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blankseplocked The ****ing CTRL key 1!!!!11111 ~~~~~~
 
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Captain Megadeath
Posted - 2011.07.30 11:18:00 - [61]
 

Supported

One is not a happy teddybear. Evil or Very Mad

Mara Rinn
Posted - 2011.07.30 11:18:00 - [62]
 

Originally by: Spikeflach
Why wouldn't a person just open the escape menu, select the shortcut tab, select the combat tab, select the lock target shortcut and click the clear shortcut button?


What?

And target ships by selecting them, then clicking the "target selected item" button in the "selected item" box?

Or is there some other way of targeting things? That's a genuine question.

dexington
Caldari
Baconoration
Posted - 2011.07.30 11:29:00 - [63]
 

+1

Cearain
Caldari
The IMPERIUM of LaZy NATION

Posted - 2011.07.30 11:33:00 - [64]
 

Edited by: Cearain on 30/07/2011 11:33:28

VE3DVY
Amarr
Posted - 2011.07.30 11:39:00 - [65]
 

Supported. I'm tired of targeting acceleration gates.

crastar
Posted - 2011.07.30 12:00:00 - [66]
 

supported

Utsen Dari
Posted - 2011.07.30 14:29:00 - [67]
 

Supported. I, too, am sick of having to carefully select a distant planet before thinking about targeting anything with my scram hot, to avoid accidentally CONCORDing myself.

HopeAndFear
Posted - 2011.07.30 16:06:00 - [68]
 

How this got deployed is beyond any reasonable explanation. I noticed it within minutes of log-in after that patch and it has been driving me nuts ever since. It's been a helluva long time, I've forgotten what its like to target something without having to do some voodoo on the ctrl key while frantically clicking in the overview. Fix this crap before I break my keyboard out of sheer frustration.

Spikeflach
The Drake Project
The Dominion Empire
Posted - 2011.07.30 16:33:00 - [69]
 

Originally by: Mara Rinn


That's a separate issue.

What we are talking about is the misuse of the Ctrl modifier key to become a post-action-command key, where you have to Click then press Ctrl.

Ctrl is a modifier key, and changing its behaviour from what people are used to throughout every other UI on the planet makes EVE that much harder to play and like (and thus, keep playing). CCP will most likely not get the answer "your UI is screwed up" on exit surveys, they'll just hear, "I don't like it."



Ok, so people want the control key to only do what it does by holding the key and clicking targets. The ability to click your targets and press a key to target afterwards is something people don't want.

I can kinda see that. But I feel you go back to the idea where a person can just remove the control key as the shortcut to target.

I mean if you remove the control key as being an entirely separate shortcut button you can use it as a modifier for any other shortcuts you have without the problem of "targeting" whatever you have selected when trying to use another shortcut.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.30 17:35:00 - [70]
 

Originally by: Spikeflach
Originally by: Mara Rinn


That's a separate issue.

What we are talking about is the misuse of the Ctrl modifier key to become a post-action-command key, where you have to Click then press Ctrl.

Ctrl is a modifier key, and changing its behaviour from what people are used to throughout every other UI on the planet makes EVE that much harder to play and like (and thus, keep playing). CCP will most likely not get the answer "your UI is screwed up" on exit surveys, they'll just hear, "I don't like it."



Ok, so people want the control key to only do what it does by holding the key and clicking targets. The ability to click your targets and press a key to target afterwards is something people don't want.

I can kinda see that. But I feel you go back to the idea where a person can just remove the control key as the shortcut to target.

I mean if you remove the control key as being an entirely separate shortcut button you can use it as a modifier for any other shortcuts you have without the problem of "targeting" whatever you have selected when trying to use another shortcut.


Yet again, all this does is shift the problem over to a different key and does not return the previously useful functionality.

Spikeflach
The Drake Project
The Dominion Empire
Posted - 2011.07.30 18:28:00 - [71]
 

Originally by: Lady Spank
Originally by: Spikeflach
Originally by: Mara Rinn


That's a separate issue.

What we are talking about is the misuse of the Ctrl modifier key to become a post-action-command key, where you have to Click then press Ctrl.

Ctrl is a modifier key, and changing its behaviour from what people are used to throughout every other UI on the planet makes EVE that much harder to play and like (and thus, keep playing). CCP will most likely not get the answer "your UI is screwed up" on exit surveys, they'll just hear, "I don't like it."



Ok, so people want the control key to only do what it does by holding the key and clicking targets. The ability to click your targets and press a key to target afterwards is something people don't want.

I can kinda see that. But I feel you go back to the idea where a person can just remove the control key as the shortcut to target.

I mean if you remove the control key as being an entirely separate shortcut button you can use it as a modifier for any other shortcuts you have without the problem of "targeting" whatever you have selected when trying to use another shortcut.


Yet again, all this does is shift the problem over to a different key and does not return the previously useful functionality.


From just testing out the key, it appears to only target stuff selected in the overview when the overview is "in focus"

When I selected things out in space and then hit the control key nothing was targeted.

When I hold Control and click something in space it targets what I click in space.

I can hold control and click to target in the overview or I can click something in the overview and press control and it will target.

Might I ask if people have a shortcut set for "toggle lock target"? I'm not exactly sure what that shortcut does and haven't tested it.

From what I can tell is the problem is the fact that the overview is kept "in focus" when people press the control key and thus they target whatever the overview has selected.

Hockston Axe
Amarr
Posted - 2011.07.31 02:36:00 - [72]
 

simply poor interface design

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.31 05:23:00 - [73]
 

Originally by: Spikeflach
Might I ask if people have a shortcut set for "toggle lock target"? I'm not exactly sure what that shortcut does and haven't tested it.

Thanks for posting.

Dana Dawn
Posted - 2011.07.31 08:19:00 - [74]
 

Supported.

Vortex Steel
Minmatar
Posted - 2011.07.31 13:52:00 - [75]
 

Agreed, your description of this issue is 100% accurate. I didn't even know this was the issue until I read this thread. I target random stuff all the time now! Supported.

Electronic Monkey Wizard
Posted - 2011.07.31 14:51:00 - [76]
 

well written proposal and although I'm new I can tell the change (or revert) proposed would make much more sense.

Shartifartblast
Minmatar
In Praise Of Shadows
Posted - 2011.07.31 14:53:00 - [77]
 

fully supported

Klezmer
Amarr
In Praise Of Shadows

Posted - 2011.07.31 14:53:00 - [78]
 

Lets get this sorted ASAP please

Charlie Jacobson
Posted - 2011.08.01 03:13:00 - [79]
 


Toovhon
Posted - 2011.08.01 12:57:00 - [80]
 

Revert +1

I'm really tired of accidentally locking stuff just cause I have it selected and use control.

Terrorform
Gallente
Posted - 2011.08.01 15:12:00 - [81]
 

Getting tired of locking acceleration gates.....

Dev Rom
Caldari
Masterminds Industries

Posted - 2011.08.01 15:43:00 - [82]
 

+1

Rhadamantina
Azn Empire
Posted - 2011.08.01 20:32:00 - [83]
 

+1

Kitty McKitty
Gallente
In Praise Of Shadows
Posted - 2011.08.01 23:30:00 - [84]
 

SUPOPORTED

Debir Achen
Caldari
Posted - 2011.08.02 06:51:00 - [85]
 

The converse also applies. Non-meta-keys should not function as meta keys.

Almost every other game (and app) on the planet uses an object-action syntax: you select the object on which you want to act, and then you press the button to choose the action. Not the other way around.

Consistent: I select a celestial, and then hit 'a' to align.
Inconsistent: I hit 'a' to align, and then align to the next thing I select (or to the thing I select when holding down 'a').

Use of the control meta (meta, not toggle) makes sense when I'm going to be doing the same thing to lots of different object in rapid succession (like locking). Even in such a case, holding down the meta key and not triggering an action (clicking, keystroke) should do either nothing or nothing significant.

In contrast, hotkeys make sense when you apply multiple actions to a single object. Like 'align' then 'warp'. Or F1, F2, F3 to fire off your scram, web and guns. But this requires hotkeys actually trigger the action, not function as modifier keys on an 'action-to-come'.

Frank Truck
Posted - 2011.08.02 14:56:00 - [86]
 

Or they could just use the key up event like every other program on the planet...

*facepalm*

Melina Lin
Posted - 2011.08.02 21:27:00 - [87]
 

Edited by: Melina Lin on 03/08/2011 08:55:36
Supported. The gates are not my enemy! Embarassed

James Trix
Posted - 2011.08.03 20:56:00 - [88]
 

Come on CCP, when are you going to fix the problem with CTRL?

Vidfarne
Posted - 2011.08.04 11:08:00 - [89]
 

+1

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.08.04 18:47:00 - [90]
 

CCP Veritas has addressed a five page thread concerning this issue (Source)

Originally by: CCP Veritas
Good news folks, the right guy to fix the problem is back from vacation and we're aiming to have this fixed in a client update on Tuesday.


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