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blankseplocked [Proposal] - New Strip Mining Crystal: The Damage-Inflicting Sort
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Henry Haphorn
Posted - 2011.08.02 01:54:00 - [1]

No, not the kind of crystal that allows you to shoot at a ship. Strip miner modules can't fire at ships anyways.

While I was mining today in my Hulk main and Orca alt, I was thinking about all the possible ways in trying to combat mining bots. I was loading my mining crystals and then fired up the strip miners at the nearest asteroids. Then it hit me: why not introduce a special mining crystal that deals direct damage to asteroids? On top of that, introduce the chance of a damage cloud depending on how much ore was left on the rock?

I don't know. Perhaps someone else already thought of this before I did and gave up on it. But hey, it seems like a good way to get around the nasty Concord that anti-bot gankers always hated.

<Insert Ore Name> Damage Crystal I
"X" units lost per cycle (the amount of units lost is dependent on the type of ore targeted)
20% chance of damage cloud forming per cycle (25% chance for T2 variants).
Damage Cloud Deals 250hp per second on any ship within 10km of where the asteroid use to be.
10 EHP per crystal (crystal suffers 2 HP of damage per cycle)

Of course, to limit abuse of this mechanic, I would recommend limiting the number of damage clouds to 3 per belt. What do you guys think? A good concept that may need a little tweaking or a dead idea?

Marcus Gideon
Federal Defense Operations
Posted - 2011.08.02 02:52:00 - [2]

So wait...

- You want to deprive the mining bots of asteroids to mine?

That's called "mine the asteroids faster than them".

- You want to cause AOE damage, but not get Concorded for it?

I don't think so.

Thomas Turnpoint
Posted - 2011.08.02 15:43:00 - [3]

Well, you have to admit, it would certainly get pirates interested in mining. Laughing

Fit some Covetors with T2 versions of the crystals, and just destroy all the asteroids in newbie systems, forcing said newbies into lower sec systems.
Or sneak into a system an enemy corp uses and deplete their resources, forcing them to go to the next system which your corpmates are waiting on the other side of the gate.

Without the need to haul or hold any ore, four or five people in Procurers could easily (and cheaply) cause some interesting problems.

Duchess Starbuckington
Posted - 2011.08.02 19:41:00 - [4]

An interesting idea, with the obvious and massive flaw that it would be used roughly 10% to combat bots and 90% to grief miners.

Seamus Donohue
Posted - 2011.08.02 19:47:00 - [5]

Not supported.

Terra Axiom
Posted - 2011.08.03 16:32:00 - [6]

destroying roids is an interesting idea but it will become a pain for most US players as most high sec belts will be destroyed shortly after DT

to change that roids should spawn not during DT but on a timer (24 hours after the roid was destroyed)


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