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blankseplocked [Proposal] Fleet sizes and bonus's
 
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profundus fossura
Posted - 2011.07.31 15:15:00 - [1]
 

The current fleet command structure allows for a maximum bonus'd (if thats a word) fleet of 256 pilots with larger operations taking place regularly consisting of a number of fleets on each side.

I think CCP should add 2 further levels to the fleet command structure a battle group commander able to command a group of 5 fleets at Level 5 and a Marshal able to command 5 groups taking the maximum numbers to 1281 and 6405 respectively with Marshal to be coded but disabled pending Lag reductions and fleet size increases to make it possible for 6k aside battles (we can dream)

For these new levels fleet bonus range could be increased with group commander able to bonus within 5 Jumps at L5 maybe with a long range command link

as well as simplifying fleet organization and potentially overview settings it could be used as a tool for CCP to automatically reinforce nodes particularly if coupled with a formal scout setting, maybe with dedicated bonus to encourage use. As if someone is forming a 1000+ battlegroup somethings going to go down Razz

Tommy Blue
Black Lance
Posted - 2011.07.31 16:59:00 - [2]
 

Yes, because enabling blobs more is a good thing.

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.07.31 23:24:00 - [3]
 

Edited by: Nariya Kentaya on 31/07/2011 23:28:33
Edited by: Nariya Kentaya on 31/07/2011 23:26:08
fact is, a fleet cammander is just that, the cammander of the fleet, if you need more then one fleet, any sensible player would already have a devoted chat channel for the FC's and whoever is in charge of the overall attack, if you absolutely HAVE to have things implemented in-game JUST so you can organize more then one fleet at once, you need to not cammand fleets anymore.

also, like the guy above said, last thing we need is more blobbing, all your proposal would accomplish is meaning that people who have the numbers to blob, would not only outnumber their enemy, but would have insane buffs because of the links you suggested, making blobbing an even MORE OP and "easy button" strategy.

also really, if your gonna give a bonus to a fleet, you gotta be in the battle so you can be primaried and eliminated, no "bonusing from 5 jumps out" because that would give one side a distinct advantage with incredibly reduced risk of losing their support, and before you say its just one guy, one ship buffing 5 fleets or whatever number your proposing would make a HUGE difference in the outcome of any battle.

*multiple edits for ridiculous typing errors*

wolf clank
Posted - 2011.08.01 00:31:00 - [4]
 

heres the fact... there are already 1k+ vs 1k+ fleets and that means ccp needs to compinsate for these play styles (ie they need to make the fleets bigger) however this doesnt mean the larger fleets need to be boosted (although having an "admiral" for the fleet could allow for more focused and individualized boosts if the admiral has them suplimenting them and reoginizing them) also the fact is there are multiple system or larger engagements (gate camps etc.) and can see combat on both sides of a gate and see fleets split as they chase after the targets. as ccp is supposed to help players they are obligated to handle it in some way or another.


 

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