Edited by: Othran on 21/07/2011 11:06:13Edited by: Othran on 21/07/2011 10:47:02Unless you have a corpmate/corp-alt to web you on each jump then I'd recommend you max out agility skills.
That'd be :
Evasive Manuevering 5
Spaceship Command 5
Advanced Spaceship Command 5That should give you a 37.5s align time with a Warp Speed of 0.8AU - assuming Minmatar Freighter.
Its important you realise how long this takes, so here's an example :
Jump into system, warp 30 AU and then jump out. On a maxed-out freighter pilot that will take you 75-80 seconds, including grid loading. Multiply that up by number of jumps and see how long your trip will take. For 10 jumps you're looking at 13 minutes+
You can't do much about warp speed (there are implants but you'll only get 0.1AU extra speed) but you can do something about align times. If you only train the above skills to 4 then your journey time would be about 2 minutes longer.
Edit - just for info, the Nomad (minnie JF) with a maxed-out JF pilot would do the same trip in 10 minutes exactly. It adds up, believe me

In terms of tanking the freighter you'd want :
Mechanic 5
Hull Upgrades 5
Shield Management 5
Shield Operation 5
That ought to give you 175k EHP or so, which is around half the EHP a (maxed) Jump Freighter has.
You'll probably want Energy Management 5 and Energy Systems Operation 5 as well. I'm not sure about that though as I've only ever flown a JF so max slowboat jumps I do is four or five.
HTH.