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blankseplocked How do carebears enjoy the game?
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Cipher Jones
Posted - 2011.07.28 17:09:00 - [211]

Edited by: Cipher Jones on 28/07/2011 17:10:59
Originally by: hellcane
Originally by: Tippia
Originally by: hellcane
Tippia and others, where is missioning hurting you?
An overproduction of ISK hurts everyone.

Well, i tried. You continue to dodge the question of how missioners effect you in-game besides answering by "IT DOES! NERF MISSIONS." Even with evidence pointing out the opposite.

Have to conclude that you are a low/null sec that wants more solo pve fit ships to wander past your 10-man gatecamp.

Which is what I cant understand that people don't understand;

Yes there is inflation and yes it is caused by too much isk.


That being said, I am fairly confident that this is CCP's intent to begin with. I am also fairly confident they have already reduced the number of bots significantly.

Sunshine and Lollipops
Posted - 2011.07.28 17:10:00 - [212]

Originally by: hellcane
Really? Again, you have given no evidence, and no examples of how missions hurt you besides "it hurts everyone."
So you don't think that an unstable economy hurts everyone who's in that economy?
All of those posts i linked are you whining about missions and advocating a move from isk to LP. What you seem to not understand/ignore is that more LP means more LP items, which means more price competition, and lower overall isk.
Meh. I don't see it as a mission nerf if people have to think a bit more, do the research, and perhaps (gulp!) diversify a bit.

Again, it is already the case that to do really good money from missions, you have to almost entirely rely on LP, and if the bounty-grinders get a few percent of their income shifted in the same direction, it won't make much of a mark.

Posted - 2011.07.28 17:14:00 - [213]

Edited by: OHU812 on 28/07/2011 17:29:33

Originally by: DejaPeaux
I'm a carebear, and yes mining sucks, what I enjoy is the studying of the markets trying to decided what item I can manufacture next, trying to get the most isk per day out of my production lines.
Without people like me you wouldn't have no ships to fly, and no ammo in your guns.
Also without people like you. i would have no need to make ships and ammo.

Yeah but they're gonna fix the markets soon. Soon, there will be "convenience items". You'll be able to jump into a NEX store, buy all items needed to fit out a new ship and, back on your way without even touching the player market at all. Awesome huh?

Yea boy... move those old PVE/Indy crybabies right out of the game.

Yep... a PVP dream world! No more waiting or jumping 10-15 jumps to get a cheaper ship made by co-players in EVE. Nope... just hop into the nearest NEX store, plop your CC down on the counter. $100 RL money later and you'll be the talk of the system.

Meanwhile... all the PVE/Industrial players will be winding down in game. The PVPr's that loved tears from blowing up industrialist will need to learn the real art of PVP. Effectively causing more players to wind down in their game play.

Question: Once these convenience items are released into game and the indy guys and such leave. Will the blobs leave too? What's the use in staying if you can't practice your asshattery and blobbery?

0.0 holders, without the demand of the industry side how will you find your slaves that even want to come to 0.0 and listen to the BIGGEST crybabies in all of EVE's history?

Victoria Wolfe
Posted - 2011.07.28 17:16:00 - [214]

I enjoy PVE in eve. I find it to be multifaceted no matter what I'm doing (mining, mission running etc) and thus fairly involved. PVE in this game tends to be more of a relaxed, methodical play style that won't appeal to those seeking a lot of action and excitement. It can be quite rewarding. Particularly manufacturing an item or large groups of items out of raw minerals you pulled from space.

I personally have no interest in PVP. I do however know to expect it and prepare for it even in High Sec where I spend my time. Actually the only thing that might pull me into low or null sec would be capital ships. I've always wanted to fly a carrier and the only way to achieve that goal would be to make the plunge into the hostile world beyond CONCORD patrolled space Razz

David Grogan
The Motley Crew Reborn
Warped Aggression
Posted - 2011.07.28 17:27:00 - [215]

Originally by: Victoria Wolfe
Actually the only thing that might pull me into low or null sec would be capital ships. I've always wanted to fly a carrier and the only way to achieve that goal would be to make the plunge into the hostile world beyond CONCORD patrolled space Razz

meh i own 3 carriers and a rorqual... capitals have no real use UNLESS u live in null sec like i do. even so they dont get used a huge amount cos fuel cost so much.

Skex Relbore
Red Federation
RvB - RED Federation
Posted - 2011.07.28 20:21:00 - [216]

Originally by: Tippia
Edited by: Tippia on 28/07/2011 17:11:17
…and the good doctor disagrees. Or, well, I suppose that depends on what you mean by “supply” — sources or stockpiles.

Well not all economists are created equal and Iceland made a bunch of the worst ones recently when they thought they were a banking powerhouse and we see how well that worked out for them.
Best I can tell from reading EyjoG he's a supply side Chicago school, So called fresh water economists who can't accept that Keynes keeps getting proven right.

My definition of supply would be the whole production chain from raw resource to finished item that is bought by consumers.


Yes, but the problem is still that willingness limit, and that limit exist very much because of the existence of other things that give you ISK.

That unwillingness exists because the time/work vs reward isn't sufficient to motivate more investment.

Increase the liquid isk in the hands of the spenders and see demand increase and prices raise accordingly this will provide incentive to capitalize on those resources.

It's just like Oil in the real world, There are fields that simply cost more to exploit than others, These fields remain untapped until prices reach the point where they become economically viable at which point they are exploited.

Without knowing your corp history (read: being too lazy to look it up Razz), I can't say when that was. All I know is that the only bounty nerf I know of happened either before I started playing, or soon enough after I started that I hadn't begun running L4s yet. That puts it at 3+ years ago at least.

It would have been sometime between March of 2010 and Jan 2011. I remember the complaints in missions and complexes subforum and it definitely seemed like it was a reduction in bounties. Of course I'd not been doing missions for about 7 months by that point so my memory might not be 100% reliable on that matter.

Assuming I'm wrong you still have the direct double whammy of changing insurance removing both an isk faucet and a mineral sink.

Also on a macro level if people perceived missions as less rewarding and switch to other activities you would see a reduction of isk injection as well. Unless they went to run anoms in which case their isk injection would increase.

…and you'll simply have to excuse me if I believe what EyjoG says on these matters. Yes, we've mostly seen deflation, in spite of insistent claims to the contrary, but likewise, we've also seen inflation in spite of (admittedly much more quiet) claims to the contrary.

Now, if EyjoG says that the ISK influx alreay outpaces the rate of production, and that production is slowing down on top of that, I think there's reason to worry.

We've had this argument in the past, EyjoG has not supplied the necessary data to validate his assertion of 5% inflation in the money supply.

We don't know if they accounted for increases in the population (a 5% increase in the active player base would more than explain the isk growth he claims)

We don't know how he's accounting for the value added in the process of production.

There is also just the general mud-flation as a higher percentage of the game population gets better at earning isk this is offset by the fact that these people tend to have more expensive tastes in that they are going to tend towards more pricey ships and more expensive modules as they become more skilled.

In the end unless you have an overall increase in prices you don't have inflation no matter what the good Dr has to say.

That's assuming that the income sources those spenders use are in synch with the the ISK influx. And again, from what I understand, it's not the supply that is worrisome here, but the rate of increase — the (net) influx.

I'm saying that such concern is misplaced.

Damn character limit just isn't conducive to this sort of discussion.

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