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blankseplocked [Proposal] Instability gameplay.
 
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Volgram
Posted - 2011.07.16 14:53:00 - [1]
 

Alright, let me first say that I'm not really sure where to post this, so I'll do it here as the most likely place. Kindly put this thread in another place if need be.

Here goes. I was thinking about a cool gameplay idea that is kinda like the Incursion mechanic. For prosperity, I have named it "Instability".

Now, the basic idea is that, just like Incursions randomly pop up, so too can these system instabilities. You then have a choice whether to aid the Sovereignty holder/Concord or the Pirate faction/3rd party depending on where the instability occurs. The winning side (again, depending on what initial npc/player faction started the instability) can then convert the security sector into a higher or lower value depending on how overwhelming the victory is for a few weeks or months.

I think that this could make the game a bit more dynamic and make you really feel as if you are changing how the universe is like living in. Imagine turning Jita into a 0.0 space for a few weeks. Or a contested 0.0 area into high sec with Concord flying around popping you if you do all the regular things you do out there in lawlessness.

Because of server strain/patches/whatnot, Instabilities might not happen all the time.

I'm thinking that every security sector (except 1.0 and systems adjacent to newbie areas) should be a viable place for an instability to occur.

Of course, this might not even be possible to begin with and I understand that completely, however I'd still like to hear the communitys thoughts about the idea.

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.07.16 18:09:00 - [2]
 

Originally by: Volgram
Alright, let me first say that I'm not really sure where to post this, so I'll do it here as the most likely place. Kindly put this thread in another place if need be.

Here goes. I was thinking about a cool gameplay idea that is kinda like the Incursion mechanic. For prosperity, I have named it "Instability".

Now, the basic idea is that, just like Incursions randomly pop up, so too can these system instabilities. You then have a choice whether to aid the Sovereignty holder/Concord or the Pirate faction/3rd party depending on where the instability occurs. The winning side (again, depending on what initial npc/player faction started the instability) can then convert the security sector into a higher or lower value depending on how overwhelming the victory is for a few weeks or months.

I think that this could make the game a bit more dynamic and make you really feel as if you are changing how the universe is like living in. Imagine turning Jita into a 0.0 space for a few weeks. Or a contested 0.0 area into high sec with Concord flying around popping you if you do all the regular things you do out there in lawlessness.

Because of server strain/patches/whatnot, Instabilities might not happen all the time.

I'm thinking that every security sector (except 1.0 and systems adjacent to newbie areas) should be a viable place for an instability to occur.

Of course, this might not even be possible to begin with and I understand that completely, however I'd still like to hear the communitys thoughts about the idea.


i can see it now, null-sec players getting lolz first absorbing low-sec and then majority of high-sec into their empires, would make newbie integration into the game impossible, considering they would all be packed into only a handful of systems, and the game basically becomes about paying everything your character owns in tribute to your null-sec overlords or you can never mission/rat/mine or anything unless your in thier roster.

Volgram
Posted - 2011.07.16 18:29:00 - [3]
 

Originally by: Nariya Kentaya
i can see it now, null-sec players getting lolz first absorbing low-sec and then majority of high-sec into their empires, would make newbie integration into the game impossible, considering they would all be packed into only a handful of systems, and the game basically becomes about paying everything your character owns in tribute to your null-sec overlords or you can never mission/rat/mine or anything unless your in thier roster.


Not necessarily. If you limit the areas that can be affected (For an example, a certain amount of systems within a 1.0 newbie area cannot be destabilized), then it should be possible. Another things is, that unlike Incursions, nobody says that Instabilities have to occur all the time. Once in a while, 2-3 areas could suffer from instability.

Afterwards, after a fixed set of time, the destabilized system becomes stabilized gain and returns to normal. How does that sound?

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.07.17 06:01:00 - [4]
 

Originally by: Volgram
Originally by: Nariya Kentaya
i can see it now, null-sec players getting lolz first absorbing low-sec and then majority of high-sec into their empires, would make newbie integration into the game impossible, considering they would all be packed into only a handful of systems, and the game basically becomes about paying everything your character owns in tribute to your null-sec overlords or you can never mission/rat/mine or anything unless your in thier roster.


Not necessarily. If you limit the areas that can be affected (For an example, a certain amount of systems within a 1.0 newbie area cannot be destabilized), then it should be possible. Another things is, that unlike Incursions, nobody says that Instabilities have to occur all the time. Once in a while, 2-3 areas could suffer from instability.

Afterwards, after a fixed set of time, the destabilized system becomes stabilized gain and returns to normal. How does that sound?


you still have the problem that high-sec corps have offices and POS's in high-sec, and most of those corps/alliances barely break even on bills, if their site foes under, they effectively have to close up, disband, and find somewhere else to live, because once it goes unstable, all the pirates and null-sec'ers WILL kill anything and everything left in that system.

this means that youll have alot of players either stuck in the station for several weeks, POS's taht cost hundreds of millions of isk GUARANTEED destroyed, and alot of alliances wiped out by pure chance of game mechanics, its not really fair for the newer players who would suffer from that, the only people who would benefit would be griefers and pirates.

Volgram
Posted - 2011.07.17 13:05:00 - [5]
 

Originally by: Nariya Kentaya

you still have the problem that high-sec corps have offices and POS's in high-sec, and most of those corps/alliances barely break even on bills, if their site foes under, they effectively have to close up, disband, and find somewhere else to live, because once it goes unstable, all the pirates and null-sec'ers WILL kill anything and everything left in that system.

this means that youll have alot of players either stuck in the station for several weeks, POS's taht cost hundreds of millions of isk GUARANTEED destroyed, and alot of alliances wiped out by pure chance of game mechanics, its not really fair for the newer players who would suffer from that, the only people who would benefit would be griefers and pirates.


Unfortunately, I still have to disagree with you on these points. However, isn't this what might happen in the real world given the right circumstances? If so, then I don't see any reason as to why this couldn't be possible.

Also, if this idea went on and became reality, then prehaps people shouldn't put all their eggs in one basket. If you cannot run your corp without your office or POS's keeping you on track, then prehaps you ought to think of expanding to include more divesity just in case. And new players aren't really that likely to even have a POS in the first place. It does, after all, take some work in order to place POS's in high sec. If, however, you have an Alliance that is capable of doing so, then they should be aware of the risks involved. Even if the system is not distabilized, a war dec can and will do the same to a new corp or alliance.

Is this fair? No. Does it happen anyway? Yes.


 

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