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blankseplocked So I had to quit my corp today...
 
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DeMichael Crimson
Minmatar
Republic University
Posted - 2011.07.28 15:16:00 - [31]
 

Originally by: Wa'roun
what does this have to do with this forum?



Yeah, wrong sub forum

Elsa Nietchize
Posted - 2011.07.28 16:35:00 - [32]
 

I feel your pain op.
Trying to lead a group of new players that have no SP and limited understanding of the game mechanics, your hands are tied and all you can say is sorry that we can't do anything as a corp because we're industry focused. our only option is to hide or go back to npc corps.

Riedle
Minmatar
Paradox Collective
Posted - 2011.07.28 17:32:00 - [33]
 

you have been tested and found wanting.

Rutilus Pallium
Minmatar
The Skunkworks
Posted - 2011.07.29 03:52:00 - [34]
 

You want to make it hard on griefers, get rid of locator agents. The ability to instantly know where someone is and stalk them completely across the galaxy is absurd and serves ONLY to enable this type of play by making it impossible for someone to hide (unless there's a game mechanic I don't know about that makes it so locators won't track me).

Lady Go Diveher
The Independent Troll Society
Posted - 2011.07.29 08:29:00 - [35]
 

Originally by: Rutilus Pallium
You want to make it hard on griefers


PVP isn't griefing.

Quote:
get rid of locator agents


Please, to god, tell me you are not serious.

Quote:
and serves ONLY to enable this type of play


So NO ONE should be able to locate anyone, because of the precious few little flowers who can't work out how to avoid the issue?

Quote:
making it impossible for someone to hide


Nope.

Quote:
unless there's a game mechanic I don't know about


Lots, lots and lots, it would seem.

Nayakan Meijer
Posted - 2011.07.29 08:47:00 - [36]
 

If a 'pvp' corp wardecs you, and you think they only did it because your an easy target, wait till after downtime and run to amamake. Sit in the stations there, and wait. Do this especially on saturday or friday night, leave it on. Now they are in a low sec system, famous for kills. Every loss they suffer from that point on, you can take credit for as you lured them there.

Afterwards, post a battlereport showing their losses (should be a few) and your loses (should be none) just to rub salt in the wound.

Haramir Haleths
Caldari
Nutella Bande
Posted - 2011.07.29 13:17:00 - [37]
 

With your age my friend i was a 00 resident Cool

Jack Traynor
Posted - 2011.07.29 15:30:00 - [38]
 

Originally by: Nayakan Meijer
If a 'pvp' corp wardecs you, and you think they only did it because your an easy target, wait till after downtime and run to amamake. Sit in the stations there, and wait. Do this especially on saturday or friday night, leave it on. Now they are in a low sec system, famous for kills. Every loss they suffer from that point on, you can take credit for as you lured them there.

Afterwards, post a battlereport showing their losses (should be a few) and your loses (should be none) just to rub salt in the wound.


Anyone wardec'ing noob corps in high are too chicken-sh!t to go to low, so your suggestion won't work.

Nayakan Meijer
Posted - 2011.07.29 16:38:00 - [39]
 

Originally by: Jack Traynor
Originally by: Nayakan Meijer
If a 'pvp' corp wardecs you, and you think they only did it because your an easy target, wait till after downtime and run to amamake. Sit in the stations there, and wait. Do this especially on saturday or friday night, leave it on. Now they are in a low sec system, famous for kills. Every loss they suffer from that point on, you can take credit for as you lured them there.

Afterwards, post a battlereport showing their losses (should be a few) and your loses (should be none) just to rub salt in the wound.


Anyone wardec'ing noob corps in high are too chicken-sh!t to go to low, so your suggestion won't work.


It'll work, you just need to goad them, and watch their fragile egos take over.

Ed Sullivan
Posted - 2011.07.29 17:14:00 - [40]
 

As I always say in these threads, if you just set up off the beaten path you will see far fewer wardecs, ninja salvagers, suicide ganks, etc. The problem is too many people cling to the areas near the hub systems like WoW players sitting by the auction house.

Anya Ohaya
Posted - 2011.07.29 23:57:00 - [41]
 

Originally by: Comy 1

What you need to succeed is combat experience, and you will never get that by hiding.



Only if the griefers are idiots. If a corp full of newbs that can barely get into BCs tries that against an experienced greifer corp they'll just get their asses handed to them over and over.

Originally by: Comy 1

The mechanics are not broken, they are intended. If you want to taste the benefits you have to live with the consequenses.



High sec PVP mechanics are a joke.

Joan Avon
Amarr
We See Dead People
Atlas.
Posted - 2011.07.30 03:09:00 - [42]
 

The war dec mechanic is an unfortunate one in that it often acts to stifle new players interest and enthusiasm for Eve at the very time when the social/group emergent game play and fast paced learning about eve and it's endless facets is being experienced.

At the end of the day Eve is a game that is supposed to be fun. When I first started eve I ended up in a corp that was burdened with the same issue. Being hunted, camped and relentlessly popped and podded by players who have an immense advantage in both Skill points, experience, game knowledge as well as more often then not wealth has driven off scores of potential Eve/CCP customers in their infancy. I've known more then one new player who really enjoyed the game and was having a good time delving into it's endless potential only to have that enthusiasm, Excitment and Subscription bitterly crushed.

The best thing to do is to refuse the Griefer war dec corps what they want:

easy, cheap and frequent kills.

If they actually wanted "fights" instead of easy prey they would not be hunting in High sec starter regions.

So I and others i've spoken to who have been saddled with this issue have found that a few changes/shifts can make use of your best weapon. Which is to blue ball them of absolutely any fun excitement or entertainment at your expense.

*

Once you've been dec'd and an investigation into the dec'er has implicated them as a Griefer War Dec corp Immedietly cut off all communication with them.

*

Do not feed their ego's with your tears/rage's. Do not respond to any of their emails, if they convo you accept the convo request but remain silent. It's usually easiest to minimize the chat window at that time. Instruct your corp-mates to do the same. Under no condition should you feed their wallets with isk in "exchange" for leaving you alone. Sooner or later they will be back for another "protection fee"

*

Create a chat channel and Invite all your corpmates into it. This will function like a Corp chat

*

Promote an Alt of the corp leadership to CEO and if needed add alt directors.

*

Have everyone quit the corp and slip back into their NPC Corps where they are Immune to Griefer War decs.

*

After the 24 hour waiting period and corp Stasis are complete then continue on with your normal activities in the places you did them in before. Bonus points for holding big mining ops or mission ops in your home system the very moment your all out and safe. (just in case Tank any Hulks, Macks against ****ed off suicide ganking former War targets)

*

leave the corp assets and hangar divisions as they are and use your alts if you need to Access them.

*

Once the War Dec has been dropped and they have wasted their time and isk bothering you wait a bit of time until you see they have either moved on to another WT or disbanded/cascaded

*

Then simply pop your mains back into the corp from the NPC ones and continue on without missing a beat.

*

Rinse and Repeat if needed.


You do not have to play their game.


With these steps you can render them irrelevant and continue on playing the game the way you like without being disrupted or accosted into playing the helpless prey in their pathetic hunt.

Good Luck!
Joan

Andrea Griffin
Posted - 2011.07.30 04:12:00 - [43]
 

The OP has made certain that people looking for easy kills and tears will put him on a list.

The best advice anyone can give you is this:

Find a corp with some spine. Get together in the same solar system with a bunch of super cheap, high damage ships. Even frigates are fine. When the enemy shows up - LEROY JENKINS!!! and warp in, go directly to an expensive target, and attempt to blow it up. Destroyers and cruisers are great for this. One T2 cruiser loss is more expensive than 10 cheapo T1 cruiser losses by a wide margin.

A few of these and, while they may be winning kill-wise, they're going to be losing ships and far more isk, and that will make them sadface.

The worst part for them?

You might really enjoy it.

E-peen shrinkage can be a powerful weapon, too:

Two weeks into Eve I joined my first player run corporation. I spent half of the next two months under war decs. My corp was very small, the CEO was a pansy, and the other corp members weren't very experience. Those pressing the wars were very experienced and well equipped. But that's okay: I decided to be the most difficult target in the world.

These guys spent hours and hours and hours tailing me from system to system to system (I was the only one to ever undock) and they never caught me, while I taunted them for being unable to catch a n00b. I learned a lot about not dying, being evasive, and escaping small gate camps.

Those guys ended up hating me after a while. Really, really hating me.

The best thing to do is to turn things around and be the predator. Failing that, be a pain in the ass somehow. The worst thing you can do is be the easy prey that your assailants are seeking and then cry about it on the forums.

DigitalCommunist
November Corporation
Posted - 2011.07.31 03:46:00 - [44]
 

The benefit of being in a player corporation should, in theory, be for mutual protection in areas that are dangerous or difficult for a single player to survive.

It should, in theory, be more efficient and profitable to work as part of a team.

It should, in theory, be worthwhile to compete for limited resources against other players.

None of these things have been true since the introduction of battleship npcs and high-paying missions in high security space during the Exodus expansion of 2004.

What was once a place for newbies to get their start in EVE has become the permanent long term home and resource-gathering grounds of the game's majority.

You correctly question the value of corporations in high sec because there is none.

Almost every corporation in highsec is irrelevant and pointless, because you don't need a corporation to advance in the game at a respectable pace.

You point to wars as the culprit because they prompted this great revelation, but its the agent missions you're so fixated upon that are to blame.

Don't worry, you'll find use for corporations one day - the day you get bored of hoarding pixels and watching your wallet climb upwards to no end. The day you band up with other players to go gank people for the lulz.

Ranka Mei
Caldari
Posted - 2011.07.31 09:20:00 - [45]
 

I always enjoy these threads: the grandstanding of wannabe-pirares who try and sell off their cowardice as some sort of heroism, the sheer reading it is hilarious. :)

Seriously, whether it's against the EULA or not, deccing noob corps is a cowardly deed: it's the school bully, who can't cope with people his own size, so he goes picking on some first graders. It's pathetic. You want cold and harsh reality? Well, there it is.

In general, yes, I think the cost of wardeccing should rise -- at least tenfold. Wanna go to war? 20 mil a week! And what is 20 mil, really? For me, maybe 1 hour of missioning (and probably less). So, for the cost of shooting 1 or 2 rats you currently get to wardec someone. I've always thought that number was ridiculously low. It means you can keep a noob corp decced for an entire year, for a measely 24 mil: the reward of running 1 single mission!

So, yeah, wardeccing is broken. And now you can all to go back to telling the OP how brave you all are, LOL.

DigitalCommunist
November Corporation
Posted - 2011.08.01 21:15:00 - [46]
 

You sound like you were violated, Ranka Mei. I, too, was violated. It was a very long time ago when I was very young and very innocent.

Let me tell you the tale of my struggles, and of my ascension:

It was the winter of 2003, and spring was just around the corner. New hope was thawing and set to bloom; my corporation had established itself in some rich and quiet areas. Our first cruisers (the mighty Exequror) were starting to roll out. With this majestic and benevolent beast, I began protecting my fellow miners in asteroid belts overflowing with Ark. While us casual players being casually industrious one evening, along comes a dastardly outlaw troupe led by the ominous-sounding Captain Zerelia. With no word or warnings, vaporized my **** so hard with one volley in spectacularly efficient and ruthless style - using some highly 'innovative' beta setups I later discovered.

I was upset and I was broken, just as you are now.

I also concluded mistakenly, just as you do now, that the game was somehow broken. That the game I was playing was somehow wrong to let such a one sided and shallow encounter trample on the weeks and months of work.

I had resolved to stop playing the game prior to this vicious event, but in the end I returned because of it it. The memory of my victimization would not allow me to continue on with life as if nothing happened.

From then on I didn't like pirates, and I didn't like them for a long time. I expressed my anger in violent ways, and crushed all those 'wannabe pirates' who were trying to get their rogers all jolly on my turf with my corpmates. Before I knew it, people looked up to me as some sort of 'pirate hunter' or 'anti-pirate'. They started organizing around me, and soon I had people who I could rely on to keep the truth, justice and law of the land intact.

Or so I thought.

Everywhere I went, and every battle I sought, the ones who had cried **** the loudest would be absent in the face of real danger. Danger, it would seem, was not profitable.

Throughout dozens of pirate 'invasions' and subsequent periods of dull peace, I found myself encountering the same pattern repeatedly. The 'good guys' would scatter and one out of every hundred might remain to witness the carnage first hand (out of sheer morbid curiosity). They would offer you their encouragement, they would offer you 'information', but they would never offer you financial or military assistance. For those they offered only excuses.

Many a time we had those bastard pirates cornered. We had them outnumbered, outgunned and downright out-maneuvered. The rational thing here would be to take your lumps and log off. Pride is not profitable. Courage and bravado are not helpful to the bottom line. Yet they fought back, and died miserably. And then they kept fighting. And kept fighting until there was no one to challenge them, and no one to remind them of that one time they lost a ship. Only the silent, frozen horror of a hundred corpses said anything.

The wars always ended, and the peace would always come. I was asked things like "can you come and kill these belt rats for us for the next five hours as we mine (for free)". I was asked to do this or that very often, and often with less than pleading tones. In the rare times someones afk vessel got plundered, they looked to the one with the 'responsibility' and the 'rank'. They found blame where there was none.

And one day I was done. I was done holding back and being held back; done being the pet attack dog of people who truly felt they were entitled to things they did nothing to deserve or obatain. Things like loyalty and servitude.

I cast off my affiliations and my history, and looked beyond. It was then I found people who believed in personal freedoms and in standing up for your principles. People who weren't afraid to suffer hardship for what they believed in and stand bravely against the tyranny of the universe.

I knew these people and they knew me.

YARRRR!!YARRRR!!YARRRR!!YARRRR!!YARRRR!!YARRRR!!YARRRR!!YARRRR!!YARRRR!!YARRRR!!

DigitalCommunist
November Corporation
Posted - 2011.08.01 21:30:00 - [47]
 

So why did I tell you all that? To make my background clear enough so you could understand the following point, and the same point I was posting above:

You are not entitled to a fair fight.

You are not entitled to make money.

You are not entitled to complete safety.

You are not entitled to fancy ships.

You are not entitled to good times.

With the sole exception of basic clones and rookie ships, you are not entitled to anything.

The sooner you abandon this false belief that paying a monthly subscription fee gets you anything except access to the server and the same starting conditions everyone else got, the sooner you can stop crying when other players do something that isn't to your advantage.

Eventually you will re-frame your success in EVE not by how much money you made from agent missions that day, but by how much you learned and how much fun was had. And whilst I had no one to pity my predicament in that long gone past, I will offer my sincerest condolences and my gentlest empathy towards CCP, who have to put up with being blamed for crimes they did not commit nor instigate by carebears who don't quite seem to understand that EVE is not a theme park where - if they quietly and patiently wait in line long enough, they are entitled to the same fun rides others have been to.

Adapt or die, but suffer either way. It's good for ya.


CCP Spitfire


C C P
C C P Alliance
Posted - 2011.08.02 08:14:00 - [48]
 

This forum section would be a much better place for this thread than 'Missions & Complexes', so moving it here.


Rutilus Pallium
Minmatar
The Skunkworks
Posted - 2011.08.02 08:48:00 - [49]
 

Originally by: Lady Go Diveher
PVP isn't griefing.

Obviously. But wardeccing a noob corp for the sake of easy kills isn't exactly PVP.

Originally by: Lady Go Diveher
Quote:
making it impossible for someone to hide

Nope.
Quote:
unless there's a game mechanic I don't know about

Lots, lots and lots, it would seem.



I like how you so helpfully explained where I was wrong. If you're not going to support your argument, don't bother posting it. Rolling Eyes
Last I heard, L4 locators would find anyone, anywhere. Even if they logged off in a stationless system the locator would give the last system they were in.

What purpose do locators have other than harassment? In the great big mad sandbox that is Eve, why SHOULD there be a way to find anyone at any time?

Rutilus Pallium
Minmatar
The Skunkworks
Posted - 2011.08.02 08:55:00 - [50]
 

In the last war I was in (almost a year ago now) I had a guy follow me for a total of something like 70 jumps around empire space (thanks to his locators) to station camp me every chance he got. I finally got tired of playing docking games and generally ****ing with him and offered to let him blow up my ship if he'd call off the wardec. He agreed.

I undocked in an ibis.

Johnny Punisher
Wolfsbrigade
Posted - 2011.08.02 12:14:00 - [51]
 

I laughed at your ending with pirate-emotes DigitalCommunist ;)

Here's my story: I got into wardec after 2nd week of playing EVE. My corp hired a guy from a merc corp to FC our noob-fleet to battle and DAMN it was fun!!! I knew nothing about pvp, but my corp gave me basic 'tackle' frigate to fight with. Soon after that I changed corp to play with my friend and we got into wardec again. This time my corpies weren't that intrested in pvp, so we ended up watching a wartarget fleet of 10 battleships shooting down our lowsec POS. I was sitting inside the pos shields in my frigate and tried to think how I could do something to them. I noticed they had a jetcan in middle of their fleet and thought they have ammo in it (I dont think I knew about cap boosters yet). I bookmarked it, warped to the can, shot it down and died honorably afterwards to their drones. After that I went to nearest pirate hub to give intel on their fleet + our POS location on local channel and didn't take long for pirates to come and decimate the WT fleet. Mission succesful and damn I was happy after that... And I think I had around 500k skillpoints at that time...

After that I think I've been in 'war' 70-80% of my eve-career. And now I've been in faction warfare for some time so it's basically constant wardec. And I like it!

In every wardec there's possibility that one of those carebears who got decced will in future become a pvp player (like me). Peace is overrated ugh

PS. I think locator agents don't find you anymore in wormholes...

Demolishar
Posted - 2011.08.02 12:47:00 - [52]
 

Basically it's EVE's caste system at work.

Poor noobs, who don't have the skillpoints/skill to become highsec griefers.
Highsec griefers, who have the skillpoints/skill but not the contacts to become Elite Small Gang or Solo PvPers in Lowsec/Null.
Elite Small Gang or Solo PvPers in Lowsec/Null, who have contacts and skillpoints/skill

Always someone worse off than you.

TaluxA
Posted - 2011.08.02 13:38:00 - [53]
 

I don't know where you get this image of 0.0 and lowsec solo/small gangers being some kind of superhuman eve players with bottomless wallets. Most of them are pretty average players who know how to fit a ship and don't mind taking losses to get fun fights. Actually if you're talking about lowsec pirates most of them are pretty much broke YARRRR!!.

Anyway, to the op I'd say fit up some t1 frigates and head out into lowsec and learn some pvp. There's no point being afraid of people in a videogame. Who knows you might even find out how hilariously incompetent most eve pvp'ers are.

ROXGenghis
Perkone
Posted - 2011.08.02 13:56:00 - [54]
 

Edited by: ROXGenghis on 02/08/2011 16:00:07
Edited by: ROXGenghis on 02/08/2011 13:58:28
Never thought I'd want to comment on a wardec thread but some interesting things in this one. So I'll lay down some easy-to-digest soundbytes:

I agree with the "join a 0.0 corp" response. Wish I'd done that much much earlier in my Eve career. You will become a much better player much faster and have more fun doing it. A losec piracy corp would also have been good for me.

Fighting back against experienced wardeccers is usually a pipe dream unless you have both numbers and an experienced FC. In the rare instance that you fight back and actually win, the deccers are usually encouraged to continue the war. Better to frustrate the deccers in ways previously suggested here. I like the "move to Amamake" idea. Another trick is to stay logged in 23/7 (docked when you're inactive).

Wardeccers usually have "invisible" resources for scouting and fighting that you don't even realize exist. They have out-of-corp neutral alts who scout for them and probe for them. They also have out-of-corp neutral alts who remotely repair their main characters ships when they fight. They even have out-of-corp neutral alts to provide fleet bonuses. It's usually a suckers game to fight them.

Always do your research on the wardeccing corp. Look them up on battleclinic and find out who is in corp, what kinds of ships they fly, who their alts are, etc.

NPC corp taxes aren't that bad. As mentioned, there's not much reason to be in a player corp in highsec as a newb.

You'll need some critical survival skills to weather a wardec. These are also basic survival skills for lowsec/nullsec: Understanding game timers (session change, aggro), using bookmarks (pounce points and insta undocks), knowing docking/jump radii for different types of stations and gates, and mastering the directional scanner (filters, angles, and ranges).

My first wardec was traumatic, but I survived unscathed. My first ship loss was traumatic. My first pod-loss was traumatic. But having learned and adapted I started to enjoy the game more. For myself and many others, when your goals shift from wealth/sp accumulation to PVP, the game goes to a whole 'nother level.

You can learn a lot about the game by frequenting 3rd party sites such as blogs, forums, news sites, and killboards. Check out failheap, kugu, evenews24, battleclinic, eve-kill, and the blog pack. You eyes will be opened, trust me. Also, inb4 "x site sucks."

A great place to learn in-game (if you're married to highsec) is by joining Eve university and simultaneously taking as many Agony classes as you can get into.

One way to hide from a locator: hang out or just log off in a wormhole with a static exit.

I disagree with the caste system as posited. Skillpoints and skill should not be lumped together, because in reality there's not as much correlation between the two as people assume. Also, contacts are overrated; you can become a successful solo pilot (where we define solo as 1 vs many) (and yes, even in today's Eve) or you can join an excellent corp even without references (e.g., sniggwaffe). So there is a caste system, but it's more up to the individual than the gods where you are on it.

Princess Nexxala
Gallente
Quantum Cats Syndicate
Posted - 2011.08.02 17:58:00 - [55]
 

Wait, there is PvP in high sec??

Originally by: Teodin Val

that is hi-sec pvp.


Hamidx
Posted - 2011.08.02 18:12:00 - [56]
 

Edited by: Hamidx on 02/08/2011 18:15:02
We were wardecked by one of those "fail" pvp corps, we went out in a rag tag fleet of T1 ships and faced their might fleet of T2's and powerful T1's.

We got our asses handed to us but the corp that decked us set us to blue after the deck expired.

There are better ways to handle this than regulation.
I have spoken to many WT's after the wardeckl was done and found them to be guys and gals just like you and I looking for some fun in the game, and they are almost always happy to teach you how to try to beat them (They may not give you their personal ship fits though LOL.)
These are experienced players with valuable information.

This is a game, PLAY the game, let everybody else PLAY the game.
Interact, Learn, Enjoy.

Blood Fart
Posted - 2011.08.02 19:37:00 - [57]
 

I just want to shoot the red crosses while I type messages to "friends" on facebook, too. Please improve the flavor of the game by adding cheese.

Thank You

Mutnin
Amarr
Mutineers
Posted - 2011.08.02 19:39:00 - [58]
 

Edited by: Mutnin on 02/08/2011 19:43:10
Originally by: Teodin Val
I am a new player to eve, and my character is just over three months old and I am about to hit 5 mil sp. In the 13-14 weeks I have played, the corp I was in has been decc'ed 6-7 weeks. The corp that I was in had an average age of 3-4 months, and the average age of the corps that were decc'ing us was 2-5 years.

After talking to a few of the corps that wardec'ed us they said the reason was, that they were looking for a fight. I thought to myself why not join a militia, go to lo/nul sec. Then I realized what they were truly after, they wanted easy prey.

So I had to quit my corp today. The only option that CCP leaves new players to the game to allow them to gain the experience/skill points to actually be able to compete with the players that have a couple years on them. Some would argue that the taxes I'll pay will be astronomical, yet I can make 20+ mil soloing a lvl 4 mission, and pay 2-3 mil in taxes. I cannot do that hiding in a station.

This wardec option is a very interesting aspect to the game, and I like it. However it appears to me it is getting abused. I am not sure what can be done to fix this what appears to be broken mechanic, having cd's on wardecs, maybe if a corp has been decc'ed they can not be decc'ed again for a month?? Having corporation lvls, making it to expensive for a couple 5 year players bully 20 3-4 month players.

I like this game and would like to see it thrive, for new players as well as old. Some will reply to this forum by saying go play wow. Some will say that this is a whine. It does matter, pvp is now on my terms and not yours. And to the corp m8's I left ciao, sorry it had to come to this but it appears that CCP does not want new players to see the benefits of being in a corporation...

Discuss


I will give you the easiest way to avoid war decs and that is to simply move to low sec.

High sec war dec corps for the most part are just chumps. They are only interested in tears and easy ganks. The problem is there are just far too many carebears that make themselves loot pinatas which in turn feeds the war ders lots of easy gankbear kills.

I started this game with the focus of being a pirate so I was interested in PVP right from the start and trained for it. Our lil corps of 3 noobs was barly in the game 2 months when we got our first war dec by a 40+ person corp. (granted we got it cause we can flipped their miners Laughing)

Regardless, we had already been playing in low sec with Rifters & Thrashers so we decided to make them fight on our terms. We made them come hunt us in low sec where they couldn't play station games and it required them to actually hunt us rather than get lazy station humping PVP.

I've barely left low sec since then.. YARRRR!!

Simply put there is a lot of empty low sec that gets very little travel. Yes there will be pirates and you will probably lose a ship here or there but it's not as bad as many make it out to be.

Just go find your self off beat place in low and run anoms instead of missions. You can make just as good ISK or better and maybe even get the thirst for PVP while you are there. Best of all you wont have to deal with armies of neutral remote rep alts and station humpers or war decs.

Just don't be idiots moving your ships around and always use a scout. Yes you will be 20+ jumps from Jita but hey there is life out side trade/mission hub space.

Demolishar
Posted - 2011.08.03 06:43:00 - [59]
 

Originally by: Hamidx
Edited by: Hamidx on 02/08/2011 18:15:02
We were wardecked by one of those "fail" pvp corps, we went out in a rag tag fleet of T1 ships and faced their might fleet of T2's and powerful T1's.

We got our asses handed to us but the corp that decked us set us to blue after the deck expired.

There are better ways to handle this than regulation.
I have spoken to many WT's after the wardeckl was done and found them to be guys and gals just like you and I looking for some fun in the game, and they are almost always happy to teach you how to try to beat them (They may not give you their personal ship fits though LOL.)
These are experienced players with valuable information.

This is a game, PLAY the game, let everybody else PLAY the game.
Interact, Learn, Enjoy.


They weren't proper griefers then.

Hamidx
Posted - 2011.08.03 07:17:00 - [60]
 

Originally by: Demolishar
Originally by: Hamidx
Edited by: Hamidx on 02/08/2011 18:15:02
We were wardecked by one of those "fail" pvp corps, we went out in a rag tag fleet of T1 ships and faced their might fleet of T2's and powerful T1's.

We got our asses handed to us but the corp that decked us set us to blue after the deck expired.

There are better ways to handle this than regulation.
I have spoken to many WT's after the wardeckl was done and found them to be guys and gals just like you and I looking for some fun in the game, and they are almost always happy to teach you how to try to beat them (They may not give you their personal ship fits though LOL.)
These are experienced players with valuable information.

This is a game, PLAY the game, let everybody else PLAY the game.
Interact, Learn, Enjoy.


They weren't proper griefers then.


I stand by my original assertion, Interact, Learn, Enjoy.
You'll win some and you'll lose some, life is a lot like that too.


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