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jimbank
Posted - 2011.07.26 09:54:00 - [1]
 

Proposal each ship class has a maximum number of ships (of any class) that can red box it at a given time.

Interceptor / T1 Frigate - 2
Assaulty frigate - 3
Cruiser - 4
Battlecruiser - 6
Battleship - 8

WHY
Will make blobbing more difficult/pointless and create better fights.

Exceptions
Joining a fleet stops this mechanic so an fleet/fleet fight will not be constraigned by these rules.

Expolits
Manipulating this mechanic e.g. moving about in an intercptor red boxed by two alts is considered an exploit and will get you banned.

Sketchy idea far from a finished proposal but if something like this mechanic had been in from the start we would probably now see a better game for the solo/small gang players.

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.26 10:36:00 - [2]
 

The option to blob should remain and not be removed outright.

Several ways to encourage smaller fleets, like:
- Gangboosters on squad/wing basis.
- Negative gang bonuses as size increases.
- Mechanics favouring small over large (objective based sovereignty).
- "Chatter" intel, huge fleets 'detectable' from afar (read: neighbouring systems) due to comms traffic.

Yes to mechanics that discourage excessive force,
No to mechanics that arbitrarily removes it as option.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.07.26 10:38:00 - [3]
 

Originally by: jimbank
Proposal each ship class has a maximum number of ships (of any class) that can red box it at a given time.

Interceptor / T1 Frigate - 2
Assaulty frigate - 3
Cruiser - 4
Battlecruiser - 6
Battleship - 8


1) You just made pretty nuch anything BC-sized or bigger invulnerable, because logistics can fix it much faster than 8 people can shoot.
2) You also just made most EWAR ships pointless, as in most cases it wouldn't multiply force projection enough to pay for one less DPS ship.
3) You are opening fleets for griefing from spies, who can just put one crappy gun on the targets and prevent a significant amout of DPS.
4) Why those arbitrary numbers, and why not a different set of arbitrary numbers?

Quote:
WHY
Will make blobbing more difficult/pointless and create better fights.

I don't see how having to micromanage what is every single person in a 250 man fleet shooting would create better fights in any way.

Quote:
Exceptions
Joining a fleet stops this mechanic so an fleet/fleet fight will not be constraigned by these rules.

So, basically, this mechanic will never come to effect? Since, you know, most of the time, when two people fly together they form a fleet.

Quote:
Expolits
Manipulating this mechanic e.g. moving about in an intercptor red boxed by two alts is considered an exploit and will get you banned.

How would you monitor and police this?

Doctor Invictus
Gallente
Industry and Investments
Posted - 2011.07.26 12:40:00 - [4]
 

The blobs will just join a fleet. Also, very vulnerable to griefing.

Tetragammatron Prime
Posted - 2011.07.26 18:13:00 - [5]
 

I really like perpetueum mechanics. Blobs get reduction in scan res and some other stuff (not really important stats for fleet fights) and also aoe on death. I don't think they would put it in but it would be nice just for a change.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.07.26 20:21:00 - [6]
 

Really should just give formations that favor small gangs with agility/speed/sig bonuses, as those would be the benefits of a small fleet in a fight. However, there really isn't a way to prevent people from just making a bunch of fleets, each with the max pilots to still get the bonus. There really isn't a way to stop people from bringing more by restrictions, sticks, or carrots. The fighting mechanics need to change so the benefit isn't overwhelmingly in the favor of putting more pilots in one location. This really works out to the need for a sov overhaul.

Sephiroth CloneIIV
Rim Worlds Republic
Shadow of xXDEATHXx
Posted - 2011.07.26 23:50:00 - [7]
 

Edited by: Sephiroth CloneIIV on 26/07/2011 23:51:43
Not supported

This is a sandbox, not the game for fair pre-arranged fights. Linear rules of engagement are for WOW, WOT and others that are not truly massive.

Go back to wow, or empire.


David Fightmaster
Gallente
The Black Legionnares
Fidelas Constans
Posted - 2011.07.27 16:41:00 - [8]
 

Originally by: Sephiroth CloneIIV
Edited by: Sephiroth CloneIIV on 26/07/2011 23:51:43
Not supported

This is a sandbox, not the game for fair pre-arranged fights. Linear rules of engagement are for WOW, WOT and others that are not truly massive.

Go back to wow, or empire.




I don't support this proposal. I don't believe in fair fights.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.07.28 20:00:00 - [9]
 

An easy way to reduce blobs is to make game mechanics where pilots need to be at several distant places at once in different types of ships. FW almost had this right in its plexing mechanic but ccp screwed it up by putting a bunch of npcs in there and not letting players know when plexes were being taken.

Nth Ares
Posted - 2011.07.28 21:01:00 - [10]
 

I think the answer is not to restrict people from blobbing, but to give solo pilots more tools for dealing with groups. Wider-range AOE or ECM pulse weapons might do it. Multiple-warhead missiles. Chain attacks (think Mutalisks from Starcraft; no advantage over a lone enemy, but good for hurting several close enemies). Launchable decoys.

However this will likely just delay the inevitable.

It's a drawback of fighting in 360 degree open space... if this were Earth terrain you could break up enemy hordes by using choke points and geographic barriers. In space there's nothing you can use, you will ultimately need to bring your own swarm if you want to win engagements with swarms.

Reaver Glitterstim
Legio Geminatus
Posted - 2011.07.28 22:19:00 - [11]
 

I think it's good to make minor disadvantages for huge fleets, and there should not be extra bonuses for it either. Bigger fleets should tend to win, but a 100-player unskilled fleet should not tend to beat an 80-player skilled fleet. Do this and drake blobs will become a noobish tactic, overshadowed by well planned fleets with mostly ships that aren't drakes.


 

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