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blankseplocked [Proposal] Dynamic 0.0
 
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Lance Stratos
Posted - 2011.08.01 19:33:00 - [1]
 

Edited by: Lance Stratos on 01/08/2011 22:06:48

Not sure if this has ever be posted (probably has however). Here is my idea:

Reason:
-Make Sov warfare not on-going, but rather: less static locations (good/bad space).
-Promote 0.0 Industry tree.

Idea:
-Make system Sec status INCREASE (closer to 0) the more you Rat/Plex.
-Make system Sec status DECREASE (closer to -1)the more you mine/mini-professions
-Make system Sec status DECREASE if no ratting is done (far less then industry, long to become better space then 3-5 fairly efficient ratters can raise status)***

(also tossed around)

-Capital Construction upgrade now industry rather then strategic
-Capital production (Active CSAAs) help maintain a lower sec status in the system
(i.e. each active CSAA reduces the Sec gain for ratting (10% per?) with stacking penalty)


Pro:
increased industry
"Crappy" space will no longer be crappy (long term)

Con:
People will need to be more mobile (is this really a con?)
Much rage will be had (like one jump bridge per system)



***to clarify for this: to keep people from bouncing between 2 systems (A and B), A is being moderately ratted in (suppose it takes a month to reach -.2), system B, having not been ratted in and starting at -.2 will take another half a month to become -.85 meaning, a 3rd system will be needed.

-however CSAAs can make is so its a 1 to 1 ratio (reducing sec increase for ratting) after 3-4 are active (only if cap const. is moved to industry)

I use these numbers because people are unlikely to rat in a -.25 and very likely in a -.85

Eidric
Tears of Terra
SOLAR WING
Posted - 2011.08.02 04:18:00 - [2]
 

Main problem I see from here is that sooner or later a specific ratio will be found for how to decrease the system ss best. From there onward corps will just focus on making the dead end systems highly lucrative (even if they use couple - these are still "one gate systems")

Or move all farming grounds into single constellation making logistics and defence much much simpler.

Eperor
Posted - 2011.08.02 13:56:00 - [3]
 

CCP wil not do that they need that wie cant ern inaf isk and truing harder, last updates showed that.

Lance Stratos
Posted - 2011.08.03 04:16:00 - [4]
 

Originally by: Eperor
CCP wil not do that they need that wie cant ern inaf isk and truing harder, last updates showed that.


It wont make ratting easier, it will stay the same, however a system would be usable for so long or people would have to start mining. the idea is to make null mining more appealing (by force), and make less appealing space more appealing.

MeBiatch
Posted - 2011.08.03 14:47:00 - [5]
 

true sec should be dynamic... but it should not be based on ratting it should be based on development and exploration...

If you colonise the system and discover rare elements it should decrease the sec status as it would be more valuable and NPC pirate corps will want a piece of the action...

but tbh however CCP wants to implement dynamic 0.0 is ok with me... just aslong as they do it... because imo static sec status is dull...


 

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