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Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.08.11 19:58:00 - [241]
 

Originally by: Cearain

In any case with no local you will see gate camping blobs increase not decrease.


No. Everyone who has at least some experience in gatecamping will tell you that local is your most important tool for reducing the risk of losses to near zero when camping.

Not only do you need it for your alt scouts to spot fleets sneaking up on your in the systems next door, but you also need it to keep track of cloaky tacklers such as Arazus in your system getting ready for a hotdrop on your camp.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.11 20:05:00 - [242]
 

Originally by: Lilith Velkor
Originally by: Cearain

In any case with no local you will see gate camping blobs increase not decrease.


No. Everyone who has at least some experience in gatecamping will tell you that local is your most important tool for reducing the risk of losses to near zero when camping.

Not only do you need it for your alt scouts to spot fleets sneaking up on your in the systems next door, but you also need it to keep track of cloaky tacklers such as Arazus in your system getting ready for a hotdrop on your camp.


Yeah but this wont be an issue for gate campers. They will just put a cloaked alt at all the gates into both sytems. Problem solved.

It will be a hell of a hassle for solo pilots. Always having to waste more time to avoid gate camps and blobs that may not even exist. Also and wasting more time looking for targets in empty systems.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2011.08.11 20:12:00 - [243]
 

Edited by: Lilith Velkor on 11/08/2011 20:18:07

Originally by: Cearain

Yeah but this wont be an issue for gate campers. They will just put a cloaked alt at all the gates into both sytems. Problem solved.


The cloaked alts are there anyways to spot jumpins, and they dont solve the issue of missing local at all.

You'll have to use multiple alts per system you scout instead of just a single one for the gate going into your camp system, and your alts would need to cover all the celestials out of scan range as well.

How many alts you think people have? For a system like Amamake, to achieve the same scout coverage without local we have now with 5 cloaky alts, we would need around 30 cloaky alts. Likely more tbh and still not have the same level of intel.

Not even mentioning the problem with paying attention to your own ship and quadboxing 4 alts at the same time.

And that still does not cover the cyno Arazu cloaked in your system, or the fact that you dont have these nice red minuses telling you about the incoming hotdrop bait.

Smokin' Dragon
Astroforge Industries
4U Holdings Inc
Posted - 2011.08.11 20:13:00 - [244]
 

Originally by: Suitonia


People who prefer PvP usually aren't in wormholes because of the general type of PvP, logistics involved to get kills, time involved to get kills, and by your own admission, wormholes houses majority of PvE type players who are there to make a profit rather than to get kills, although there are some larger wormhole alliances or corporations who certainly do PvP, typically these gangs are no-where near engagable for the average girl and her few friends.



whilst this is certainly true, wormhole pvp as our alliance operates is about the hunt. You must first locate your victim, then ensure his capture, and then deliver the coup-de-grace, all the time under the threat of his friends turning up to help him.

It becomes an intel war, scouts are your most valued assets, and dps is the bottom of the pile.

Originally by: Suitonia


- Typically, you will be ganking players in wormhole sites or at safespots. There is very little fights in wormhole space that aren't massively one-sided and expected to happen. The majority of players there are there to make money, they don't want to fight or to have interaction with another player.



maybe true about the one-sided and unexpected. that is why it is called suprise bu**s3x


Originally by: Suitonia


- There is a large amount of logistics involved to get kills in wormhole space. You are forced to use 2 accounts or fly a ship which can both pvp and has a probe launcher.



not true, people need to fly specialised roles, eg scout with tackle, dps, e-war, etc. People who try to do too many things because they have no friends are the ones who get ganked in wh's, not the ones doing the ganking.

Originally by: Suitonia


- Typically, pvp gangs in wormhole space are designed around the fact that they will be engaging in long drawn out engagements with possibly taking Sleeper aggro, as such, they are often heavy on logistics and t3s. As such, there is a fairly huge DPS requirement to engage them, and with their huge EHP and remote repair potential, you have to bring massive amounts of neuts or damage, which generally means you will need to bring a large amount of players too, see where this is going....
- There is much higher timesink involved in finding players, let alone catching them.




please back this up with evidence, as i assure you from 1 1/2 years of flyingin wh's, we constantly use a bomber to tackle drakes in a wh combat site under fire from sleepers. I think you fail to understand that the initial tackle only has to be held for as long as it takes the scouts allies to warp from the wormhole to the site, whereupon the scout may withdraw if required.

It really boils down to having pilots that fly specialist ships and KNOW how to fly their ships in that role. WH's are team pvp, small gang only, unless flying a cloaky T3 is your idea of pvp. Every man needs to do thier job, and the team becomes greater than the individuals that construct it.

Originally by: Suitonia


I thought I'd get that out of the way. No Local works in wormhole space because of the time and logistics commitments needed to even find players to get kills, it doesn't make sense in 0.0 and will almost certainly reduce the amount of PvP found for small gangs.


load of garbage. When we go raiding in 0.0 from our wh people just run and cloak the minute a neut enters local. Credit goes to Solar Fleet who actually sent a 5 man gang after our, and killed one of our recons and a HAC tho, they actually know how to pvp without cyno's Shocked

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.11 21:24:00 - [245]
 

Originally by: Lilith Velkor
Edited by: Lilith Velkor on 11/08/2011 20:18:07

Originally by: Cearain

Yeah but this wont be an issue for gate campers. They will just put a cloaked alt at all the gates into both sytems. Problem solved.


The cloaked alts are there anyways to spot jumpins, and they dont solve the issue of missing local at all.

You'll have to use multiple alts per system you scout instead of just a single one for the gate going into your camp system, and your alts would need to cover all the celestials out of scan range as well.

How many alts you think people have? For a system like Amamake, to achieve the same scout coverage without local we have now with 5 cloaky alts, we would need around 30 cloaky alts. Likely more tbh and still not have the same level of intel.

Not even mentioning the problem with paying attention to your own ship and quadboxing 4 alts at the same time.

And that still does not cover the cyno Arazu cloaked in your system, or the fact that you dont have these nice red minuses telling you about the incoming hotdrop bait.


Ok you may be right that no local will be a bigger boost to hot drop blobs than gate camps. But do you see where this is going? It sure is not going in favor of a solo roamer.

Everytime you want to go out and do some pvp you better have a bunch of scouts running around.

And anyway Amamake is a poor example. Why not camp the hoff gate in eszur. Someone at the dal hoff gate and someone at the 3 gates in eszur 4 scouts.

Yes I know, now you don't need them, but that is sort of my point. No local means everyone will need more scouts and bigger blobs. That is the only way warfare will take place. Roaming around solo let alone engaging anyone solo will just be stupid.


Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.11 21:38:00 - [246]
 

Originally by: Smokin' Dragon


It really boils down to having pilots that fly specialist ships and KNOW how to fly their ships in that role. WH's are team pvp, small gang only, unless flying a cloaky T3 is your idea of pvp. Every man needs to do thier job, and the team becomes greater than the individuals that construct it.


Yep no more solo that we can both agree on. You say "small gang only" but there is no reason to think that it will only be small gangs.

Redflare
Caldari
Black Metal Armory
Slammer's Republic
Posted - 2011.08.11 22:33:00 - [247]
 

Edited by: Redflare on 11/08/2011 22:33:48
The answer is obvious. Keep local in, but make it optional.

How:
*You may chat in local if you want to.
*There is NEVER a list of who is in local, nor is there a number showing people in local.

Two things that are undecided, and which should be discussed here and in the CSM:
1. Should the player have the option to remain anonymous when they post in local?
2. Should a list of players who have posted in local in the past X minutes from the current time be available to everyone in the system? If the players are anonymous, we can keep this list nonexistent. The number at the top of local should be removed, regardless of the change, as it would not be sensible (or have any meaning) with anonymity.

It even fits with the lore's physics and computer systems!

Jaangel
Posted - 2011.08.11 22:36:00 - [248]
 

How do you tell if your war targets are in local if there is no local?

There is no other way to tell they are in system.

D Scan doesnt confirm this information.


Redflare
Caldari
Black Metal Armory
Slammer's Republic
Posted - 2011.08.11 22:42:00 - [249]
 

Originally by: Jaangel
How do you tell if your war targets are in local if there is no local?

There is no other way to tell they are in system.

D Scan doesnt confirm this information.




You wouldn't be able to (unless they revealed themselves). It wouldn't quite be wormhole space; you still have a list of large masses or other things in the system. However, it would be trivial for a small gang of war targets to sneak in and start wreaking havoc. It would take a little bit of thought to counter them...

zomg. NO MORE BLOBBING! (mostly)

Perhaps the option to put little sentry lasers by stargates should be a possibility?

Junky Juke
Gallente
Posted - 2011.08.11 23:40:00 - [250]
 

Solo PVP???? where????

For most of solo pvp seekers a small gang blob is an everyday issue... you see 1 men in local, engage him, after 2 minutes you see 6 ppl in local and after 10 sec you see 6 ppl warping on you because they were on the other side of the gate. I don't see any usefulness in the actual local high/low/null sec channel. Local channel should be an arbitrary system broadcast channel, while other tools like better scanning tools, scanning skills etc would be more usefull.

I'd like to see for example some kind of remote probe sensors that warn you of the presence of an enemy entering in their sensor range...

Breezen
Posted - 2011.08.12 00:07:00 - [251]
 

one idea link about local and pvp

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.12 01:18:00 - [252]
 

Originally by: Redflare
Originally by: Jaangel
How do you tell if your war targets are in local if there is no local?

There is no other way to tell they are in system.

D Scan doesnt confirm this information.




You wouldn't be able to (unless they revealed themselves). .... However, it would be trivial for a small gang of war targets to sneak in and start wreaking havoc. It would take a little bit of thought to counter them.....


No it wouldnt take any thought. When the small gang comes in and takes the bait just blob them.

General Xenophon
Posted - 2011.08.12 01:20:00 - [253]
 

Edited by: General Xenophon on 12/08/2011 01:38:48

Originally by: jackaloped
Ok I know lots of people like the idea of no local. Many people like to gank pve ships and think that no local will help. But there are other forms of pvp in eve - if just barely.

Local is a very very important tool for anyone who roams solo or with a small gang.

Killing local is going to benefit blobbing tactics more than it hurts blobbing. Hence removing local is a pro blobbing move.

For those who want to argue that removing local is going to be better for pvp please consider facts. Wormholes have no local. Yet there is only a fraction of pvp in those systems as compared with null sec and low sec. This was established by ccps qens. No matter whether you consider the amount of pvp per person or per system, pvp does not happen in wormholes in anything close to what happens in null and low sec.

The fact is a few people like fitting scan probes to their ships and scanning around but most people think its nothing but a pia.

Conclusion: Ok it appears ccp must remove local to fully implement incarna. But please offer something that is as close a replacement to local as you can. Automatically let us know who is in system so we don't have to waste more time scanning around only to find the system is empty. Make it easier to find pvp, not longer.

Flame suit on.


I'm a miner and even I know getting rid of local would be awesome for pvpers. Has op been in a small roaming gang before? Also, Wormholes have far fewer people in them than any most other local chats in game.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.12 01:27:00 - [254]
 

Originally by: Junky Juke
Solo PVP???? where????

For most of solo pvp seekers a small gang blob is an everyday issue... you see 1 men in local, engage him, after 2 minutes you see 6 ppl in local and after 10 sec you see 6 ppl warping on you because they were on the other side of the gate....


There are quite of few of us who do solo pvp. It can be difficult and you will often get blobbed.

CCP does not need to make it even more difficult to solo pvp and easier to blob.

But as far as your scenario you can do a few things. First when you are solo you usually try to either have a fast ship or lots of dps or some other escape mechanism so that when the blob comes you have a chance of at least getting a kill or moving away. If you are moving fas in one direction the blob won't land right on top of you.

Also if you jump through a gate or two around your roam you will know if there is a large blob there. So if you jump into a system and see 30 hostiles in that system and it is not their base - well you don't engage. You see if anyone gives chase and try to divide them.

Local is huge for solo pvpers. Taking it away could kill it off completely.

Russell Casey
Posted - 2011.08.12 02:25:00 - [255]
 

Edited by: Russell Casey on 12/08/2011 02:25:32
I'm more curious to see how this would affect the economics of pvp. Players would have to choose between spending their carebear isk on pwnmobiles that could still be ganked, or on a stack of cheaper, more vulnerable stuff that would let them pvp more than once a weekend.

Cipher Jones
Minmatar
Posted - 2011.08.12 02:33:00 - [256]
 

Originally by: Cearain
Originally by: Cipher Jones
....I'm a carebear fanboy CCP alt troll according to the forums, ...


Maybe that is because you are a carebear troll and you make yourself look foolish posting in threads you know nothing about.


My bad. You know about small gang/solo pvp w/o local even tho you have admittedly never tried it. Have a nice thread.

Galega Ori
Posted - 2011.08.12 02:44:00 - [257]
 

Originally by: jackaloped
Originally by: Xercodo
haha what does low amounts of PVP in WHs have to do with this change?

WH's have low PVP cause not many ppl live there in the first place, not cause ppl cant be arsed to scan for targets....


The pvp is less in wormholes per system and per capita.

Scanning around a system for several minutes just to find out your by yourself is not fun. I don't go to wormholes because fitting a scan probe launcher to my ship sucks. I'm not the only one.




If your scanning for more than 30 seconds just to find out your alone in a WH means your doing it wrong. Hint: probes can scan further than 5au

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.12 03:05:00 - [258]
 

Originally by: General Xenophon
Edited by: General Xenophon on 12/08/2011 01:38:48


I'm a miner and even I know getting rid of local would be awesome for pvpers. Has op been in a small roaming gang before? Also, Wormholes have far fewer people in them than any most other local chats in game.


Again you are talking about people who just want to gank mining boats. Thats fine for them.

Perhaps because you are a miner you do not realize pvp is not always someone trying to gank an industrial.

But just as others predicted this thread is filling up with people who do not do solo pvp against any other pvp ships, and don't understand it, talking about how no local will be so great for solo pvp.

Really just give it a try for a few months and then come back and tell us all how great no local will be.

Really I don't go butting into mining threads giving my uninformed opinion on miners how they do things. Why must so many people who don't do solo pvp voice their uninformed opinion here?


Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.12 03:09:00 - [259]
 

Originally by: Galega Ori
Originally by: jackaloped
Originally by: Xercodo
haha what does low amounts of PVP in WHs have to do with this change?

WH's have low PVP cause not many ppl live there in the first place, not cause ppl cant be arsed to scan for targets....


The pvp is less in wormholes per system and per capita.

Scanning around a system for several minutes just to find out your by yourself is not fun. I don't go to wormholes because fitting a scan probe launcher to my ship sucks. I'm not the only one.




If your scanning for more than 30 seconds just to find out your alone in a WH means your doing it wrong. Hint: probes can scan further than 5au


Its a wasted high slot and cpu, and a pain in the neck. Especially if you like frigates. Which is what allot solo pilots use because they fast to get past gate camps and are cheap to lose.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.12 03:13:00 - [260]
 

Originally by: Cipher Jones
Originally by: Cearain
Originally by: Cipher Jones
....I'm a carebear fanboy CCP alt troll according to the forums, ...


Maybe that is because you are a carebear troll and you make yourself look foolish posting in threads you know nothing about.


My bad. You know about small gang/solo pvp w/o local even tho you have admittedly never tried it. Have a nice thread.


Well if you ever do try to do some solo or small gang pvp you will learn how important local is. You should give it a try its fun.


If I ever get the urge to kill mining barges I will visit a wormhole.

Redflare
Caldari
Black Metal Armory
Slammer's Republic
Posted - 2011.08.12 04:01:00 - [261]
 

So nobody wants to compromise by adopting the anonymous local I suggested?


Packe
Minmatar
Interstellar eXodus
BricK sQuAD.
Posted - 2011.08.12 05:03:00 - [262]
 


Killing local is one solution to bots. They usually flee/log when local goes up. Without the trigger from the local message botting will cease.

Unfortunately you will not be able to rat/mine without 1) scouts on all gates or 2) cynoable backup :P

Pvp works both ways - you'll get more kills but you will be easier to blob. Pilots who are willing to take risks will benefit.

I do forsee many more cloaking fleets in the future. Cloaking bombers will become king. You don't even have time to hit the warp button with their 0 calibration. Jumping a BS fleet into a system with 30 cloaked bombers setup on the gate and a cloaked dictor or 2 would be rather ugly, or even having bombers covert cyno into your system wihout your knowledge..... The game will change dramatically.

Miss Rabblt
Posted - 2011.08.12 10:54:00 - [263]
 

Originally by: Attrezzo Pox
Hell even carebears might like the idea. Poking around at sites, local isn't scary because there isn't one, so they won't find you as easy. Now all you gotta do is keep an eye out for scan probes and jet when you see em. But don't come back, they'll finish the scan job on those rats you were blasting and be waiting for you if you go back... So move on. Finish the mission later or find another complex. But that's the solo pve game... When your friends are on it takes a different form. You spread out, you have damage dealers fit cloaks, set up scouts watching the gates for jump ins. You have scouts watch directional just in case. The scout in the next system sees a blob land on the gate. They send in a few scouts and as they jump your dmg dealers disengage and cloak up. Logistics cloaks too. The enemy scouts find your tanks poking about and start scanning them down. Scout reports enemy numbers lower than your own... It's on. Your in-system scouts warp deep and de-cloak ready to move in and tackle. The enemy scouts close in and tackle your tanks and the blob jumps and begins to warp into the Complex. As they warp your tackles warp shortly after them. They enter the complex and all hell breaks loose. dmg dealing ships uncloak everywhere, logistics starts repping the tanks you had set up for bait, tackle scouts come in and enclose the enemy fleet and tear it to pieces.

None of that can happen unless there is no local.

U MAD? Shocked
i login for 2 hours daily and you want me to waste this time sitting on a gates waiting for idiots roaming around??? Laughing After all what does killing one more idiot-roamer worth? Don't forget: KB e-peen is only for pvpers. Carebears play for fun.

I'm sorry but you should try to be "carebear" before say: "carebear is an another kind of pvper".... Laughing

Signal11th
Posted - 2011.08.12 11:22:00 - [264]
 

Originally by: Cearain
Originally by: Junky Juke
Solo PVP???? where????

For most of solo pvp seekers a small gang blob is an everyday issue... you see 1 men in local, engage him, after 2 minutes you see 6 ppl in local and after 10 sec you see 6 ppl warping on you because they were on the other side of the gate....


There are quite of few of us who do solo pvp. It can be difficult and you will often get blobbed.

CCP does not need to make it even more difficult to solo pvp and easier to blob.

But as far as your scenario you can do a few things. First when you are solo you usually try to either have a fast ship or lots of dps or some other escape mechanism so that when the blob comes you have a chance of at least getting a kill or moving away. If you are moving fas in one direction the blob won't land right on top of you.

Also if you jump through a gate or two around your roam you will know if there is a large blob there. So if you jump into a system and see 30 hostiles in that system and it is not their base - well you don't engage. You see if anyone gives chase and try to divide them.

Local is huge for solo pvpers. Taking it away could kill it off completely.


See I completely disagree with you, I think removing local would be a massive boost for solo pvp.
Local as it stands, you enter everyone safes up or station hugs or eventually after they realise after local not spiking for 10minutes it's only you organise a surprise for you or chase you out.
Remove local (yes you have to get past the camps) but once deep inside 0.0 nobody knows your there you can sit in a low populated system looking for victims wether they be miners, ratters or other gangs and have a go at them.
Problem with local is that it provides too much intel to a gang and the gang has already decided 10 minutes before wether or not it's even going to engage you or your gang.

Miss Rabblt
Posted - 2011.08.12 11:56:00 - [265]
 

Originally by: Signal11th

See I completely disagree with you, I think removing local would be a massive boost for solo pvp.
...
Remove local (yes you have to get past the camps) but once deep inside 0.0 nobody knows your there you can sit in a low populated system looking for victims wether they be miners, ratters or other gangs and have a go at them.


where did you find pvp here?

Signal11th
Posted - 2011.08.12 12:22:00 - [266]
 

Originally by: Miss Rabblt
Originally by: Signal11th

See I completely disagree with you, I think removing local would be a massive boost for solo pvp.
...
Remove local (yes you have to get past the camps) but once deep inside 0.0 nobody knows your there you can sit in a low populated system looking for victims wether they be miners, ratters or other gangs and have a go at them.


where did you find pvp here?


well yes I know most of 0.0 in unihabited but I was taking a leap of faith with it..

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.12 14:32:00 - [267]
 

Originally by: Redflare
So nobody wants to compromise by adopting the anonymous local I suggested?




Killing local is a huge boost to blobbing.

If local is optional like you say, do you think when a blob enters local they will all x in local to show they are there? Your suggestion will kill small scale and solo pvp and is no different in that regard than taking local out entirely.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.12 14:38:00 - [268]
 

Originally by: Signal11th
Originally by: Cearain
Originally by: Junky Juke
Solo PVP???? where????

For most of solo pvp seekers a small gang blob is an everyday issue... you see 1 men in local, engage him, after 2 minutes you see 6 ppl in local and after 10 sec you see 6 ppl warping on you because they were on the other side of the gate....


There are quite of few of us who do solo pvp. It can be difficult and you will often get blobbed.

CCP does not need to make it even more difficult to solo pvp and easier to blob.

But as far as your scenario you can do a few things. First when you are solo you usually try to either have a fast ship or lots of dps or some other escape mechanism so that when the blob comes you have a chance of at least getting a kill or moving away. If you are moving fas in one direction the blob won't land right on top of you.

Also if you jump through a gate or two around your roam you will know if there is a large blob there. So if you jump into a system and see 30 hostiles in that system and it is not their base - well you don't engage. You see if anyone gives chase and try to divide them.

Local is huge for solo pvpers. Taking it away could kill it off completely.


See I completely disagree with you, I think removing local would be a massive boost for solo pvp.
Local as it stands, you enter everyone safes up or station hugs or eventually after they realise after local not spiking for 10minutes it's only you organise a surprise for you or chase you out.
Remove local (yes you have to get past the camps) but once deep inside 0.0 nobody knows your there you can sit in a low populated system looking for victims wether they be miners, ratters or other gangs and have a go at them.
Problem with local is that it provides too much intel to a gang and the gang has already decided 10 minutes before wether or not it's even going to engage you or your gang.



Not everyone docks up when someone enters local. Some people like pvp and actually undock when that happens. Again your mind set is that pvp is only ganking pve ships and industrials.

Local really just tells you how many people enter the system - ie whether its a blob. Removing it will just be another boost to blobbing.

Signal11th
Posted - 2011.08.12 15:45:00 - [269]
 

Edited by: Signal11th on 12/08/2011 15:55:25
quote=Cearain]
Originally by: Signal11th
Originally by: Cearain
Originally by: Junky Juke
Solo PVP???? where????

For most of solo pvp seekers a small gang blob is an everyday issue... you see 1 men in local, engage him, after 2 minutes you see 6 ppl in local and after 10 sec you see 6 ppl warping on you because they were on the other side of the gate....


There are quite of few of us who do solo pvp. It can be difficult and you will often get blobbed.

CCP does not need to make it even more difficult to solo pvp and easier to blob.

But as far as your scenario you can do a few things. First when you are solo you usually try to either have a fast ship or lots of dps or some other escape mechanism so that when the blob comes you have a chance of at least getting a kill or moving away. If you are moving fas in one direction the blob won't land right on top of you.

Also if you jump through a gate or two around your roam you will know if there is a large blob there. So if you jump into a system and see 30 hostiles in that system and it is not their base - well you don't engage. You see if anyone gives chase and try to divide them.

Local is huge for solo pvpers. Taking it away could kill it off completely.


See I completely disagree with you, I think removing local would be a massive boost for solo pvp.
Local as it stands, you enter everyone safes up or station hugs or eventually after they realise after local not spiking for 10minutes it's only you organise a surprise for you or chase you out.
Remove local (yes you have to get past the camps) but once deep inside 0.0 nobody knows your there you can sit in a low populated system looking for victims wether they be miners, ratters or other gangs and have a go at them.
Problem with local is that it provides too much intel to a gang and the gang has already decided 10 minutes before wether or not it's even going to engage you or your gang.



Not everyone docks up when someone enters local. Some people like pvp and actually undock when that happens. Again your mind set is that pvp is only ganking pve ships and industrials.

Local really just tells you how many people enter the system - ie whether its a blob. Removing it will just be another boost to blobbing.


PVP means Player Versus Player wether that be in gangs solo hunting miners or misson runners it's all the same, why should a solo pvp'r be ashamed of killing someone in a miner,hauler etc a kill is a kill, my mind set isn't easy targets but if they are there why not?

I've lived in Fountain, Tenal, Curse, Feth and 9 times out of ten when you enter a system everyone docks up. I apologise if I've somehow insulted your seemingly fragile ego by suggesting everybody docks up but in general from what "i've" seen most people do or they wait till they can get a gang together then go out.

Why exactly will it lead to blobbing (ok I'll give you blobbing on entrance pipes) but if your in a cloaky recon/s how will anyone know your even there to blob? Just seems to me that people who want a nice quite life in 0.0 don't want to actually work for their cash. Where as removing local would to me make 0.0 the dark dangerous place I was always lead to believe it was instead of being almost safer than high-sec.

Cipher Jones
Minmatar
Posted - 2011.08.12 16:05:00 - [270]
 

Originally by: Cearain
Originally by: Cipher Jones
Originally by: Cearain
Originally by: Cipher Jones
....I'm a carebear fanboy CCP alt troll according to the forums, ...


Maybe that is because you are a carebear troll and you make yourself look foolish posting in threads you know nothing about.


My bad. You know about small gang/solo pvp w/o local even tho you have admittedly never tried it. Have a nice thread.


Well if you ever do try to do some solo or small gang pvp you will learn how important local is. You should give it a try its fun.


If I ever get the urge to kill mining barges I will visit a wormhole.


I thought you were trolling at first but I see you are just being daft. I have tried it both ways many times.


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