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Kelduum Revaan
Caldari
EVE University
Ivy League
Posted - 2011.07.18 09:58:00 - [1]
 

For a while now, a few of our members have been having a discussion on 'Brevity Codes' for voice comms in a fleet - things like "Align", "Primary" and "Jump on Contact", but we have been wondering what standards, if any, other corporations and alliances in EVE use.

While we have quite a few alumni all over (hi everyone!) we run a bit of a risk of a closed sample set, so in the interest of teaching the newbies something directly relevant, and building skills and experience they are likely to use in the future, I'm asking the question...

What fleet commands do you use?

The common ones that we in E-UNI use are:

  • Plus/Minus One - Frigate or other small/fast ship travelling one system ahead or behind the fleet.

  • Align X - Should be obvious.

  • Best speed to X - Travel on your own to destination.

  • Check Check - Order from someone to clear fleet comms.

  • Defensive Modules Hot - Turn on most tank if you have it (non rep/boosters).

  • Hold Cloak - When through a gate, do not move and wait.

  • Hold on Contact - Hold on a gate when reached.

  • Jump, Jump, Jump - Order to jump through gate you are at or on transit to.

  • Jump on Contact - Jump as soon as you hit the gate.

  • Offensive/Defensive Camp - Camp close to the gate (to jump through quickly) or far out at optimal.

  • Primary - Hopefully everyone knows this.

  • Reapproach Gate - Get to within activation distance of a gate.

  • Scatter - Disengage and warp to a random celestial or safespot in-system.

  • Warp to X - This should be obvious, also.

  • Warp to X at Optimal - Warp to the subject at your optimal weapon range


If you can, please post what you use in your corp alliance - the idea is to use the most common set of commands where we can, but it would also be good to include some other variations for reference so our members know what to expect when they move on.

Thanks,

--
Kelduum Revaan
CEO, EVE University

Sverige Pahis
Caldari
Thunderwaffe
Goonswarm Federation
Posted - 2011.07.18 10:22:00 - [2]
 

Bark Bark Bark - Jesus Christ DBRB you stupid fat bastard I told you NOT to fleet warp with titans in fleet.


Bark Woof Bark Growl - Primary the logistics

Woof Bark Howl - **** kill everything

Calzares
Caldari
Ardent Spirits
Ushra'Khan
Posted - 2011.07.18 10:26:00 - [3]
 

Gate is red - hostiles on other side

Imperian
Caldari
North Eastern Swat
Pandemic Legion
Posted - 2011.07.18 10:29:00 - [4]
 

"BLAP!" - 0wn everything

tgl3
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.07.18 10:49:00 - [5]
 

Pretty much the same in the RvB fleets, except:
  • Instead of "Best speed to X" we use "Haul ass to X"

  • Rather than "Check Check" for clearing comms, we use "Break Break"

  • And instead of "Scatter" we tend to use "Bail and warp". Repeated for clarification, obviously.

It's all the same basic idea though.

Cyzlaki
Amarr
Targeted Aggression
Posted - 2011.07.18 10:52:00 - [6]
 

Originally by: Kelduum Revaan
For a while now, a few of our members have been having a discussion on 'Brevity Codes' for voice comms in a fleet - things like "Align", "Primary" and "Jump on Contact", but we have been wondering what standards, if any, other corporations and alliances in EVE use.

While we have quite a few alumni all over (hi everyone!) we run a bit of a risk of a closed sample set, so in the interest of teaching the newbies something directly relevant, and building skills and experience they are likely to use in the future, I'm asking the question...

What fleet commands do you use?

The common ones that we in E-UNI use are:

  • Plus/Minus One - Frigate or other small/fast ship travelling one system ahead or behind the fleet.

  • Align X - Should be obvious.

  • Best speed to X - Travel on your own to destination.

  • Check Check - Order from someone to clear fleet comms.

  • Defensive Modules Hot - Turn on most tank if you have it (non rep/boosters).

  • Hold Cloak - When through a gate, do not move and wait.

  • Hold on Contact - Hold on a gate when reached.

  • Jump, Jump, Jump - Order to jump through gate you are at or on transit to.

  • Jump on Contact - Jump as soon as you hit the gate.

  • Offensive/Defensive Camp - Camp close to the gate (to jump through quickly) or far out at optimal.

  • Primary - Hopefully everyone knows this.

  • Reapproach Gate - Get to within activation distance of a gate.

  • Scatter - Disengage and warp to a random celestial or safespot in-system.

  • Warp to X - This should be obvious, also.

  • Warp to X at Optimal - Warp to the subject at your optimal weapon range


If you can, please post what you use in your corp alliance - the idea is to use the most common set of commands where we can, but it would also be good to include some other variations for reference so our members know what to expect when they move on.

Thanks,

--
Kelduum Revaan
CEO, EVE University


You forgot

  • Dock up - Return to the closest station and wait for further orders. We are war decced and will not engage the enemy

  • Buy a Rifter - They are obviously the best frigate in EVE so make sure you always fly one. It's the only argument I need Shawn.

  • Burn away - They're killing our rifters. We cannot win. Overload your MWD, break point range and get out of there son.


Molten Black
Minmatar
Omber Company
Posted - 2011.07.18 11:34:00 - [7]
 

Maybe not used too much in your fleets but, Siege green. And Siege red.
For capital fleet entering and leaving siege mode at the same time to avoid pilots getting stuck in siege when everyone else has left the field :p

Also very obvious meaning but I never saw "Burn"
As in "Burn 50 from gate"

Good intiative. As always Uni moves with the times and stays relavent.




Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.18 11:36:00 - [8]
 

You forgot to suffix "you ****ing ******s" to each and every one of your orders.

Jensk
Caldari
The Red Circle Inc.
Posted - 2011.07.18 12:38:00 - [9]
 

ARMOR HACS! ARMOR HACS! AARRRMOR HAAAAAAAAAAAAAAACS!

Had to be said.

Sphit Ker
Amarr
Dreddit
Test Alliance Please Ignore
Posted - 2011.07.18 12:50:00 - [10]
 

"Spread the points". Tackle ALL the things.

"Shotgun the belts". All jump in, scram to a random belt and tackle whatever there is to tackle then drop wwws in fleet.

Mongoloidican
Amarr
Awakened Brotherhood
The Brotherhood Alliance
Posted - 2011.07.18 13:09:00 - [11]
 

Originally by: Jensk
ARMOR HACS! ARMOR HACS! AARRRMOR HAAAAAAAAAAAAAAACS!

Had to be said.


You beat me to it.

Ishihiro tanaka
Amarr
NED-Clan
Goonswarm Federation
Posted - 2011.07.18 13:51:00 - [12]
 

LEMMINGS!

Meaning people who jump through a gate when hearing the J word as in Do not Jump in a gate is red situation.

Hired Assasin
Amarr
Black Aces
Against ALL Authorities
Posted - 2011.07.18 14:11:00 - [13]
 

Edited by: Hired Assasin on 18/07/2011 14:11:54
Originally by: Kelduum Revaan
For a while now, a few of our members have been having a discussion on 'Brevity Codes' for voice comms in a fleet - things like "Align", "Primary" and "Jump on Contact", but we have been wondering what standards, if any, other corporations and alliances in EVE use.

While we have quite a few alumni all over (hi everyone!) we run a bit of a risk of a closed sample set, so in the interest of teaching the newbies something directly relevant, and building skills and experience they are likely to use in the future, I'm asking the question...

What fleet commands do you use?

The common ones that we in E-UNI use are:

  • Spike! -Plus/Minus One - Frigate or other small/fast ship travelling one system ahead or behind the fleet.

  • Align X - Should be obvious.

  • GET THE FU--CK HERE NOW - Best speed to X - Travel on your own to destination.

  • EVERYONE SHUT THE FU--CK UP - Check Check - Order from someone to clear fleet comms.

  • Prepair to die ladies - Defensive Modules Hot - Turn on most tank if you have it (non rep/boosters).

  • Hold Cloak - When through a gate, do not move and wait.

  • Hold on Contact - Hold on a gate when reached.

  • GET THE FU--CK IN HERE NOW - Jump, Jump, Jump - Order to jump through gate you are at or on transit to.

  • Jump on Contact - Jump as soon as you hit the gate.

  • Offensive/Defensive Camp - Camp close to the gate (to jump through quickly) or far out at optimal.

  • SHOOT THE ARMOR HACS ARMOR HACS ARMOR HAAAAACS!!!!!!!Primary - Hopefully everyone knows this.

  • Reapproach Gate - Get to within activation distance of a gate.

  • YOU ALL FU--CKEN SUCK - Scatter - Disengage and warp to a random celestial or safespot in-system.

  • Warp to X - This should be obvious, also.

  • Warp to X at Optimal - Warp to the subject at your optimal weapon range


If you can, please post what you use in your corp alliance - the idea is to use the most common set of commands where we can, but it would also be good to include some other variations for reference so our members know what to expect when they move on.

Thanks,

--
Kelduum Revaan
CEO, EVE University


fixed a little

Andre Vauban
Gallente
Quantum Cats Syndicate
Posted - 2011.07.18 15:41:00 - [14]
 

"Bail" instead of scatter.

"Burn to X" instead of Best speed to X.

"Hold on gate" instead of "hold on contact"

"Blinky Red" for setting a module active but auto-repeat off (seige/triage/ECM/alpha fleets/etc)

"Modules hot"/"Points hot" - Activate your modules and prepare to auto-fire on next thing you target.

"X is kingpin" - For RR fleets, everybody with reps or wanting reps, approach X to get into range of each other.

"Drones to X" - assign your drones to X

Ivan Ward
Gallente
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.07.18 15:50:00 - [15]
 

"Don't pony the gate"



FireAnt
Caldari
Caldari Provisions
Posted - 2011.07.18 17:23:00 - [16]
 

MOAR BUBBLE!!!!!!! MOAR BUBBLE

Dark Pangolin
Caldari
Four Horsemen of the Apocalypse
Posted - 2011.07.18 17:26:00 - [17]
 

Yellow Boxed - I have been Targeted
Red Boxed - I have been Aggressed
Shadow - follow the target fleet and report their movements
Spread Points - Warp Scram/Disrupt the closest enemy ship (In an effort to catch as many ships as possible before the enemy flees (low sec i.e. no bubbles)

ROXGenghis
Caldari
Perkone
Posted - 2011.07.18 17:44:00 - [18]
 

anchor - the guy in fleet you orbit/approach to maintain position.
siege green, flash red - Dreads enter siege mode, but hit the module again immediately so it doesn't cycle more than once.

Lykouleon
Gallente
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.07.18 17:46:00 - [19]
 

Edited by: Lykouleon on 18/07/2011 17:47:17
  • "Crash the gate." - Burn back to gate while holding your skirt up and screaming.


  • "...eyes on/in XXX." - Move a (cloaking) alt to a location. Most often used with "Get me eyes on XXX." "Do we have eyes in XXX?" and "If we'd had eyes in XXX we wouldn't have died."


  • Pulse - activate a module for one complete cycle.


  • Shut up DurrHurrDurr - self explanatory




Darius III
Caldari
Interstellar eXodus
BricK sQuAD.
Posted - 2011.07.18 17:50:00 - [20]
 

Most of teh ones BrIcK SqUaD. uses are covered so far, well done. One that is missing however, that we use a lot, is: LUBE UP. When the FC says LUBE UP that means we are going to get into a fight, which in turn means we could be getting ****ed, and the lube makes it not hurt as much

John Caesse
Caldari
Navy of Xoc
The Remnant Legion
Posted - 2011.07.18 18:14:00 - [21]
 

Originally by: Kelduum Revaan

  • Defensive Modules Hot - Turn on most tank if you have it (non rep/boosters).




  • Can you make a list of pilots who need to be told this so everyone can make sure not to recruit them in the future?

    Thanks in advance.

    Blazde
    Minmatar
    4S Corporation
    Morsus Mihi
    Posted - 2011.07.18 19:19:00 - [22]
     

    Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb. Do not bomb
    - This means don't launch a bomb (example usage: http://www.youtube.com/watch?v=DfrlYz-QTdA )


    Also:
    Red/Green - can apply to other mods too like "Bubbles red" for HICs to turn off bubble, "Triage green" etc.. It's not common but some FCs say "Gates green to xyz" to mean burn to xyz
    Bounce spot - used as a warp-to point usually to avoid warping into a bubble. As in..
    Scout: "The out-gate is drag-bubbled"
    FC: "One ceptor make us a bounce-spot above that gate"
    Out-gate - The gate you intend to leave the system via, for current travel destination
    In-gate - Gate you intend to enter a system via
    Drag-bubble - A warp-disruption bubble that it's line with the warp direction to an object (eg. gate/station), either infront or behind it but usually not actually on it


    Tbh I would say almost everything mentioned in this thread is dead obvious at least for anyone with a basic understanding of EVE, even if they've never heard the commands before. Which is how it's intented to be of course

    Dark Pangolin
    Caldari
    Four Horsemen of the Apocalypse
    Posted - 2011.07.18 19:59:00 - [23]
     

    Originally by: Darius III
    Most of teh ones BrIcK SqUaD. uses are covered so far, well done. One that is missing however, that we use a lot, is: LUBE UP. When the FC says LUBE UP that means we are going to get into a fight, which in turn means we could be getting ****ed, and the lube makes it not hurt as much


    I'm stealing this..."LUBE UP!"

    EI Digin
    Caldari
    Dreddit
    Test Alliance Please Ignore
    Posted - 2011.07.18 20:02:00 - [24]
     

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    Feligast
    Minmatar
    GoonWaffe
    Goonswarm Federation
    Posted - 2011.07.18 20:17:00 - [25]
     

    Originally by: EI Digin
    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa


    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    Jones Bones
    Minmatar
    Burning Napalm
    Northern Coalition.
    Posted - 2011.07.18 20:56:00 - [26]
     

    I don't know. Every other word out of my mouth is profane, racist or vehemently questioning the sexual orientation and intelligence of my fleet.

    Feligast
    Minmatar
    GoonWaffe
    Goonswarm Federation
    Posted - 2011.07.18 21:01:00 - [27]
     

    Would x up for that guy ^^

    Theodoric Darkwind
    Gallente
    PonyWaffe
    Test Alliance Please Ignore
    Posted - 2011.07.18 21:28:00 - [28]
     

    Originally by: Sphit Ker
    "Spread the points". Tackle ALL the things.

    "Shotgun the belts". All jump in, scram to a random belt and tackle whatever there is to tackle then drop wwws in fleet.


    this ^^

    also instead of JOC or OGC we just use gate is red/green of course red meaning hold, green meaning JOC.


    BangTime
    Caldari
    Ad Vita Noctu
    Test Alliance Please Ignore
    Posted - 2011.07.18 21:45:00 - [29]
     

    it's important to mention which shade of red the gate is...burgundy, crimson etc... people get confused

    also

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    OriginalGanksta
    Gallente
    CHG Militants Operations
    The 0rphanage
    Posted - 2011.07.18 22:26:00 - [30]
     

    Dock Up


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