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Zen Sarum
Posted - 2011.07.25 21:19:00 - [91]
 


..At some point you get to a point where you spend all my time being antisocial shooting people you don't know just to collect a collective sense of achievement or just kill mails and some loot. You fly in epic battles with a large group of people you don't really know, maybe with some guys you don't even like and a few old friends? STFU in fleet? FC you forming fleet? ..Your time isn't yours..

..There comes a point where you look for specific people or corps/alliances you can't stand, to grief or look to infiltrate, you look for something terrible and destroy it. ..This need consumes you and you obsess over it until you find something better, or think about winning (quitting EVE Laughing)..

..There comes a point when you get bored/ grow up /return and stop looking for tears and you look to make friends and just spend a bit of time flying about, meeting new people and Shocked not killing them. You try some new types of game content or maybe just some old missions or mining together for a collective goal and make some new friends. Maybe you make something new and take part in helping people in a new corp or alliance and build it from the base up..

..Then you find other people trying to grief your new friends.. You show your new friends how to retaliate and destroy for the first time and hear their glee and excitement as you remember it all again..

And the cycle continues all across New Eden.

Then you have played 1% of EVE, my friend.

Vaako Horizon
Posted - 2011.07.26 00:17:00 - [92]
 

Edited by: Vaako Horizon on 26/07/2011 00:23:25
Edited by: Vaako Horizon on 26/07/2011 00:18:31
Originally by: Fearless Worthless
Firstly defining carebears: someone who doesn't seek pvp at all.

This thread isn't intended to be a troll. I used to play warcraft and I enjoyed PVP but I really liked the challenge of hard core raiding. I didn't do a ton of pvp (1500-1600 rating) because I was terrible at it and it wasn't very much fun, but the raiding part was still really hard but I enjoyed it a lot more... I guess I like doing hard things. I liked the order of raids, the "ready set go" and you have a plan aspect of it. The narrowness (and hopefully thoroughness) of the knowledge of your class...

Anyways, sorry about the ramble. I've run into a few people in eve that don't like the idea of pvp at all and I'd love to know what goals they can have in game and what can entertain them. It's pretty easy to just list off every other thing in the game here "I like salvaging because the beam is shiny" or whatever... but hoping for some good responses.

Please keep it clean, guys. :)



Just as WoW has 2 main categories ( pve and pvp ) EVE also has 2 ( the same ones ), but those are the main ones, dont forget about the rest.
Gathering mats, market, crafting, exploring ( in EVE much more so ) etc etc
There is alot to do, should be enough for everyone to not get bored, assuming everyone wants to try everything.

You asked what we carebears ( yes I am one ) liked about the game while not doing any pvp...

Well, in EVE these 2 are more or less the same thing, just one with less angry players on one side :D
There is still alot of "ready set go" ( maybe mostly in pvp ), still plans, knowledge etc. ( usually far less people involved in terms of pve while in pvp the number of people can be somewhat high )


For me, and I must stress that I am talking about me here...
I rather play with people then against them.
I dont care for the "oooh, I killed someone just for fun" thingy, never have never will, that said, if people want to do such things let them just dont involve me :D
Some people like pvp some like pve... **** happens.

In terms of goals... thats a little dependent on timeframes, skills, isk and the mood :D it changes every now and then.
The main thing about EVE that I like is the fact that you are not required to spend hours after hours ( or 2 hours as it is in wow ) getting somewhere ( not counting jumps :D ), you can actually be offline and get somewhere too ( to a certain point ) and ofc it TAKES time.
And yes, wow 2 hours was a little over the top but I think you get my point.

Spaceships, spending time without spending time ( is this part confusing? if I say getting somewhere while doing other stuff at the same time? ) and lastly, something every game should have... plex :D

Now if we only could get more ships and maybe more models of ships instead of this avatar crap :P

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.07.26 01:49:00 - [93]
 

I guess PVE and PVP could have room for PVM? Player Vs Market.

I guess i am a bit of a carebear, i like running anoms in ships to collect bounties/loot that lets me build ships to sell to people who want to shoot each other.

For me, it is relaxing, i talk with people i have never met yet get to know a little more each day and have fun doing it.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.07.26 01:59:00 - [94]
 

Originally by: Renan Ruivo
Mission runners are the greatest ISK injectors on the game?

Lol @ you.

I have done both mission running and anomaly grinding. I can tell you that both are comparable in ISK reward. The difference is that with anomaly grinding, you have direct ISK injection into your wallet. But to get the same amount of ISK out of mission running, you need to salvage, loot, and grind LP to get those faction modules, then sell on the market.
…the other difference is one of scale. Yes, on a per-player basis, missions inject less ISK than anomaly grinding/ratting, but how many more players are running missions than who inject ISK through anomalies? So no, MRs being the biggest source of injected ISK is not that far-fetched.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.07.26 02:13:00 - [95]
 

I mission all time. I like getting bigger ships, and collecting them. Working towards, Vargur, Golem and Rattlesnake. Then im probably done with the game. Or maybe ill try something else like PI or Incursions.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.07.26 02:15:00 - [96]
 

Edited by: Maverick2011 on 26/07/2011 03:13:08
Originally by: Kunming
Their role is to f up the eve economy by constantly injecting ISK into it.

I'm talking about the true carebears, the mission runners. Miner, manufactoring, traders etc might be non-combat professions but they dont contribute to the ISK inflation and they are rivaling with each other on financial terms. Mission runners on the other hand dont rival each other and dont lose stuff, the LP store is hardly a place to sink all that ISK.

Missions should only reward LP, considering there are more mission runners than anything else ISK is subject to massive inflation every day.

Why am I angry? Well the mission runners wanted to stay away from pvp of any sorts, well I dont like PvE content, and the more the inject ISK into the system the more expensive the items I buy to pvp get, and in the end the more they PVE the more I need to PVE, allow us to blow up mission runners freely then it would only be fair.



The best part about being a PVEr is that you dont need to do anything to bring some pirate tears up.

catinboots
Minmatar
Vintage heavy industries
Posted - 2011.07.26 04:51:00 - [97]
 

Looks to me none of the posters in this thread are carebears, i mean we all take a risk as soon we undock , we all once have taken a short route thru low secc,we all tried WH and/or low sec exploration atleast once we all know that one day we will be forced into pvp and prepare ourselves for it, some of you had or still have a active pvp carreer but are on a ' carebear' vacation

Maybe we should redefine the meaning of the word carebear

About inflation just like RL economy, inflation can be controlled aslong you have a healthy economy , where there is sufficient supple and a demand for manufactured goods, and in the last 32 months i ve been playing , it looks healthy but then again i didnn't see all the datai ve seen prices go up and down ; but this had more todo with mineral prices than inflation

just my thoughts

Tuggboat
Minmatar
Posted - 2011.07.26 07:15:00 - [98]
 

yes, ship collections are the way to go. Thats what its all about. more shiney stuff and also playing all aspects of the game, That takes isk, lots of isk. Came to build not burn.

But I really do enjoy PVP cause its the only thing that sells more than once.

Jeronas Kane
Gallente
Posted - 2011.07.26 08:41:00 - [99]
 

Originally by: Tippia
Originally by: Renan Ruivo
Mission runners are the greatest ISK injectors on the game?

Lol @ you.

I have done both mission running and anomaly grinding. I can tell you that both are comparable in ISK reward. The difference is that with anomaly grinding, you have direct ISK injection into your wallet. But to get the same amount of ISK out of mission running, you need to salvage, loot, and grind LP to get those faction modules, then sell on the market.
…the other difference is one of scale. Yes, on a per-player basis, missions inject less ISK than anomaly grinding/ratting, but how many more players are running missions than who inject ISK through anomalies? So no, MRs being the biggest source of injected ISK is not that far-fetched.


You still don't have a single clue do you? ISK needs to be injected into the system! People need to earn ISK to be able to spend it on the market and get the economy going!

Tell me... what is the difference between carebears hiding behind their corp/alliance ratting faction NPC's in 0.0 belts and carebears in HighSec running missions? Well the difference is here is that those peeps in 0.0 rake in superior amounts of ISK compared to mission runners.

HighSec mission running is far from the most effective way of making ISK in this game (even with looting/salvaging). Never has been and stil isn't!

Corrupted corps/alliances running mining bots 24/7 are the bigest problem and greatest threat to the EVE economy! Always has been!

So lets try put the blame where it really belongs, instead of crying "NERF" to HighSec YET again! As that will only hurt the game more and more in the long run, making people quit and leave. Which isn't gonna help nobody!

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2011.07.26 08:51:00 - [100]
 

Edited by: Asuri Kinnes on 26/07/2011 09:03:40
Originally by: Kunming
Is that supposed to be an arguement? Are you 12 or something?

Mission runner inject ISK into the system like no other profession. It hurts pvpers who then need to do more boring ****, and it also hurts new players who now cant afford stuff as easily. CCP stated them selves that mission ISK pumping is wrong and they might change it to LP only, and also there is way too less pvp than they would desire.

Originally by: Malcanis


Originally by: Kunming
Their role is to f up the eve economy by constantly injecting ISK into it.


LP stores are by a wide margin the biggest ISK sink in EVE. Missions do still provide a large net influx of ISK, but they also provide a huge amount of goods too. Compare that with belt ratting or anomaly grinding, both of which provide rewards that are almost purely ISK.


New Dev Blog about Price Indicies...
Originally by: Malcanis
Originally by: Jeronas Kane

0.0 (NulSec) PVP has been vastly overrated and always has been! I (and many others) found it a total borefest!
I have much more fun in HighSec now on new char(s) than I ever had in my time in 0.0 !


Pro-tip™: NPC 0.0 combines the best of both IMO.

Pro-tip™:Wormholes are better than Known Space 0.0. IMHO!

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.07.26 09:02:00 - [101]
 

Edited by: Tippia on 26/07/2011 09:03:23
Originally by: Jeronas Kane
You still don't have a single clue do you? ISK needs to be injected into the system!
Yes? No-one is debating that so what are you yelling about?
Quote:
Well the difference is here is that those peeps in 0.0 rake in superior amounts of ISK compared to mission runners.
…and that they're fewer in number.
Quote:
HighSec mission running is far from the most effective way of making ISK in this game (even with looting/salvaging).
…and no-one is debating that. Oh, and I wouldn't really say "even with" in that context — looting and salvaging reduces the ISK you make in missions.
Quote:
Corrupted corps/alliances running mining bots 24/7 are the bigest problem and greatest threat to the EVE economy!
Depends on what happens to those minerals and how much is mined compared to the influx of ISK.

Jeronas Kane
Gallente
Posted - 2011.07.26 09:04:00 - [102]
 

Originally by: Tippia
Edited by: Tippia on 26/07/2011 09:03:23
Originally by: Jeronas Kane
You still don't have a single clue do you? ISK needs to be injected into the system!
Yes? No-one is debating that so what are you yelling about?
Quote:
Well the difference is here is that those peeps in 0.0 rake in superior amounts of ISK compared to mission runners.
…and that they're fewer in number.
Quote:
HighSec mission running is far from the most effective way of making ISK in this game (even with looting/salvaging).
…and no-one is debating that. Oh, and I wouldn't really say "even with" in that context — looting and salvaging reduces the ISK you make in missions.
Quote:
Corrupted corps/alliances running mining bots 24/7 are the bigest problem and greatest threat to the EVE economy!
Depends on what happens to those minerals and how much is mined compared to the influx of ISK.


So what is the problem then?

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.07.26 09:30:00 - [103]
 

Edited by: Tippia on 26/07/2011 09:33:26
Originally by: Jeronas Kane
So what is the problem then?
The amount of ISK the mission runners inject.

Let's put it this way: what would you guesstimate the average ratio between mission agent rewards (base and time bonus) and mission bounty payout to be?

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2011.07.26 09:35:00 - [104]
 

Originally by: Tippia
Edited by: Tippia on 26/07/2011 09:33:26
Originally by: Jeronas Kane
So what is the problem then?
The amount of ISK the mission runners inject.

Let's put it this way: what would you guesstimate the average ratio between mission agent rewards (base and time bonus) and mission bounty payout to be?

No clue. Is that information out there somewhere?

Jeronas Kane
Gallente
Posted - 2011.07.26 09:57:00 - [105]
 

Edited by: Jeronas Kane on 26/07/2011 09:58:01
Originally by: Tippia
Edited by: Tippia on 26/07/2011 09:33:26
Originally by: Jeronas Kane
So what is the problem then?
The amount of ISK the mission runners inject.

Let's put it this way: what would you guesstimate the average ratio between mission agent rewards (base and time bonus) and mission bounty payout to be?


If it weren't for the bounty payout, nobody would be running missions. As the mission ISK rewards itself are utterly crap and not worth the risk, time and effort.
And again... the result would be people quiting, only hurting the game more in the end.

If too many people are running missions in HighSec. I do not see that as a problem. I just see a lot of people having a good time, which is a good thing!

Punishing those is NOT a solution. All the isk they inject in the market, means they buy stuff from the market, filling the pockets of the miners and industrialists.
Ships and modules still get blown up, even in HighSec.

And if not enough is blown up in HighSec. AGAIN, punishing mission runners is NOT the solution.

- Maybe CCP should actually FIX Factional Warfare? So more people actually try participate?
- Maybe CCP should actually FIX incursions and make them happen on a grander scale within HighSec, so it's not always 15 to 50 jumps away and so more people actually try participate?

Factional Warfare and Incursions are both potential very good ISK sinks if CCP fix and improve those two systems!

Fademist
Posted - 2011.07.26 10:00:00 - [106]
 

Originally by: Tippia
Edited by: Tippia on 26/07/2011 09:33:26
Originally by: Jeronas Kane
So what is the problem then?
The amount of ISK the mission runners inject.



when u wake up and see the reality tell us plz....

Prince Kobol
Posted - 2011.07.26 10:03:00 - [107]
 

Originally by: Tippia
Edited by: Tippia on 26/07/2011 09:33:26
Originally by: Jeronas Kane
So what is the problem then?
The amount of ISK the mission runners inject.

Let's put it this way: what would you guesstimate the average ratio between mission agent rewards (base and time bonus) and mission bounty payout to be?


Just to be clear, are you advocating the removal of isk from all missions?

Jeronas Kane
Gallente
Posted - 2011.07.26 10:06:00 - [108]
 

Originally by: Prince Kobol
Originally by: Tippia
Edited by: Tippia on 26/07/2011 09:33:26
Originally by: Jeronas Kane
So what is the problem then?
The amount of ISK the mission runners inject.

Let's put it this way: what would you guesstimate the average ratio between mission agent rewards (base and time bonus) and mission bounty payout to be?


Just to be clear, are you advocating the removal of isk from all missions?


And while at it also reduce bounty in HighSec. LMAO!

Maybe CCP should just shut down the game instead. Would be faster and better, than a slow painful death!

Fademist
Posted - 2011.07.26 10:09:00 - [109]
 

Edited by: Fademist on 26/07/2011 10:10:08
Originally by: Jeronas Kane
Originally by: Prince Kobol
Originally by: Tippia
Edited by: Tippia on 26/07/2011 09:33:26
Originally by: Jeronas Kane
So what is the problem then?
The amount of ISK the mission runners inject.

Let's put it this way: what would you guesstimate the average ratio between mission agent rewards (base and time bonus) and mission bounty payout to be?


Just to be clear, are you advocating the removal of isk from all missions?


And while at it also reduce bounty in HighSec. LMAO!

Maybe CCP should just shut down the game instead. Would be faster and better, than a slow painful death!

oh bounty from missions u mean cause bounty from rats at 0.5 belts is atleast worthlessRazz

Jeronas Kane
Gallente
Posted - 2011.07.26 10:33:00 - [110]
 

Edited by: Jeronas Kane on 26/07/2011 10:34:22
Originally by: Fademist
Edited by: Fademist on 26/07/2011 10:10:08
oh bounty from missions u mean cause bounty from rats at 0.5 belts is atleast worthlessRazz



Bounties during HighSec missions are crap too. Except for the rare occasion a named NPC spawns with decent bounty and a piece of faction loot that isn't crap.

These 0.0 people are getting more and more desperate and more clueless by the day not to know what to blame anymore!

If there are so little people in 0.0, then it's a problem with 0.0 ! NOT HighSec.

0.0 is just a borefest! Not to mention that most of those corporation/alliances are being run by fascisistic desillusional dictatorial idiots I would not want to touch with a 10foot pole!
Then there is the time commitment I (and most others) simply do not have nor willing to!
I play a game for fun, not to experience is as another job! Thanks, but no thanks!
Tried it, been there, done that! Not again.

There is a good reason why most people play and enjoy HighSec! Simply, next to what I already mentioned above, because the vast majority of MMO players do not like (open) FFA PVP!

If everything would have been 0.0 and FFA PVP with no safety, EVE would be no more and would have died long ago, yet alone grown beyond a tiny subscriber base.

It's just a fact! And the PVP'ers here just need to accept and deal with it! Instead of endlessly trying to alienate the HighSec community!

My Postman
Posted - 2011.07.26 10:37:00 - [111]
 

Carebear joy?

Popping a ninja looter in his crappy frig with my cloaked arazu. When he starts smacking in local i nearly wet my pants because of joy. I suppose this does´nt count as pvp as well. And yes, i´m a carebear.

Umbriele
Gallente
Natural Inventions
Solyaris Chtonium
Posted - 2011.07.26 10:38:00 - [112]
 

Originally by: Princess Leiah
Edited by: Princess Leiah on 25/07/2011 10:42:48
To answer the topic as intended. Ive been a pirate since i started eve (2004), i have allways recented carebears, because they were allways in high sec, and you couldent really get to them.
But as eve evolved and more and more blobs came, the fleets got bigger the lag got worse. It got harder and harder to find small scale pvp, which was what i played for, so with that in mind i gave up being a pirate/pvp'er, and i decided to try the carebear thing, and to be honest EVE have gotten alot of new aspects, one is that you dont have to worry with the stress, of actually getting a fight, you dont need to listen to a moronic FC, money is not a big issue, as you rarely lose ships as a bear, so all in all eve is a relax zone now, where it used to be a stress zone, where you had to organize roams, manage corps, corp members and so on. So all in all relaxing, chatting, producing, squeezing as big a profit out of a project as you can, is actually very rewarding. Off course it wont get the adrenaline going as "old schoold pvp" did it, but its very fun and relaxing to log in, and not having to care to much :-)


AMEN

Umbriele
Gallente
Natural Inventions
Solyaris Chtonium
Posted - 2011.07.26 10:41:00 - [113]
 

Originally by: Jeronas Kane
Edited by: Jeronas Kane on 26/07/2011 10:34:22
Originally by: Fademist
Edited by: Fademist on 26/07/2011 10:10:08
oh bounty from missions u mean cause bounty from rats at 0.5 belts is atleast worthlessRazz



Bounties during HighSec missions are crap too. Except for the rare occasion a named NPC spawns with decent bounty and a piece of faction loot that isn't crap.

These 0.0 people are getting more and more desperate and more clueless by the day not to know what to blame anymore!

If there are so little people in 0.0, then it's a problem with 0.0 ! NOT HighSec.

0.0 is just a borefest! Not to mention that most of those corporation/alliances are being run by fascisistic desillusional dictatorial idiots I would not want to touch with a 10foot pole!
Then there is the time commitment I (and most others) simply do not have nor willing to!
I play a game for fun, not to experience is as another job! Thanks, but no thanks!
Tried it, been there, done that! Not again.

There is a good reason why most people play and enjoy HighSec! Simply, next to what I already mentioned above, because the vast majority of MMO players do not like (open) FFA PVP!

If everything would have been 0.0 and FFA PVP with no safety, EVE would be no more and would have died long ago, yet alone grown beyond a tiny subscriber base.

It's just a fact! And the PVP'ers here just need to accept and deal with it! Instead of endlessly trying to alienate the HighSec community!


Amen this too Very Happy

blah blah Kugisa
Posted - 2011.07.26 10:48:00 - [114]
 

Carebear joy is collecting pvpers tears, by sitting in our little safe part of eve. when it comes to collecting tears we win by default, we win by just being there, that's the joy of the carebear.

Misanth
RABBLE RABBLE RABBLE
Posted - 2011.07.26 10:52:00 - [115]
 

Originally by: Kunming
Their role is to f up the eve economy by constantly injecting ISK into it.

I'm talking about the true carebears, the mission runners. Miner, manufactoring, traders etc might be non-combat professions but they dont contribute to the ISK inflation and they are rivaling with each other on financial terms. Mission runners on the other hand dont rival each other and dont lose stuff, the LP store is hardly a place to sink all that ISK.

Missions should only reward LP, considering there are more mission runners than anything else ISK is subject to massive inflation every day.

Why am I angry? Well the mission runners wanted to stay away from pvp of any sorts, well I dont like PvE content, and the more the inject ISK into the system the more expensive the items I buy to pvp get, and in the end the more they PVE the more I need to PVE, allow us to blow up mission runners freely then it would only be fair.



I'd kiss you, if I wasn't afraid that giant bruise in your face was contagious. Oh wait, it's a tattoo? Even more risk I might catch something.. Shocked

Thorn Galen
Gallente
The Scope
Posted - 2011.07.26 10:53:00 - [116]
 

Originally by: Jeronas Kane
Originally by: Tippia
Originally by: Renan Ruivo
Mission runners are the greatest ISK injectors on the game?

Lol @ you.

I have done both mission running and anomaly grinding. I can tell you that both are comparable in ISK reward. The difference is that with anomaly grinding, you have direct ISK injection into your wallet. But to get the same amount of ISK out of mission running, you need to salvage, loot, and grind LP to get those faction modules, then sell on the market.
…the other difference is one of scale. Yes, on a per-player basis, missions inject less ISK than anomaly grinding/ratting, but how many more players are running missions than who inject ISK through anomalies? So no, MRs being the biggest source of injected ISK is not that far-fetched.


You still don't have a single clue do you? ISK needs to be injected into the system! People need to earn ISK to be able to spend it on the market and get the economy going!

Tell me... what is the difference between carebears hiding behind their corp/alliance ratting faction NPC's in 0.0 belts and carebears in HighSec running missions? Well the difference is here is that those peeps in 0.0 rake in superior amounts of ISK compared to mission runners.

HighSec mission running is far from the most effective way of making ISK in this game (even with looting/salvaging). Never has been and stil isn't!

Corrupted corps/alliances running mining bots 24/7 are the bigest problem and greatest threat to the EVE economy! Always has been!

So lets try put the blame where it really belongs, instead of crying "NERF" to HighSec YET again! As that will only hurt the game more and more in the long run, making people quit and leave. Which isn't gonna help nobody!


You hit the nail on the head Jeronas Kane, spot-on.
+10 To your post and it deserves a repost.

'Nuff said
Thorn Galen

__

Mors Magne
Astral Adventure
Posted - 2011.07.26 11:20:00 - [117]
 

Edited by: Mors Magne on 26/07/2011 11:38:25

I have years of carebearing experience. I play the game like a hobby. I love the concept of science fiction space travel, and the feeling of freedom of movement.

I PvE when I have come home from work, and I want an undemanding experience. While playing Eve, I multi-task by listening to an audiobook at the same time.

However, when walking in stations is properly started, I think I'll revert to PvP.

Coeus Enderas
Caldari
Posted - 2011.07.26 11:42:00 - [118]
 

My end goal atm as a care-bear is to run Lvl 4 missions as efficiently as possible so i can start really doing a PVP career. now i know more expensive ships don't mean i will get kills, but i figure with more money that more T1 frigates i can send out into low-sec

in general, for you, a person who liked raiding like i did, id look into missions. first try to get into a nice BS and be able to do level 4 missions properly (IE when you can fit your Battle Ship in full T2 minus weapons), and then look into Level 5 missions in a null-sec corp or look into doing incursions, as those are the current "end game" mission content. however, unlike wow, id seriously also look into growing some PVP skills, as at some point in this game you WILL be traveling through Low-sec, and possibly living there for a while.

Like ive been living (until recently) a section of caldari space that has an island of high-sec surrounded by low-sec. the quickest route for supplies had the gate to high-sec camped by Pandemic Legion. it taught be very quickly how to scout gate, and all the other tricks for getting around a camp safely. mind you i wasn't 100% successful, but i still learned quite a bit, and never actually fired one shot at them.

as for the other professions, that's something your going to have to ask yourself about. Mining is INCREDIBLY DULL if you don't have a few friends around to talk to on comms. i cant explain the hell that is solo mining.

If your good with numbers, and lucky, you can look into industry and trade. those are probably the most risky/rewardy of all the care-bear play styles.

hope this helps some :)

Xearal
Minmatar
SOL Industries
Black Thorne Alliance
Posted - 2011.07.26 11:43:00 - [119]
 

Personally, I don't think anybody in eve is a 'true' carebear ( except the pure high sec mission runners, null sec ratters and explorers maybe ).
Industry and trading also have a very big element of PvP in them, not the bang bang kaboom kind, but it has it's victims.
Scamming, 0.01 isk wars, price manipulations, manufacturing more and more efficiently than your competitor, they are all forms of PvP IMHO.
Gaining dominance over a small local market, or successfully manipulating the price of something in Jita and making billions of it, or becoming the preferred supplier for a major alliance regarding certain products. All these kinds of activities have winners and losers, just like when you open fire on an unsuspecting traveller in low sec, or try to claim sov in nullsec. As such, IMHO they are all simply different forms of PvP.

Sure there might not be a pretty explosion when you do a price manipulation and make billions on it, but there will be people who's wallets will be severely hurt by your actions. The same goes for nearly every action you do in Eve that involves more than 1 player. Even a good missionrunner will work on what to use his LPs on to get the biggest bang for his buck, a good explorer will work on maximizing his exploration skills and how to lock down a sig asap, and decide wether to go for it or skip a system if there's other people there, etc.

That's the way of Eve.

Dalloway Jones
Minmatar
Republic Military School
Posted - 2011.07.26 11:46:00 - [120]
 

LOVE PvP in other games. I played wow back with the old honor ranking system and got to rank 11 before I finally decided that I would go crazy if I kept going to 14. Played Warhammer online and thought the pvp was fantastic until you got to end game and it became a grind. Tried Aion and thought the PVP was horrible. People only traveled in gank packs because the stakes were high if you lost a fight. As soon as you got someone alone and were beating them they would run to safety rather than risk an expensive loss.

I haven't experienced enough PvP in this game personally to make a strong case about it either way but for me personally the risk isn't worth the reward at this time. It seems like people either hunt in packs or prey on the weak and the big battles are a blob fest which I don't want to have anything to do with.

The style of PvP I enjoyed in other games was to sneak off on my own and try to find stragglers or other lone wolfs to fight and I do roam into low sec now and then looking for other like minded souls (and I get my butt kicked). Maybe when I am more comfortable with it and my skills are trained up a bit more/have more ISK to spare on new ships I'll try it some more.

In the mean time I love Scifi. Grew up with movies like Star Wars, Alien, Battlestar Galactica, Dune and the like so love that quality about it. I also do absolutely love the danger even in high sec that someone could possibly jump me at any time. Makes it more exciting.

Why do PvP centered folk cry and complain so much about carebears? Is it because the population of other people in low/null is so low that you are just sitting around with nothing to do? Do you think if there was no high sec you would have more fun because you would have more people to kil? Because a lot of those people would quit if that happened so really nothing would change for you.


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