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Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.07.22 10:55:00 - [1]
 

This plan is meant to cover all the basic support skills I will need to properly tank and run level 4 missions. After it is complete I am going perception/willpower to skill up turrets and ships. Drones, Weapon Upgrades, Advanced Weapon Upgrades, spaceship command, and Advanced spaceship command are in the per/will remap.

Are there any major skills I am missing that would benefit me most while I have an int/mem remap?
http://eveboard.com/pilot/Digital_Messiah

1. Acceleration Control III
2. Acceleration Control IV
3. Afterburner III
4. Afterburner IV
5. Armor Rigging I
6. Astronautics Rigging II
7. Astronautics Rigging III
8. Drones Rigging I
9. Electronics V
10. Electronics Upgrades III
11. Electronics Upgrades IV
12. Electronics Upgrades V
13. Energy Grid Upgrades III
14. Energy Grid Upgrades IV
15. Energy Grid Upgrades V
16. Evasive Maneuvering III
17. Fuel Conservation III
18. Fuel Conservation IV
19. High Speed Maneuvering I
20. High Speed Maneuvering II
21. High Speed Maneuvering III
22. High Speed Maneuvering IV
23. Hull Upgrades III
24. Hull Upgrades IV
25. EM Armor Compensation I
26. EM Armor Compensation II
27. EM Armor Compensation III
28. Explosive Armor Compensation I
29. Explosive Armor Compensation II
30. Explosive Armor Compensation III
31. Hull Upgrades V
32. Hybrid Weapon Rigging I
33. Jury Rigging IV
34. Kinetic Armor Compensation I
35. Kinetic Armor Compensation II
36. Kinetic Armor Compensation III
37. Launcher Rigging I
38. Long Range Targeting III
39. Long Range Targeting IV
40. Mechanic IV
41. Mechanic V
42. Navigation IV
43. Navigation V
44. Negotiation I
45. Negotiation II
46. Negotiation III
47. Negotiation IV
48. Repair Systems I
49. Repair Systems II
50. Repair Systems III
51. Repair Systems IV
52. Repair Systems V
53. Shield Compensation I
54. Shield Compensation II
55. Shield Compensation III
56. Shield Compensation IV
57. Shield Management III
58. Shield Management IV
59. Shield Operation IV
60. EM Shield Compensation I
61. EM Shield Compensation II
62. EM Shield Compensation III
63. Explosive Shield Compensation I
64. Explosive Shield Compensation II
65. Explosive Shield Compensation III
66. Kinetic Shield Compensation I
67. Kinetic Shield Compensation II
68. Kinetic Shield Compensation III
69. Shield Operation V
70. Shield Rigging I
71. Shield Upgrades III
72. Shield Upgrades IV
73. Signature Analysis III
74. Signature Analysis IV
75. Signature Analysis V
76. Social III
77. Connections I
78. Connections II
79. Connections III
80. Connections IV
81. Social IV
82. Social V
83. Tactical Shield Manipulation III
84. Tactical Shield Manipulation IV
85. Targeting III
86. Targeting IV
87. Targeting V
88. Multitasking I
89. Multitasking II
90. Multitasking III
91. Thermic Armor Compensation I
92. Thermic Armor Compensation II
93. Thermic Armor Compensation III
94. Thermic Shield Compensation I
95. Thermic Shield Compensation II
96. Thermic Shield Compensation III
97. Warp Drive Operation III
98. Warp Drive Operation IV


98 skills; Total time: 80 days, 9 hours, 18 minutes, 12 seconds

Ashgoz Kouvo
Posted - 2011.07.22 13:32:00 - [2]
 

Edited by: Ashgoz Kouvo on 22/07/2011 13:32:42
nvm

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.07.22 15:41:00 - [3]
 

Infomorph psychology
Overheating skills
Drug skills

Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.07.22 21:39:00 - [4]
 

Originally by: Drykor
Infomorph psychology
Overheating skills
Drug skills

I totally spaced these! Thank you, I added Infomorph psychology to the per/will remap. Since it is a char/will skill anyways. Is thermodynamics 5 absolutely necessary? Or can I get away with 4?

Naradius
DEATHFUNK
Posted - 2011.07.24 04:12:00 - [5]
 

Originally by: Digital Messiah
Originally by: Drykor
Infomorph psychology
Overheating skills
Drug skills

I totally spaced these! Thank you, I added Infomorph psychology to the per/will remap. Since it is a char/will skill anyways. Is thermodynamics 5 absolutely necessary? Or can I get away with 4?


You can get away with 4 and not worry about it too much, but it's certainly worth getting to 5 in the long run.

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.07.24 09:37:00 - [6]
 

Originally by: Digital Messiah
Originally by: Drykor
Infomorph psychology
Overheating skills
Drug skills

I totally spaced these! Thank you, I added Infomorph psychology to the per/will remap. Since it is a char/will skill anyways. Is thermodynamics 5 absolutely necessary? Or can I get away with 4?


To run level 4 missions, IV is more than enough. If you ever intend to do more with the character, there's obviously a lot of other int/mem skills you could still train.

Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.07.24 20:21:00 - [7]
 

Originally by: Drykor
Originally by: Digital Messiah
Originally by: Drykor
Infomorph psychology
Overheating skills
Drug skills

I totally spaced these! Thank you, I added Infomorph psychology to the per/will remap. Since it is a char/will skill anyways. Is thermodynamics 5 absolutely necessary? Or can I get away with 4?


To run level 4 missions, IV is more than enough. If you ever intend to do more with the character, there's obviously a lot of other int/mem skills you could still train.
are you talking RR and EW? Or what am I missing?

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2011.07.25 09:28:00 - [8]
 

Edited by: Drykor on 25/07/2011 09:29:28
Originally by: Digital Messiah
are you talking RR and EW? Or what am I missing?


Those would be included yeah, electronic warfare, remote repair/shield including on a capital level, also local capital repairing, jumping skills, cloaking, propulsion jamming, exploration skills (astrometric stuff + hacking/analyzing/salvaging), additional rigging skills, T3 subsystem skills and I'm sure I'm missing a few. None too relevant for level 4's though, although I suppose you may want to get the salvaging skill.

Potato IQ
Posted - 2011.07.25 15:21:00 - [9]
 

What race and what tank? Your doing both which will delay getting into any ship concentrating too much on dual support. Good for longterm flexibility, but a poor skill plan if you actually want to play the game anytime soon

Shield tanking is generally active, so the specific shield compensation are a waste unless your careless all the time and struggle to turn your tank on. For armor, I would take these to IV as you will likely have at least one passive mod, EANM being the obvious

Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.07.25 21:45:00 - [10]
 

Originally by: Potato IQ
What race and what tank? Your doing both which will delay getting into any ship concentrating too much on dual support. Good for longterm flexibility, but a poor skill plan if you actually want to play the game anytime soon

Shield tanking is generally active, so the specific shield compensation are a waste unless your careless all the time and struggle to turn your tank on. For armor, I would take these to IV as you will likely have at least one passive mod, EANM being the obvious

Gallente is what I have planned atm. So the shield are meant to be level 4 with operation 5 for the odd time I want to shield tank a fit. Though my armor skills are what I am going to be using mainly. Drones are part of per/will because they train at 2280 instead of 2200. Very small difference but everything counts.

I don't plan to use this character for pvp. If anything I will buy a cruiser specialized character after accumulating money with this guy. So all my skills are mainly for level 4 use.

Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.08.15 00:06:00 - [11]
 

Updated remaining skills Digital Messiah

Mechanic V
Thermic Armor Compensation IV
Kinetic Armor Compensation IV
Explosive Armor Compensation IV
EM Armor Compensation IV
Shield Operation IV
Shield Operation V
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Management III
Shield Management IV
Shield Compensation III
Shield Compensation IV
Shield Upgrades III
Shield Upgrades IV
Long Range Targeting III
Long Range Targeting IV
Targeting III
Targeting IV
Signature Analysis III
Signature Analysis IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Thermic Shield Compensation I
Thermic Shield Compensation II
Thermic Shield Compensation III
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III


37 skills; Total time: 23 days, 1 hour, 19 minutes, 45 seconds

any int/memory skills i still need? And is it worth it to get shield compensations to IV?

Jacob Stiller
Posted - 2011.08.15 00:59:00 - [12]
 

Edited by: Jacob Stiller on 15/08/2011 01:01:39
Edited by: Jacob Stiller on 15/08/2011 01:00:46
If you want to open up T2 ships in the next year, taking sig analysis, long range targeting, and electronics upgrades to 5 should give you most of them. The remaining lines would be opened up with evasive manuveuring and propulsion jamming 5. Keep in mind that logis can lock 10 targets (multitask III). Also if you have cov ops and recon ships, you should add in EWAR, cloaking, and probing skills. I myself am considering taking probing skills even without cov ops in case I decide to try WH space.

Edit: Ah, you are planning strictly missioning with no PVP. In that case, BSes and HACs would suit you just fine in the long run.
Edit2: Or go for the infamous Tengu.

Danico Buchald
Caldari
Posted - 2011.08.15 01:52:00 - [13]
 

You'll probably want to hit the various connections (security at least, maybe distribution / mining) at some point.


Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.08.15 02:16:00 - [14]
 

Originally by: Danico Buchald
You'll probably want to hit the various connections (security at least, maybe distribution / mining) at some point.


Those are on a separate plan :D. But I am doing them before I go perception/willpower


 

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