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blankseplocked So I had to quit my corp today...
 
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Garresh
Minmatar
Opposite of Low
Posted - 2011.08.03 08:36:00 - [61]
 

Honestly, you should've ditched them long ago. Sounds like your corp sucked. Also, you can be PvP capable pretty quickly in eve. Best bet would've been to organize with your corpmates and do t1 insured roams to bring the fight to the enemy. T1 modules. T1 ships. Insurance. They get nothing except a bunch of crappy killmails, and if you hunt smart you can inflict some decent casualties on them.

Of course...they probably had about 30 RR alts, so **** em.

Cunane Jeran
Gallente
Posted - 2011.08.03 11:23:00 - [62]
 

Join a larger corp, or just sink into the NPC one for a while the 11% isn't that bad that all.

As for the PvP thing, cut your teeth as a tackler in gangs. Dirt cheap when you do die and gets you fleet experience for when you ship up into something larger. Your not meant to go straight into the big ship pew pew as a new player. Unless you have the RL wallet to back it up.

So grab your self a bunch of Atrons/Condors/Slashers/Executioners fit fast and cheap, and hold down the targets.

Or die in a fire, after all, it's Eve, its not if you die, its when you die. But still, you would of done your part. After all it could be you who catches that 100mil+ SP player in a faction battleship. You may not take it down alone but damn it was you on that 5mil or less SP that caused him to have a very very bad day.

Vyktor Abyss
The Abyss Corporation
Posted - 2011.08.03 11:38:00 - [63]
 

Originally by: Teodin Val
"but it appears that CCP does not want new players to see the benefits of being in a corporation...

Discuss


Hey Teodin,

Let me start by saying your post is not a whine even if others say so, its a fair observation from a new players point of view.

As a player for 5 years though, let me tell you that corporations need experience or the correct manner to survive that and normally 4-5 month old CEO/directors just won't have that. I hate to point this out, but the game is working as intended when older more experienced corporations grind up "new" inexperienced ones. Only the strongest or closest groups survive in Eve.

I ran a corp when I first started playing Eve and we went through the usual cycle - took a few wardecs (which appeared like we were being "griefed" to us) and learnt the lessons from that, but eventually the lack of coordination and enthusiasm (largely from me) ended that corp. Morale takes a kicking when you're losing ships to "griefers" but in hindsight it made me and my corp members much better pilots by having that experience. It also turned me from an Industrialist to hardcore pvper.

So while I'm sure you miss that corp and feel like "griefers" are somehow to blame, you should actually (it sounds crazy right now but with more experience you'd agree) be relishing the challenge of fighting more experienced groups, learning what you can and whethering the "morale shock" storm of a young corp's life.

What doesn't kill you only makes you stronger. I suggest you rejoin your corp, keep ganging up and try to get some help and advice from a veteran pvper on dealing with your enemies. All you need is one good victory to set morale straight and put your corp back on track.

Good luck, Vyk. Wink


Angellite
Gallente
Posted - 2011.08.03 12:54:00 - [64]
 

Originally by: Vyktor Abyss
Originally by: Teodin Val
"but it appears that CCP does not want new players to see the benefits of being in a corporation...

Discuss


Hey Teodin,

Let me start by saying your post is not a whine even if others say so, its a fair observation from a new players point of view.

As a player for 5 years though, let me tell you that corporations need experience or the correct manner to survive that and normally 4-5 month old CEO/directors just won't have that. I hate to point this out, but the game is working as intended when older more experienced corporations grind up "new" inexperienced ones. Only the strongest or closest groups survive in Eve.

I ran a corp when I first started playing Eve and we went through the usual cycle - took a few wardecs (which appeared like we were being "griefed" to us) and learnt the lessons from that, but eventually the lack of coordination and enthusiasm (largely from me) ended that corp. Morale takes a kicking when you're losing ships to "griefers" but in hindsight it made me and my corp members much better pilots by having that experience. It also turned me from an Industrialist to hardcore pvper.

So while I'm sure you miss that corp and feel like "griefers" are somehow to blame, you should actually (it sounds crazy right now but with more experience you'd agree) be relishing the challenge of fighting more experienced groups, learning what you can and whethering the "morale shock" storm of a young corp's life.

What doesn't kill you only makes you stronger. I suggest you rejoin your corp, keep ganging up and try to get some help and advice from a veteran pvper on dealing with your enemies. All you need is one good victory to set morale straight and put your corp back on track.

Good luck, Vyk. Wink




Very true Vkktor, although I would like to add that in all games griefers will exist in one shape or another. It is unfortunate that EVE can "mask" the real griefing pilots much better than in other MMO's out there.

EVE has a steep learning curve, and one of these curves is trying to wrestle with the fact that this game is, at it's core, centrally PvP orientated because players do have that choice of free will that other games as we know try and control.

My advice: Get a fleet up together, search and find this griefer - and destroy him en-masse YARRRR!!. It will be highly likely that in order to grief you he has war decced your corp. If that's the case, get your friends together, make alts, and create 2 new corps to ally with. Make them pay!

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.03 18:24:00 - [65]
 

Originally by: Teodin Val


Doing the math at least 50% of my paid game time has been in a wardec; non-consentual pvp.




When you log into Eve you consent to pvp.

Mspaine
Amarr
Ministry of War
Posted - 2011.08.03 23:34:00 - [66]
 

Originally by: Teodin Val


Did you read the topic??

I did take the 11% tax, and I am not complaining, I am actually pointing out a flawed game mechanic on my own time. Because I like the game. Doing the math at least 50% of my paid game time has been in a wardec; non-consentual pvp. I can fly a BC, against the T2 ships I'll have to go against. And there are game exploits that I could use, I have done some research, to avoid the wardecs. Really why feed this, to respond to an exploit with an exploit seems futile. But my whole point of posting this was have a community try to help with the regulation of what appears to me a flawed game mechanic, that is hi-sec pvp.


Ne cede malis.





Yes it is lame. No there is no real way to counter it, other than "exploting" yourself and jumping into another corporation the second you are wardecced.

It's actual common practice for alot of corps to have 2-3 alts holding corps open. Get wardecced? The second you get the mail you remove you're roles. By the time the wardec kicks in you're safe in another corp.

Nothing you can realy do to hurt the Greifers other than Greif them yourself by making them pay 50mil to wardec an empty corp. Then another 50mil wasted if they wardec your'e new corp, and so on.

Fredfredbug4
Posted - 2011.08.04 00:55:00 - [67]
 

Join a corp that is a port of a decently sized alliance. Doesn't have to be massive, there should just be enough people in your corp and enough people in the alliance to deter people from harassing you.

Joan Avon
Amarr
We See Dead People
Atlas.
Posted - 2011.08.04 04:11:00 - [68]
 

Originally by: Mspaine
Originally by: Teodin Val


Did you read the topic??

I did take the 11% tax, and I am not complaining, I am actually pointing out a flawed game mechanic on my own time. Because I like the game. Doing the math at least 50% of my paid game time has been in a wardec; non-consentual pvp. I can fly a BC, against the T2 ships I'll have to go against. And there are game exploits that I could use, I have done some research, to avoid the wardecs. Really why feed this, to respond to an exploit with an exploit seems futile. But my whole point of posting this was have a community try to help with the regulation of what appears to me a flawed game mechanic, that is hi-sec pvp.


Ne cede malis.





Yes it is lame. No there is no real way to counter it, other than "exploting" yourself and jumping into another corporation the second you are wardecced.

It's actual common practice for alot of corps to have 2-3 alts holding corps open. Get wardecced? The second you get the mail you remove you're roles. By the time the wardec kicks in you're safe in another corp.

Nothing you can realy do to hurt the Greifers other than Greif them yourself by making them pay 50mil to wardec an empty corp. Then another 50mil wasted if they wardec your'e new corp, and so on.


This is another effective strategy for dealing with High sec Griefer war dec corps because it once again renders them irreievent and punishishes them financially for their behavior.

It all comes down to the simple rule for dealing with this issue:

Do Not Play Thier Game.



Fighting them regardless whether it's in T1 Frigates or Titans and Super carriers is playing their game. They want fights. even if they lose the first fight odds are if anything you've strengthened their resolve/ambition to continue attacking you. Just use the game mechanics to render them and their war dec meaningless and deny them of any and all fights and communication from you and they will wimper away before you know it.

when considering a forming a solution to a High sec Griefer War Dec Corp just remember that inflicting boredom upon them and the game mechanics are you best weapons against them.

X Gallentius
Quantum Cats Syndicate
Posted - 2011.08.04 06:03:00 - [69]
 

Move to low sec. Those older high sec griefers will be too chicken to follow you. Problem solved - and you'll have more fun.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.04 06:32:00 - [70]
 

Think of the process as similar to the way Reavers "recruit" in Firefly.

They make you watch, and then you change into them, or you die.

It is brilliant.

mrmooo
Caldari
Pentag Blade
Curatores Veritatis Alliance
Posted - 2011.08.04 11:08:00 - [71]
 

In response to the op
I dont believe the game mechanics are flawed--Eve is the sandbox where success is not guaranteed.

As soon as you leave the NPC corp and join or form a player corp you are saying to the community we are here ready to stand on our own 2 feet

I really dont understand why new players form corps- new players should join established corps and learn

If anything needs fixing its the ability and cheap cost to form a corp tbh---then less of these posts

Finally the battlecruiser is one of the best pvp ships-still get most of my kills with themWink



BeachParty
Caldari
Semi Precious
Posted - 2011.08.04 13:15:00 - [72]
 

Edited by: BeachParty on 04/08/2011 13:34:09
My problem with the "war dec" mechanic is that there is no mechanics to allow a corp CEO to raise a militia to defend against the incoming war declaration through the creation of a temporary "Pact" to bring fighters into the skirmish without actually joining your corp/alliance. I think (after some horse trading) a mechanic like this could be good fun and add some depth to war dec mechanics.

A war should be more of an event that escalates and de-escalates naturally by allowing the player base to opt into the conflict informally and less of a personal greifing tool.

I would love nothing more than to log in see what wars are happening and pick my fight for the day/week.

Skyre Setana
Posted - 2011.08.04 20:21:00 - [73]
 

Originally by: BeachParty
Edited by: BeachParty on 04/08/2011 13:34:09
My problem with the "war dec" mechanic is that there is no mechanics to allow a corp CEO to raise a militia to defend against the incoming war declaration through the creation of a temporary "Pact" to bring fighters into the skirmish without actually joining your corp/alliance. I think (after some horse trading) a mechanic like this could be good fun and add some depth to war dec mechanics.

A war should be more of an event that escalates and de-escalates naturally by allowing the player base to opt into the conflict informally and less of a personal greifing tool.

I would love nothing more than to log in see what wars are happening and pick my fight for the day/week.



This...

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.04 20:28:00 - [74]
 

Edited by: Magnus Orin on 04/08/2011 20:28:30
Originally by: Joan Avon
Originally by: Mspaine
Originally by: Teodin Val


Did you read the topic??

I did take the 11% tax, and I am not complaining, I am actually pointing out a flawed game mechanic on my own time. Because I like the game. Doing the math at least 50% of my paid game time has been in a wardec; non-consentual pvp. I can fly a BC, against the T2 ships I'll have to go against. And there are game exploits that I could use, I have done some research, to avoid the wardecs. Really why feed this, to respond to an exploit with an exploit seems futile. But my whole point of posting this was have a community try to help with the regulation of what appears to me a flawed game mechanic, that is hi-sec pvp.


Ne cede malis.





Yes it is lame. No there is no real way to counter it, other than "exploting" yourself and jumping into another corporation the second you are wardecced.

It's actual common practice for alot of corps to have 2-3 alts holding corps open. Get wardecced? The second you get the mail you remove you're roles. By the time the wardec kicks in you're safe in another corp.

Nothing you can realy do to hurt the Greifers other than Greif them yourself by making them pay 50mil to wardec an empty corp. Then another 50mil wasted if they wardec your'e new corp, and so on.


This is another effective strategy for dealing with High sec Griefer war dec corps because it once again renders them irreievent and punishishes them financially for their behavior.

It all comes down to the simple rule for dealing with this issue:

Do Not Play Thier Game.



Fighting them regardless whether it's in T1 Frigates or Titans and Super carriers is playing their game. They want fights. even if they lose the first fight odds are if anything you've strengthened their resolve/ambition to continue attacking you. Just use the game mechanics to render them and their war dec meaningless and deny them of any and all fights and communication from you and they will wimper away before you know it.

when considering a forming a solution to a High sec Griefer War Dec Corp just remember that inflicting boredom upon them and the game mechanics are you best weapons against them.



This is funny, and I hear this all the time.

"Just dock up and don't fight them! That's what they want! Don't play their game!"

Eve is a game. You play it to asplode people. Do people seriously not play Eve to pvp? That's so ****ed in my opinion. Why would you play this terrible game if you only PVE? Play a ****ing game that is focused on pve if you want pve.

Thats like playing Chess with someone and every time you have a piece threatened you throw your hands up, and say "OH I KNOW WHAT YOU ARE TRYING TO DO! IM NOT GONNA PLAY YOUR GAME!"

If you get wardecced, man the **** up, grab some T1 ships, fit them up and pvp. Even if you lose a **** ton, you may learn something, and improve your game, and who the **** knows, you might ACTUALLY HAVE FUN IN THIS GAME!

Cordo Draken
ABOS Industrial Enterprises
Posted - 2011.08.04 20:46:00 - [75]
 

Originally by: Hamidx
Edited by: Hamidx on 02/08/2011 18:15:02
We were wardecked by one of those "fail" pvp corps, we went out in a rag tag fleet of T1 ships and faced their might fleet of T2's and powerful T1's.

We got our asses handed to us but the corp that decked us set us to blue after the deck expired.

There are better ways to handle this than regulation.
I have spoken to many WT's after the wardeckl was done and found them to be guys and gals just like you and I looking for some fun in the game, and they are almost always happy to teach you how to try to beat them (They may not give you their personal ship fits though LOL.)
These are experienced players with valuable information.

This is a game, PLAY the game, let everybody else PLAY the game.
Interact, Learn, Enjoy.


QFT! ^^

It's a game... Don't take Wars so seriously. It's all about attitude when you face the opposition. Have a good attitude, try a few things. Be humble, be friendly... Hell, if they aren't complete A-Holes, they'll respect your efforts and your candor... You might even make friends, allies, and/or business. Being recluse and refusing to even talk (this is an MMO btw), just shows how much of a loser you (speaking in general) really are. There's no help for you if your personality sucks... Other than maybe seeing a shrink. Cool

Vin Kuntzininov
Posted - 2011.08.04 20:51:00 - [76]
 

I highly suggest to those frustrated with getting war deced or blown up all the time to create an alt and have some fun. My main which is a carebear to the maximum funds my alt that I use for pvp fun. If you have to join an npc with your main so you don't get war deced do it. You can still play the social game and get to know people but remember...trust no one as those wise sages of the eve verse say.

With your alt though go out in a cheap ship and fit it up nicely. My favorite thing to do is go in to low sec and entice people to find me. Hop from bookmark to bookmark and learn how to scan. Talk to those hunting you with respect and have some fun. You will be surprised how much fun you will have. Sure there will be times you will do something stupid and come out of a jump and have no chance. Have something to say about it when in it happens though. If your main is providing the isk for your alt you really don't have much to lose and I will guarantee you will have some fun and furthermore you will learn.

Just the other night I made a foolish mistake in my badger and tried to go in to low sec without doing all the things I should have done before entering and got blown up at the gate. I had a few sly but respectful comments for those blowing me up and ended up getting a friend out of it. Of course I don't trust him or her but still it was a friend. Laughing

As I've said in other posts my goal is to spend more than 15 seconds at a time in 0.0 space but that hasn't happened yet. I do appreciate those who pod kill me so I can get back to where I need to go when venturing for a few seconds in to 0.0. Very Happy


Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.08.05 09:31:00 - [77]
 

Originally by: BeachParty
Edited by: BeachParty on 04/08/2011 13:34:09
My problem with the "war dec" mechanic is that there is no mechanics to allow a corp CEO to raise a militia to defend against the incoming war declaration through the creation of a temporary "Pact" to bring fighters into the skirmish without actually joining your corp/alliance. I think (after some horse trading) a mechanic like this could be good fun and add some depth to war dec mechanics.

A war should be more of an event that escalates and de-escalates naturally by allowing the player base to opt into the conflict informally and less of a personal greifing tool.

I would love nothing more than to log in see what wars are happening and pick my fight for the day/week.



There are, it's called a counter wardec.

Phinger
Posted - 2011.08.05 14:35:00 - [78]
 

This thread touched on what I have felt since coming back.

Lots of posts are from experienced fearless players who want to get stuck in. Good for you,nothing against it....But Joan( a few posts back) posted some valid points that EVE would have even more players in it if weren't for beginners feeling their way, starting corps, learning mechanics and then getting war dec.....and bam I just got into my new BC/cruiser and its gone.

People generally don't overall enjoy getting their teeth kicked in a game when they are starting out, (under 10 million sp your still fresh)....it is meant to be fun.....but losing many hours of work in less than 10 mins doesn't encourage anyone to stay playing unless your tend to be hardcase masochist.

Currently the war deccing that goes on in hi sec is getting a little stupid. Example: Got to love the wardec then cancel wardec immediately so you can start war without 24 timer cooldown. Somehow I feel there should be a simple game mechanic that permits/limits the amount of wardeccing, Even as simple as no more than 50% of a month can your corp be under a wardec. Joan's suggestions though very very worthwhile and within the game mechanics it is a lot of hard work to avoid being forced to do something you don't want to do.

Wardeccing currently in game your just getting someone else's idea of fun shoved onto you. If they wanted PVP they can go lo/null and get pvp.

Think of it this way ....your a bunch of schoolkids playing soccer on a public field. On walks a premier team pushes themselves onto the field and your left with what.....they say play against us for the field? Most schoolkids would just walk off and leave you to it. And the loudest shouters in here are shouting grow some nutz get stuck in? Seriously you come off more like bullies.

Wardeccing should exist don't get me wrong. There should be avenues for combat amongst corps in hi sec.

Carebear no.
Griefing bad. Currently wardeccing in EVE is borderline griefing.

A good example atm is EVE Univ. I had a new friend join the game. He was trying various professions....I suggested getting in to the Uni to learn stuff from them. 3 weeks later he left Eve Online. WHY? Cause EVE Uni was basically under war dec a LOT. Why would corps wardec a Alliance which is nurturing new players into EVE? He wanted to do stuff, try stuff and the wardeccing denied him playing/learning the game. He left the Uni.....but then was bored in a NPC corp which is dull and not very social. So he finally quit. I was bummed out that I couldn't get him past that hurdle.

And my current experience- yes I do enjoy pvp but have come back from a three year long break so yet to get stuck in, have tidied up some skills, just finished playing around with incursions(very enjoyable but occasionally repetitive), hooked up with an Aussie corp/alliance down in nullsec and 3 weeks in the allaince have had very enjoyable time.....

But even I see the problem. We are under constant wardec. Darn it so I wanted to jump to my clone up to hi sec and do some incursions nope not happening....no one likes a wardec member in the group. Darn it, ok do some hi sec missions for a break from watching local etc and relax...nope cant relax in hi sec now. and a there aint many PVE fits that handle a good ganker pvp setup.

You know after a hard days work I sometimes want to sit and relax, sometimes I want pew pew. But the constant wardeccing.....bleh.

It reminds me of military hi alert. At sea under combat we use to bounce patrol aircraft off warships on exercises....not attack them just bounce them... The ships would see you bam everyone was up and at them, keep them hopping for a week.....and you exhausted the ships crew. Its not enjoyable when your on the ship. Wardec nowhere is safe.....at hi alert all the game time.

Simple mechanic......your corp/allaince cant be wardecced more than 14 days out of every 28 day period....so you can get your pew pew in.... and then there is a respite.

BeachParty
Caldari
Semi Precious
Posted - 2011.08.05 15:07:00 - [79]
 

Edited by: BeachParty on 05/08/2011 15:10:50
Quote:
Originally by: BeachParty
Edited by: BeachParty on 04/08/2011 13:34:09
My problem with the "war dec" mechanic is that there is no mechanics to allow a corp CEO to raise a militia to defend against the incoming war declaration through the creation of a temporary "Pact" to bring fighters into the skirmish without actually joining your corp/alliance. I think (after some horse trading) a mechanic like this could be good fun and add some depth to war dec mechanics.

A war should be more of an event that escalates and de-escalates naturally by allowing the player base to opt into the conflict informally and less of a personal greifing tool.

I would love nothing more than to log in see what wars are happening and pick my fight for the day/week.


There are, it's called a counter wardec.


I am driving at something a little different than a counter dec, I am talking about treating a declaration of war as and event that once declared, the war is made public like an incursion and other players can opt into the fight without privet arrangements. Sort of a giant pandoras box...more like a war as opposed to a string of decs. It simply would be great fun which this game need more of IMO.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.05 15:59:00 - [80]
 

Originally by: Phinger
This thread touched on what I have felt since coming back.

Lots of posts are from experienced fearless players who want to get stuck in. Good for you,nothing against it....But Joan( a few posts back) posted some valid points that EVE would have even more players in it if weren't for beginners feeling their way, starting corps, learning mechanics and then getting war dec.....and bam I just got into my new BC/cruiser and its gone.



If Eve was WoW it would have more subscribers too. That's a pretty ****ty argument. Fact is, Eve is what it is, and we play Eve because we like what it is. We like the cruelty and harshness of Eve. This is the attraction for the majority of players. If you don't like it, I think you should re-assess why you play this game.

Originally by: Phinger

People generally don't overall enjoy getting their teeth kicked in a game when they are starting out, (under 10 million sp your still fresh)....it is meant to be fun.....but losing many hours of work in less than 10 mins doesn't encourage anyone to stay playing unless your tend to be hardcase masochist.




Eve doesn't cater to your average video game player. Expect high subscription attrition. I call it filtering out the weak.

Originally by: Phinger


Think of it this way ....your a bunch of schoolkids playing soccer on a public field. On walks a premier team pushes themselves onto the field and your left with what.....they say play against us for the field? Most schoolkids would just walk off and leave you to it. And the loudest shouters in here are shouting grow some nutz get stuck in? Seriously you come off more like bullies.




Then go play a game that separates the new players from the experienced. This is Eve. A single sharded, emergent universe.

Overall, from the tone of your post, you just don't seem cut out for Eve. Don't worry, It's a niche game, plenty of people out there don't like it. I'm sure there is a good guild for you in WoW or Rift though Very Happy

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.08.06 16:29:00 - [81]
 

Originally by: BeachParty
Edited by: BeachParty on 04/08/2011 13:34:09
My problem with the "war dec" mechanic is that there is no mechanics to allow a corp CEO to raise a militia to defend against the incoming war declaration through the creation of a temporary "Pact" to bring fighters into the skirmish without actually joining your corp/alliance. I think (after some horse trading) a mechanic like this could be good fun and add some depth to war dec mechanics.

A war should be more of an event that escalates and de-escalates naturally by allowing the player base to opt into the conflict informally and less of a personal greifing tool.

I would love nothing more than to log in see what wars are happening and pick my fight for the day/week.



Yes - a lot of the solutions people are offering ("get a better corp") are all well and good, but when the game started, there were no "better corps", and there were no bored oldbies ganking newbies for laughs. Newbies learned together.

Now, as it stands, it's more dificult for newbies to learn together - how to be a corp, how to manage aggression, etc., in any way that's still fun, or doesn't require getting other vets to be on your side in some way.

I think the possibility of "raising a militia amongst newbies" idea is great - everyone would win, the oldbies would get more of a challenge, the newbies would have more fun and feel more empowered.

Sort of like a mini-Incursion between newbies, against the wardeccing oldbie corp, maybe?

Chocolate Digestive
Posted - 2011.08.08 02:52:00 - [82]
 

Originally by: Jun'tarious
Join a larger and more experienced corp. They will offer so much more then a young corp beyond basic security.

Sorry to say this but it was your old corp leaders who failed you. Not CCP, not war dec mechanics, and certainly not those fail-pvpers whom you faced.

The thread should have ended here. This man knows what he's talking about. One of my old corps war decced his missioning, mining and so on corp (correct me if I'm wrong.). His whole corp took it on the chin. New and old players fought against us and killed us. We were pretty even as well. You're losing due to poor corp management and disorganization. As he said, join an older corp with a lot of members.

12 manbrawl Ormand
Posted - 2011.08.08 11:58:00 - [83]
 

May I have the corp name of this young ave char age corp Very Happy

Ok I'm jk, not really, but I do think new players should get a chance to play the game the way they want to, when i wardec corps of new players I never make it last more than a week, and I'm always sure to offer some tips and fits to help them in any future pvp encounters. Yes i do look for easy targets and young characters for fights, it doesn't matter to me, but again I don't make them suffer over it. I think thats what all wardec/gank corps should do, but I can't make them play the game the way i want them to nor can I make fun of carebears that only do missions and industrial stuff. This is great game that leaves you with the option to play it different ways.

Chimera Ur
Nibado Inc
Posted - 2011.08.08 13:36:00 - [84]
 

I think that what a lot of people fail to see is that if the influx of new people stagnates too much the income of CCP will be under pressure, which is bad for all of us.

I'm not in favor of removing the ability to wardec corps like these at all, they are an integral part of eve, but I do think the balance between how annoying this is for new players and how easy it is for the wardeccing parties is currently a bit lopsided.

Wife's Anger
Posted - 2011.08.08 15:40:00 - [85]
 

Solution is join null sec. problem solved.

SaltyandSweet
Amarr
Snuff Box
Posted - 2011.08.08 18:08:00 - [86]
 

sometimes corps can't handle a wardec and when newer players experience this in a bad Corp they get highly discouraged. I can understand your frustration, I was under constant wardec since week two of my playing days but I adapted and learned. I did what I was told and did it well. Thankgod for the competent pilots I flew with. Find a group of well tuned players willing to help you out.

Talraska
Posted - 2011.08.12 12:29:00 - [87]
 

2 million for a war dec corp to corp is a joke

Anyone who says different is wrong imho

Do I care? No!

But it is a f**king joke!!!

It is cheaper than a t1 cruiser!!!!!

Use tools like locators and killboard info to stay out of trouble!
!
Dock your shiny ship and get something cheaper! If needed change system

Be carefull and don't give easy kills! They will get bored!

2 more things:

PVP is awesome, go do it!!!

2 million is a joke!!

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.12 12:54:00 - [88]
 

CCP can easily raise the cost of a wardec. The fact that they do not raise it means they are comfortable with wars being easy to start.

Lord Ryan
Derailleurs
Posted - 2011.08.12 15:04:00 - [89]
 

Nothing more shameful than high sec griefers stroking thier epeen in local. Doesn't matter how many kills you get, how long you camp that station the average newb will still command more respect.

Lord Ryan
Derailleurs
Posted - 2011.08.12 15:08:00 - [90]
 

Originally by: X Gallentius
Move to low sec. Those older high sec griefers will be too chicken to follow you. Problem solved - and you'll have more fun.


^this^


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