a flight sim. Eve is not a twitch game. This was pointed out back then, and time and time and time and again in every other thread about this. Do you have some kind of learning difficulty that makes you unable to comprehend this?

Lakitel
Posted - 2011.08.02 10:56:00 - [3]
 

While this idea is great in theory, it doesn't make much sense in reality.

Aside from the fact that it would cause immense technical problems, there really isn't any feasible situation it would ever be needed except in 1 vs 1 fighting. Again, this is only useful if you have a ship fitted with close-range weapons, because if your weapons can only fire long-range, or even mid-range the target would be too far away to see in the background of space and anyway, if you are firing long to mid range, there's no need for a cockpit's view. Another thing to take into account is that for this kind of control scheme to work properly, then you'd have to be viewing from a cockpit perspective, which almost never happens, you ALWAYS need to have a full 360 degree view especially if you are in a fight with more than two people, and since this is usually the case, nobody would ever use it.

For those two reasons above it wouldn't make any sense to implement this control scheme in EvE. I don't think many people would use it because it opens them up to too many vulnerabilities, from not having a complete view of the battlefield, to limiting you to close-range weapons and possibly to a very very fast ship.

That being said, I really love flight sims and the whole idea of manual flight control, but between the technical problems and unfeasibly I don't think it

Dorotent
Posted - 2011.08.02 13:10:00 - [4]
 

Eve is not a flight sim.

-1

Vertisce Soritenshi
SHADOW WARD
Tragedy.
Posted - 2011.08.02 14:16:00 - [5]
 

Yes it would be awesome to be able to manually control ships. Finer controls for navigation as opposed to this extremely inaccurate click on a spot in space and maybe go in that general direction crap. Smaller frigates would especially benifit from this due to thier general higher speeds. Obviously less useful to the larger and much slower ships.

Duchess Starbuckington
Posted - 2011.08.02 18:11:00 - [6]
 

Originally by: Vertisce Soritenshi
Yes it would be awesome to be able to manually control ships. Finer controls for navigation as opposed to this extremely inaccurate click on a spot in space and maybe go in that general direction crap. Smaller frigates would especially benifit from this due to thier general higher speeds. Obviously less useful to the larger and much slower ships.


Yes, it would be awesome to break the server and have CCP commit massive amounts of dev time to a feature that has no real place in the game.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.08.02 18:23:00 - [7]
 

You're flying a supertanker, not an F-22.

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.02 18:31:00 - [8]
 

tl;dr - Its too many possible inputs coming from players to be feasible within this current century with the way EVE (and any 'decent' MMO) is designed.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2011.08.02 20:49:00 - [9]
 

Edited by: Marcus Gideon on 02/08/2011 21:00:16
This is a very common suggestion, which is often shot down.

1) The current camera view, -is- what your character sees. They aren't sitting in a cockpit watching out the front. They are sitting inside a goo pod, plugged into the computer like The Matrix. What they experience, is fed to them by remote camera drones orbiting your ship.

2) The player, sitting at their desk in front of their keyboard, is more like Captain Kirk/Picard/Sisko/Janeway/Archer. You are telling the character (who has hours of training time in spaceship operation) what to do via the keyboard and mouse. You say "Put us in orbit of that target", and the character executes that command to the best of his training and abilities.

3) There's already a sh!tload of lag when you get 500 vs 500 battles. And that's just the occasional "Orbit" and "Keep At" commands going back and forth. Change that to 50,000 "WWWWAAAASSSSDDDD" commands every minute, and the servers will literally burst into flames.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only