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blankseplocked [Proposal] - Log
 
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Vortex Steel
Minmatar
Posted - 2011.07.31 13:19:00 - [1]
 

Edited by: Vortex Steel on 31/07/2011 14:20:22
The log has very limited options available to it, and I propose adding several features and options. A log can be an incredibly valuable tool, especially in pvp situations.

For instance, what if you wanted a log that only displayed when your fleet party members were being neuted, and you wanted to use your support ship to help transfer capacitor in response?

1. Add the ability to have multiple logs open, each with their own settings

2. (expanding on 1) Saveable setting presets.

3. Ability to log other fleet members combat information.

4. When receiving or dispensing damage, show damage type. (EMP, Thermal, Explosive, or Kinetic)

5. Expand display choices for each category currently provided, and allow each of these details to be individually toggle-able. Such as (please note that I can not guarantee that the proposed examples pertain to their current master message category, this is an educated guess and would obviously be easily reorganized accordingly by the game developers)-
-Show Info Messages
[]Server Messages
-Show Warning Messages
[]'Cannot perform action' Warning
[]Other Warnings

-Show Error Messages
[]UI Error
[]Module Error
[]Client Error

-Show Combat Messages (this is where it gets really important)
[]Received Damage - Player (From Target)
[]Received Damage - Player (From NPC)
[]Received Damage - Player (From Police)
[]Received Damage - Player (From Drones)
[]Received Damage - Player (From Sentry)
[]Received Damage - Player (From Friendly Fire)
[]Received Damage - Target (From Player)
[]Received Damage - Target (From Player Drones)
[]Received Damage - Target (From Fleet Member)
[]Received Damage - Target (From Fleet Members Drone)
[]Received Damage - Target (From Sentry)
[]Received Damage - Target (From Police)
[]Received Damage - Target (From NPC)
[]Received Damage - Fleet Member (From Target)
[]Received Damage - Fleet Member (From Targets Drone)
[]Received Damage - Fleet Member (From Sentry)
[]Received Damage - Fleet Member (From Police)
[]Received Damage - Fleet Member (From NPC)
[]Received Damage - Fleet Member (From Friendly Fire)
[]Received Damage - Fleet Members Drone (From Friendly Fire)
[]Status Effect(Web, Scram, ect..) - Player (From "who")
[]Status Effect - Target (From "who" (particularly fleet members))
[]Status Effect - Fleet Member (From "who")
[]Miss - Player to Target
[]Miss - Target to Player
... anyways you get the idea

-Show Notify Messages (similar to Info messages?)
[]Joined Channel
[]Gate Messages
[]Station Messages
[]Ship Messages (i.e. Ship Stopping, Ship Warping...)
ect...

-Show Question Messages (honestly, I have little idea what a question message is relative to the log)

I would also like to add there is a message type labeled Generic, I am not sure what this falls under but there should definitely be an option for it, since messages like 'Undocking' fall in this category.

6. Allow formatting the log. As it stands right now you have default font size, default columns(time/type/message), and default column arrangement. Allow columns to be added/removed and rearranged. As well as add a font size choice to the settings tab.

7. If support for multiple logs, allow each log window to either be tabbed in the main one, or un-docked separately in a new window.

8. Relocation of the settings tab for cleaner window. Perhaps a separate window that is accessible via right clicking the title, much like the owner settings for the chat windows.

9. Perhaps allow toggle settings for each of the settings in point five, to allow or disallow UI center screen notifications.

10. Allow custom colorization based on message type, and/or by Player/Fleet Member/Target/Drone/NPC ect...

Support and suggestions appreciated,
-Vortex Steel

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2011.07.31 13:56:00 - [2]
 

The in-game log is quite limited.

However, logs for just about everything, are turned into text files in your My Documents.

Vortex Steel
Minmatar
Posted - 2011.07.31 14:10:00 - [3]
 

Edited by: Vortex Steel on 31/07/2011 14:25:18
Originally by: Marcus Gideon
However, logs for just about everything, are turned into text files in your My Documents.

For analyzing data after an event yes, these can be quite helpful, however it does nothing for during combat scenarios. Also, these logs, particularly the game logs with combat information, only record the data your in-game log is set to display, and only if that log is open.

What if you wanted a log that only displayed when your fleet party members were being neuted, and you wanted to use your support ship to help transfer capacitor in response?

Or if you wanted to know if your target stopped all offensive mods, not just on you, but your entire fleet, as a early detection for someone planning on docking?

Just a few examples of the limitless real time applications. The argument could be made that all of this information can be exchanged over voice channels, but as many know, large fleets can result in allot of voice chatter, especially in group vs group battles.

Thank you for your response.



 

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