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seplocked Issues, Workarounds & Localization
blankseplocked Windows in game sticking together
 
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Author Topic

Taipion
Caldari
Operations Control
United Pod Service
Posted - 2011.07.26 11:54:00 - [1]
 

Hello,

I guess (well, I hope) this has been brought up allready, but I couldnīt find anything, I would just like to know if:

1.) there is anything I can do

2.) this will be fixed soonTM

3.) others have the same problem / are as well bothered by it

Problem:

Even if you set the "window snap distance" to "donīt snap", it does not mean "never" but it simply puts the the value to zero, meaning, if you happen to have a window pop up exactly where another one is, they "snap", thereby, both windows stick together, mess up size and position for both, and you have to manually set everything back to how you like it, this even happens to "pinned" windows, even when you say "lock windows when pinned - check".

This is just a rather noobish mistake in programming, and could be fixed within less than 30 seconds by simply disabling the "feature" where it says so instead of putting a zero there.

So what can I do, and will this be fixed?

Taipion
Caldari
Operations Control
United Pod Service
Posted - 2011.07.29 16:50:00 - [2]
 

So am I the only one that is annoyed by that bug?

Has this been brought up allready?

Taipion
Caldari
Operations Control
United Pod Service
Posted - 2011.08.03 11:11:00 - [3]
 

I still donīt believe I am the only one who has this bug...

Taipion
Caldari
Operations Control
United Pod Service
Posted - 2011.09.06 23:07:00 - [4]
 

Could at least someone veryfy if I am the only one with this problem, and if so, how to fix it?


 

This thread is older than 90 days and has been locked due to inactivity.


 


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