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blankseplocked Making a hauler alt..
 
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Dylan Spitfire
Posted - 2011.07.21 04:29:00 - [1]
 

Gonna be starting a trial and then subbing and when finished, will be transferring to main account. Now, the skills to actually be in a freighter are quite easy. I would like to know what other skills are needed to be an "effective hauler". Are navigation skills absolutely needed? I was hoping to get this alt done fairly fast, but I do not want to be the worst possible hauler there could be.

Laurence Pinkitin
Posted - 2011.07.21 05:03:00 - [2]
 

Edited by: Laurence Pinkitin on 21/07/2011 05:04:26
Originally by: Dylan Spitfire
Gonna be starting a trial and then subbing and when finished, will be transferring to main account. Now, the skills to actually be in a freighter are quite easy. I would like to know what other skills are needed to be an "effective hauler". Are navigation skills absolutely needed? I was hoping to get this alt done fairly fast, but I do not want to be the worst possible hauler there could be.


with +4 implants in perception and willpower(31 points in perception and 25 in willpower) the time comes out to 19d 18h to get into a freighter. After training up ASC and freighter a bit remap then go Intel/Perc for evasive maneuvering and navigation. either way the freighter will still move like ass.

Dylan Spitfire
Posted - 2011.07.21 05:10:00 - [3]
 

Should I worry about any tanking skills? This will be Empire hauling obviously, but I have heard of gank attempts on freighters.

DemetRYS
Deep Core Mining Inc.
Posted - 2011.07.21 05:36:00 - [4]
 

Edited by: DemetRYS on 21/07/2011 05:36:20
If you just need a neutral hauler for generic stuff, train amarr indy I + hull upgrades I on your same-account alt. No need for the second account/transfer expense. Takes a few hours of training time off your main and the rank1 bestower with expander I's has plenty of space for small to medium sized jobs.

Dylan Spitfire
Posted - 2011.07.21 05:46:00 - [5]
 

If everything goes as I am planning, I will need the freighter. After I do a mission, I go in and clean up with a Noctis and reprocess and have just been saving all the minerals. Just using that as a start to get into Production a little further down the road.

miniCarl
Posted - 2011.07.21 09:25:00 - [6]
 

Originally by: Dylan Spitfire
Should I worry about any tanking skills? This will be Empire hauling obviously, but I have heard of gank attempts on freighters.

Train Evasive Maneuvering Cool

Othran
Brutor Tribe
Posted - 2011.07.21 10:46:00 - [7]
 

Edited by: Othran on 21/07/2011 11:06:13
Edited by: Othran on 21/07/2011 10:47:02
Unless you have a corpmate/corp-alt to web you on each jump then I'd recommend you max out agility skills.

That'd be :

Evasive Manuevering 5
Spaceship Command 5
Advanced Spaceship Command 5


That should give you a 37.5s align time with a Warp Speed of 0.8AU - assuming Minmatar Freighter.

Its important you realise how long this takes, so here's an example :

Jump into system, warp 30 AU and then jump out. On a maxed-out freighter pilot that will take you 75-80 seconds, including grid loading. Multiply that up by number of jumps and see how long your trip will take. For 10 jumps you're looking at 13 minutes+

You can't do much about warp speed (there are implants but you'll only get 0.1AU extra speed) but you can do something about align times. If you only train the above skills to 4 then your journey time would be about 2 minutes longer.

Edit - just for info, the Nomad (minnie JF) with a maxed-out JF pilot would do the same trip in 10 minutes exactly. It adds up, believe me Very Happy

In terms of tanking the freighter you'd want :

Mechanic 5
Hull Upgrades 5
Shield Management 5
Shield Operation 5

That ought to give you 175k EHP or so, which is around half the EHP a (maxed) Jump Freighter has.

You'll probably want Energy Management 5 and Energy Systems Operation 5 as well. I'm not sure about that though as I've only ever flown a JF so max slowboat jumps I do is four or five.

HTH.

miniCarl
Posted - 2011.07.21 13:46:00 - [8]
 

What he said ^

Oh, and Warp Drive Operation V

Dylan Spitfire
Posted - 2011.07.21 15:30:00 - [9]
 

Originally by: Othran
Edited by: Othran on 21/07/2011 11:06:13
...



Thanks for that!

PaulTheConvoluted
Posted - 2011.08.04 12:36:00 - [10]
 

Originally by: Othran
Edited by: Othran on 21/07/2011 11:06:13
have a corpmate/corp-alt to web you on each jump
This^100. Looks like you're stopping your sub after training the freighterpilot, if you're serious about hauling (or looting/salvaging missions, or doing industry) you might want to consider keeping the account.

Con:
- Costs you an extra subscription (which you can pay for with PLEX, as the Pro's can yield a higher income/hour)

Pro:
- Start looting / salvaging earlier pockets while your gunboat is still in the mission
- More production slots
- Better intelligence on markets in multiple regions, because you are in multiple regions
- Insta-warp your freighter

I used the last one most :) All you need is a frigate, a MWD and 1 or 2 webbers. MWD to orbit the freighter, target, web+web, bye bye freighter :) Don't make the mistake of a PvP-fit with scram, that will prevent the freighter to warp Embarassed


 

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