open All Channels
seplocked Assembly Hall
blankseplocked Possible Additions to the Mission System and Mission Types
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Sick Tight
BricK sQuAD.
Posted - 2011.07.24 06:35:00 - [1]

Problem: Eve PVE content is boring, repetitive, scripted and non-fun.
Fix: Add more types of missions with more varied or unpredictable play

Specifically, missions not tied to a specific location in game, with longer-term duration. Current missions allow a pilot to take a mission, complete it, turn it in and collect a reward, all within the span of a few minutes or hours.

I think it would add a new and fun element to the game to allow missions that spanned days or even weeks in duration, but operated differently than current mission types.

Instead of having a set location that the player warps to one time, completes and is then done with, have a mission with a non-locational basis. The mission would spawn objectives or enemies over time wherever the player went and the player would simply rack up points on the mission as he went, eventually turning in the mission for a reward when a certain quota was reached.

For example, the player could receive notices of plex-like spawns in his system or nearby systems (within a couple jumps), or the player could have small spawns spawn on grid with him at random intervals.

Additionally, it could be fun to have 'chase' portions of missions, where the player would need to kill a particular spawn, which would warp away from them and need to actually be tackled, perhaps going as far as jumping to other systems, or spawning reinforcements to help it escape.

Sick Tight
BricK sQuAD.
Posted - 2011.07.24 06:39:00 - [2]

Seamus Donohue
Posted - 2011.07.24 17:24:00 - [3]

Worth considering. Supported.


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only