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blankseplocked [Proposal] give some risk to high sec bears and pvp alts
 
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lee Enat
Posted - 2011.07.29 13:19:00 - [1]
 

Hiding in npc corp is unfair on mission runners. Make it bad to be in npc corp for everyone equally not just mission runners
Mining 10% reduction in yield in npc corp.
Industrial/freight 10% reduction in align time npc corp.
pvp 10% reduction in warp scram/disrupter range npc corp.

Wardedcs as they are you have to deck dumb people. All members can just jump to new corp. You can't effect peoples earning in high sec. When a war is Issued you should be stuck in your corp for 7 days then you have 1 day to leave or your stuck for another 7 days. This would make corp hoping to avoid decks mean something.
Even if you deck a alliance the freighter or pve alts/pilots will just leave and still earn during the war. What is the point of a wardec if the other side can avoid it?
Legitimate ways to avoid the wars should be stay in npc corp, stay dock, logoff. Remember you have to pay for a war so you should get something for your money. Options to kill someone in high sec are wardec but you can corp hop to avoid, join there corp and kill but you can be kicked in space while shooting them, suicide ganking is the only real option.

Rasnor Motsu
Posted - 2011.07.29 13:27:00 - [2]
 

Edited by: Rasnor Motsu on 29/07/2011 13:26:45
Agreed, wardecs need new mechanics. Paying for wardecs then seeing there members jump to a new corp is pathetic, wasting isk in the process.

Make wardecs free or put something in place to make wardecs better, for the better of eve.

Jiska Ensa
Posted - 2011.07.29 13:48:00 - [3]
 

For the better of YOUR eve maybe.

Stop pretending you're a "leet pvper" becuase you station camp defenceless carebears. You're the pathetic one. Stop wardecing people for the purpose of griefing, and they'll stop corp hopping. I know plenty of corps that get war-deced regularly, and quite enjoy the experience.

lee Enat
Posted - 2011.07.29 14:15:00 - [4]
 

well why should i pay for a dec which is ineffective. everywhere in eve is ment to have risk or should we turn off pvp in high sec?

Kaelie Onren
Minmatar
Posted - 2011.07.29 17:57:00 - [5]
 

Wow, with all the well thought out and compelling arguments against the wardec system how people continually abuse it to pick random highsec corps to dec just so that they can hover around Jita to shoot people, I NEVER thought I would see an argument to change the system to make it easier for griefers.

Wardecing costs what, 2mil isk? Seriously, if this is a dent in your wallet then you should find a new profession. I think the other arguments were proposing to make this even higher. Highsec is for carebears really. With all the other problems that EVE faces today, like a harsh New Player experience, and steep learning curve, do you really want to make it even more unfriendly to carebears or newbies? I'm of the feeling that constant griefers should just man up and move on to lowsec or null sec if they want to pvp. Or do FW. Hovering around trade hubs to shoot people in highsec is so... like kicking homeless people.

Pyth2
Tower of Ravens
The Laughing Men
Posted - 2011.07.29 21:27:00 - [6]
 

Stop decing 10 man corps who have no intrest in pvp and no real ties to being in their corp. Pick a target that can't be disbanded so easily.

Essentially the targets you're decing that all just drop corp because they have no ties to the corp, and it means nothing to them to just form a new one.

Find a corp with assets, pos's, higher player numbers, a corp for whom disbanding will have ramifications, and dec them. You'll get a better fight, and that's what you're looking for right? Good fights?

I mean, there's no chance you're decing corps with 5-15 2 month old nubs just so you can grief them, right.

ie; Wardec works fine, pick targets right and you'll get wars. Try and grief nubs and they'll just disband.

Sephiroth CloneIIV
Rim Worlds Republic
Shadow of xXDEATHXx
Posted - 2011.07.29 22:06:00 - [7]
 

want leet pvp, get out of highsec. Seriously.

Risk exists in empire, just concord and empire police responds.




Mothazar
Posted - 2011.07.29 23:36:00 - [8]
 

It's funny when griefers cry about not being able to exploit newbs/bears..... go to low/null sec u baddies l2playvideogameslikearealman.

ps I support hiking wardec fees to 100 mil a week for individual corps and 250 mil a week for alliances.

pss I just fueled some of my missiles with your griefer tears danka

Seamus Donohue
Gallente
Posted - 2011.07.30 02:22:00 - [9]
 

Not supported.

Dirk Decibel
Posted - 2011.07.30 13:41:00 - [10]
 

Hi sec is meant to be safer, if you want unrestricted wars go to 0.0 or W-space.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2011.07.30 14:01:00 - [11]
 

I don't know whats more pathetic.... the lack of imagination or the fact these guys have carebear alts themselves as well.

Osmonde Jr
Caldari
Posted - 2011.07.30 19:09:00 - [12]
 

Well I would recommend that you change the title to griefing carebears and you might get more support as there is already a noticeable tax for players in npc corps. As for your proposal not sure why you are going to bother posting this crap when CCP will never be enacted it as it will hurt there revenue stream.

Rented
Posted - 2011.07.30 21:41:00 - [13]
 

Originally by: lee Enat
Qqqqqq qq qqq qqqq qq qqqqqq qq qqqqqqq qqqqqqqq. Qqqq qq qqq qq qq qq qqq qqqq qqq qqqqqqqq qqqqqqq qqq qqqq qqqqqqq qqqqqqq

. . .



I agree, the game should be centered around your personal desire to grief people who have no reason or desire to fight you, instead of simply targeting the abundance of people who both have reason and have the desire.

Reaver Glitterstim
Legio Geminatus
Posted - 2011.07.31 01:51:00 - [14]
 

Edited by: Reaver Glitterstim on 31/07/2011 01:58:51
Edited by: Reaver Glitterstim on 31/07/2011 01:56:30
I think it's high time players are allowed to wardec NPC corps. Of course you'll have to deal with those pesky NPC corp members, hostile stations, whatever. So the guy in the NPC corp can sit safely near his NPC corpmates, but he can't do a lot of carebearing without leaving them behind.

I support your objective, but not your methods.

Originally by: Rented
Originally by: lee Enat
Qqqqqq qq qqq qqqq qq qqqqqq qq qqqqqqq qqqqqqqq. Qqqq qq qqq qq qq qq qqq qqqq qqq qqqqqqqq qqqqqqq qqq qqqq qqqqqqq qqqqqqq

. . .



I agree, the game should be centered around your personal desire to grief people who have no reason or desire to fight you, instead of simply targeting the abundance of people who both have reason and have the desire.


This is what your post looks like to me:
Originally by: Rented
Originally by: lee Enat
Hiding in npc corp is unfair on mission runners. Make it bad to be in npc corp for everyone equally not just mission runners
Mining 10% reduction in yield in npc corp.
Industrial/freight 10% reduction in align time npc corp.
pvp 10% reduction in warp scram/disrupter range npc corp.

Wardedcs as they are you have to deck dumb people. All members can just jump to new corp. You can't effect peoples earning in high sec. When a war is Issued you should be stuck in your corp for 7 days then you have 1 day to leave or your stuck for another 7 days. This would make corp hoping to avoid decks mean something.
Even if you deck a alliance the freighter or pve alts/pilots will just leave and still earn during the war. What is the point of a wardec if the other side can avoid it?
Legitimate ways to avoid the wars should be stay in npc corp, stay dock, logoff. Remember you have to pay for a war so you should get something for your money. Options to kill someone in high sec are wardec but you can corp hop to avoid, join there corp and kill but you can be kicked in space while shooting them, suicide ganking is the only real option.

Qqqqqq qq qqq qqqq qq qqqqqq qq qqqqqqq qqqqqqqq. Qqqq qq qqq qq qq qq qqq qqqq qqq qqqqqqqq qqqqqqq qqq qqqq qqqqqqq qqqqqqq

. . .



QQ more, carebear.

Kaelie Onren
Minmatar
Posted - 2011.07.31 11:43:00 - [15]
 

Quote:
I think it's high time players are allowed to wardec NPC corps. Of course you'll have to deal with those pesky NPC corp members, hostile stations, whatever. So the guy in the NPC corp can sit safely near his NPC corpmates, but he can't do a lot of carebearing without leaving them behind.


That would be the single most disruptive change in the game.
Even if you buffed station and gate guns to the point of being useful, you would still have to allow for players to join any npc corp, not just the starting 3 per race.
Noob stations would still be blood baths.


 

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