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Tirane Merkator
Posted - 2011.07.25 08:44:00 - [1]
 

Hi there

I am a new Eve Player with about 3 weeks of expirience. Played one week trial and then bought the game 2 weeks ago. I got some help from a friend who gave me 120 million isk to buy me some good stuff to do l3 missions. i am the mission runner type of player. now the isk i did was not too good. getting like 500k to 1 million isk per mission which i had about 30 to 40 minutes. not too bad for a new player i guess even though it's nothing compared what a vet is capable of, at least my friend told me that. but that's ok in a mmorpg :)

i did the missions with a hurricane bc and had much fun. the missions were challenging and i had some "oh my god moments" :) i already lost a cruiser once when i just bought it anew due to a asteroid beeing in the way while trying to warping away. i watched for horror for 2 minutes while my ship sat at 10 m/s trying to get out the way of the asteroid oO. i practicly lost all i had there, that's when my friend stepped in.

now yesterday i bought new weapons for 50 millions isk and i had a blast because they were much more effective. but i enjoyed them for only one mission. in the next mission suddenly there were 4 very fast npc frigates spawning about 15 km next to me and they immediatly pursued me down. got 2 killed but the other 2 were then so near so my artillery didn't hit them anymore. now 1 of them warp scrambled me and the other webified me --> gg, all the enemys closed up and i could just watch my 100 million worth bc goes to waste...

now i am a darkfall veteran and know how to lose stuff especially in the starting of a career, but what i don't see is the risk vs reward in PVE in this game. i mean to accumulate what i lost assuming i don't **** up i need dozens of hours. and that is only for PVE. where is the balance in that? i mean everything below what i had i struggled to do any l3, even in my cruiser i struggled at some l2 missions... granted, i need alot of skills...

i feel pretty demotivated to continue mission runs... i want to be excited about eve because the style of the game realy is what i'm looking for but now i feel just like my friend said: best thing is to just train skills for the first 3 months and then start playing...

now my question: is there any PVE i can do that nets me some money and where i can salvage alot without the NPCs warp scrambling me`? i can live with webifies i guess... the thing what i find most annoying in eve is the fact that my online time doesn't speed up the character build too much. if i can't even get some decent money why should i even play actively in the beginning? mind you i want to build up my character first, my target is pvp later on.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.07.25 08:57:00 - [2]
 

Ok, first a few notes.

You invested way too much into that ship, for very small gains. You should have been able to complete lvl 3 missions with much less ISK investment, and therefore much less risk.

Secondly, there is not OMGWTF ships in EvE. You just learned that bigger ships can be killed by smaller ones if they can "get under the guns", causing you to miss them. But bigger ships have an ace in their sleeve: drones. Did you use drones (a hurricane can carry a full flight of light drones).

Secondly check eve survival: http://eve-survival.org/wikka.php?wakka=HomePage
It will give you tips on the mission you intend to run.

Good luck.

Tejal Charu
Posted - 2011.07.25 08:59:00 - [3]
 

You shouldn't be in a battlecruiser, let alone any ship that you can not afford to lose. Unless, of course, your friend keeps on giving you money to throw out of the window. Keep on flying cruiser-size vessels and get used to those before you jump into a battlecruiser and lose it time after time.

Your friend is wrong, you don't train skills for the first 3 months and play, that was true with learning skills. If you aren't playing right now because you think you don't have the skills you are doing it wrong. You can even do some of those missions in a frigate. Just because you have the ISK doesn't mean you should hop into the next best ship. Concentrate on one ship vessel type and improve your skills there, all the while you can continue doing missions.

And you don't have to wait to do PVP. You can start PVPing right now. Get in a Rifter and go out there tiger. You are your greatest hurdle. Losing a few frigates isn't as bad as losing a ****fit hurricane.

Tirane Merkator
Posted - 2011.07.25 09:56:00 - [4]
 

Edited by: Tirane Merkator on 25/07/2011 10:05:18
Edited by: Tirane Merkator on 25/07/2011 09:57:55
thanks for the quick responses. realy appreciate that. i don't know but i had issues even with l2 missions with a cruiser. i looked for good fittings online and i copied them as best as i could but the dps of some NPC enemys are so high, that i often had to warp back to reload shields and stuff. especialy rocket gun boats... it was realy not fun and i earned so less in a long time... with the bs it started to get better. missions became fluid and were funny.

about the drones.. yeah, i even had 3 on my shipt but you know how it is. when you see the explosion of your ship you just realized: **** you could have tried those :) always a funny expirience when you suddently realize what to do in the exact moment it is too late hehe. and it realy could have worked. i believe the 3 drones could have killed the scrambler in the right time...

i am still baffled though how the risk vs reward in pve is though. i don't believe i fitted my ship ineffectively (just expensively :P) and when i calculate i have to run missions about 30-40 hours just to get 1 ship with fittings replaced that's just wow. even if i would take cheaper modules 10 hours would be way too long. i mean you guys say i should go back to l2 with cruiser but as said even there i struggled and it was not fun to do the missions for 100k isk... just takes way too long to accumulate something. in darkfall you had skillgains and character progression while beating on weak enemys. you did that for skillgain and not for the loots. i had lots of fun with that. now in eve you only have loot, no active character progression. now for me that's a problem. the loot sucks. you play for 2 weeks and a friend is able to give you 3 times the amount you accumulated in that time and for him it's not that much... that's a big bummer because i see no sense in playing that way... that is why i ask myself to just let my toon skill for 3 months and then start playing because i will be much more efficent. i mean when there is always the chance to nullify hours of playing while farming for stuff that's just not my style of play. i want something for the investment, be it more wealth, some sort of skillgain or the thrill in pvp. skillgain is out of the equation in eve. but taking a lot of losses in pve is just a nogo for me and i have to ask myself if eve realy is the game for me, because i could just play some offline games for that expirience :)

my question from the first post still stands though. is there any other way than missions runs to do PVE in eve with some decent money and loot without NPCs warp scrambling me?

edit: you said i should be able to do l3 missions without such a expensive ship? how so then? in a cruiser?

gfldex
Posted - 2011.07.25 10:12:00 - [5]
 

Originally by: Tirane Merkator
is there any other way than missions runs to do PVE in eve with some decent money and loot without NPCs warp scrambling me?


No.

You are assuming that your fitting is OK. That is a guess. And most likely a rather bad guess. A properly fitted BC will not die in any lvl3 mission.

Post your fitting to turn your guess into knowledge.

Equus Toomp
Caldari
Posted - 2011.07.25 10:19:00 - [6]
 

also you concerns about being warp scrambled (especially in lvl 3) can be countered by using your drones correctly.
Only when YOU have all the aggro then launch your drones on the frigates that are scramming and webbing. Concentrate your fire on the bigger ships whilst keeping at range from the bigger ships.

ALWAYS use the mission guides

http://eve-survival.org/wikka.php?wakka=MissionReports

to ensure you don't pop a trigger ship which will then bring in another wave of ships and swamp you with dps.

Like everyone else implies, if you have a proper fit and use drones correctly you should never die in lvl3's with a BC.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.07.25 10:36:00 - [7]
 

Please post your ship fitting here, and we can help your further.

Tirane Merkator
Posted - 2011.07.25 11:15:00 - [8]
 

Originally by: foksieloy
Please post your ship fitting here, and we can help your further.


Ok i'll try. i am at work now, will correct it when i am at home. i don't know the exact names but i think you will know them :)

rigs: 10% mid turret dmg, better turret tracking thing, 15% cap recharge thing
high: 6x 650mm Artillery I (i lost 6x scout version i freshly bought yesterday...), 2x salvager I :P
med: 1x EM Resistance 32.5%, 1 med shield booster (meta 3 i think), invulfield I, yb58 or something afterburner
low: 2x autotarget tracking I or something, 7,7% tracking speed and optimal range bonus i think
3x counterbalanced something (10% turret speed and 1,09 dmg mod factor)
1x dmg control I
drones i don't know anymore. some scouting drones worth 30k isk i had with me.

i took that more or less from a built i found on google and had done very well until the warp scrambler story :) with shield tanking i could withstand every dmg from the enemys in the mission for a veeeeery long time. capacitor problems i had only when i did mistakes and had to get distance with the afterburner.

hmmm, don't think that i have to update except you need the exact names of the modules.

Dustin Roac
Posted - 2011.07.25 11:32:00 - [9]
 

Edited by: Dustin Roac on 25/07/2011 11:34:45

He's got 3 weeks experience, it's most likely just being very very under skilled, and thus probably ill-fit. Most of what I've read and experienced puts BC's at near about 3 months to fly comfortably. You may make a better isk/risk ratio in level 2's for a bit of time, and not worry about ship losses as much... Before I moved up to level 3's in my BC I had banked about 200mil+ isk, but now a bit over the 3 month mark I'm making that about every 2 nights in 3's.

But missions are a walk in the park, my shields never go over half and rats blow up easily (and heavy drone skills for lvl 2 hobgoblins mop up those fast frigs). You really should just stick to level 2's for isk, do something fun and enjoyable in the meantime, and let your skills train for awhile.

Missions aren't really the 'flavour' of eve, they are done primarily and exclusively for isk or standings (but there are easier methods for standings). To do them well, it will take time. My BS level 4 mission plan wraps up around christmas, Plan to step into my own on Dec 21st.

But I digress. If you swear on this route, level 3's will be a challenge for a little while, and you'll stress trying to keep enough isk banked for what you may lose. This might help: eve-survival.org. Should give you some warnings and tips on how to get through the missions. (edit: saw someone above already gave you the link. Just remember to use it)

Disastro
Wrecking Shots
BricK sQuAD.
Posted - 2011.07.25 11:34:00 - [10]
 

Havent done a lot of mission running in a while but i do agree that there are two problems you need to address before you continue doing them?:

1. Make sure you are in a proper PVE fit ship for your race to do level 4s

2. Make sure you check the eve mission report write up for your mission before you run it. Why? Because it tells you what kind of ammo to use, what kind of hardners to fit on your ship, what the spawns are and how to avoid causing one group to agro you earlier than it might otherwise do so. These things are huge.

gfldex
Posted - 2011.07.25 11:53:00 - [11]
 

Originally by: Tirane Merkator
hmmm, don't think that i have to update except you need the exact names of the modules.


You managed to have an active shield tank on a Hurricane. We didn't have that in a while.

Mara Rinn
Posted - 2011.07.25 12:14:00 - [12]
 

If you're flying anything larger than a cruiser, especially if it's using long range turrets, you really do need 5 light drones - preferably T2.

Fit a webifier to your BC and the drones will make short work of any frigates while you use your artillery to shoot stuff that's at longer ranges (and has less transverse velocity).

I would suggest training into Assault Ships while you're learning to fly level 3 missions. At least you will have an easier time against the scram frigates. You can complete all L3 combat missions in an assault ship, once you have the appropriate skills.

Alternately, head into cruisers and make sure you have the skills to fit a T2 tank, and learn about transversal, optimal range, falloff and different ammo types. Talk to your friends and see if they can impart their wisdom.

Tirane Merkator
Posted - 2011.07.25 12:18:00 - [13]
 

Originally by: gfldex
Originally by: Tirane Merkator
hmmm, don't think that i have to update except you need the exact names of the modules.


You managed to have an active shield tank on a Hurricane. We didn't have that in a while.



hehe, yeah i noticed the 6 low slots and all my dmg modules were low slot so the decission whether i should armor- or shieldtank was easy. i take it from your statement though that my decisionmaking may have been "a bit" flawed :P

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.07.25 12:42:00 - [14]
 

Originally by: Tirane Merkator
Originally by: gfldex
Originally by: Tirane Merkator
hmmm, don't think that i have to update except you need the exact names of the modules.


You managed to have an active shield tank on a Hurricane. We didn't have that in a while.



hehe, yeah i noticed the 6 low slots and all my dmg modules were low slot so the decission whether i should armor- or shieldtank was easy. i take it from your statement though that my decisionmaking may have been "a bit" flawed :P


The Hurricane can shield-tank reasonably well, and PvE canes are often shieldtanked for exactly the reason you mention . Even an active tank cane needn't be inherently horrible, but most people put AB/MWD, 1-2 hardners, 2-1 shield extenders in order to create what is called a buffer tank.

However the Hurricane can't mount a very strong shield tank with only 3 spare midslots. That means you will have to fly it actively in order to maximise your damage and minimise incoming damage. From the sound of it, this is a skill you have yet to acquire. It's worth working on. Learn how transversal and optimal/falloff ranges work. Maneuvre your ship to pick of rats on the edge of the mob, so you are appplying your best DPS and most of them are doing minimal damage.

And as noted above, it is absolutely essential to carry drones. Pack 6x light drones in order to deal with tackle frigates.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.07.25 12:50:00 - [15]
 

Hurricane has two missioning aproaches: a passive shield or active armor.

Here are suggested fits (optimal T2 fit. Start with T1/named items of the same variety, and work your way towards the T2 ones.):

Quote:
[Hurricane, PassoKhan - missions]
Damage Control II
Gyrostabilizer II
Tracking Enhancer II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Warrior II x5
Warrior II x1


Quote:
[Hurricane, ArmoKhan - Missions]
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Gyrostabilizer II
Gyrostabilizer II
Medium Armor Repairer II

10MN Afterburner II
Medium Capacitor Booster II, Cap Booster 800
Cap Recharger II
Cap Recharger II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Warrior II x5
Warrior II x1


With the first, you do best against angels and can be quite efficient.

With the second you use 2 mission specific hardeners, and in most cases need only one repper (and you are cap stable without the AB). In case you need the second, cap booster saves the day allowing you to run both. Works best against Amarr based rats.

This fits do not look like the most impressive **** in EFT, but they work greatly in just about all situation. Aka, they are not theorycraft, they are well tested.

Tirane Merkator
Posted - 2011.07.25 14:09:00 - [16]
 

Originally by: Malcanis
Originally by: Tirane Merkator
Originally by: gfldex
Originally by: Tirane Merkator
hmmm, don't think that i have to update except you need the exact names of the modules.


You managed to have an active shield tank on a Hurricane. We didn't have that in a while.



hehe, yeah i noticed the 6 low slots and all my dmg modules were low slot so the decission whether i should armor- or shieldtank was easy. i take it from your statement though that my decisionmaking may have been "a bit" flawed :P


The Hurricane can shield-tank reasonably well, and PvE canes are often shieldtanked for exactly the reason you mention . Even an active tank cane needn't be inherently horrible, but most people put AB/MWD, 1-2 hardners, 2-1 shield extenders in order to create what is called a buffer tank.

However the Hurricane can't mount a very strong shield tank with only 3 spare midslots. That means you will have to fly it actively in order to maximise your damage and minimise incoming damage. From the sound of it, this is a skill you have yet to acquire. It's worth working on. Learn how transversal and optimal/falloff ranges work. Maneuvre your ship to pick of rats on the edge of the mob, so you are appplying your best DPS and most of them are doing minimal damage.

And as noted above, it is absolutely essential to carry drones. Pack 6x light drones in order to deal with tackle frigates.


hey there, i did exactly what you wrote and fitted my ship this way. as said i were just surprised by the tackler and if i would have released my 3 drones i probably would have beaten them too.

thanks also for the fitting profiles here. the problem is you listed all xxx II items which i can't fit yet...

Ashgoz Kouvo
Posted - 2011.07.25 14:32:00 - [17]
 

If you cant use the T2 items just get the T1 Meta 1-4 items (depending on which you can afford) and upgrade your skills for the T2 modules, first low/mid then high slots.

gfldex
Posted - 2011.07.25 14:53:00 - [18]
 

Originally by: Tirane Merkator

hey there, i did exactly what you wrote and fitted my ship this way. as said i were just surprised by the tackler and if i would have released my 3 drones i probably would have beaten them too.


That's some nice psychology you got there.

Tirane Merkator
Posted - 2011.07.25 15:08:00 - [19]
 

Originally by: gfldex
Originally by: Tirane Merkator

hey there, i did exactly what you wrote and fitted my ship this way. as said i were just surprised by the tackler and if i would have released my 3 drones i probably would have beaten them too.


That's some nice psychology you got there.


Ehm i don't understand what you mean there with psychology. did you mean "logic" by any chance? and if, could you explain what you meant? i am obviously willing to learn else i wouldn't post here... maybe my english was not too there so you understood differently than what i tried to say :)

Jose Black
Amarr
Royal Amarr Institute
Posted - 2011.07.25 15:51:00 - [20]
 

Originally by: Tirane Merkator
if i would have released my 3 drones i probably would have beaten them too.
Just in case you got that wrong: Generally 5 light drones perform better than 3 medium ones and way better if it's against frigates, especially with low drone support skills.

Dave Auscent
Posted - 2011.07.25 15:52:00 - [21]
 

Originally by: Tirane Merkator
Originally by: gfldex
Originally by: Tirane Merkator

hey there, i did exactly what you wrote and fitted my ship this way. as said i were just surprised by the tackler and if i would have released my 3 drones i probably would have beaten them too.


That's some nice psychology you got there.


Ehm i don't understand what you mean there with psychology. did you mean "logic" by any chance? and if, could you explain what you meant? i am obviously willing to learn else i wouldn't post here... maybe my english was not too there so you understood differently than what i tried to say :)

I think he meant logic, and he is probably pointing out that you arrived at the correct solution, Drones vs. Frigs.

Jose Black
Amarr
Royal Amarr Institute
Posted - 2011.07.25 16:07:00 - [22]
 

Edited by: Jose Black on 25/07/2011 16:15:07
Originally by: Tirane Merkator
i already lost a cruiser once when i just bought it anew due to a asteroid beeing in the way while trying to warping away. i watched for horror for 2 minutes while my ship sat at 10 m/s trying to get out the way of the asteroid oO. i practicly lost all i had there, that's when my friend stepped in.
That's why kick starts lead to frustration. You're supposed to learn the basics in small inexpensive ships.

In the case of the asteroid you would've needed to cancel the warp by stopping the ship, manually maneuver around or at least away from it and then activate warp again.
Manually setting a distinct course is done by doubleclicking in empty space in the direction you want to head to.
It doesn't work with a running warp sequence, that's why you need to cancel warp first.

General advice: 3 weeks into the game your skill level is sort of non existent and that is both in and out of char. Rest assured risk, mission run times and rewards will get considerably better with time. And as long as they do enjoy the ride!

PS: If you can't handle it alone bring friends!When running missions together with someone else both there's much reduced risk and increased fun as well as improved time efficiency (2 of the same ships need less than half the time to blow an enemy fleet up).

Tirane Merkator
Posted - 2011.07.25 16:10:00 - [23]
 

Originally by: Jose Black
Originally by: Tirane Merkator
i already lost a cruiser once when i just bought it anew due to a asteroid beeing in the way while trying to warping away. i watched for horror for 2 minutes while my ship sat at 10 m/s trying to get out the way of the asteroid oO. i practicly lost all i had there, that's when my friend stepped in.
That's why kick starts lead to frustration. You're supposed to learn the basics in small inexpensive ships.

In the case of the asteroid you would've needed to cancel the warp by stopping the ship, manually maneuver around or at least away from it and then activate warp again.
Manually setting a distinct course is done by doubleclicking in empty space in the direction you want to head to.
It doesn't work with a running warp sequence, that's why you need to cancel warp first.

General advice: 3 weeks into the game your skill level is sort of non existent and that is both in and out of char. Rest assured risk, mission run times and rewards will get considerably better with time. And as long as they do enjoy the ride!


omg... one can cancel a warp??? much to learn i have...

thanks all for the help, it's much appreciated.

gfldex
Posted - 2011.07.25 16:14:00 - [24]
 

Originally by: Dave Auscent

I think he meant logic


No I don't. The OP is trying to bend the past to protect his self-esteem and therefore should sign up for a leadership position.

Jose Black
Amarr
Royal Amarr Institute
Posted - 2011.07.25 16:18:00 - [25]
 

Originally by: Tirane Merkator
omg... one can cancel a warp???
Well, just as long as your ship is trying to enter actual warping (aligning and speeding up). You may not cancel it mid warp.

Toshiro GreyHawk
Posted - 2011.07.25 16:37:00 - [26]
 

On warp canceling - you can't cancel once you actually get into warp but - to achieve Warp - your ship has to be a 70% of it's maximum velocity, if you cancel before the ship has reached that velocity and hence is not in warp yet - it will disengage and you will not warp. If you are stuck bumping an asteroid ... you're not at 70% of your maximum velocity and can cancel.


It pays not to get to close to asteroids and space junk.

If your ship starts doing this back and forth thing, which is the ships AI trying to figure out how to get around the object in it's path - immediately cancel warp - take over and begin clicking in a direction that is clear.

One problem you will have - is that even though there might appear be enough room to squeeze your ship through a space between two objects the game may not agree and may not let you through. So - picking a path that is clear of such objects is best.



Now ... there is a philosophy among many playing this game - that what you should do is get into bigger ships as fast as you can - regardless of your experience level. That philosophy goes - that losing ships is preferable to spending time doing lower level missions.

You are experiencing the down side to that philosophy in that you are losing your ships faster than you are making enough money to pay for them.


Veterans have a number of advantages over new people - primarily skill points and experience.

The skill points of a veteran will include support skills that make the ships they are flying tougher, faster and more resilient.

Experience will teach you about things like how to tell that you're bumping something and how to deal with bad situations (like using your drones).

Don't feel bad about your mistakes - I've made the "oops ... I forgot about my drones" mistake myself.



GL


.

gfldex
Posted - 2011.07.25 16:47:00 - [27]
 

Originally by: Tirane Merkator

omg... one can cancel a warp??? much to learn i have...


You hold ctrl down and hammer space.

Ilkahn
Gallente
United Aerospace Co-op
Posted - 2011.07.25 20:16:00 - [28]
 

Edited by: Ilkahn on 25/07/2011 20:17:32
This is also one of the problems with going at the game solo. Make some friends in your area that you can team up with in missions, or join a player corp that is new player friendly.

I'm an experienced well skilled player and even some L4's are not to be trifled with alone, especially the anti Faction ones. Group activity is more fun, and often times much safer. EVE has no 'endgame' so attempting to maximize your isk income by going solo is pretty useless. Often, vet players get satisfaction by hearing the "OMG DON'T LET ME DIE" in the level 4 missions and you will actually get 5x the isk by not going solo. Don't short change yourself by being the lone wolf.

Zievarrenna
Posted - 2011.07.25 21:15:00 - [29]
 

Edited by: Zievarrenna on 25/07/2011 21:16:27
Originally by: Tirane Merkator
my question from the first post still stands though. is there any other way than missions runs to do PVE in eve with some decent money and loot without NPCs warp scrambling me?

edit: you said i should be able to do l3 missions without such a expensive ship? how so then? in a cruiser?


There's a very simple answer to your first question, actually. It's one of the very basic tenets of Eve Online, and you'll hear it so often you'll likely grow sick of it, but it's extremely good advice:

Don't fly what you cannot afford to replace.

Now, you obviously realise why people say that, having lost an expensive ship. (Sorry for that, btw. It sucks, I know.)

L1 missions (and a lot of L2, I think) can be done in Frigates.
L2 missions are for Cruisers, (I think you skip Destroyers?).
L3 missions are for Battlecruisers.
L4 missions are for Battleships.
L5 missions are for groups of players.

That's how it was explained to me, anyway. Personal experience had me go Frigate -> Cruiser -> BC -> BS and I was flying L4s after a few months. I've come close to losing my BC on more than one occasion, either because I overestimated my tank, or underestimated the NPCs, but warping out/recharge shields/warp back does work, even if it takes time.

Now, how does this work when you consider risk vs reward? Well, missions tend to pay more as they increase in level, and your ship size increases, as well. I don't know of any mission that will repay enough to replace your ship in one go, but there's the risk for you. It's assumed that you learn how to mission in the lower ones, and so by the time you hit the higher level missions in an expensive toy, you don't lose it to an embarrassing mistake like this. (Though, to be honest, that still happens.)

At three weeks old, whether you can fly a BC or not, you probably shouldn't. You aren't likely to have a lot of the core skills which will keep you alive and which will make things like this a lot easier to handle. (Note: I don't mean you should have max skills before running missions, just that having the bare minimums will lead to more heartache than they're worth.)

From one noob to another, I would suggest working on lower missions in a smaller class ship, and get used to some of the mechanics involved before taking out your shiny toy again (once you replace it). The experience will be more valuable than the ISK you receive, while the risk won't be nearly as high. Also, a lot of the other posts in this thread contain great information. The Eve Survival website is a great resource.

Taedrin
Gallente
Kushan Industrial
Posted - 2011.07.25 22:03:00 - [30]
 

I would like to remind everyone in this thread that it is often times better for new players to start with heavily overtanked ships for mission running until they get a handle on how aggro works in EVE and they start to get a hang on the amount of DPS that NPCs can dish out.

Not to mention that their core skills will generally be poor, so it will be harder for them to fit a proper tank with only 3-4 slots.

NEXT, as everyone has already mentioned, use drones to hit small, fast targets who get too close to you. Artillery, Railguns and Beam lasers all have the same failing - they can't hit small, moving targets that get too close to you. You practically NEED drones to kill these targets. The other alternative is to use short range weapon systems, but then you spend a long time trying to get in range to kill everything which really slows your missions down.


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