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blankseplocked [Proposal] rename items to meaningful measurable names.
 
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Photon Ceray
Posted - 2011.07.29 21:47:00 - [1]
 

is "small Azeotropic ward salubrity" meta 4 or was it " small F-S9 Regolith shield induction"?
Is "hardwiring zainu snapshot ZMT30000" the one for missile range or is it for afterburner cap usage?

The problem:
There are hundreds of items in EVE that sound like sci-fi but do nothing other than add an unnecessary clutter of disorganized text.
I've been playing this game for 4 years yet even now I often have a hard time figuring out which item is what meta and which hardwiring is for what.
And I can say with great confidence that there is a huge number of players who would like this problem solved.
This is especially bad for new players who are faced with things that look so much more difficult than they are.

The Solution:
Rename most of the items into something useful, for example
180mm light auto cannon I
180mm light auto cannon meta 1
180mm light auto cannon meta 3
180mm light auto cannon II

Rename the hard wirings and implants in a similar fashion
Hardwiring: Turrets Projectile Large RoF 1 (for RoF 1%)
Hardwiring: Turrets Pulse Large FO 3 (for fall off 1%)

You can keep all that sci-fi sounding stuff because it's cool, just put it in the description instead of title.

I am aware that there are items without meta and strange variations. I suggest verifying how often these items are used and possibly remove them completely.
I know that in my 4 years over 4 accounts in all aspects of the game, I have never used one of those items nor seen them fit on any PVP ship.


Pros:
Tremendous improvement to organizing and handling the market.
Huge improvement for new players.
Might be a good chance to clean up some of the useless items in game.

Cons:
Will be manual boring work. However it's simply changing text, there is no new content or calculations of programming new things here.

Kaelie Onren
Minmatar
Posted - 2011.07.30 03:51:00 - [2]
 

You're missing the biggest CON of all...

That everyone that has memorized, written down, put into spreadsheets, 3rd party apps databases, fitting tools, webpages, all would have to change it too. You are right that the names are a little confusing (okay lotta confusing) at first, but once you have them memorized, its not really practical to rename them.

Kaelie Onren
Minmatar
Posted - 2011.07.30 03:57:00 - [3]
 

A smaller CON is that names give things personality, character, and fictional substance. It differentiates, establishes branding, and gives writers background material to work with in works of fiction.
Who make the 'Malkuth' line of launchers? Who knows but I bet its a Caldari Megacorp...with the competing corp making the 'arbalest' line. The companies won't be calling their products 'Missile Launcher +2' in 'real life'.

Perhaps a counter proposal should be to make the meta level visible in their name when you mouse over the icon*. That should solve most of your complaints I think.

*Why not in the name itself? Because of the same reason in my previous post. The database names should be inviolate.

Toovhon
Posted - 2011.07.30 04:31:00 - [4]
 

I like the personality of meta level items :-) In fact I wish T1 and T2 items had the same unique names. Let icon badges denote tier.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.30 06:37:00 - [5]
 

Eve is too hard

Jekyl Eraser
Posted - 2011.07.30 07:53:00 - [6]
 

Better solution would be to give the icons meta marking just like officer and t2 have. Maybe number of tiny dots representing meta lvl. Meta 1 one dot, meta 4 four dots...

That is if the names can't be changed. Some few modules need namechange anyway.

Shana Scarlet O'Hara
Posted - 2011.07.30 08:20:00 - [7]
 

Keep meta names, that's fine. if you use certain items enough, you can figure them out

just change the fracking hardwiring implant names! I remember looking at them once, i saw a "beancounter" implant give a bonus to industry, and another "beancounter" for something completely different. then there's the codes for their names. i once bought a 5% implant, thinking it was a KZA when it was really KXA. at the time, i was relativly broke and that didnt help any
[/rant]

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.07.30 14:21:00 - [8]
 

Originally by: Shana Scarlet O'Hara
just change the fracking hardwiring implant names! I remember looking at them once, i saw a "beancounter" implant give a bonus to industry, and another "beancounter" for something completely different. then there's the codes for their names. i once bought a 5% implant, thinking it was a KZA when it was really KXA. at the time, i was relativly broke and that didnt help any
[/rant]


And in both of your examples above, I notice that the common denominator is you. Why should CCP screw up our enjoyment of the game because you're an idiot?

Utsen Dari
Posted - 2011.07.30 14:39:00 - [9]
 

The implant names are pretty silly.

Sci-fi names or alphanumeric codes that don't correlate to their actual function, sure, I can live with that. But when every gorram implant has the SAME name even though they have different functions, something needs to change. Even if I memorize what the name is, when I sort a list of them by name and still have to page through them to find the one I'm looking for, the naming scheme is broken!

If nothing else put the alphanumeric code first in the implant name - i.e. "SX-2 Gunslinger Hardwiring - Eifyr & Co"

Photon Ceray
Posted - 2011.07.30 17:14:00 - [10]
 

Originally by: Kaelie Onren
You're missing the biggest CON of all...

That everyone that has memorized, written down, put into spreadsheets, 3rd party apps databases, fitting tools, webpages, all would have to change it too. You are right that the names are a little confusing (okay lotta confusing) at first, but once you have them memorized, its not really practical to rename them.


There will be some work, that's mentioned in the cons, but is that an excuse? it's like not cleaning up a room because everyone got used to it being smelly.
As for the personality and lore, I suggested putting these in the description rather than the title. they'll still be there but without messing up everything.

Originally by: Jekyl Eraser
Better solution would be to give the icons meta marking just like officer and t2 have. Maybe number of tiny dots representing meta lvl. Meta 1 one dot, meta 4 four dots...

That is if the names can't be changed. Some few modules need namechange anyway.


Problem with that is, when you're browsing the market you cannot see the icons without without going to details tab, and then you'll have to scroll through tens of items back and forth, so that won't fix it.


Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.30 17:33:00 - [11]
 

Originally by: Photon Ceray
Problem with that is, when you're browsing the market you cannot see the icons without without going to details tab, and then you'll have to scroll through tens of items back and forth, so that won't fix it.

Heaven forbid someone make an effort to educate themselves about a videogame they choose to play.

Photon Ceray
Posted - 2011.07.31 19:36:00 - [12]
 

Originally by: Lady Spank
Originally by: Photon Ceray
Problem with that is, when you're browsing the market you cannot see the icons without without going to details tab, and then you'll have to scroll through tens of items back and forth, so that won't fix it.

Heaven forbid someone make an effort to educate themselves about a videogame they choose to play.


Do you have any comment that is even remotely contributing?


 

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