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blankseplocked UBER Noob, looking for helpful corp
 
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Andy822
Posted - 2011.07.28 08:02:00 - [1]
 

So... im as green as it gets. I tried getting into this game a few months ago and failed, looking to start back up again, this game looks like alot of fun the learning curve just kicks my ass.

So im looking for one of those corps that helps out the suck players like me, prefered if you have teamspeak or vent since because i will have ALOT of questions, thanks :)

Lady Go Diveher
The Independent Troll Society
Posted - 2011.07.28 08:41:00 - [2]
 

The usual response is "try Eve university" but in my opinion, they're not setup in a way that makes it friendly for players. Their resources, however, are well worth a read: E-Uni Wiki

There is a section of these here forums for recruitment, poke your nose in there for a few days and see what turns up. The new in-game recruitment tool is also very useful.

Andy822
Posted - 2011.07.28 08:47:00 - [3]
 

ok Thank you :)

Kelduum Revaan
EVE University
Ivy League
Posted - 2011.07.28 08:55:00 - [4]
 

Andy, feel free to also listen to our recorded classes, all listed on our Wiki here: http://wiki.eveuniversity.org/EVE_University_Class_Library


Originally by: Lady Go Diveher
The usual response is "try Eve university" but in my opinion, they're not setup in a way that makes it friendly for players...


I'm intrigued by this, although its not really the place to ask, I will anyway...

Ms Diveher, may I ask just what you believe is not "friendly for players"? A great deal has changed in the last 6 months, and many improvements have been made.

--
Kelduum Revaan
CEO, EVE University

Damian Drayden
Caldari
Kings of Kill
EVE Animal Control
Posted - 2011.07.28 09:03:00 - [5]
 

Kings of Kill is a PvP training corporation set up by FREE Explorer, a veteran corporation from 2003. We engage primarily in PvP, but we do have a C3 wormhole and a industrial corporation, should you like to go down that route. Often many of us mission when not going on our nightly roams. I can assure you it's a friendly, engaging experience where you'll have all of your questions answered. Whether it is about PvP, PvE, or any aspect of Eve.

Feel free to message me in-game or join us on KOK Open.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.07.28 09:17:00 - [6]
 

Originally by: Kelduum Revaan
Ms Diveher, may I ask just what you believe is not "friendly for players"? A great deal has changed in the last 6 months, and many improvements have been made.


It might be due to you ATTAKIN JUSTIC BOATS like some DIRTY KRIMINALS. ;)

Etherials
Gallente
StarFox Enterprises
The Lucian Alliance.
Posted - 2011.07.28 09:21:00 - [7]
 

It depends on what are of the game interests you.

PVE,PVP, high/low/null/wh space.

Do you want to be a builder or a destroyer?

Have a look around the recruitment threads and chat with some of the recruiters.

Lady Go Diveher
The Independent Troll Society
Posted - 2011.07.28 10:34:00 - [8]
 

Originally by: Kelduum Revaan
I'm intrigued by this, although its not really the place to ask, I will anyway...

Ms Diveher, may I ask just what you believe is not "friendly for players"? A great deal has changed in the last 6 months, and many improvements have been made.


Well we've already had this discussion and I don't see that much has changed.

I personally don't see the benefit of gathering ~2000 players into one large amorphous blob, where individuality and personal interests take a backstage seat. Not to mention the issues this creates with wardecs, etc. I don't want to rant on, but some issues, inherent and emergent:

- One size fits all: though vast, the resources / classes / knowledge of E-Uni often fails to be specific enough. Lets say I really love doing PI and industry; the amount I can learn from E-Uni is a mere fraction of what I could learn in a dedicated corp. The same repeats for all parts of the game. The lack of specificity hurts, when most players are going to specialize in some regard fairly early into their careers. It's nearly always better for the player to thumb around a bit and work out what they want to do, then head off and find the specialists (who don't give up what they know for free on a Wiki).

- Sticking all the new players into one corp, has so many issues, mostly resulting from wardecs. You're basically creating a situation where many players' first experiences of PVP are on the back of a 'griefdec' and I have seen it colour impressions of it poorly. This, coupled with the insane S.W.O.P. the uni sticks out, just sucks the life and fun out of the situation. Some of my best early memories of PVP were being wardeced .. we got our asses handed to us and learnt a lot, and had immense fun. None of our directors came and blew us up for daring to undock.

- The uni is overtly 'carebear.' Terribly so, in fact. Many directors and other high up members seem to spend an inordinate level of time warning of the dangers players will face, as though losing a ship is equal to having a limb cut off IRL. My mother warned me less about hot irons than some of them do new players to lowsec. You're not the only ones guilty of this, but you're a shining example of the problem.

- The Uniblob. It doesn't deter wardecs ... as evidenced by the amount of time you spend under them. Learning PVP in this environment is terrible, in my opinion, and systematic of the blob mentality present in the game as a whole. The "blob up to win" lesson learnt here, sorely needs removing.

- The rules are the rules are the rules. There's an incredible tautology behind being told "its against the rules because it's against the policy." Common sense suggestions and exceptions are ignored.

IMO E-Uni shouldn't exist; the game mechanics it exists within are not conducive to it ever being better than a frustrating experience for new players. The resources are not bad (though riddled with idiocy here and there), so if you wanted to do something to truly help new players, you could focus on that instead of roleplaying teachers, directors, military commanders and the like.

tl;dr there is no reason to have a corp / alliance and all the issues it creates, and the draconian rules in place to try to make it work, just to impart information.

Kelduum Revaan
EVE University
Ivy League
Posted - 2011.07.28 11:23:00 - [9]
 

I'll try make this brief, as to not derail Andy's thread further.

Within the Uni and the Alumni who have decided to stick around, we have people who specialise in pretty much every area of EVE, including nullsec. We provide the framework to help new players learn, with forums, channels and the Wiki, as well as mentors. Not to mention that most newbies don't know exactly what they want to do for their first couple of months.

That said, if you think something is lacking, evemail me with a list of things we could cover better, or feel free to contact us and arrange a guest lecture.

Everyone in one corp is unfortunately what you need to do to allow things like PvP practice, and providing resources to members. Project Hallibut and so on are great, but they can't scale as well as simply providing people direct access to the stuff they want does.

The 'War SOP' is under constant revision (im finishing up a significant rewrite at the moment in fact), and represents common sense for anyone at war - don't run missions alone, don't go mining, dont autopilot around in industrials - don't make yourself an easy target. Common sense to the older player, but has to be spelt out and explained for newbies.

Overly carebear? To a certain extent, maybe, but we see a significant amount of PvP activity both in and out of war (although not as much as I would like), and most members eventually realise that not all losec/nullsec is as dangerous as Rancer, but this comes with experience. Can you cite some examples of the staff or management warning people they will die horribly if they ever leave hisec, as I'm not aware of any?

The 'UniBlob' doesn't so much deter wardecs as prevent them from being successful - while we do spent a significant amount of time at war (during which members can leave and still have access to almost everything), the typically don't have more than a couple of days activity before the wartargets get bored and don't bother logging in. Outside of wartime though, small (~5 member) fleets are pretty common.

Regarding the E-UNI rules, drop me a line with some common sense suggestions, and I will see about ammending them, but they all exist for a reason, even if it isn't obviously apparent, at first glance. Ideally, all the rules would just be replaced with "Don't be a douche", but that isnt very specific...

Yes, I agree, E-UNI probably shouldn't exist, or rather, it probably shouldn't need to exist in a perfect EVE, but we all know CCP aren't the best at documenting things, and prefer to leave it up to the players to work out how things work - after all, its a sandbox.

If in the future we could drop the corporation itself but still provide items etc to newbies, we might do that, but imagine trying to (for example) handle 2000+ reimbursements for skillbooks every day - thats a hell of a lot of right-clicking.

We work with what we have, and after seven years, I'd say we have most of it working fairly smoothly.

Malcom Vincent
Posted - 2011.07.28 12:03:00 - [10]
 

Originally by: Andy822
So... im as green as it gets. I tried getting into this game a few months ago and failed, looking to start back up again, this game looks like alot of fun the learning curve just kicks my ass.

So im looking for one of those corps that helps out the suck players like me, prefered if you have teamspeak or vent since because i will have ALOT of questions, thanks :)


I'd reccomend EVE University for a few reasons.

While they have alot of rules the rules are there to protect you as a new player and to create a healthy teaching environment.

This means that when you want to move on to another corp, be it an industry, pirate or whatever you enjoy - you can do so with little to no repurcussions.

EVE Uni use Mumble for various reasons that Im far too tech-inhibited to know about - but most classes takes place in Mumble and are open to questions via text during the class(es). Many classes are also available as downloadable mp3's and there is alot of information (some generic and some specific) available on their wiki as well as their forums.

The reason I personally joined was to help at some point be able to give back in the form of hosting classes, but Im still learning stuff so it may take a while longer than I initially anticipated ^^
They've been very friendly though and I've found alot of new friends during my stay.

MADdecent
Posted - 2011.07.28 17:29:00 - [11]
 

Thank you so much for the information guys i really appreciate it.


 

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