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blankseplocked [Proposal]Warp Core Integrity Skill
 
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CanIPost Please
Posted - 2011.08.01 13:13:00 - [1]
 

How about a new navigation skill that increases the warp core stability of your ship, to help you keep from being warp disrupted/scrambled? Simple: +1 at level 1, +5 at level 5

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.01 13:20:00 - [2]
 

Originally by: CanIPost Please


Please don't!

Wilhelm Riley
Posted - 2011.08.01 13:34:00 - [3]
 

That's a terrible idea and would probably kill whatever solo combat that's left.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2011.08.01 14:17:00 - [4]
 

GB2 HKO Noob.

It's obvious you have no idea what your talking about.

Inevitability
Caldari
Death By Association
Posted - 2011.08.01 14:19:00 - [5]
 

How about you drink bleach and let me know how that works for you. NOT SUPPORTED.

CanIPost Please
Posted - 2011.08.01 14:24:00 - [6]
 

Originally by: Inevitability
NOT SUPPORTED.


Why not?

Terrorform
Gallente
Posted - 2011.08.01 15:09:00 - [7]
 

You broke my trolldar.

Sad

Janos Saal
Amarr
Posted - 2011.08.01 16:26:00 - [8]
 

How about no.

ITTigerClawIK
Amarr
Galactic Rangers
Galactic-Rangers
Posted - 2011.08.01 18:27:00 - [9]
 

..........must resist..... TROLLBAIT!

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.08.01 19:32:00 - [10]
 

The troll is strong with this one.

Lance Stratos
Posted - 2011.08.01 19:36:00 - [11]
 

this would only be balanced if there was a skill that increases warp disruption strength or if the skill affects both. and not a +1 per level, maybe a .2.

even then I vote this down (no)

CanIPost Please
Posted - 2011.08.01 19:49:00 - [12]
 

Edited by: CanIPost Please on 01/08/2011 19:50:57
Originally by: Lance Stratos
this would only be balanced if there was a skill that increases warp disruption strength


That you cannot hang me up on a gate or in a belt FOREVER does not mean the game is imbalanced.

EDIT: My bad. You could only hang me up on a gate or in a belt for 15 minutes if I chose to logoffski and only for 23.5 hours, maximum, if I didn't logoffski . . .

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2011.08.01 22:10:00 - [13]
 

Before we make a skill, how about make a real module.

Warp Core Stabilizers are stupid. And they nerf the hell out of your ship.

Originally by: EVE Chronicle "Loser"

Link

...But before he could finish selecting a destination for his warp he noticed that the Caldari had scrambled him, preventing him from entering warp...

In the meantime Victor activated his anti-scrambling unit - due to the strength of the Caldari scrambler it would take a full minute to de-scramble the warp drive.


Why not make an active Warp Core Stab?

As it cycles, it has a chance to break the Point, just like ECCM. Of course, the stronger the Point(s) against you, the less likely it is to work.

GeeShizzle MacCloud
Caldari
Posted - 2011.08.01 22:17:00 - [14]
 

Originally by: Marcus Gideon
Before we make a skill, how about make a real module.

Warp Core Stabilizers are stupid. And they nerf the hell out of your ship.

Originally by: EVE Chronicle "Loser"

Link

...But before he could finish selecting a destination for his warp he noticed that the Caldari had scrambled him, preventing him from entering warp...

In the meantime Victor activated his anti-scrambling unit - due to the strength of the Caldari scrambler it would take a full minute to de-scramble the warp drive.


Why not make an active Warp Core Stab?

As it cycles, it has a chance to break the Point, just like ECCM. Of course, the stronger the Point(s) against you, the less likely it is to work.


isn that called an ecm module?

AureoLion
Posted - 2011.08.02 00:03:00 - [15]
 

5/10, unless the first 4 people posting are alts.

Issaries Valran
Caldari
Posted - 2011.08.02 03:29:00 - [16]
 

This guy is a genius CCP has been trying to kill solo pvp for years, and with one skill this guy thought of a very effective way to kill solo pvp.

With this skill everyone will train it to level 5 and it will always take at least 5 people to tackle a ship in pvp.

BRILLIANT.

CanIPost Please
Posted - 2011.08.02 05:17:00 - [17]
 

Originally by: Issaries Valran
This guy is a genius CCP has been trying to kill solo pvp for years, and with one skill this guy thought of a very effective way to kill solo pvp.

With this skill everyone will train it to level 5 and it will always take at least 5 people to tackle a ship in pvp.

BRILLIANT.


Firstly, CCP hacks. They can do anything they want.

Secondly, this skill would just make people bring in more and more DPS, to the point where players would be bringing CNRs and Nightmares and **** just to put their opponent down quickly enough, and without so much fear of being perma-scrammed by a ****ing Ibis and hotdropped on. Also, alpha damage would become more important, as would the ability to strike quickly, without warning, so FOFs, smartbombs, and "Aggressive" drones would gain in importance.

Ultimately, people would PVP far more, because the risk would be diminished. Soloists could actually go in and take on a gatecamp in a full fledged battleship and it wouldn't be an insta-win for the campers because of their Win Modules Warp Scramblers.

Toovhon
Posted - 2011.08.02 06:24:00 - [18]
 

Amazingly bad idea showing a remarkable lack of thought on the part of the OP.


 

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