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Mason Moreau
Posted - 2011.07.30 10:25:00 - [1]
 

There. I said it! (I know; I'm a *****. I need to htfu. You can has my stuff? etc.)

Let me elaborate. I lost a Myrmidon in Dodixie trying to be a hero. I wanted to show some griefers that two could play that game, so I manned up and laid a well fit Myrmidon on the line against a Curse. I lost . . . not to a Curse, mind you. To a Machariel and some "neutral" RR and a Curse. The Machariel bumped me off station repeatedly and the "neutral" RR did what "neutral" RR does. It was what I expected, and, so, obviously, that's not why I'm quitting EVE again.

I am quitting EVE again because EVE doesn't give me the ability to be a hero.
Let me elaborate . . . in my real life, I am just some *******. I'm fairly athletic and fairly smart, but, really, I'm 1 of nearly 7 billion people. I'm nothing special. But, in EVE Online, the promise was that I could be immortal. I could lead an empire! I could amass wealth and fame and be glorious! But, let's face it. The endgame of EVE is not being a hero of any kind. It's being a villain, and not even a super villain who dominates the galaxy with an iron fist. Just a plain 'ole burglar or purse snatcher or child molester; serial killers and mafia dons are as high as it goes, and even those are rare. I was killed by thugs. They beat me up and took my wallet. That's it, and that's about as much as I feel like I could hope for in this game. I guess I could just cower in high sec and hoard loads of "valuables", also. Either way, very disappointing. I had hoped to be a Captain Picard or a Han Solo (seriously). Hell, I would have settled for an Ace Rimmer. None of those are an option, though. And here's why:

Bully Modules:

I would include the warp disruptor, warp scrambler (any kind of interdiction, really), stasis webifier, ECM jammer, energy neutralizer, and microwarpdrive in this classification. These modules interfere with other players' ability to pilot their own ship, and the older the player, the more these modules can exert such control. They allow other players to disable my ships' engines (i.e., they disable my ship; 1 modules does, 5 gigajoules per cycle, that's it!), hold me down, shut off my weapons, shut off most of my defensive capacity, and run circles around me in vessels of greater size and resources . . . and usually it's players who could have beaten you in a straight up fight, anyway.

CCP knows these modules are unfair, which is why most NPC's only use one of them, if any.

Suggestions:
- make all modules in multiple, class variants; frigate, cruiser, battleship, capital; why should a frigate be able to interdict, web, or jam something 10 times it's size, let alone 1000 times it's size?
- make interdiction chance based like ECM, or give a ship 500 points of warp strength and interdiction modules and warp core stabilizers 100, or 200, or 300, or 1000 (faction?) points of warp scramble strength; or allow us to just follow other players into warp and chase them around until they dock; or just remove interdiction entirely, since players will fight to the end either way, so long as they have something worthwhile to fight over
- make it impossible to use a web and interdiction at the same time, just like it is impossible to use 2 afterburners or an afterburner and a microwarpdrive at the same time; or make it possible to use 2 afterburners (or 6 afterburners) or microwarpdrives or some combination of that; anyone who's seen World's Scariest Police Chases knows that it's hard to stop a car; how about a thousands-of-tons interstellar spacecraft from the far future?; it should be very difficult, not very easy
- the energy neutralizer should never neutralize more energy than it takes to run the energy neutralizer (or, explain how this relates to the laws of thermodynamics); or, how about making the nosferatu more effective, so if someone "kills" your energy with their energy, you can take some of their energy; think about it. you can "kill" x gigajoules, but only siphon x/n gigajoules (where

Zalahar
Posted - 2011.07.30 12:52:00 - [2]
 

pleasebeatrollpleasebeatrollpleasebeatrollpleasebeatrollpleasebeatrollpleasebeatroll

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.07.30 16:41:00 - [3]
 

Even as a troll its a terrible effort.

CanIPost Please
Posted - 2011.07.30 17:05:00 - [4]
 

x and n are real, whole number integers)?; also, where's the reverse shield transporter? That would be a good counter to someone shutting down your shield booster with neutralizers
- the microwarpdrive needs more drawback; it's premise is that you use the ships warp engines to go faster (hence, a scrambler shuts it down), so a disruptor should shut it down, too; if it were well balanced, CCP would let you use it in deadspace. Period.


Mining Imbalance:

Veldspar is 0.1m3. Mercoxit is 40m3's?
There is a reason low sec isn't heavily populated, and this is primarily it. Mining veldspar is safer and more profitable, because for the time and equipment needed to mine 1 unit of mercoxit with utterly no protection, I can mine 400 units of veldspar, in high sec. Also, the increasingly powerful NPC's that patrol the belts make mining higher valuable ore an impractical, intermitten activity at best for new and/or unaffiliated players

Suggestion: make all ores equal in volume and remove belt NPC's

Game Slant:

Games are ultimately games because all the players have a chance at winning. More veteran players, with more experience obviously have an advantage, but giving older players access to more advanced equipment, sometimes having functionality that more novice equipment doesn't even have takes that whole dynamic and multiplies it. It should be enough that an older player gets to use an armor repairer at a capacitor discount because of his skill, but that he gets to use a ship that also has an armor repairer capacitor discount and an armor repairer that has a capacitor discount and use a more advanced implant that gives him a armor repairer capacitor discount . . . etc., etc., etc. . . . well, it just gets assinine. Older players can afford better equipment and fit more of it onto the same ship. At some point, the line has to be drawn as to how much better an older player is going to be. Where is that line? Who knows?

Suggestions:

- remove skill restrictions from everything, or at least relax them
- remove the double bonuses ships have; if a Brutix has a hybrid and armor repairer bonus, give the Eos and Astarte better hybrid and armor repairer bonuses, or two different bonuses, but don't give 5 bonuses to a ship who's stats are already much better than it's T1 counterpart; it's overpowering

Aggression Mechanics:

I had a rude awakening about the whimsical nature of aggression mechanics, once. I was in null sec in a Hurricane. I jumped through a gate and there was an interdictor, so I reapproched the gate as he dropped a bubble. His buddies came and began to attack. I returned fire and went to jump out of the system. GONG! Nice try . . . see, in null sec, where you can attack other players at will, beyond the reach of the empires, where the gates are unguarded, out there in the wild west . . . the gates still lock you in the system . . . for SHOOTING BACK. As an American (U.S. citizen), I was raised with the understanding that if someone attacks us, we are allowed, and even encouraged, to defend ourselves. We are not punished. I understand how difficult it would be to implement a "reasonable force" aggression mechanic, so we could protect ourselves without being punished, but locking someone out of a station or hanging them out to dry at a stargate for self-defense is, quite frankly, ass backwards.

Suggestions:

- in null security space, I say "aggression, smagression". Unless they aggress against the gate or station, let 'em play.
- in low and high security space, lockout anyone with a Global Criminal Countdown, for 15 minutes (why would an NPC corporation aid and abet a criminal?); anyone else who is engaging in combat must be engaging in "mutual combat", therefore, let either of them dock or jump at will;
- make dealing damage the only CONCORDable offense; make everything else aggression towards the player (and, maybe, his corp)
- make bumping an aggressive act!; if someone is fighting another person on the street and I shove t

CanIPost Please
Posted - 2011.07.30 17:09:00 - [5]
 

hem to the ground, that's aggression; it's simple; if x amount or x percentage of inertia is transfered from player A to player B, start the 15 minute countdown for player A; or, how about just making a hard enough collision inflict damage to both ships. BAM! Aggression.; or, just make players able to pass through eachother
- why is any can a player-corp member drops automatically the belonging of the entire corp?; and, if stealing from a can is an act of aggression, why can't we unaggress by relinquishing what we stole and maybe paying some restitution; I can't kill someone for stealing my garden gnome, most especially not if the thief gives it back, right?; and if I do shoot at or otherwise engage the thief, that certainly doesn't give him the right to kill ME; as far as I know, killing someone while attempting to rob them is "special circumstance", eligible for the death penalty, so you shouldn't be able to kill someone when they tried to stop you from robbing them

That's what I have for now. I probably should have posted this the last time I disengaged from EVE, but I didn't want to seem angry or negative. I think the game is great and I will probably play it again at some point in the future. I just hope next time it's for more than a couple of months.

Fly safe.

Zalahar
Posted - 2011.07.30 17:26:00 - [6]
 

8.4/10

Not bad. Too much effort though, try and keep them shorter.

Here like this:

NICE POST ***!

Reana Shadows
Caldari
Damocles Society
Quebec United Legions
Posted - 2011.07.30 20:57:00 - [7]
 

BAhhhhhhhhhhhhh hahhahaah we all have stories to cry on. Me it was in Tintoh system. I was doing a lvl 4 mission and some rat bastard came in my mission and started to loot my junk so I left and whent to get my wolf and told him to undock, so he did in an osprey (LOL) and he neut my cap and his drones chew me up. So I went back got my drake and told him to come out again and he did with a hurricaine and his autocannons chewed me up. I blew up two ships in 10 minutes. My ego suffered more then my wallet.

THE QUESTION IS CAN YOU DIG IT???????????

CanIPost Please
Posted - 2011.07.31 00:19:00 - [8]
 

Originally by: Reana Shadows
BAhhhhhhhhhhhhh hahhahaah we all have stories to cry on . . .


I understand it's a long ass post, split up up over 2 characters and 3 installments, so you may not have read it in its entirety, but this is not a post about losing a ship. It is a post about why one player in what would seem to be EVE's core target demographic, someone who:

- is a mid-late twenties male
- is highly computer savvy
- has lots of time to play
- is a hardcore science fiction fan
- thoroughly enjoys PVP, even at a big disadvantage

. . . has been left with such a bad taste in his mouth from the game that he hasn't panned out as a revenue source for CCP. Notice that it's in the Council of Stellar Management Section and I brought up some rather concrete issues. The worst ship loss I ever had was . . . too many to distinguish. Maybe one of my destroyers or tier 3 battleships in PVE.

Antonia Nambaun
Posted - 2011.07.31 00:49:00 - [9]
 

Originally by: CanIPost Please
why one player in what would seem to be EVE's core target demographic, someone who:

- thoroughly enjoys PVP, even at a big disadvantage


And who's posted list of suggestions are basically asking for him to be given an enormous advantage over multiple foes, superior ship foes, basically everyone. Not to mention thoroughly entrenching older characters as superior to newbies.

Might I suggest the real problem is he wants to be "a hero" in an MMO, and that the main reason people aren't heroes normally is because everyone else refuses to follow the script?

CanIPost Please
Posted - 2011.07.31 01:35:00 - [10]
 

Originally by: Antonia Nambaun
And who's posted list of suggestions are basically asking for him to be given an enormous advantage over multiple foes, superior ship foes, basically everyone. Not to mention thoroughly entrenching older characters as superior to newbies.

Might I suggest the real problem is he wants to be "a hero" in an MMO, and that the main reason people aren't heroes normally is because everyone else refuses to follow the script?


Older players will still have more cap, more HP, higher resistance to damages, more ISK; they'll hit harder, more often, more accurately, at longer range, using more advanced, better honed techniques and strategies, etc. Where did I ask for an advantage and what advantage did I ask for?

I wanted to be a hero, so I played a video game that advertised that I could if I played it. Is that illogical? And, "everyone" does not refuse to follow the script. People who don't want others to be greater than themselves, who would rather there be no heroes, refuse to follow the script. Are you one of those people?

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2011.07.31 03:19:00 - [11]
 

Edited by: James Duar on 31/07/2011 03:24:54
Originally by: CanIPost Please
I wanted to be a hero, so I played a video game that advertised that I could if I played it. Is that illogical? And, "everyone" does not refuse to follow the script. People who don't want others to be greater than themselves, who would rather there be no heroes, refuse to follow the script. Are you one of those people?


You know who are the heroes? That one newbie in the fleet who can barely fly a frigate, but gets a point on an enemy capital ship so the rest of the fleet can kill it.

CanIPost Please
Posted - 2011.08.01 09:01:00 - [12]
 

Originally by: James Duar
Edited by: James Duar on 31/07/2011 03:24:54
You know who are the heroes? That one newbie in the fleet who can barely fly a frigate, but gets a point on an enemy capital ship so the rest of the fleet can kill it.


First of all, the scenario you speak of does not happen in EVE for so many reasons. (Do you know what a carrier's worth of light scout drones would do to a noob in a frigate?)

Secondly, if it did happen, that wouldn't make the noob a hero, unless the carrier was raping someone's momma or something.

Thirdly, and most illustrative of my point, do you think a nub in a Rifter should be able to pin down a high-level veteran of the game flying one of the biggest ships in all of EVE? See the imbalance? Do you like that kind of imbalance?

Reana Shadows
Caldari
Damocles Society
Quebec United Legions
Posted - 2011.08.01 14:44:00 - [13]
 

Originally by: CanIPost Please
Originally by: Reana Shadows
BAhhhhhhhhhhhhh hahhahaah we all have stories to cry on . . .


I understand it's a long ass post, split up up over 2 characters and 3 installments, so you may not have read it in its entirety, but this is not a post about losing a ship. It is a post about why one player in what would seem to be EVE's core target demographic, someone who:

- is a mid-late twenties male
- is highly computer savvy
- has lots of time to play
- is a hardcore science fiction fan
- thoroughly enjoys PVP, even at a big disadvantage

. . . has been left with such a bad taste in his mouth from the game that he hasn't panned out as a revenue source for CCP. Notice that it's in the Council of Stellar Management Section and I brought up some rather concrete issues. The worst ship loss I ever had was . . . too many to distinguish. Maybe one of my destroyers or tier 3 battleships in PVE.


You did not anwser my question: can you dig it. That is to be answered individually. Eve leave little to no place to feelings, it's the hardest mmo out thereWink

CanIPost Please
Posted - 2011.08.01 15:04:00 - [14]
 

Originally by: Reana Shadows
You did not anwser (sic) my question: can you dig it.


Originally by: Mason Moreau
I am quitting EVE


I answered your question before you asked it.

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.08.01 15:17:00 - [15]
 

can't help but to reply a little bit

your suggestions are asinine if you really just sat down and thought about it. Imagine the powers you just asked for. Then imagine them with everyone else. Then imagine how certain ships would be so ridiculously overpowered that everyone in eve would only fly 3 different ship. Boring and broken is what you would have.

Removing ewar almost completely:c'mon get real. I could argue this but i really don't think it would help.

One of the things you reiterate in your posts is the ability to be a hero. What does this mean? I know for a fact that you can, and in multiple ways. Want to be the savior of newbies? Do it. Nothing stopping you but yourself. Want to be Han Solo? wtf is stopping you? 2 days ago i solo'd three rifters in a merlin, i felt pretty damn epic.

Instead of reapproaching the rules of the game to give a more desireable outcome you instead just ask for hte game to be tailored to your personal needs (which won't even get you what you want). That's not game, at least not with multiple people.

All you are doing is getting beat, plain and simple. You think its the rules of the game, but really, its just you.


Reana Shadows
Caldari
Damocles Society
Quebec United Legions
Posted - 2011.08.01 15:51:00 - [16]
 

Originally by: CanIPost Please
Originally by: Reana Shadows
You did not anwser (sic) my question: can you dig it.


Originally by: Mason Moreau
I am quitting EVE


I answered your question before you asked it.


I did that in 2006 over the missile nerf and I still regret it. You will be back in eve but I tell you it take dedication to fly an ibis after having flowned a battleship...

CanIPost Please
Posted - 2011.08.01 15:56:00 - [17]
 

Originally by: Karl Planck
your suggestions are asinine


Which ones and why are they asinine?

Originally by: Karl Planck
Imagine the powers you just asked for.


What powers did I ask for?

Originally by: Karl Planck
Then imagine them with everyone else. Then imagine how certain ships would be so ridiculously overpowered that everyone in eve would only fly 3 different ship. Boring and broken is what you would have.


I'm still not clear on which "powers" I asked for, but do tell. Which 3 ships would everyone in EVE fly?

Originally by: Karl Planck
Removing ewar almost completely:c'mon get real.


The only thing I advocated the removal of was interdiction, and, well, disrupting a ships ability to propel itself through space isn't exactly electronic warfare.

Originally by: Karl Planck
One of the things you reiterate in your posts is the ability to be a hero. What does this mean? I know for a fact that you can, and in multiple ways.


Being a hero, to me, means doing something to help someone else at risk and/or expense to myself, so, yes, it is entirely possible to be a hero in EVE, but the survivability of such actions is really what is in question. You know for a fact that one can be a hero in EVE? OK, how?

Originally by: Karl Planck
Want to be the savior of newbies? Do it. Nothing stopping you but yourself. Want to be Han Solo? wtf is stopping you?


What's stopping me? There's a neutral Machariel and an Exquror stopping me. There's a heavy interdictor stopping me. There's 2 rat battlecruisers and my limited cargohold stopping me. There's all sorts of things stopping me to the point where, taken all together, it is insurmountable.

Originally by: Karl Planck
2 days ago i solo'd three rifters in a merlin, i felt pretty damn epic.


That's your PVP-focused view. I won't ask how many skillpoints you had versus them or how incompetent they were, just understand that frigates shooting at eachother all day long gets boring and some people want to do other things, and with the ability to survive doing them. You know what felt epic to me? Flying my Probe to 74-VZA in my first month and coming back with 40 units of arkonor, but I was lucky. Such activities are mostly ruled out by the current game dynamics.

Originally by: Karl Planck
Instead of reapproaching the rules of the game to give a more desireable outcome you instead just ask for hte game to be tailored to your personal needs (which won't even get you what you want). That's not game, at least not with multiple people.


I have reapproached the rules of the game repeatedly. My conclusion is that they are imbalanced to the point where I, the player, cannot survive, letalone succeed, unless I play the way another person dictates I play. (I wouldn't really call that success.) That's not an experience I will pay for, but with a few changes, the experience could be made . . . fun.Shocked

Originally by: Karl Planck
All you are doing is getting beat, plain and simple. You think its the rules of the game, but really, its just you.


I'm getting beat like a one-armed man gets beat in a boxing match. Thank you for your intelligent reply, though.

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.08.01 16:34:00 - [18]
 

oh man, i shouldn't even bother with this cause its gonna be a time vampire, but, wth.

Originally by: CanIPost Please

Which ones and why are they asinine?


class variants - even if you made this make sense from a rp perspective it would make the game literally unplayable for new players. That's bad

make interdiction chance based - didn't they used to have this? it sucked b/c fights never happen. This is even worse now because of the inflation we have. We need ppl losing more ships, not less. Your system only works in a game where ppl can't run away so easily

make it impossible to use a web and interdiction at the same time - see the great nano-nerf

energy neutralizer - 3 ships do this, and you see it coming. Thats like complaining that ships with large cap bays shouldn't be able to neut smaller ships

remove skill restrictions from everything - game breaking, you can't get off this horse mid stream

Aggression Mechanics (1-4)
1. see wormholes. also, these mechanics are there to force people to play
2. sure, i'm down with that (and i am -10)
3. Although this would be hilarious, 50% of eve would quit. This might go hand in hand with you only simiilar ship types argument, but carebears would be removed from this game
4. this would be a lolercaust. Imagine the trade hubs.


Originally by: CanIPost Please

What powers did I ask for?

speed, ewar immunity, newbie immunity, etc.


Originally by: CanIPost Please

Which 3 ships would everyone in EVE fly?

Your right, people would fly a variety still. But no ewar + nanoage means very very few ships are going to have the layouts to succeed.

Originally by: CanIPost Please

The only thing I advocated the removal of was...

see below
Originally by: CanIPost Please

Bully Modules:

I would include the warp disruptor, warp scrambler (any kind of interdiction, really), stasis webifier, ECM jammer, energy neutralizer, and microwarpdrive in this classification.


Ironically you don't have a problem with tracking disrupt, tp and sensor damp. My guess is you haven't noticed them in battle and/or you don't play with others much.

Originally by: CanIPost Please

Being a hero...

See CVA. Even han solo had the help of the rebel alliance ;)

Originally by: CanIPost Please

What's stopping me? There's a neutral Machariel and an Exquror stopping me.

This is exactly what i am talking about with not understanding the rules.

Originally by: CanIPost Please

I have reapproached the rules of the game repeatedly...

and obviously never or rarely come out on top. If you had, then you would have realized that when you start wining it is because you used the game mechanics to turn the situation to your advantage. In turn they may or may not be talented enough to start beating you.

You want to play the game in a very specific way, but that is not how eve works. If it did it would be more like COD, but boring as hell for a pvp centered MMO.

Although you have an understanding of the MECHANICS of the game it is apperent that you don't know how to get what you desire from the game in a manner that you would call reasonable (which i call not understanding the "rules"). Honestly, this is effectively "loosing" the game.

Thankfully, you can always grow in eve, come back, and smite your enemies with a vengeance (literally if you want, lol).









CanIPost Please
Posted - 2011.08.01 18:10:00 - [19]
 

Originally by: Karl Planck
class variants - even if you made this make sense from a rp perspective it would make the game literally unplayable for new players. That's bad

But . . . they could just fly bigger ships if they wanted to use bigger modules.

Originally by: Karl Planck
make interdiction chance based - didn't they used to have this? it sucked b/c fights never happen. This is even worse now because of the inflation we have. We need ppl losing more ships, not less. Your system only works in a game where ppl can't run away so easily

YOU want people losing ships. Also, what is the problem with people running away? Also, have you flown many haulers or mining ships? They're killable before they can get away by even just 1 or 2 cruisers. I thought EVE was a "space" game, not a close-quarters-spaceships-slugfest game.

Originally by: Karl Planck
make it impossible to use a web and interdiction at the same time - see the great nano-nerf

I'm sure it had something to do with people being too likely to survive.

Originally by: Karl Planck
energy neutralizer - 3 ships do this, and you see it coming. Thats like complaining that ships with large cap bays shouldn't be able to neut smaller ships

My complaint is that smaller ships shouldn't be able to single-handedly shut down all the active modules on a larger ship. That's all.

Originally by: Karl Planck
remove skill restrictions from everything - game breaking, you can't get off this horse mid stream

For you, this is mid-stream. For a noob, this is the beginning. And, if you relaxed restrictions, noobs would be able to bridge the gap between abilities a little better by at least having the same equipment, if not using it as efficiently.

Originally by: Karl Planck
1. see wormholes. also, these mechanics are there to force people to play

The mechanic doesn't force someone to sit down at the computer, log onto EVE Online, and engage his fellow players. The player chooses that. It forces people to play a certain way, a way that gets them killed. I wasn't running away in my Hurricane. I was attempting to gain a more advantageous position on the other side of the gate, from which to engage the enemy. EVE makes you stand your ground, and that is often not a smart (nor fun) way to play.

Originally by: Karl Planck
3. Although this would be hilarious, 50% of eve would quit. This might go hand in hand with you only simiilar ship types argument, but carebears would be removed from this game

See, I think they'd fight back, and others would be able to help them more.

Originally by: Karl Planck
[You asked for] speed, ewar immunity, newbie immunity, etc.

I asked that my ship be allowed to do what it was conceived of and fitted to do, for the most part.

ECM is just a little too powerful, since for the price of 1 module, you can effectively shut down maybe 8 or more. TPs, TDs, and Dampeners have more effective counters. The "eWar" I have criticisms of do not have very effective counters.

Originally by: Karl Planck
Even han solo had the help of the rebel alliance

Imagine if a star destroyer had webbed and scrammed the Millenium Falcon.

I could probably get to the point of being able to fund my game time with PLEX before my free trial ended. This game is not hard for me. You're right. I know the mechanics, and I guess success for you and me are just different. Beating up a noob isn't fulfulling for me, but I can't take on that dude in the Curse at Dodixie IX because of the game mechanics. I can't mine the good stuff in 74-VZA because of the game mechanics. I can't do missions for a pirate faction because of the game mechanics. I can't do anything but grind in high sec without either kissing someone's ass (not gonna happen) or at nearly insurmountable inconvenience relative to grinding in high sec or kissing someone's ass for access. I already pay (paid) to play. I just want to be able to choose where and how I do that to a greater extent.

Antonia Nambaun
Posted - 2011.08.02 15:56:00 - [20]
 

Originally by: CanIPost Please
Imagine if a star destroyer had webbed and scrammed the Millenium Falcon.


You do realize that in the 4th episode a single X-Wing took out the Death Star, in the 6th the Millenium Falcon did it. In the 1st Annakin knocks out drone control from a 1 man fighter for the entire trade fed blockade fleet and ground army.

Also in the 6th an A-Wing suicides into a Star Destroyer and takes it out of the fight.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2011.08.02 16:20:00 - [21]
 

Originally by: Antonia Nambaun
Originally by: CanIPost Please
Imagine if a star destroyer had webbed and scrammed the Millenium Falcon.


You do realize that in the 4th episode a single X-Wing took out the Death Star, in the 6th the Millenium Falcon did it. In the 1st Annakin knocks out drone control from a 1 man fighter for the entire trade fed blockade fleet and ground army.

Also in the 6th an A-Wing suicides into a Star Destroyer and takes it out of the fight.


Which makes for epic cinema but doesn't work so well in a supposedly-balanced game.


Antonia Nambaun
Posted - 2011.08.02 16:30:00 - [22]
 

Originally by: Ogogov
Originally by: Antonia Nambaun
Originally by: CanIPost Please
Imagine if a star destroyer had webbed and scrammed the Millenium Falcon.


You do realize that in the 4th episode a single X-Wing took out the Death Star, in the 6th the Millenium Falcon did it. In the 1st Annakin knocks out drone control from a 1 man fighter for the entire trade fed blockade fleet and ground army.

Also in the 6th an A-Wing suicides into a Star Destroyer and takes it out of the fight.


Which makes for epic cinema but doesn't work so well in a supposedly-balanced game.



Rereading that post I'm not even sure what he was trying to say. My point was an edgy "pro-Rifter" affair.

FloppieTheBanjoClown
Posted - 2011.08.16 20:38:00 - [23]
 

You had me right up until you started suggesting changes.

It's really a great read on the whole "I wanted to be a hero" bit. And it's very true: Eve right now doesn't reward heroes. I'd love to see a mechanic that created rewards for being the good guys. It would create an engaging PVP game even in highsec.

It was also building a good argument about neutral RR needing to be fixed, then just dropped it.

Then you got all troll/crybaby and ruined what could have been a really good topic.

FloppieTheBanjoClown
Posted - 2011.08.16 20:46:00 - [24]
 

Originally by: CanIPost Please
- the microwarpdrive needs more drawback; it's premise is that you use the ships warp engines to go faster (hence, a scrambler shuts it down), so a disruptor should shut it down, too; if it were well balanced, CCP would let you use it in deadspace. Period.


...you can. I did this morning.

Originally by: CanIPost Please
Mining Imbalance:


This doesn't exist. isk/m3 rises the rarer the ore gets. There's no imbalance on mining.

Also, belt NPCs are a big part of PVE ratting in low/null and a major source of income for non-miners.

Originally by: CanIPost Please
Games are ultimately games because all the players have a chance at winning. More veteran players, with more experience obviously have an advantage, but giving older players access to more advanced equipment, sometimes having functionality that more novice equipment doesn't even have takes that whole dynamic and multiplies it.


Eve is an RPG. Part of RPGs is the growth of characters and the gradual addition of skills and abilities. Removing that so fundamentally changes the game that you'd lose more of the player base.

Originally by: CanIPost Please
Aggression Mechanics:
- in null security space, I say "aggression, smagression". Unless they aggress against the gate or station, let 'em play.
- in low and high security space, lockout anyone with a Global Criminal Countdown, for 15 minutes (why would an NPC corporation aid and abet a criminal?); anyone else who is engaging in combat must be engaging in "mutual combat", therefore, let either of them dock or jump at will;
- make dealing damage the only CONCORDable offense; make everything else aggression towards the player (and, maybe, his corp)
- make bumping an aggressive act!; if someone is fighting another person on t



I can get on board with some of that, especially the notion that defending yourself when attacked shouldn't get you locked out of anything. If I'm aggressed and cannot flee by warping, I shouldn't be locked out of a gate for simply attempting to survive.

Bumping as aggression is just silly and impossible to enforce. Accidental bumps happen all the time.

FloppieTheBanjoClown
Posted - 2011.08.16 20:51:00 - [25]
 

Originally by: Antonia Nambaun
Originally by: CanIPost Please
Imagine if a star destroyer had webbed and scrammed the Millenium Falcon.


You do realize that in the 4th episode a single X-Wing took out the Death Star, in the 6th the Millenium Falcon did it. In the 1st Annakin knocks out drone control from a 1 man fighter for the entire trade fed blockade fleet and ground army.

Also in the 6th an A-Wing suicides into a Star Destroyer and takes it out of the fight.


The Death Star webbed and scrammed the Falcon :D

CanIPost Please
Posted - 2011.08.20 14:13:00 - [26]
 

Originally by: FloppieTheBanjoClown
bleh


Okie dokie. Fly safe.

Zelda Wei
Caldari
New Horizon Trade Exchange
Posted - 2011.08.20 22:41:00 - [27]
 


There are just to many loop holes and exploits in Eve and some interesting ideas, but as most responses prove the lunatics are running the asylum.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.08.22 15:03:00 - [28]
 

People keep getting this terrible notion that they can fly solo successfully. Even Han Solo didn't become a name almost everyone knows because he single-handedly defeated evil. If you really have to put a moral to a story like star wars, it is that teamwork defeats evil/bullies.


 

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