open All Channels
seplocked Assembly Hall
blankseplocked Simple Ways Of Improving And Expanding Faction Warfare
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Setantii
Gallente
Conquistador.
Posted - 2011.07.21 23:43:00 - [1]
 

Edited by: Setantii on 22/07/2011 00:55:53
1) Plexes and Missions - Offer the same amount of Loyalty Points for BOTH!

2) Make it that systems can only be captured by completing a certain amount of both plexes AND missions.

3) Make it that stations in a system cannot be accessed by members of opposing factions.

4) Add two new factions - Sansha's Nations and CONCORD.

Sansha's Nation Faction can capture systems in all four existing faction areas. If Sansha's capture a system it is locked down and all stations inaccessible to ANYBODY exept Sansha's Faction or characters who have a positive rating with Sansha's faction. All Sansha's Nation members gain an automatic -10 security status upon joining. Offer some good new faction mods for Loyalty Points gained.

Members of CONCORD Faction must have security rating of +4 or higher to join. They cannot hold systems but can help flip Sansha Occupied systems to their original owners by doing plexes and missions there. Also CONCORD are allowed to dock in all stations in Faction systems apart from any occupied by Sansha's. again they can gain Loyalty Points with access to new Concord Faction mods.

These simple changes would breath new life into Faction Warfare IMO.



Drackarn
Shadows Of The Federation
Drunk 'n' Disorderly
Posted - 2011.07.22 06:26:00 - [2]
 

Edited by: Drackarn on 22/07/2011 06:30:44
1) Plex's are generally a lot easier than missions, doubt they would ever consider giving the same LP's for both. But SOME LP's would be good in line with how much easier plex's are.

2) Good idea. Would need to change how missions are generated. Would be a pain having to hope the mission is in the right system. May be we could have plex's with mission style objectives. You warp in and get a message what to do.

3) Oooo nasty. Be pretty bad if you lost your system when it was your base with all your stuffz. However, might be too 0.0'y for CCP.

4) Again maybe too close to Incursions to do right now? But when they move on away from Incursions, might be a good way to "put it to bed". Sansha are pushed to a low-sec area next to CONCORD space. Sansha Vs CONCORD FW continues long after Eve has moved on.

I agree with you something needs to be done. There are not enough corps who want care-free PvP to keep FW at the level it needs.

Your ideas about making rewards for plexing worthwhile are right.

Cash and LP rewards for Plexing. How about system wide bonuses and in-station benifits if your faction own the system? The control bunker acts as a warfare linked Commandship giving you bonus'. Prices at the station for repairs etc are reduced 10%. PoS's in system require 10% less fuel and........ the gate and station guns work for you! May be that last one is a step too far. How about Alliances in FW?

However, I'm sure many of these ideas were put to CCP at the round-table discussion on the subject at Fanfest...... What? CCP forgot to send anyone to it? Oh...... Wink

Kaelie Onren
Minmatar
Posted - 2011.07.22 06:32:00 - [3]
 

Originally by: Drackarn

However, I'm sure many of these ideas were put to CCP at the round-table discussion on the subject at Fanfest...... What? CCP forgot to send anyone to it? Oh...... Wink


Isn't that CSMs job? Facilitate communication between CCP and the players?

Eugene Bugblatter
Posted - 2011.07.22 06:43:00 - [4]
 

1. The way it works is, you grind complexes and get tags. Someone else grinds missions and gets LP's. If you want to create, say, a faction item, you need LP's and tags and a blank to cook it. Therefore, you need people doing complexes AND missions to make stuffs. What you propose would upset this dynamic, and people would drift more towards FW complexes because they'd get their cake and eat it too.

2. This has merit, but the last thing we need is to make FW more complex.

3. What's next, gate guns shoot at opposing factions?

4. More factions sounds OK, but I don't know Sansha/CONCORD would be the way to go. For a start, you'd need hisec and lowsec areas held by Sansha in order to have this work, or you'd just end up out in Stain getting vaped by PL supercap fleets. Maybe throwing open conflicts between Serpentis/Gallente or Khanid/Blood would mix it up a bit in the peripheral lowsec areas - and especially in Khanid as there's not much life in Derelik or Khanid regions right now.

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.22 07:47:00 - [5]
 

Edited by: Hirana Yoshida on 22/07/2011 07:47:43
1. FarmVille in space.
2. Need to revamp mission system to allow for targeted assaults. Good idea though (which is why missions also play a part in my vision).
3. Never going to happen, CCP doesn't like the idea of arbitrary restrictions. Also leaves you with a rather big explanation problem in regards to multinationals bending over for rag-tag militia's.
Best you can probably hope for is denial of service for hostile members.
4. Screw Sansha and double that for Concord. Bloods, Serps and Guristas are all a lot more interesting RP wise .. RP is the reason you added it right (Don't bother answering, I know its only for LP whoring purposes).
The potential for a pirate expansion to FW is one of the reasons why I want it revamped, adding them now when it is broken as hell does no good.

One out of four. On par for FW threads, guess that is OK .. par is pretty low though so doesn't mean much but 'meh' Smile


Eli Williams
Posted - 2011.07.22 12:07:00 - [6]
 

Edited by: Eli Williams on 22/07/2011 12:07:00
1) Some LP for plexes would be nice but no where near the amount you get from missions.

2) Mission are finished in 2-3 mins, there would be no time to counter them.

3) I like this idea but with one change, if you already own an office in the station you can always dock there - you're paying for the docking rights too. May get more Militia to start basing in low sec to defend system/areas.

4) Other pirates, not Sansha or CONCORD. Spread the love around to others.

My 3 ideas...

a) Nice and simple, REMOVE ALL NAVY NPCS FROM PLEXS. You'd have more PvP as people would be more willing to fight 1v1 in them instead of waiting 5-10 mins trying to get support that can tank the Navy while rest fight. (No one like going into Caldari plexs just to get ECMd all the time and die. RP wise - Navy needed in high sec due to Incursions so down to Militia to carry on the war.

b) FIX THE DT SPAWNING OF PLEXS. Since the start of FW it's been a case of if you can't login and plex right after DT then you've lost because the system just won't spawn every completed plex at the next spawn tick. Using a) you don't need Faction specific plexs like now as no NPCs, complete a plex (Basically a control timer point behind an accel gate) in Black Rise it respawns ANYWHERE in Black Rise right away.
Again would lead to more PvP as it wouldn't matter what time zone you're in anymore.

c) How about when a system goes Vulnerable it also becomes cyno jammed? RP- Faction's last attempt to hold on to the system. Stops none FW players deciding to just hot drop more SC than the total number in a militia fleet in for easy kills. You'd still be able to have Caps in there of course, you'd just have to move them in ahead of time.

Setantii
Gallente
Conquistador.
Posted - 2011.07.22 14:19:00 - [7]
 

Originally by: Hirana Yoshida
Edited by: Hirana Yoshida on 22/07/2011 07:47:43
4. Screw Sansha and double that for Concord. Bloods, Serps and Guristas are all a lot more interesting RP wise .. RP is the reason you added it right (Don't bother answering, I know its only for LP whoring purposes).
The potential for a pirate expansion to FW is one of the reasons why I want it revamped, adding them now when it is broken as hell does no good.



Actually it WAS the roleplay aspect. Wanted to give Pirates a Faction to join and obviously a polar opposite is needed to counter them so I though Concord would be apropriate. However I'd happily go along the Serpentis/Guristas route as new factions added to the mix.

Annie Anomie
Shadows Of The Federation
Posted - 2011.07.24 21:09:00 - [8]
 

Originally by: Setantii
Edited by: Setantii on 22/07/2011 00:55:53
1) Plexes and Missions - Offer the same amount of Loyalty Points for BOTH!

2) Make it that systems can only be captured by completing a certain amount of both plexes AND missions.

3) Make it that stations in a system cannot be accessed by members of opposing factions.

4) Add two new factions - Sansha's Nations and CONCORD.


1) Bad idea tbh. People already AFK run plexes with disposa-alts. I also think it's the wrong approach to de-****ting plexing.

2) People mostly use FW missions as a way to grind ISK on alts.

To be honest I'd rather see a total rethink of this to make system capture more of a pew pew thing.

3) I am torn. Has some merit but not with system capture as it is. I'd have dug it if Nisuwa station turned into a Gallente outpost with gallente sentries etc. however not if it did so because a bunch of jobless ****ers plexed the system while I was at work.

4) More factions is sort of interesting.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.07.25 14:56:00 - [9]
 

Originally by: Setantii
Edited by: Setantii on 22/07/2011 00:55:53
1) Plexes and Missions - Offer the same amount of Loyalty Points for BOTH!

2) Make it that systems can only be captured by completing a certain amount of both plexes AND missions.

3) Make it that stations in a system cannot be accessed by members of opposing factions.

4) Add two new factions - Sansha's Nations and CONCORD.

...





1) Boosting loyalty points for plexes is a good idea if plexing was done right. But its not now. The other militia needs to know when they are entered so pvp can take place there.

2) This goes in the opposite direction of where occupancy needs to go. Occupancy is already too much of a pve game. It needs to be more of a pve game.

3) Bad idea. This will just lead to large blobs at the front lines instead of the many pockets of small gangs we get in fw. Moreover people would just pile on the winning side.
Now if you were to say you can't dock in the other militias stations then that isn't so bad. So if a system was occupied by amarr then a minmatar militia pilot wouldn't be able to dock in a 24th crusade owned station in that system.

4) Well I think they need to fix the mechanics first. Adding factions just gives us more of the same. But yeah after they fix the mechanics and fw is truly great and the militias are packed then start adding more factions.

Flynn Fetladral
Royal Order of Security Specialists
Posted - 2011.07.25 15:11:00 - [10]
 

I like the idea of restricting docking to enemy militia based on the control of the system but I can see that being problematic code wise as you'd need to switch stations from TLF to 24th every time a system changed hands. Each militia should have a home system which can never be flipped, but there should be a large incentive to capture and hold a system.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only