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blankseplocked I'm cheering for Dust and WoD to crash and burn. Then what?
 
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Aprie
Posted - 2011.07.27 03:56:00 - [31]
 

+1

DUST is not made to attract present EVE players. Non-EVE players won't care enough to play it.

CCP has a history of undermarketing EVE. Bet they do the same with DUST and WoD.

CCP has had a history of underdevelopment, early release of mechanics that aren't ready simply to garner support (CQ cough) and/or overplaying the quality of what you actually get with "glorious" cinematics.

Console gamers will not care about hooking up with EVE players.

Best bet is CCP lets Microsoft buy them out for continued development a la Bungie post Myth II and during Halo development.

Jon Taggart
State War Academy
Posted - 2011.07.27 03:59:00 - [32]
 

Edited by: Jon Taggart on 27/07/2011 04:00:40
Originally by: Ultim8Evil
Originally by: Bart Starr
B) Late 90's Cavedog scenario: Successful innovative small company destroyed by marketplace failure of their attempt to follow up on their initial success, and support for earlier products is discontinued.


Ahh, Total Annihilation, my first love.

Thread derailment: Core or Arm?


Core had some pretty bad ass tanks, and the Krogoth of course, but Arm all the way!

I've been meaning to replay TA for a long time. I haven't even touched the Spring project either. Sad

Cipher Jones
Minmatar
Posted - 2011.07.27 04:11:00 - [33]
 

Quote:
Sadly, based on the need to shoehorn MT into EVE, it is looking more like CCP has 'bet the farm' on its new projects, and Dust/WoD have a very real chance of dragging EVE to the icy bottom of the Atlantic. Tragic, really.



Its a good thing they didnt bet the farm on eve huh?

Oh wait they did and it was successful... oh yeah forgot about that. Carry on.

Written Word
Written Word's Tax Haven
Posted - 2011.07.27 04:17:00 - [34]
 

Originally by: Aprie

Console gamers will not care about hooking up with EVE players.


You know, while the "PC gaming master race" stereotype may be fun, its not true.

You'll find a lot of players that do play EVE can enjoy shooters on consoles (for example, I like shooters on both the PC and consoles) and there will be plenty of shooter fans would love a sci-fi style shooter that playing means something more than gun unlocks and perks.

Potato IQ
Posted - 2011.07.27 07:57:00 - [35]
 

Wanting these project to fail is quite childish. ÄÄP have to diversify to survive long term as Eve as a standalone project is not enough

Dust is a clever concept if the marry with Eve works, but more importantly, they must get the multi-player element right. This keeps longevity in an FPS game and itís what keeps friends I know playing a title as new releases fall by the wayside rather quickly once the single player element is complete

WoD will have the mass appeal that Eve cannot compete with. To ignore this because you donít like it is simply stupid. It has the potential to become the cash cow for the company. It then means time and money freed up for itís first born and favourite child Eve

If these both fail, Eve will likely fail. If it moves to another company, they are going to f*ck it up far worse that what we are seeing now. Better the devil you know and give them time to get their act together. After all, there is nothing else out there that competes

Aubrey Addams
Posted - 2011.07.27 09:29:00 - [36]
 

Dust will fail, simply because it won't be able to compete with other fps-s from the market today.

WoD may not fail, but looking at the poor gameplay design abilities that CCP have, and looking on those lots of MMOs that failed nowdays, I hardly imagine that WoD will be succesful enough. Plus count with Blizzard's new MMO arriving in 2014.

Someone said that CCP should make new games, because EVE don't make as much profit, but the truth is, that EVE is not so succesful, only some thousand people playing it, and it is not beacuse other peoples doesn't like space games, but it's because of the lack of game design. If they concentrate in EVE to make it a playable and ejoyable game, they can easily reach 2 million subscribers, and then they could think on new projects.

Ciar Meara
Amarr
Virtus Vindice
Posted - 2011.07.27 09:35:00 - [37]
 

I hoped that Dust would be a valid addition to EVE but I am not convinced even CCP knows how they'll merge the two games.

But lets remain hopefull, the quests stands on a knife-edge, stray but a little and CCP will fail tot he ruin of us all...

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.07.27 09:40:00 - [38]
 

Originally by: Bart Starr
Why? These projects are a major mistake. A negligent allocation of resources - that has completely undermined the EVE development process. And EVEN if they are marginally successful, as a PC gamer, they represent a completely undesirable change in focus towards console platforms.


Anyone who can read between the lines will find out that Dust will eventually be part of the eve client. Hence why a game named Dust 514 won't be released on PC. Of course, CCP will stay silent on this for now, as it would hurt the success of the PS3 Dust.

So, while I'll agree with you that the past few years for Eve have been too poor in exploitable, usefull content (too much gadget things, not enough new things to use in daily isk-grinding or pvp), hoping for a Dust failure is foolish...

Elyssa Polaris
Posted - 2011.07.27 09:59:00 - [39]
 

OP is a foolish child. If both projects were to bomb as badly as you hope. CCP would be finished. If you think CCP is neglecting the game now, wait and see how it is when theres only 2 devs for the entire game.

Its clear that the OP and people supporting him have never had to take hard decisions or responsibility for much in the real world.

Take a look at the current economic picture worldwide then tell me if you really believe CCP are doing such a bad job? Many of you seem to live in a fantasy land- or have never held down a real job in the private sector - just totally clueless.

J Kunjeh
Gallente
Posted - 2011.07.27 10:07:00 - [40]
 

<----- hopes the OP leaves Eve, earns wisdom in the real world, and returns a better man.

I'm personally very excited for Dust and WoD, and I hope both become wildly successful. For their own sake, and for the sake of Eve and CCP's future.

Xterea
Posted - 2011.07.27 10:11:00 - [41]
 

The Dust 514 idea is very good in the long term.

You see, making the game a PS3 exclusive opens up a higher security for CCP to test and attempt to implement an entirely new concept for a game. They do not need to worry about hardware issues either. Once Dust 514 is at a state of being a finished product, we can expect to see it be made for both the Xbox 360, and then the PC.

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2011.07.27 10:24:00 - [42]
 

Originally by: Jon Taggart
Edited by: Jon Taggart on 27/07/2011 04:00:40
Originally by: Ultim8Evil
Originally by: Bart Starr
B) Late 90's Cavedog scenario: Successful innovative small company destroyed by marketplace failure of their attempt to follow up on their initial success, and support for earlier products is discontinued.


Ahh, Total Annihilation, my first love.

Thread derailment: Core or Arm?


Core had some pretty bad ass tanks, and the Krogoth of course, but Arm all the way!

I've been meaning to replay TA for a long time. I haven't even touched the Spring project either. Sad


Yeah, but the Core aircraft were rubbish.

Arm Brawler gunships were far better than the Core Rapiers.

Obviously Confidential
Posted - 2011.07.27 10:28:00 - [43]
 

Originally by: Meryl SinGarda
Then what? You come spiraling out of your dream world and realize that every game company that has ever existed has spent money from other games to build new ones.


Posting to confirm all games are developed using money from other games in a recursive never ending process that started with Adventure back in the 60's.

Let's look at the game that inspired CCP Soundwave's thoughts on item shops...

Riot Games is an independent video game developer and publisher based in Santa Monica, California. Established in 2006, Riot Games launched its first title in October 2009, the multiplayer online battle arena League of Legends. Some of their notable employees include Steve "Guinsoo" Feak, a former developer of the Warcraft 3 custom map Defense of the Ancients; and Steve "Pendragon" Mescon, who created the Defense of the Ancients community website DotA-Allstars.com. Riot Games also employs several former Blizzard developers, including Shawn Carnes and Tom Cadwell. In early 2011, the Chinese company Tencent Holdings bought a majority stake in Riot Games. Riot Games will maintain independent operations and its existing management team.

As of today, 15 million people have registered to become League of Legends players. Each month, over 4 million people log in to play. And on each day, 1.4 million summoners play League of Legends together.

When we're at our busiest, over 500,000 people in North America and Europe are in game at the same time. On average, more than 10 games of League of Legends start every second of every day. As we expand into Asia and abroad, the possibilities around live, global events makes the game enthusiast in all of us shake with excitement.

The phenomenal growth that we have experienced this year has not just been limited to the playerbase. Riot Games itself is now more than five times the size it was when we released League of Legends back in October of 2009, weighing in at more than 300 employees in four different cities across three continents. And we're actively hiring more people now than we ever have before!


DISCLAIMER: no milking of EVE Online was used to produce League of Legends


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