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blankseplocked The ****ing CTRL key 1!!!!11111 ~~~~~~
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Lady Spank
In Praise Of Shadows
Posted - 2011.07.24 11:34:00 - [1]

Since the keyboard shortcut revamp the CTRL key's behaviour has been atrocious. Not even simply unintuitive, it is working it's damnedest against the player. There were several bugs / fixes to it which made me believe it was going to be 'fixed' back to how it was before the shortcut updates but it's evident now that the current functionality is 'intended'.

The old behaviour for the control key was as a modifier for other actions. For example, CTRL + LMB on the overview or a bracket would lock that target. This is how the key is normally used by 99% of software and is how people expect it to behave.

CTRL on its own would freeze up the overview so target selection was easier on a busy grid where the overview could jump about as new targets appear / come into range etc.

This was intuitive and practical in it's behaviour.

The new behaviour is a disaster. Yes, CTRL + LMB still will target a ship you select but now, CTRL on it's own will target whatever bracket or overview target has focus. This is causing problems for a lot of people.

Furthermore there are many other keyboard shortcuts that rely on hitting CTRL and another key. With the current behaviour there's a very good chance you will end up not only activating the shortcut you wanted, but also targetting a stargate, or random ship.

Why is it a problem?
Aside from the fact it is frustrating, in a combat, or even in a PVE environment this works against you and can even lead to you getting killed.

Targeting a stargate or non-hostile by mistake is undesirable not only because you are wasting one of your target slots, you could shoot at the wrong thing. Even simply yellow-boxing the wrong hostile ship in a fleet situation can lead to you getting primaried. Yes mistakes happen and you can easily do this yourself accidentally but to have the games keyboard shortcuts working directly against you is simply poor interface design.

This is unacceptable and needs to be reverted.

Furthermore, the alt key as default for 'look at' interferes with anyone that runs several client or even wishes to alt tab to a browser window from time to time. Fortunately this can be disabled simply enough but it is another example of the poor 'improvements' that were made.

In closing I propose the CTRL key is reverted to its former functionality where on it's own it would freeze the overview, and CTRL + left mouse click was needed in order to actually lock a target.

Thank you for reading.

the united
Negative Ten.
Posted - 2011.07.24 13:12:00 - [2]


Maybe they fixed it, because it wasn't broken?

Seamus Donohue
Posted - 2011.07.24 13:32:00 - [3]

Supported in principle, but I do not support the specific backstep to the old functionality. As an alternative, I propose the following:

If the user-specified shortcut is only a modifier key or a combination of modifier keys...
...then the designated action should only be performed when the left mouse button is clicked on a valid target while the modifier key combination is being held. This will be irrespective of wether the background has focus or the overview has focus, since the act of left-mouse-clicking simultaneously sets the focus, anyway.

For example, the user designates Control as TOGGLE LOCK TARGET. Overview has focus, and something was previously clicked in the Overview. Pressing Control, or pressing and holding Control, should do nothing. Pressing and holding Control and then left-mouse-clicking something in the Overview should lock the target.

If the user-specified shortcut includes a non-modifier key...
...then the designated action should be performed when the key combination is pressed and released while a target is pre-selected or when the key combination is pressed and held and then followed by a left-mouse-click on a valid target. This should be made to work regardless of whether the background or the Overview has focus.

For example, the user designates A as ALIGN TO and W as WARP TO. The user emerges from Olbra Stargate(Jondik), that is, the user just jumped from Jondik into Olbra and is holding gatecloak. The user then left-mouse-clicks and releases on the bracket-in-space for Stargate(Eystur) so that Stargate(Eystur) is selected and the background has focus. The user then presses and releases A; this should make the ship align to Stargate(Eystur). The user then presses and holds W; because W is still being held, this is not a complete command, and the ship does nothing.

The user can then either release W, which is a command to warp to Stargate(Eystur), or keep holding W and left-mouse-click-and-release in the Overview on the row for Stargate(Altrinur), which is a command to warp to Stargate(Altrinur); obviously, this will take time, since the ship wasn't aligned to Stargate(Altrinur).

Posted - 2011.07.24 14:00:00 - [4]

Edited by: Tuggboat on 24/07/2011 14:02:02
KINDA hard to follow SD but the warp to on release sets off a lot of bells and whistles.

Pressing a key should activate a function, releasing a key should cease a function, so as to stay consistent. You realize if you press your w key to preload a warp and your fc cancels warp that your kinda in a pickle? When you release that key Something is going to happen. THis idea might work real nice on your personal programmed keyboard. DOn't think its good for the masses though.

Big Fan of KISS. Things should be no more complicated than they need to be. I think UI team tried to add some slick functionality like you described but its better for inteligent keyboards and such. We need intuitive response on the ui before programable. Even with programmable keyboards, functions are difficult to sort and standardize.

SOmething should be done though. Ive read a few of these threads and still find myself flying in odd direction, NOT targeting who I want as LS mentioned. I'm generally flailing like a noob. Once something worked that was slick, probably worked as intended. Just as your warp on release key could be nice for certain.

Revert would be better than nothing, CCP documentation would be nice too. Does any exist anywhere?

Asm Khurelem
Open University of Celestial Hardship
Art of War Alliance
Posted - 2011.07.24 16:20:00 - [5]

That, or at least make it not activate with other things at the same time...

Laechyd Eldgorn

Posted - 2011.07.24 16:22:00 - [6]

confirming targeting is bull**** atm

also when multiboxing clients do some totally weird stuff while switching windows. totally wrong windows are opening etc. imagine when you have map loading in middle of fight.

Asm Khurelem
Open University of Celestial Hardship
Art of War Alliance
Posted - 2011.07.24 16:24:00 - [7]

Edited by: Asm Khurelem on 25/07/2011 21:21:26
That's because when you alt-tab, it does a look at because of the keyup/down issue. :(

Posted - 2011.07.24 16:28:00 - [8]

I shouldn't have to support this thread, it's a goddamn disaster this new 'feature' even exist. But, supported.

Capital Construction Research
Posted - 2011.07.24 16:44:00 - [9]

Supported, I don't like targeting friendly carriers.

Posted - 2011.07.24 16:46:00 - [10]

Supported, I don't like targeting sleeper structures

Posted - 2011.07.24 16:47:00 - [11]

I don't like targeting wormholes by accident either.

Posted - 2011.07.24 16:48:00 - [12]

I don't like living in fear of pressing the ctrl key to freeze my overview.

Posted - 2011.07.24 16:50:00 - [13]

The functionality should be split between two keys and you should be able to map them both to the same key should you choose.

Posted - 2011.07.24 16:52:00 - [14]

In fact, you should be able to map as many functions to a single key as you want.

Rutger Centemus
Phantom Squad
Posted - 2011.07.24 17:26:00 - [15]

Supported. Sort this out, ffs.

Joint Empire Squad
Posted - 2011.07.24 17:27:00 - [16]

Edited by: RadioControlled on 24/07/2011 17:29:19

Flo Unda
Posted - 2011.07.24 17:28:00 - [17]

Edited by: Flo Unda on 24/07/2011 17:29:41

Testah McTest
Posted - 2011.07.24 17:29:00 - [18]


Shadow Lord77
Posted - 2011.07.24 17:36:00 - [19]

Edited by: Shadow Lord77 on 24/07/2011 17:36:04
Supported. Make it an option.

Yun Kuai
Posted - 2011.07.24 20:09:00 - [20]

Suppored. If i shoot one more freaking gate instead of the target bc of the dam ctrl key acting reatarded I'm gonna emo rage quit. Fix your stupid mistakes CCP.

The Tuskers
Posted - 2011.07.24 20:45:00 - [21]


Naomi Wildfire
Posted - 2011.07.24 21:18:00 - [22]

Supported, its just awefull how many times i locked something different and it even gets worse if you multibox.

Mystical Might
The Imperial Fedaykin

Posted - 2011.07.24 23:59:00 - [23]

Crying or Very sad

Angels of Anarchy

Posted - 2011.07.25 00:17:00 - [24]


Turn the modifier keys back into modifiers, like 98.6% of the rest of the programming world.

Krakaan Byzantia
Bolt Action Drive by
The Imperial Senate
Posted - 2011.07.25 01:01:00 - [25]

For Cripes Sakes supported. Coming back to eve was a shocker and to find out my old and trusted Ctrl + Click no longer functioned properly was annoying.

The VonBraun Institute
Posted - 2011.07.25 07:10:00 - [26]

Supported. The controls used to make sense, be reliable and seem intuitive.

Now they do not. Fix (unfix?) please.

Immortalis Inc.
Shadow Cartel
Posted - 2011.07.25 10:16:00 - [27]


Lidia Prince
Posted - 2011.07.25 13:05:00 - [28]

This Ctrl thing really ****es me off.

Ya Huei
Imperial Collective
Posted - 2011.07.25 13:54:00 - [29]

fix plx

Robert Caldera
Posted - 2011.07.25 14:46:00 - [30]

remove this cr*p!

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