Hey guys, I need some help with wording for a proposal I want to bring up in the Assembly Hall.
Here's the long version: right now, when flying in space your camera stays static relative to, well, space. Your ship spins and turns beneath you and your camera doesn't move unless you move it. This is all well and good, but I find myself using a lot of mouse clicks to make my camera face forward relative to my ship, because I'm OCD like that, and I like that view. It feels more natural to me.
So I'd like a simple option that lets me tell my camera drone to stay put relative to my ship, and let the rest of the universe twirl away as it will. Kind of like the...unique...maneuver the Shuttle pulls at the very beginning of this: http://www.youtube.com/watch?v=HgrGO0zPk9g
. Or this: http://www.youtube.com/watch?v=zXlIrs2cI3s&feature=related
. Notice in the second video how the camera doesn't move unless the user moves it manually. (Please keep in mind EVE would be much smoother and look much nicer than these examples. Orbiter's cool but its graphics can feel a little clunky.)
I'm not sure what to call that, but I'm sure it has a name, and I wannit. Some pros: should be pretty easy to implement, will make many mundane things like exiting warp by a gate more cinematic, and will drastically improve immersion. Think about it: this is space. There IS no up or down. Making your ship the frame of reference will, for some, make things feel much more real. Cons: I can't think of any, but I'm open to suggestions for both pros and cons.
So please give any and all feedback you may have. Most people I've talked to about it really like the idea, it just needs some peer review and some shining-up before bringing to the CSM. Thanks guys.