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Ishtanchuk Fazmarai
Amarr
Posted - 2011.07.22 20:00:00 - [91]
 

Originally by: CCP Apollo
(stuff)

CCP Apollo



CCP Apollo, your team must be the most wasted out developer time ever wasted by CCP. "Somebody" chose a pricing strategy that is throwing your job into the paperbin.

There are *some* players who got billions to spend, and there are *some* players who are willing to dress their toons, and guess what? THEY ARE NOT THE SAME PLAYERS, PERIOD.

I want to dress my toons. I have 3 girls so you may understand I am *really* interested in dressing them to make them look better, but for f*cks sake, I should grind Lvl 4s for a month to buy a single bloody skirt! That's completely ludicrous.

I do not want f*cking expensive, outrageously expensive and merely expensive stuff. I want something I can afford in a reasonable amount of time without letting you rip off my CC because I am already paying to play your bloody game in case you forgot it.

So whatever you do, if I must spend more than a single plex to COMPLETELY DRESS UP any of my toons with the finest stuff in the NEx, then you may just blow up your computers, erase the HD and every safecopy and ask CCP to assign you to do something useful to do because I will crap on the NEx and whatever you put in it.

What I want to see at the NEx? My three girls dressed up with the finest stuff available for just 3 plexes, one for each.

Renosha Argaron
Caldari
IronPig
Sev3rance
Posted - 2011.07.22 20:02:00 - [92]
 

Edited by: Renosha Argaron on 22/07/2011 20:02:51
Originally by: Ishtanchuk Fazmarai


What I want to see at the NEx? My three girls dressed up with the finest stuff available for just 3 plexes, one for each.


+1 i agree with this!!!!!!

Plyn
Posted - 2011.07.22 20:05:00 - [93]
 

Originally by: djenghis jan
I guess they realized nobody looking like this is likely to be skippering a ship with thousands of crew and being a harsh ruler over vast colonies...

I guess you never considered the fact that very attractive women wearing attractive clothing are pretty well capable of doing just that. Just because you're pretty doesn't mean you can't be badass - SEE: Kill Bill

Panda Name
Amarr
Imperial Academy
Posted - 2011.07.22 20:09:00 - [94]
 

Originally by: Aelius
And as RL they are going to use their husband credit card to buy Aurums. Laughing


lol look it's aelius, one of the worst players in eve.

as for the OP, you are a peasant.

Last Star Fighter
Posted - 2011.07.22 20:22:00 - [95]
 

Originally by: Audrey Koshka
I think the clothing options from the old character creator would sell well - I miss my old Khanid racial clothing. I'd pay a lot of Aurum for this...

Please visit your user settings to re-enable images.


Oh don't you worry, CCP is praying you do exactly that.

Mistrala DeLegra
Caldari
Novus Alba FerrumSus
Posted - 2011.07.22 22:05:00 - [96]
 

defo bring back some of the old costumes :)


Cynter DeVries
Caldari
Posted - 2011.07.22 22:15:00 - [97]
 

Originally by: CCP Apollo
Hi Rhasphody,

I am the producer responsible for the Virtual Goods business at CCP. Obviously we are very rough around the edges on multiple fronts with our offerings in the NeX. So I very much agree with your comments.

Color, styles and themes, types of items, bundling capability, getting our pricing spectrum established, Male vs Female appeal, how we describe the goods/items, character creator, how we communicate with the player base, ease of use, fulfilling fantasy, UI / Shopping experience, payment options, satisfying the FiS crowd, growing Incarna adoption, technical limitations with the game engine, even our analytics capability needs a lot of work.

Its going to take some time, we are watching and listening, and I would like to think we will get really good at this one day.

It is our intent to offer things on the cheaper side as well other price ranges. First batches of items did not hit a wide spectrum, nor did it offer enough variation in look or color. The current items are all part of a military theme, color variation on this these will start to show up after the summer but we also have other themes in various phases of development and want to get them out as quickly as we can.

I would love to see examples of what you would like to see, I can take them to our fashion artists and creative directors, push some buttons. I also want to set up voting and an idea funnel for players. Hear other perspectives based and consider the results as part of our decision making process.

Question for you and other players, we see a lot of popularity with the skirt and the knee-high boots. Why do you think this is? What do you feel about showing more skin with our clothing offerings?

When you think about lower price points, what price ranges would work better for you? Consider a few points though... clothing is not destructible, players usually focus their game play on a primary character, volume wise we have a modest player base (we don't have 10's of Millions of players) and only a % of people that will buy. Beyond how you look, do you also value originality, rarity, design, lore, how something would sound and animate in how you view price?

FiS players, don't worry we are think about you too. Just need more time. Very Happy

Thanks

CCP Apollo


Can't say for the boots but the "why" of the skirt is that you gave us a way to make an avatar with great looking legs, then you forced us to cover them up with pants that are mostly baggy. The skirt lets us see the legs again.

Please do show more skin. Mini-skirt / short pencil skirt, a way to show some (reasonable) cleavage without going the bra-and-open-jacket route... etc.

(Thermal hardeners engaged.)

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.07.22 22:22:00 - [98]
 

Never would have thought people would be arguing over clothing in the forums rather than legitimate game issues. +1 CCP you actually managed to distract somewhat from your ruinous performance, management, and execution.

Joran Orduvium
Gallente
Navy of Xoc
The Remnant Legion
Posted - 2011.07.22 23:13:00 - [99]
 

Yea my misses comments on the lack of serious footware on the bogstandard character creater screen,but wouldnt dream of forking out on a nice pair of boots in the noble exchange.Pity shes NOT like that in real life.

Rashmika Sky
Amarr
R. Sky Escorts
Posted - 2011.07.23 02:33:00 - [100]
 

Originally by: XIRUSPHERE
Never would have thought people would be arguing over clothing in the forums rather than legitimate game issues. +1 CCP you actually managed to distract somewhat from your ruinous performance, management, and execution.

They aren't called Crowd Control Productions for nothing! ;)

Jonas Xiamon
Caldari
Posted - 2011.07.23 03:04:00 - [101]
 

Edited by: Jonas Xiamon on 23/07/2011 03:05:17
Edited by: Jonas Xiamon on 23/07/2011 03:04:40
As far as pricing, I don't mind evebarbie being a bit more expensive than other games, a lot more effort and detail is put into it.

Low-Tier: Should be free, with every line, every paying member of the community should get access to new cloths.

Mid-Tier: .5-1 Plex per outfit. Outfits may last for ever, but my interest in them may not.

High-Tier: 2-3 Plex per outfit, maybe 4 for a particularly expensive looking one, or one that has extra accessories.

God-Tier: 2-5 Plex per ITEM, these should be exceedingly rare, maybe one item per line, perhaps in limited stock. Example: Monocle. These items are for a niche market, only the richest of the kings, of the crop cream, would waste spend their money on this.

Each line should come out with at least one outfit per gender in each tier, preferably though, 2-3 items per type, per tier, per gender, if only the same thing in a different color.


Edit: Just to be clear, Low-Tier shouldn't be lower quality, it should, perhaps, look less flashy.

Rashmika Sky
Amarr
R. Sky Escorts
Posted - 2011.07.23 05:31:00 - [102]
 

Originally by: Jonas Xiamon
Edited by: Jonas Xiamon on 23/07/2011 03:05:17
As far as pricing, I don't mind evebarbie being a bit more expensive than other games, a lot more effort and detail is put into it.


A bit more expensive? Like 20x more expensive than other games ($60 vs $3, I think that sounds about right; I could be mistaken). So when you miss 20 meals, are you "a bit" hungry? ;)
With regards to Low-Tier/Mid-Tier/High-Tier - fashions change, peoples tastes differ, who is to say what should be in what tier? Yes, yes, somebody say CCP, they're clearly in touch with their playerbase. Laughing

Also, I find it telling that you place both High-tier and "God"-tier items starting at 2 plex; apparently you can't decide how much you think virtual items are worth - I don't mean this as a flame, rather it shows the difficulty in deciding the value of a virtual item when converted to real money. The prices can only be arbitrary, especially with something as subjective as art/fashion.
Hell, how much would you pay for Chain World?

Is arbitrariness in a game a good thing? Perhaps somewhat off topic, but an interesting question I think.

Marqo D'Maryn
Octopus Rapid Shipping and Mercantile
Posted - 2011.07.23 06:04:00 - [103]
 

As a practical matter, it takes a similar amount of development resources to design a low-class outfit as a high class one. Possibly more - rough cloth texture and weathering is more involved than pristine silk. Guessing that a little black dress would take a lot less work than a battered canvas duster.

Is it worth pointing out that there already *is* a reasonable range of low cost clothing? Free, in fact.

Sure, I'd love to see *more* added to the free range, and especially more colour choice, but the character creator has only existed for how many months?

Odelya d'Hanguest
ZERO HEAVY INDUSTRIES
Posted - 2011.07.23 09:44:00 - [104]
 

Originally by: CCP Apollo

Question for you and other players, we see a lot of popularity with the skirt and the knee-high boots. Why do you think this is? What do you feel about showing more skin with our clothing offerings?


I believe skin is a very important reason for choosing specific items. The boots look terrific—especially when you compare them to the choice you had before, which wasn’t very opulent.

Originally by: Azahni Vah'nos

2) A military line for each race and also restricted to those races to give them a unique appearance.
3) A return of the very unique and more opulant racial clothing similar to what was seen in the previous character creator. Also race restricted.



I would like to see clothes that are bound to special achievements. It would be great to utilise awards ands ranks (FW). If I become awarded a medal from my corp I would like to put it on. I am not fond of racial restrictions, but the process of acquisition could be restricted. Maybe Aurum plus LP?

Originally by: Foraminifera

Give me a changing cubicle, I don't buy clothes that I didn't try on. The clothes on a mannequin only decide between "no" and "maybe" . Right now the testserver is my changing cubicle, but I believe implementing something in the actual game where you could try out the clothing would also help sell more stuff. If you let me try them out you just pushed me a bit closer to the "I blow money" threshold. ( I guess in the char creator alone would be a start, but actually having a room where you could walk around in would be better)


I would like to see this.

Originally by: Audrey Koshka

Please visit your user settings to re-enable images.


Yes, that would be great.

In general I would like to see more military and traditional stuff, but also industrial or scientific lines to reflect the diversity of professions and play styles in EVE.

Ranka Mei
Caldari
Posted - 2011.07.23 11:32:00 - [105]
 

CCP Apollo,

First off, thanks for joining the convo. :)

And now a note on fashion. As it stands, there's WAY TOO FEW clothes in the NeX store. Even if I wanted to buy the outrageously expensive Executive Tier 3 dress (not yet in the NeX store), a dress is not a monocle: 'women' (even when role-played) don't want to walk around in 'the' dress, however fancy it is, when others are wearing the one dress too. Clothes are really not like monocles this way; trust me on that. For me, and my alts, it means I prefer walking around in the regular outfits, simple because they allow for rather varied permutations, making my look (relatively) unique. So, if CCP wants to sell an expensive wardrobe, they really need to pull some designers off Dust, and offer a much, much wider range of virtual, fancy clothing.

Also, the clothes need to be more elegant, more styllish (the women's clothing, at least). Currently it's either military of executive. I'd like to see 'warmer' stuff, and with beautiful, yet still styllish, colors.

And I like the fancy knee-boots, but don't care much for the high needle heels on everything. Especially with that metal CQ catwalk grid, needle heels just feel off. :) Besides, women can look fashionable without needle heels too.

As for the skirts, they don't mesh well with the current tops. It needs 'the other part' of the ensemble.

Rhaee Zafhduecxs
Amarr
KINGS OF EDEN
Sev3rance
Posted - 2011.07.23 13:37:00 - [106]
 

Edited by: Rhaee Zafhduecxs on 23/07/2011 13:50:17
Edited by: Rhaee Zafhduecxs on 23/07/2011 13:44:29
As a RL woman and eve player I haven't really seen anything in the aur store I've wanted to waste my husband's money on yet.
hehe
But seriously, I know its new and a work in progress. So a few ideas for future considerations. As impractical as it would be in outer space, red pumps and a little black dress would be awesome. Also hair jewelry may do well since the head is what everyone sees all the time on their avatar.

Most gals don't want to cover their face up with monocles or googles. Make items like tiaras, decorative hair clips, or head-dresses like the old Sarum one.

Ebisu Kami
Posted - 2011.07.23 14:25:00 - [107]
 

Hey, CCP Apollo! What do you suppose, should I get in exchange for my FULL SUBSCRIPTION, which pays for your pay-check?

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.07.23 20:58:00 - [108]
 

Originally by: Azahni Vah'nos
Edited by: Azahni Vah''nos on 21/07/2011 05:24:34
It seems that the designer for the early EvE Incarna/WiS clothing was moved to WoD and has been working on that for the last few years.

Harpa Einarsdottir gallery

And this Gallante Jin'Mei

The current range of clothing doesn't look like Harpa Einarsdottir designs, so my guess is someone with little ability to make futuristic looking and elegant clothing took over.

I quite like Harpa's style and it's a shame we didn't see her original designs in game.

Also sadly now anything even remotely decent in looks will have a ludicrous AUR price tag attached to it.


Christ, I could weep. She's an effing brilliant designer, the Jin Mei thing is absolutely fantastic, really futuristic and miles away from the GAP Gay Bikers in Space crap we have now - sooo effing dull. (Excellently done for what it is, of couse, but fundamentally dull in concept.)

CCP have lost their way in more ways than one. When I signed up, the character creator made the avatars mysterious in some way - just like some far future civilization separated by time and light years might be. The Carbon creator is a fantastic technical achievement, no doubt, but the designs just have no mystery about them. We could be in any average modern s-f movie.

Bah.

Ishtanchuk Fazmarai
Amarr
Posted - 2011.07.23 21:59:00 - [109]
 

Originally by: Azahni Vah'nos
Edited by: Azahni Vah''nos on 21/07/2011 05:24:34
It seems that the designer for the early EvE Incarna/WiS clothing was moved to WoD and has been working on that for the last few years.

Harpa Einarsdottir gallery

And this Gallante Jin'Mei

The current range of clothing doesn't look like Harpa Einarsdottir designs, so my guess is someone with little ability to make futuristic looking and elegant clothing took over.

I quite like Harpa's style and it's a shame we didn't see her original designs in game.

Also sadly now anything even remotely decent in looks will have a ludicrous AUR price tag attached to it.


Hadn't seen that before... my God, what have they taken from us. What have they taken from us... Sad

Currently our avatars are Technically Lvl 5 but are soul-less and dull when compared to what we had before. And CCP's intent to milk our CCs in case we want to look any better than some (insert your local low cost brand) dolls just makes it worse.

Reiisha
Veto Corp
Posted - 2011.07.24 02:16:00 - [110]
 

Eris promised latex!

Not seeing it yet :/

Taedrin
Gallente
Kushan Industrial
Posted - 2011.07.24 03:16:00 - [111]
 

Edited by: Taedrin on 24/07/2011 03:19:04
Originally by: dexington
Originally by: Raid'En
Originally by: CCP Apollo
Consider a few points though... clothing is not destructible

here's your problem.
market can't work well with immortal clothes.
better to sell clothes 10x cheaper, and that people need to buy new one sometimes.
if it's cheap people won't care much losing them on combat.


If people don't care if they loose their items in combat, what is the point of making them destructible?

This issue have been addressed several times, CCP Soundwave mentioned again last night in the interview, the idea with the vanity items is not to punish players who forget to take them off when they engage in pvp. It's something you use then you are at stations not when you are in your ship, they don't give any bonus while fighting, so it don't matter if they are destroyed, as CCP soundwave said, "we are not trying to punish the guy who comes home drunk and forgot to take off his cloths before he undocked"


Let me first start off with problems regarding making clothes indestructible:

1) The purchase of clothing will be a one-time event.
2) Because clothing doesn't get destroyed, the player market for these clothes will slowly wane, until the only people who will buy clothes are new players.
3) Because the purchase of clothing is a one-time event, CCP can only earn money from their Incarna ONCE. If they continue with this model (which they must, unless they reimburse Aurum) I foresee that CCP will hardly see any sales from the content which is currently available today. The only people who will consider buying the old content will be new players - and this old content will be competing with the new content.

Reasons for making clothes destructible:
1) It justifies lowering the price of all items by an order of magnitude (except maybe the monocle, which is a status symbol).
2) Because the price is lowered greatly, the barrier of entry to the Nex store is greatly lowered. As has been pointed out in Extra Credits, if you can get a player to buy an item in the Nex store once, you greatly increase the chances that he will visit again later.
3) Because clothes are destructible, there will always be a demand for them. Thus CCP will see a consistent stream of money from their MTs. More money for CCP means more money for developing EVE. Though CCP will see less money from theri MTs initially, they will see more money overall over time.
4) You could have clothes drop from pods - giving pirates a way to pirate their very own monocle - then THEY can call their victims "peasant"!
5) MOST IMPORTANTLY, allowing clothes to be destroyed creates DRIVE and DEMAND for clothes on the player market. This helps to make EVE a more interesting game for ALL involved.


To CCP:
My opinion is that clothes should be destructible, and to compensate, the price should be lowered by an order of magnitude or two (except for the monocle - let the trolls have their fun calling others "peasant"). But if you don't/can't make them destructible, then the current prices are probably the best way for you to recoup costs on development. Notice I did not say that the prices are "fair" - the prices you are charging for virtual items which we don't even own is on the same order of magnitude as their real life counterparts which we DO own once we purchase.

Baraka Saibot
Posted - 2011.07.24 03:34:00 - [112]
 

All you people need to undock.

Jonas Xiamon
Caldari
Posted - 2011.07.24 04:15:00 - [113]
 

Edited by: Jonas Xiamon on 24/07/2011 06:09:58
Edited by: Jonas Xiamon on 24/07/2011 04:18:59
Originally by: Rashmika Sky
Originally by: Jonas Xiamon
Edited by: Jonas Xiamon on 23/07/2011 03:05:17
As far as pricing, I don't mind evebarbie being a bit more expensive than other games, a lot more effort and detail is put into it.


A bit more expensive? Like 20x more expensive than other games ($60 vs $3, I think that sounds about right; I could be mistaken). So when you miss 20 meals, are you "a bit" hungry? ;)


First off, $60 is ridiculous, that's why it's at the upper limit of god-tier, where I will never waste my money. I would be a mid-tier shopper, at around $5 dollars per item, which isn't that bad... I might even buy a high tier item if I really like it, and that's around $10-15. So yes, I do mean a bit more.

2nd off, $3 meals? Gross, get away from McDonald's and treat yourself to somewhere nice. $10 baseline to get out of ****-tier.

Quote:
With regards to Low-Tier/Mid-Tier/High-Tier - fashions change, peoples tastes differ, who is to say what should be in what tier? Yes, yes, somebody say CCP, they're clearly in touch with their playerbase. Laughing


Yep, CCP, hopefully they wont screw this one up too. :)

Quote:
Also, I find it telling that you place both High-tier and "God"-tier items starting at 2 plex; apparently you can't decide how much you think virtual items are worth - I don't mean this as a flame, rather it shows the difficulty in deciding the value of a virtual item when converted to real money. The prices can only be arbitrary, especially with something as subjective as art/fashion.


High-tier items don't start out at 2-plex, high-tier outfits do, as in, 2-4 items, for 2-3 plex. Soooo, my system does make sense, at least to me, and those I've explained it too in person. I can definitely understand not liking it though, a bit steep. Any questions, comments?

Quote:
Hell, how much would you pay for Chain World?


$20, which is how much a spent on Minecraft, so I can see why someone would think that silly of me. Also, thanks for the link, that was interesting.

Quote:
Is arbitrariness in a game a good thing? Perhaps somewhat off topic, but an interesting question I think.


I think it's a good question.

Define arbitrary for me, if you want a better answer, but I'll just go with my interpretation of the word for now.

Hmmm...

I think I like it, I feel it really deepens the game for me, I'm one of those silly RPers who enjoy things like immersion, so it adds a lot for me to do silly things like shopping, so yea, I'de pay a little extra to give the game another dimension.

Edited for spelling and punctuation.

Rashmika Sky
Amarr
R. Sky Escorts
Posted - 2011.07.24 05:53:00 - [114]
 

Originally by: Jonas Xiamon
Edited by: Jonas Xiamon on 24/07/2011 04:18:59
$3 meals? Gross, get away from McDonald's and treat yourself to somewhere nice. $10 baseline to get out of ****-tier.


Laughing That is too funny, though I didn't mean the meals were $3. The price comparison was only for the Incarna items; the 20 meals was in regards to the understatement about prices being "a bit" high. I hate McDonalds! Mad
Originally by: Jonas Xiamon

Yep, CCP, hope fully they wont screw this one up too. :)


There is no hope, there is only despair! ... sorry, had to get a Sayonara Zetsubou Sensei quote in. ;)
You and I agree McDonalds should be in the ****-tier, but I guarantee you somebody at CCP thinks McDonalds is a slice of fried gold.

Originally by: Jonas Xiamon

High-tier items don't start out at 2-plex, high-tier outfits do, as in, 2-4 items, for 2-3 plex. Soooo, my system does make sense, at least to me, and those I've explained it too in person. I can definitely understand not liking it though, a bit steep. Any questions, comments?


I'm sorry, I somehow missed the all caps "per ITEM" when I read that before; I think I was tired... actually, I know I was, didn't get enough sleep all week! What you said makes sense when read correctly. ;)

I still think the prices are absurd, then again I admit that I think it would be best if all Incarna items were free or else constructed by players and only sold for isk like other items. Four reasons for that:

One, I don't like the idea of spending real money for fake stuff; I'm ok with subscribing to Eve because Eve is entertainment, but if I'm subscribing to Eve, I want all of Eve available without making extra payments or depending on somebody else doing so to make an item available.

Two, if the Incarna item market were entirely player driven and clothes all cost the same to make, fashion sense would set the prices, which is how it should be for clothes until we reach the point someday that we actually need winter clothes in cold weather and umbrellas in rain and whatnot.

Three, we will see more unique crowds if players can choose their appearance based on fashion sense rather than what they can afford.

Four, if players can't achieve appearances they are happy with, they won't use Incarna, and it'll end up like Eve Voice, scorned and ignored by most when it had great potential.

Having said that, as long as prices were reasonable, and the items had no effect on gameplay, I could at least stomach the item shop. To me, $1 per item is reasonable; I guess my human caliber is $1 (sorry, another Sayonara Zetsubou Sensei reference). I think CCP should really ask themselves, "Would *I* be happy spending $60 for this?"

I'm pretty sure if CCP were pricing these items where they would be happy buying them, they'd end up with far lower prices; then again, I seem to recall reading that some nutjob at CCP spent $2000 on Ebay for some sparkly kitty-cat mount in WoW - which I'm sure is very cool, so congratulations to you if you're reading this, kitty-cat person! (psst! seek help, you have a problem!) - so perhaps I am wrong about that. I'd *like* to think that most of CCP's employees are sane, however.
Originally by: Jonas Xiamon

$20, which is how much a spent on Minecraft, so I can see why someone would think that silly of me. Also, thanks for the link, that was interesting.


A perfectly reasonable answer; another may say $1000, and that too is reasonable - Chain World's price is set by people's whims.
Originally by: Jonas Xiamon
Define arbitrary for me, if you want a better answer, but I'll just go with my interpretation of the word for now.


Arbitrary: Based on random choice or personal whim, rather than any reason or system.

So for example, it is an arbitrary action to sell items at different prices when they have no purpose but fashion and have no intrinsic value.
Also, ironically, it is arbitrary to use your own interpretation of a word's meaning! Laughing

Rashmika Sky
Amarr
R. Sky Escorts
Posted - 2011.07.24 06:18:00 - [115]
 

Originally by: Taedrin
Edited by: Taedrin on 24/07/2011 03:19:04
Let me first start off with problems regarding making clothes indestructible:

1) The purchase of clothing will be a one-time event.
2) Because clothing doesn't get destroyed, the player market for these clothes will slowly wane, until the only people who will buy clothes are new players.
3) Because the purchase of clothing is a one-time event, CCP can only earn money from their Incarna ONCE. If they continue with this model (which they must, unless they reimburse Aurum) I foresee that CCP will hardly see any sales from the content which is currently available today. The only people who will consider buying the old content will be new players - and this old content will be competing with the new content.


I don't see 1 as a problem; frankly, I'm getting tired of buying things and not owning them, not being able to copy them, and so on.
I don't see 2 as a problem either; this just means CCP has more encouragement to create new content, which is a *good* thing, as fashions should change over time and if they stop making new clothes, things will stagnate.
3 suggests that people will have bought all the old content they want - that sounds like a success to me, CCP makes money, customers are happy, win-win. Why are you only looking at this from the perspective of what's good for CCP?
Originally by: Taedrin

Reasons for making clothes destructible:
1) It justifies lowering the price of all items by an order of magnitude (except maybe the monocle, which is a status symbol).
2) Because the price is lowered greatly, the barrier of entry to the Nex store is greatly lowered. As has been pointed out in Extra Credits, if you can get a player to buy an item in the Nex store once, you greatly increase the chances that he will visit again later.
3) Because clothes are destructible, there will always be a demand for them. Thus CCP will see a consistent stream of money from their MTs. More money for CCP means more money for developing EVE. Though CCP will see less money from theri MTs initially, they will see more money overall over time.
4) You could have clothes drop from pods - giving pirates a way to pirate their very own monocle - then THEY can call their victims "peasant"!
5) MOST IMPORTANTLY, allowing clothes to be destroyed creates DRIVE and DEMAND for clothes on the player market. This helps to make EVE a more interesting game for ALL involved.


1 needs no justification beyond the fact that the prices are obscene.
2 is only true for those that can't see they'll end up spending as much or more money over time, I'd like to think we're smarter than that on average.
3 if clothes are destructible people won't buy them, risk vs reward and all that.
4 pirates have too many reasons to kill people as it is; it would be better if they had fewer, so we can diminish the "counterstrike in space" kill everything mentality that cheapens so much in Eve.
5 True

Originally by: Taedrin
...the current prices are probably the best way for you to recoup costs on development.


Many other games are making great amounts of money selling items for reasonable sums of money; CCP are the only ones that don't get the concept of microtransactions. I'm not going to say they can't make money selling items for a lot of money. However, these prices will prevent widespread adoption of Incarna, which will reduce the value of having clothes to wear in Incarna (what good is dressing sexy if nobody sees it?). The fewer people that use Incarna, the fewer items will sell.

If CCP lowers the prices of items, more people will buy them to customize their characters, and they'll buy more of them. It will create an atmosphere where it is *normal* to buy items for your characters rather than something only hardcore people or people with money to blow will do; peer pressure, of sorts. The more people enjoy their avatar, and through their avatar, Incarna, the more sales CCP will make.

Audrey Koshka
Posted - 2011.07.24 06:49:00 - [116]
 

Originally by: Last Star Fighter
Originally by: Audrey Koshka
I think the clothing options from the old character creator would sell well - I miss my old Khanid racial clothing. I'd pay a lot of Aurum for this...

Please visit your user settings to re-enable images.


Oh don't you worry, CCP is praying you do exactly that.


You're welcome. People like me willing to pay lots of money for vanity items means CCP doesn't need to go into gameplay affecting items to make money.

Azahni Vah'nos
Amarr
Posted - 2011.07.24 06:52:00 - [117]
 

Originally by: Odelya d'Hanguest
Originally by: Azahni Vah'nos

2) A military line for each race and also restricted to those races to give them a unique appearance.
3) A return of the very unique and more opulant racial clothing similar to what was seen in the previous character creator. Also race restricted.



I would like to see clothes that are bound to special achievements. It would be great to utilise awards ands ranks (FW). If I become awarded a medal from my corp I would like to put it on. I am not fond of racial restrictions, but the process of acquisition could be restricted. Maybe Aurum plus LP?


I suggested the racial restrictions because I think CCP has eroded the differences between the races in EvE to much already. Realistically they may as well call everyone "Genericons" because there is currently nothing to distiguish each race and make them look unique (male Amarr robes being the exception).

Originally by: Jonas Xiamon
First off, $60 is ridiculous, that's why it's at the upper limit of god-tier, where I will never waste my money. I would be a mid-tier shopper, at around $5 dollars per item, which isn't that bad... I might even buy a high tier item if I really like it, and that's around $10-15. So yes, I do mean a bit more.


Ummm you do realise that the $60 monocle is actually a mid-tier item don't you? And yes that was said by CCP.


Jonas Xiamon
Caldari
Posted - 2011.07.24 06:55:00 - [118]
 

Originally by: Rashmika Sky

Laughing That is too funny, though I didn't mean the meals were $3. The price comparison was only for the Incarna items; the 20 meals was in regards to the understatement about prices being "a bit" high. I hate McDonalds! Mad

You and I agree McDonalds should be in the ****-tier, but I guarantee you somebody at CCP thinks McDonalds is a slice of fried gold.


Many people think that these prices are absurd when compared to other games where you can buy full outfits for less than $5, but in my opinion, those are the McDonald's of MTs, while eve is serving up Fillet Mignon. At least they should be, to be fair, nothing in the store looks that appealing or spectacular to me, but I'm certain that more effort and money were put into these items regardless.

Quote:
I'm sorry, I somehow missed the all caps "per ITEM" when I read that before; I think I was tired... actually, I know I was, didn't get enough sleep all week! What you said makes sense when read correctly. ;)


Haha, well then maybe you should get some sleep Mr./Ms. Sleepyhead!

Quote:
I still think the prices are absurd, then again I admit that I think it would be best if all Incarna items were free or else constructed by players and only sold for isk like other items. Four reasons for that:

One, I don't like the idea of spending real money for fake stuff; I'm ok with subscribing to Eve because Eve is entertainment, but if I'm subscribing to Eve, I want all of Eve available without making extra payments or depending on somebody else doing so to make an item available.

Two, if the Incarna item market were entirely player driven and clothes all cost the same to make, fashion sense would set the prices, which is how it should be for clothes until we reach the point someday that we actually need winter clothes in cold weather and umbrellas in rain and whatnot.

Three, we will see more unique crowds if players can choose their appearance based on fashion sense rather than what they can afford.

Four, if players can't achieve appearances they are happy with, they won't use Incarna, and it'll end up like Eve Voice, scorned and ignored by most when it had great potential.


I think I would certainly be nice if they were free, but that's not going to happen, and that's something I've already come to terms with. I'm gonna reply to each of your four reasons now.

1) Well I don't like paying for real things, so I can definitely relate. But I pay quite a bit of money to wear nice clothing in real life, because I care about how I look, it's important to me. I also care about how I look in games, it makes me feel more immersed, and it makes the game more real. What is real anyway? According to CCP, Eve is.

2) They mentioned something about wanting to do this, I think it would be awesome, I doubt they'll ever get around to it.

3) They should have at least one type of outfit available to everyone, and if they give out Aurum periodically as they should, then if you save and spend carefully, getting certain items won't be too difficult. Tis a good point though.

4) Very good point, though to be fair, what's currently out their for free is already pretty good, and if they continuously add more to it, then I doubt it will be a huge issue.

Quote:
Having said that, as long as prices were reasonable, and the items had no effect on gameplay, I could at least stomach the item shop. To me, $1 per item is reasonable; I guess my human caliber is $1 (sorry, another Sayonara Zetsubou Sensei reference). I think CCP should really ask themselves, "Would *I* be happy spending $60 for this?"


The monocle is really supposed to be a luxury item (I hope), it's not supposed to be a reasonable price, it's a status symbol, saying hey, look what I can afford. In my opinion $3-6 per item is reasonable. That would be about mid-tier, and mid-tier, should be reasonable.

Part [1/2]

Jonas Xiamon
Caldari
Posted - 2011.07.24 06:58:00 - [119]
 

Edited by: Jonas Xiamon on 24/07/2011 07:15:38
Edited by: Jonas Xiamon on 24/07/2011 07:04:44
Edited by: Jonas Xiamon on 24/07/2011 07:03:13
Originally by: Rashmika Sky

I'm pretty sure if CCP were pricing these items where they would be happy buying them, they'd end up with far lower prices; then again, I seem to recall reading that some nutjob at CCP spent $2000 on Ebay for some sparkly kitty-cat mount in WoW - which I'm sure is very cool, so congratulations to you if you're reading this, kitty-cat person! (psst! seek help, you have a problem!) - so perhaps I am wrong about that. I'd *like* to think that most of CCP's employees are sane, however.


It doesn't matter if you're happy buying something, as long as you buy it.

I think these ingame items have as much value as out of game fashion items.

Destructible clothes would suck, there would be no end to the *****ing, there is already enough *****ing.

Edited for fail quoting.

Edit 2: I might also add, that I was one of the few people who actually liked the new forums, and was sad that they had to leave.

[Part 2/2]

Ebisu Kami
Posted - 2011.07.24 07:00:00 - [120]
 

Originally by: Audrey Koshka
You're welcome. People like me willing to pay lots of money for vanity items means CCP doesn't need to go into gameplay affecting items to make money.


CCP also didn't need to go MT at all, yet they choose to. Not such a good prospect, is it?


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