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blankseplocked Starting a High Sec Researching/Manufacturing POS
 
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koopa miner
Posted - 2011.07.27 18:49:00 - [1]
 

Ok, just to confirm a few things, and please correct me if I'm wrong. You can, with maximum skills, run 11 manufacturing jobs and 11 blueprint research/copy jobs at once?

Also I'm going to be running 3 characters, 2 hulks and 1 orca pilot. 1 hulk pilot is already balls deep into science skills for blueprint shennanigans, as well as manufacturing jobs. The basic plan is obviously to mine alot and gather the materials for some low end manufacturing business. I'll be setting some things aside for possibly trying out invention in the future.

Any particular advice to start with? I hear Ammunition is a good place to start. Any other tips would be awesome.

Candy Oshea
Amarr
Techfree Investment Group
Posted - 2011.07.27 23:54:00 - [2]
 

hi there,

Correct: for 1 Character, max slots is 11 research, 11 Manufacturing jobs.

Mining the minerals to make the products isn't a bad idea if you're beginning to try this field, putting up a 2-3 jump buy orders for the minerals is a better idea, as you don't have to spend all day gathering (more free world time) unless you enjoy mining that is, then more power to you.

I would stay away from invention until you get the hang of the production stuff, invention, although profitable, just adds another grind to the mix.

As for items to make from tech 1 stuff, i started with items that have no T2 product alternative & went from there. When i started producing, the exploration expansion 'apocrypha' were just released (hint hint) and there was an explosion of demand for these items.

best of luck,

Candy.

Celeritas 5k
Connoisseurs of Candid Coitus
Posted - 2011.07.28 07:28:00 - [3]
 

This is all fine, but don't think of mining as "gathering mins", think of it as "making ISK". Mine whatever earns you the most ISK/hour, sell that, and then buy whatever production materials you need. You will obtain more wealth that way.

T1 items are very difficult to build at any reasonable profit, don't expect to make much money here and if you aren't careful you'll take a loss. If you've got your own POS, I might recommend that you research and sell BPO or BPC packs, or learn how invention works and do that (Better profit margins, more money to be made!)

Xearal
Minmatar
SOL Industries
Black Thorne Alliance
Posted - 2011.07.28 08:37:00 - [4]
 

Mining for the main piles of minerals you need is a good way to start, I recommend buying the additional materials you need to manufacture your goods using excess mined minerals as an isk injection to finance this.

When it comes to T1 production, margins are indeed very small in most of empire, but Ammo is always in demand, so it's indeed a good place to start. A lot of ammo also doesn't require much in teh way of higher end minerals to manufacture, so mining in empire gets you nearly everything you need.
( Scourge missiles for instance require a little bit of nox, and mainly trit and some pye to manufacture )

A POS is very usefull for doing research on your blueprint collection, but it's a big investment in fuel/tower. It's worth it though as you'll need perfectly researched blueprints for most T1 items if you wish to make a decent margin. Getting some trade skills like accounting to further cut back on your marketting costs also helps increase your margins.


 

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