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blankseplocked [Proposal] Gaining Sec Status for Shooting Blinkys!
 
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Inevitability
Caldari
Death By Association
Posted - 2011.07.25 16:59:00 - [1]
 

Edited by: Inevitability on 26/07/2011 18:03:45
As we all know, you lose security standing with CONCORD when you knowingly aggress (pirate) an innocent player. It quickly affects your security status causing you to be unable to enter high security areas. I'd like to propose that CCP GIVE players security standing improvements and bonuses for fighting and killing EVE's most wanted players. Not only does it give purpose to pirate hunting, but makes it more rewarding and fun. This is a win-win for the EVE Community, and something I think could be fairly easily implemented. I'd appreciate the players and the CSM's support on this issue.

Purpose:To give empire pvp'ers and lowsec players another way to improve their security status, and to promote more pvp in these areas.

Pros:
Encourages more pvp in low-sec
Improves players security standings so they don't have to waste time ratting in empire/nullsec
Gives pirate hunters and bounty hunters new life

Cons:Pirates die more often and become afraid to yarr! (yeah right).

Stan Smith
Posted - 2011.07.25 17:13:00 - [2]
 

Add in tradable kill rights and you may have the groundwork for a working bounty hunting system

Darryl Ward
Posted - 2011.07.25 17:58:00 - [3]
 

Shooting blinkies doesn't hurt sec status as it is in low sec. Maybe a sec status boost on a kill, that could work.

Inevitability
Caldari
Death By Association

Posted - 2011.07.26 18:03:00 - [4]
 

Edited by: Inevitability on 26/07/2011 22:42:05
Originally by: Darryl Ward
Shooting blinkies doesn't hurt sec status as it is in low sec. Maybe a sec status boost on a kill, that could work.

For some reason, what I typed didn't show up. I'm not sure I understand your post. This is exactly what I'm suggesting?

Maz3r Rakum
Gallente
The Imperial Fedaykin
Posted - 2011.07.26 19:39:00 - [5]
 

I agree. It doesn't make any sense it is easier to gain sec status in 0.0 when you can't even loose sec status there.

Boost brosec.

Alekseyev Karrde
Noir.
Noir. Mercenary Group
Posted - 2011.07.27 05:40:00 - [6]
 

Yes. Long overdue.

Major JSilva
Caldari
Oberon Incorporated
Morsus Mihi
Posted - 2011.07.27 05:42:00 - [7]
 

Edited by: Major JSilva on 27/07/2011 05:41:56
Signed

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.27 05:56:00 - [8]
 

As long as it doesn't give an easy grind for killing -10's noob ships or whatever then this suggestion has merit. Encouraging anti-piracy would be a geniue stroke by CCP (or people like the OP).

Kaelie Onren
Minmatar
Posted - 2011.07.27 05:57:00 - [9]
 

Your heart is in the right place, but there is a big loophole here. Pirates will shoot their own alts to boost up their standings. Unless you make it so that you also have to have a positive standing in order to benefit from this, but that just means that pirates will try to keep their status around 0, and have a -10 alt around to 'farm sec status' with.

Funny you mentioned the bounty system. As this is exactly the problem with the current bounty system.

Inevitability
Caldari
Death By Association
Posted - 2011.07.27 06:21:00 - [10]
 

Originally by: Kaelie Onren
Your heart is in the right place, but there is a big loophole here. Pirates will shoot their own alts to boost up their standings. Unless you make it so that you also have to have a positive standing in order to benefit from this, but that just means that pirates will try to keep their status around 0, and have a -10 alt around to 'farm sec status' with.

Funny you mentioned the bounty system. As this is exactly the problem with the current bounty system.

As with all things, nothing is unexploitable. I do both appreciate and welcome you're input. It only helps this issue become more viable and closer to being considered by the CSM and CCP.

Inevitability
Caldari
Death By Association
Posted - 2011.07.30 13:01:00 - [11]
 

I have spoken to a CSM rep about this idea and he is in support of it. What he wants to see is what ideas we can come up with to keep this change from being exploited. That's where I need your help. Anyone have any ideas?

About the only thing I've thought of is put a max on what you can gain in a 24 hour period.

S'totan
Minmatar
Impending Judgement
Scelus Sceleris.
Posted - 2011.07.30 13:28:00 - [12]
 

At the current time the only exploit that i see in this is pirates getting out of pirating by trading kills with eachother. Fixing their sec status by sitting outside station and podding eachother. That ends up translating to people paying money to fix their sec by paying for pods.
I see no issue with this, you have my support good sir.

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.30 14:06:00 - [13]
 

If you want to cut down on the time spent in null/empire ratting sec then the gain from pirate hunting needs to be so high as to be easily exploitable = not a good idea.
Note: there are a lot of pirates in some areas, but they generally avoid fights where they may die and use all the tricks in the book to ensure they don't.

Do what the Veto guy (Mashie?) suggested, and move sec-gain to low-sec with an appropriate boost to gain per rat .. gives you more LS pew as well as hunting ground for anti-pirates.
Gain for pirate killing could/should be part of a bounty overhaul though.

RisingDragon
Posted - 2011.07.30 18:31:00 - [14]
 

Edited by: RisingDragon on 30/07/2011 18:30:58
There is a way to get round the exploit.

Security status can only be gained by destroying a ship and the gain is directly linked to the isk value of the ship making sec status farming a very expensive business

Omara Otawan
Posted - 2011.07.30 19:16:00 - [15]
 

Edited by: Omara Otawan on 30/07/2011 19:19:02
Originally by: RisingDragon

There is a way to get round the exploit.

Security status can only be gained by destroying a ship and the gain is directly linked to the isk value of the ship making sec status farming a very expensive business


Problem there is does that mean the hull price, or price for the fitted ship. And how is it determined, checking Jita at the time of the kill?


As far as the OP goes, I dont see your Cons in reality. Pretty much the first thing you learn when dropping below -5 is dealing with the fact that everyone takes potshots at you in vulnerable situations, they'll deal with it just fine as it doesnt change anything.

Shadow Lord77
Posted - 2011.07.30 20:33:00 - [16]
 

Supported.

Sephiroth CloneIIV
Rim Worlds Republic
Shadow of xXDEATHXx
Posted - 2011.07.30 22:14:00 - [17]
 

Originally by: RisingDragon
Edited by: RisingDragon on 30/07/2011 18:30:58
There is a way to get round the exploit.

Security status can only be gained by destroying a ship and the gain is directly linked to the isk value of the ship making sec status farming a very expensive business


This is the best idea to combat pirate alts and friends farming each-other after a act of piracy. Less likely to be exploited with putting risk on the table. Also add to that have the gain also tied to skill-points of the char if podded.

Reaver Glitterstim
Legio Geminatus
Posted - 2011.07.31 01:12:00 - [18]
 

I like your idea, but I think it needs tweaking. If implemented as you describe, pilots will probably find it an easy (and dishonest) way to raise their security status, simply by shooting an alt with low security status.

Supported, with reservations, because I think it is a great idea if it can be made to work.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.07.31 01:24:00 - [19]
 

i have hard time seeing this would make any difference because no one is shooting blinkys anyway even tho they can pretty freely aggro them anywhere

Doctor Invictus
Gallente
Industry and Investments

Posted - 2011.07.31 02:21:00 - [20]
 

Supported.

It seems like one way of getting around the aforementioned exploit (pirates killing alts to improve sec status) is to scale the re-gained sec status to the amount of damage/property destroyed. That is, if the pilot takes out a pirate in a shuttle, he gets next to no standings increase. If he takes out a fully loaded BS carrying T2 BPOs and bunch of high-end ores, then he gets a substantial standings boost.

Basically, if a pirate wants to game the system, they have to lose/risk a lot to do it.

Doctor Invictus
Gallente
Industry and Investments
Posted - 2011.07.31 02:26:00 - [21]
 

Originally by: Laechyd Eldgorn
i have hard time seeing this would make any difference because no one is shooting blinkys anyway even tho they can pretty freely aggro them anywhere


This gives them the incentive to do so. When you pay for/reward a behaviour, you get more of that behaviour from people.

Reaver Glitterstim
Legio Geminatus
Posted - 2011.07.31 03:13:00 - [22]
 

Originally by: Doctor Invictus
Supported.

It seems like one way of getting around the aforementioned exploit (pirates killing alts to improve sec status) is to scale the re-gained sec status to the amount of damage/property destroyed. That is, if the pilot takes out a pirate in a shuttle, he gets next to no standings increase. If he takes out a fully loaded BS carrying T2 BPOs and bunch of high-end ores, then he gets a substantial standings boost.

Basically, if a pirate wants to game the system, they have to lose/risk a lot to do it.


I think that would work. However, CCP would have to improve the system that determines the base value of the stuff on a ship, especially in the case of blueprints.

Kaelie Onren
Minmatar
Posted - 2011.07.31 08:16:00 - [23]
 

How do killmails do it? An avg of Jita mid prices ? That could work. Don't forget to factor in insurance costs as well. Pirates alts are really only losing the insurance premium and the base price vs Jita repurchase price difference. Not the cost of the ship.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.07.31 09:36:00 - [24]
 

Originally by: Inevitability
Edited by: Inevitability on 26/07/2011 18:03:45
As we all know, you lose security standing with CONCORD when you knowingly aggress (pirate) an innocent player. It quickly affects your security status causing you to be unable to enter high security areas. I'd like to propose that CCP GIVE players security standing improvements and bonuses for fighting and killing EVE's most wanted players. Not only does it give purpose to pirate hunting, but makes it more rewarding and fun. This is a win-win for the EVE Community, and something I think could be fairly easily implemented. I'd appreciate the players and the CSM's support on this issue.

Purpose:To give empire pvp'ers and lowsec players another way to improve their security status, and to promote more pvp in these areas.

Pros:
Encourages more pvp in low-sec
Improves players security standings so they don't have to waste time ratting in empire/nullsec
Gives pirate hunters and bounty hunters new life

Cons:Pirates die more often and become afraid to yarr! (yeah right).


Yeah there's no way that this could possibly be exploited Rolling Eyes

WTS: sec boosts. Provide me with a supply of T1 frigates (any kind) and pay 50M/hr and you can shoot me until your sec is 5.0!

Master Sir
Posted - 2011.07.31 13:36:00 - [25]
 

I agree, and for the extremely predatory pirate who wants to pod kill and then go fellow pirate hunting so he can hang out and drop pvp cans in highsec, this is perfect.

Kaelie Onren
Minmatar
Posted - 2011.07.31 13:37:00 - [26]
 

Everyone who supports this thread in 'spirit' (though not necessarily the implementation) needs to go read this

Bounty changes

This will basically address the infrastructure mechanics that this proposal may be able to take advantage of.

Also please vote for it in the crowdsource vote thread, so many other things will be possible once there is a working bounty system in EVE.


Duchess Starbuckington
Posted - 2011.07.31 16:27:00 - [27]
 

Edited by: Duchess Starbuckington on 31/07/2011 17:28:55
Edited by: Duchess Starbuckington on 31/07/2011 16:30:32
Umm, not sure if this has been suggested, but what about scaling the sec status gain by ship size/type? Tech 2s, faction and bigger ships yielding a bigger gain than frigates etc. and rookie ships and shuttles giving no gain whatsoever.

In any case, great idea.

Edit: oh and I'm also in favour of this system only working for people with, say, -1 - 0 or higher? That would need tweaking.
Additionally: tech 1 should give a lower gain across the board, to account for the likelihood that they're insured.

Edit2:
Quote:
Add in tradable kill rights and you may have the groundwork for a working bounty hunting system


... Now that is interesting Shocked

Mag's
the united
Negative Ten.
Posted - 2011.07.31 16:49:00 - [28]
 

There is only one issue I can see with this and it's my own -10 status. Your idea will move me off -10 if I shoot another pirate.

I'm not against it, just wonder if we can limit this so only those with sec status of -5 and above will gain?

Ranka Mei
Caldari
Posted - 2011.07.31 20:20:00 - [29]
 

Makes very much sense! You currently lose secure status if you aggress an innocent player; therefore it makes an awful lot of sense to reward you, instead of punishing you, if you help Concord get rid of pirate scum in highsec.

+1

Wizlawz
Posted - 2011.08.01 02:50:00 - [30]
 

i always wondered why this was not implemented.

+1 /Sign


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