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Cheli7
Posted - 2011.07.27 19:51:00 - [1]
 

So i've been playing eve for about a month now, and i think i'm doing pretty well. I'm a veteran of many MMO's but this one really has me stumped on a couple of things. I think i have a lot of things down pat, like training prereqs getting around, and other basic stuff like that, but i still do have some lingering questions.

1. What is the best way to make money through combat for a destroyer / frigate?
2. What is the best way to find an agent to do missions?
3. How do you find out how hard a mission is going to be before doing it?
4. How do i know which weapons i should be using on my ship and why?
5. What specific stats am i looking at in the weapons? (tracking speed optimal range?)
6. Is it bad if a ship gets to close to me if my optimal range is far out? DOes that lower my accuracy?
7. What tactics should i be doing in combat? Should i be trying to keep my ships i'm shooting at in my optimal range?
8. Would a corporation be helpful to me this early in the game? (i have the training all the way up to battlecruisers but i just dont have the money) And is there any that would be recruiting? And if so how do i find them?
9. Weird one, when i warp to a stargate it always seems like i have to fly really far to it while others seem to warp in very close? Is that like something i'm doing wrong?

I understand the answers to these questions are online in places, but whenever i look them up they seem to be very crptic and hard to follow. I'm not stupid its just hard to understand the pros and cons of blasters and railbuns when you dont know what trackingspeed does.

Also feel free to only answer a few of the questions if you'd like i'm not expecting any one person to answer them all. Thanks in andvance for the help and support!Very Happy

Sorry for the wall of text =P

Aljarra Todako
Posted - 2011.07.27 19:52:00 - [2]
 

mmmmm....railbuns.

Originally by: Cheli7
So i've been playing eve for about a month now, and i think i'm doing pretty well. I'm a veteran of many MMO's but this one really has me stumped on a couple of things. I think i have a lot of things down pat, like training prereqs getting around, and other basic stuff like that, but i still do have some lingering questions.

1. What is the best way to make money through combat for a destroyer / frigate?
2. What is the best way to find an agent to do missions?
3. How do you find out how hard a mission is going to be before doing it?
4. How do i know which weapons i should be using on my ship and why?
5. What specific stats am i looking at in the weapons? (tracking speed optimal range?)
6. Is it bad if a ship gets to close to me if my optimal range is far out? DOes that lower my accuracy?
7. What tactics should i be doing in combat? Should i be trying to keep my ships i'm shooting at in my optimal range?
8. Would a corporation be helpful to me this early in the game? (i have the training all the way up to battlecruisers but i just dont have the money) And is there any that would be recruiting? And if so how do i find them?
9. Weird one, when i warp to a stargate it always seems like i have to fly really far to it while others seem to warp in very close? Is that like something i'm doing wrong?

I understand the answers to these questions are online in places, but whenever i look them up they seem to be very crptic and hard to follow. I'm not stupid its just hard to understand the pros and cons of blasters and railbuns when you dont know what trackingspeed does.

Also feel free to only answer a few of the questions if you'd like i'm not expecting any one person to answer them all. Thanks in andvance for the help and support!Very Happy

Sorry for the wall of text =P

Aljarra Todako
Posted - 2011.07.27 19:54:00 - [3]
 

actually, these are really good questions. I'll be interested to see what feedback you get. As a new player myself, this will be helpful.

Originally by: Cheli7
So i've been playing eve for about a month now, and i think i'm doing pretty well. I'm a veteran of many MMO's but this one really has me stumped on a couple of things. I think i have a lot of things down pat, like training prereqs getting around, and other basic stuff like that, but i still do have some lingering questions.

1. What is the best way to make money through combat for a destroyer / frigate?
2. What is the best way to find an agent to do missions?
3. How do you find out how hard a mission is going to be before doing it?
4. How do i know which weapons i should be using on my ship and why?
5. What specific stats am i looking at in the weapons? (tracking speed optimal range?)
6. Is it bad if a ship gets to close to me if my optimal range is far out? DOes that lower my accuracy?
7. What tactics should i be doing in combat? Should i be trying to keep my ships i'm shooting at in my optimal range?
8. Would a corporation be helpful to me this early in the game? (i have the training all the way up to battlecruisers but i just dont have the money) And is there any that would be recruiting? And if so how do i find them?
9. Weird one, when i warp to a stargate it always seems like i have to fly really far to it while others seem to warp in very close? Is that like something i'm doing wrong?

I understand the answers to these questions are online in places, but whenever i look them up they seem to be very crptic and hard to follow. I'm not stupid its just hard to understand the pros and cons of blasters and railbuns when you dont know what trackingspeed does.

Also feel free to only answer a few of the questions if you'd like i'm not expecting any one person to answer them all. Thanks in andvance for the help and support!Very Happy

Sorry for the wall of text =P

Velicitia
Gallente
Open Designs
Posted - 2011.07.27 20:17:00 - [4]
 

Edited by: Velicitia on 27/07/2011 20:20:30
Originally by: Cheli7

1. What is the best way to make money through combat for a destroyer / frigate?


Combat missions

Originally by: Cheli7

2. What is the best way to find an agent to do missions?


Federation Navy/Customs (or racial variant, in case you're not Gallente)

Originally by: Cheli7

3. How do you find out how hard a mission is going to be before doing it?


Quick 'n dirty "rule" of missions is:
L1 = Frig/Dessie
L2 = Dessie/Cruiser
L3 = BC
L4 = BS

Obviously, with skills you can probably use a smaller ship in a higher level mission. eve survival helps a lot too.

Originally by: Cheli7

4. How do i know which weapons i should be using on my ship and why?


Depends on the ship you're flying
Caldari - Missiles, or sometimes Hybrids (see what the ship has a bonus for)
Minmatar - Projectiles, or sometimes Missiles
Amarr - Lasers
Gallente - Hybrids and/or Drones

Also, you're going to want to use all the same thing. For example, if you can fit say 2x guns and 2s launchers (e.g. the tristan), you'll want all "long range" (rails and missiles) or all "short range" (blasters and rockets) so you get the best DPS.

Originally by: Cheli7

5. What specific stats am i looking at in the weapons? (tracking speed optimal range?)


Quick and overly simplistic way is to have the highest damage modifier guns you can fit a full rack of (along with a tank and stuff).

For example, you have a decent tank, and can fit 2x guns with a 3.00 damage modifier before running out of PG/CPU, though you have 4x turret slots... you'll be better off fitting 4x guns with a 2.00 damage modifier since you'll get a higher volley... and higher DPS overall.

Originally by: Cheli7

6. Is it bad if a ship gets to close to me if my optimal range is far out? DOes that lower my accuracy?


Yes, but that's where tracking speed matters.
Assuming you can track the target fine:
0.0 meters to (optimal+falloff) = 100% hit
Optimal + falloff = "max range", generally a bad place to be, since just outside of falloff knocks you down to 50%

Note that it's a pretty sharp curve from 50% (optimal + falloff) to 0% (optimal + 2x falloff).

Originally by: Cheli7

7. What tactics should i be doing in combat? Should i be trying to keep my ships i'm shooting at in my optimal range?


Somewhere in falloff is OK, especially if you're using slow (tracking) guns.

Originally by: Cheli7

8. Would a corporation be helpful to me this early in the game? (i have the training all the way up to battlecruisers but i just dont have the money) And is there any that would be recruiting? And if so how do i find them?


Probably. See the recruitment forums and in-game ads/recruitment channel. Also, being a month old, you're probably better off sticking to smaller ships (cruisers on down) until you get your support (cap/tank/fitting/etc) skills up a bit (at least level 3 -- see the certificates for the ship(s) you want to fly to figure out the best approach).

Originally by: Cheli7

9. Weird one, when i warp to a stargate it always seems like i have to fly really far to it while others seem to warp in very close? Is that like something i'm doing wrong?


stop using autopilot, and warp to zero (WTZ).


edit -- now with links!

Zanzbar
Posted - 2011.07.27 20:41:00 - [5]
 

1. Finishing the tutorials as well as th epic arcss csn earn you several ships that can be usefull for a newbie.
2.eve-agents.com , remember that in order to run higher level agents you mmust first build up standing with their corporation / faction through lower agents.
3. The missions leve, you need a frigate for level 1, cruiser for lvl 2........ alsotry looking up the mision on eve survival.
4. Check the bonuses your ship receives as many receive a bonus to specific waepons. Also there are close and long range varients of all the weapons systems, for example hybrid weapons have rails for long range and blasters for close, and are the primary weapons used on most gallente ships due to the ship bonuses
5. A.) Tracking speed = ability to hit moving targets, if tracking speed is greater then the speed a tsarget is orbiting you then your guns will land a hit.
B.) Optimal range = range at which your guns will do best damage
C.) Falloff range= how far a target can be away from your optimal range and still be hit for respectable damage with your guns.
D.) Damage mod = mutiplier applied to your ammos base dmg to determine dmg output.
6. If a ship gets below optimal burn awayy while firing to reduce their orbital velocity and make them easier to hit, also drones are great for dealing with pesky frigates that get under your guns.
7. Depends on the situation, but keeping in optimal rane is ideal as is applies the most damage, for the same reason is a good idea to keep all of the same type of gun so that their optimal ranges match.
8.yes yes yes, join the recruitment chanel in game and state that your looking for a corp, you will have several offers right away but feel them all out and see what seems the best fit before you rush to chose.
9. Don't use autopilot. It autowarps you in at 10km rather the 0km like everyone else. Set destination so youcan see the route but the rightclick in space to find your next stargate and click "warp to 0"


P.s. I did this on a cellphone so back off grammer ****... iknow your out there

Postrem Inkunen
Posted - 2011.07.28 14:41:00 - [6]
 

Edited by: Postrem Inkunen on 28/07/2011 14:48:27
The other posts in here have good advice, I will just add a bit.

Originally by: Cheli7

1. What is the best way to make money through combat for a destroyer / frigate?

In addition to missions, don't forget about salvaging. It trains quick and really boosts income from L1's and L2's. Destroyers make great salvage boats with tractors and salvagers. People claim its a waste of time on L1&2s but its just very random, and on average the valuable stuff will improve your income.
Originally by: Cheli7
2. What is the best way to find an agent to do missions?

You could use websites, or just use the agent finder either in station services above agents, or in the agents tab in People and Places.
Originally by: Cheli7
3. How do you find out how hard a mission is going to be before doing it?

Obviously the level. Eve-survival for specifics. In general, higher reward = harder mission.
Originally by: Cheli7
4. How do i know which weapons i should be using on my ship and why?

Check the bonuses on your ship. Also, some weapons have longer, some have better tracking. Decide what you can fit. Lower powergrid and cpu usage on weapons means you can use more elsewhere. Download Eve Fitting Tool and learn how to use it.
Originally by: Cheli7
5. What specific stats am i looking at in the weapons? (tracking speed optimal range?)

Yes, also damage modifier and rate of fire.
Originally by: Cheli7
6. Is it bad if a ship gets to close to me if my optimal range is far out? DOes that lower my accuracy?

That depends on your turret tracking vs the target's transversal velocity. Further is better because it generally reduces the enemy's chance to hit you.
Originally by: Cheli7
7. What tactics should i be doing in combat? Should i be trying to keep my ships i'm shooting at in my optimal range?

This is very situational, but one tip is to set your default orbital range by right clicking the orbit button in the target window and typing in your optimal (or something a bit lower). Try always be orbiting something.
Originally by: Cheli7
8. Would a corporation be helpful to me this early in the game? (i have the training all the way up to battlecruisers but i just dont have the money) And is there any that would be recruiting? And if so how do i find them?

A corp is very helpful but BE CAREFUL who you try to get on with. Some corps will pretend to recruit you only to lure you out to be killed, or scam you. Do your homework.
Originally by: Cheli7
9. Weird one, when i warp to a stargate it always seems like i have to fly really far to it while others seem to warp in very close? Is that like something i'm doing wrong?

Never use autopilot. Its just not a good idea, ever. It takes longer and leaves you vulnerable, especially in lowsec or nullsec.

Metzger Tenhouze
Posted - 2011.07.28 16:53:00 - [7]
 

Quote:
P.s. I did this on a cellphone so back off grammer ****... iknow your out there


*You're

Atedar Kerane
Silentium Mortalitas
Posted - 2011.07.28 17:22:00 - [8]
 

Originally by: Metzger Tenhouze
Quote:
P.s. I did this on a cellphone so back off grammer ****... iknow your out there


*You're


Actually...

*P.S.
*cell phone
*grammar
*I know
*you're

Zanzbar
Posted - 2011.07.28 17:38:00 - [9]
 

Originally by: Atedar Kerane
Originally by: Metzger Tenhouze
Quote:
P.s. I did this on a cellphone so back off grammer ****... iknow your out there


*You're


Actually...

*P.S.
*cell phone
*grammar
*I know
*you're


And for some reason I'm not allowed to call someone a swastika wearing individual with an obsession with grammar

Tau Cabalander
Posted - 2011.07.28 18:04:00 - [10]
 

Originally by: Velicitia
Originally by: Cheli7
4. How do i know which weapons i should be using on my ship and why?

Depends on the ship you're flying
Caldari - Missiles, or sometimes Hybrids (see what the ship has a bonus for)
Minmatar - Projectiles, or sometimes Missiles
Amarr - Lasers
Gallente - Hybrids and/or Drones

Also, you're going to want to use all the same thing. For example, if you can fit say 2x guns and 2s launchers (e.g. the tristan), you'll want all "long range" (rails and missiles) or all "short range" (blasters and rockets) so you get the best DPS.

Although as a general rule not mixing weapons is sound advice, there are exceptions for some ships, especially Minmatar ships which commonly have split weapon systems. However, mixing long range and short range is definitely not a good idea.

Typically look at the ship bonuses and see what weapons can be fitted within the limits of also fitting a decent tank. The CPU and grid of the ship constrain how much tank or gank can be fitted. The slot layout dictates shield tank (mid slots) or armor tank (low slots).


 

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