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Shepard Book
Posted - 2011.07.14 12:49:00 - [121]
 

Originally by: Psymn
What i find funny about those that want local completely removed so they can theoretically get more pvp, is that it would only make it easier to pvp those that dont want to.

I find that pvp'ing people that do want to pvp isnt all that hard at all, local or not.


I fixed that for you. High sec is the place to be to have your hand held more and be partially protected. I do not like instanced PvP or MMOs that you have to be flagged for it. That is watered down to me. The free warning system of the current local is a major setback to me since I joined this game. I have played many MMOs over the years. None of the best PvP ones I played gave free warnings or Intel. The original Ever crack PvP shards, DAOC, Warhammer, Tribes, Planetside, even the joke that WoW PvP servers are do not give free warning of what is in zone that I remember of. The best RTS games to me also have a fog of war. This is what I base my experiences from. I have always enjoyed the hunter and the hunted rush. Free warnings diminish it to me.


Psymn
Posted - 2011.07.14 13:02:00 - [122]
 

Originally by: Shepard Book
Originally by: Psymn
What i find funny about those that want local completely removed so they can theoretically get more pvp, is that it would only make it easier to pvp those that dont want to.

I find that pvp'ing people that do want to pvp isnt all that hard at all, local or not.


I fixed that for you. High sec is the place to be to have your hand held more and be partially protected. I do not like instanced PvP or MMOs that you have to be flagged for it. That is watered down to me. The free warning system of the current local is a major setback to me since I joined this game. I have played many MMOs over the years. None of the best PvP ones I played gave free warnings or Intel. The original Ever crack PvP shards, DAOC, Warhammer, Tribes, Planetside, even the joke that WoW PvP servers are do not give free warning of what is in zone that I remember of. The best RTS games to me also have a fog of war. This is what I base my experiences from. I have always enjoyed the hunter and the hunted rush. Free warnings diminish it to me.




You want easy kills against people who are not fit for pvp, i understand. Perhaps if you tried fighting those that were looking for pvp when they appear in local you wouldnt be so timid? desiring only to hide in the shadows till a defenceless velator appears...

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.14 13:29:00 - [123]
 

All we know is that something will be done to better control the intel portion of local as is.

My predictions/thoughts:
- Local remains as chat channel, but with no names and hence no standings. System total stays in place (so spikes still visible, just not who it is so keep track of own blobs!).
- Intel window is added. Available to one of the two Recons (probably the Force Recons) perhaps through a scripted module so several levels of intel is made possible.
- Intel window also available as sovereignty structure with option to specify type needed/wanted with no option to show everything.
- Scanner will have ability to auto-update every 8-10s with manually forced update possible as current. Will maybe have add filter to ignore ships with good standings.

Mendolus
Aurelius Federation
Posted - 2011.07.14 13:38:00 - [124]
 

Edited by: Mendolus on 14/07/2011 13:41:52
There used to be a third party app that would make a beeping noise or some such whenever hostiles would enter your system. CCP banned its use at the time because it was considered an exploit.

Now rumor on the street is that they're removing local and introducing some sort of similar feature, which makes it vastly easier to know when hostiles enter your system compared to keeping your eyes glued to local for six hours straight.

However... whom does this concern the most? Ratters, PLEXers, Anomaly runners, miners? Anyone who is clearly not in a PvP ship, for all intents and purposes. If you're in a small gang and you jump through a system and another PvP gang is there and hears the warning sound, do you think they're going to run the other way?

Here's a hint, they do that now already, Laughing

The moment any of these Dramiel/Cynabal gangs are clearly outnumbered, they run for the hills and never look back.
Removal of local and some sort of limited and audible warning that hostiles entered local is not going to change any of that.

Meanwhile PvErs get a bit more help surviving roamers, because they get an easy warning when said roamers enter system.

IMO if anything, this will force small PvP gangs to actually hunt each other, and to be perfectly honest, I like the idea of that.
Sure you can catch dumb unaware ratters now and then, but I've flown dozens and dozens of times through hostile regions and I can tell you that a vast majority of the time the ratters down the entire pipeline have been safed up or docked for half an hour before I even get there, thanks to regional intel channels. This is unlikely to change as well.

SO, anything that encourages small gangs to prey on one another as opposed to ratters, is pretty good IMO.

I'd rather chase something that can fight back personally, otherwise what's the point? Sure you have fun killing ratters for awhile and maybe you make a few bucks off the occasional Marauder or T3 kill, but I want to have actual fights, not turkey shoots.

Mendolus
Aurelius Federation
Posted - 2011.07.14 13:47:00 - [125]
 

Edited by: Mendolus on 14/07/2011 13:50:36
Originally by: Shepard Book
Originally by: Psymn
What i find funny about those that want local completely removed so they can theoretically get more pvp, is that it would only make it easier to pvp those that dont want to.

I find that pvp'ing people that do want to pvp isnt all that hard at all, local or not.


I fixed that for you. High sec is the place to be to have your hand held more and be partially protected. I do not like instanced PvP or MMOs that you have to be flagged for it. That is watered down to me. The free warning system of the current local is a major setback to me since I joined this game. I have played many MMOs over the years. None of the best PvP ones I played gave free warnings or Intel. The original Ever crack PvP shards, DAOC, Warhammer, Tribes, Planetside, even the joke that WoW PvP servers are do not give free warning of what is in zone that I remember of. The best RTS games to me also have a fog of war. This is what I base my experiences from. I have always enjoyed the hunter and the hunted rush. Free warnings diminish it to me.





The Carbonite Addon has a Punk module for Warcraft that alerts you with a flashing name in a window the moment an opposing faction member is within range of server feedback in your immediate vicinity. It also lets you click their name to target them even if you have no idea where they actually are, and Blizzard just recently released functionality that puts your target's blip on your minimap as well, so I'm certain at some point there will also be addons with waypoint and range arrows like there are for PvE targets to point you towards the hostile player the moment you target them (if they do not exist already).

However, I am not attempting to detract from your statement, I too enjoy the hunt more than the kill, and the hunt is not nearly as fun when my prey know I am coming... I guess this is why I immediately skilled my main (this char) up to cloaky warpers within the first six months of the game or so, after I got over my carebear phase.

Cipher Jones
Minmatar
Posted - 2011.07.14 13:49:00 - [126]
 

Originally by: jackaloped
Ok I know lots of people like the idea of no local. Many people like to gank pve ships and think that no local will help. But there are other forms of pvp in eve - if just barely.

Local is a very very important tool for anyone who roams solo or with a small gang.

Killing local is going to benefit blobbing tactics more than it hurts blobbing. Hence removing local is a pro blobbing move.

For those who want to argue that removing local is going to be better for pvp please consider facts. Wormholes have no local. Yet there is only a fraction of pvp in those systems as compared with null sec and low sec. This was established by ccps qens. No matter whether you consider the amount of pvp per person or per system, pvp does not happen in wormholes in anything close to what happens in null and low sec.

The fact is a few people like fitting scan probes to their ships and scanning around but most people think its nothing but a pia.

Conclusion: Ok it appears ccp must remove local to fully implement incarna. But please offer something that is as close a replacement to local as you can. Automatically let us know who is in system so we don't have to waste more time scanning around only to find the system is empty. Make it easier to find pvp, not longer.

Flame suit on.


When they "kill it" they will probaly change it to something that actually gives you better intel, but have to click a button to get or something.

We dont have local in Wspace till someone speaks. I used to rely on dscan but then changed to an alt with combat scanner probes. Have not been jumped or killed since I made the switch.

Its a pain in the ass, but it works very nicely. I am sure whatever tool CCP implements will be a nice compliment to the system. I am sure that no matter what they release someone will *****.

So listen to OP please CCP. I don't want people calling me fanboi because I said you would release a decent tool and then you don't.

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
Posted - 2011.07.14 13:54:00 - [127]
 

Edited by: Soi Mala on 14/07/2011 13:54:09
RED 7 JUMPS OUT!!! EVERYBODY GET SAFE!!!

6 JUMPS NOW!! EVERYBODY DOCK THE **** UP WE HAVE A RED INCOMING!!!


No, you're totally right, removing local would take away the oodles of pvp which happens nowadays. Also, if you think no pvp happens in wormholes, you are a moron of the highest order.


Gillaboo
Posted - 2011.07.14 13:56:00 - [128]
 

Originally by: jackaloped
For those who want to argue that removing local is going to be better for pvp please consider facts. Wormholes have no local. Yet there is only a fraction of pvp in those systems as compared with null sec and low sec.


You don't spend much time in WH's, do you?

Whether CCP removes "LOCAL" or not, it not the issue -- so don't lose any sleep over it because you won't get to make that decision.

What you should be thinking is: "How will I adapt and prosper?"

If not, I hear there's plenty of ganking at the Res Points in Warsong Gulch... good luck with that.

Furb Killer
Gallente
Posted - 2011.07.14 14:00:00 - [129]
 

Quote:
I am sure whatever tool CCP implements will be a nice compliment to the system

Considering your other comments apparently you are kinda fanboyish and actually think being forced to press a button every 10 seconds is a good game mechanic. Hint: it isnt.


Anyway short term removing local without good substitute will result in more 'pvp', where the pvp part is mainly completely one sided ganks. Longer term the good fights will decrease since it is hard to actually find the good fights and the one sided ganks that many seem to be enjoying so much (you dont actually want to risk your ship after all) will also decrease, because many forget that in order to have easy ganks you also need targets, and they quickly realise you can already make alot more isk in high sec than in 95% of 0.0, if you also die all the time without anything you can do about it they will only leave for high sec (and yes you cant do anything about it without a suitable intel tool).

Now CCP said they would make a replacement intel tool for local, but we are talking about CCP here. Most likely it wont actually do its job and it will cause modules to activate randomly.

In principal I am fully agreed on removing local as intel tool, replacing it by something else, and most important: fixing the pve environment so docking up as soon as a red enters local isnt the only sensible thing to do. But with CCPs track record this can only end in disaster.

Oosel
The Riot Formation
KRYSIS.
Posted - 2011.07.14 14:13:00 - [130]
 

i remember being told many years ago if you dont want pvp then get the hell out of low sec and 0.0 this is something thats still true today......i wouldnt have an issue with local going in low sec and 0.0 but at least at the same time take some of the tedium out of perma watching dscan it really does detract from the overall experience of the game itself give us a proper radar that scans much like mashing dscan is now but is clearly not how it was envisaged....


Tsubutai
The Tuskers
Posted - 2011.07.14 14:27:00 - [131]
 

Originally by: Suitonia
People who claim it would benefit solo PvP are those people who have never taken part in such activities. Removing local makes it harder to find like-minded players who want to PvP, it makes it harder for people to mobilize and try and deal with you, and it also forces you to spend much more time scanning each system just to find a fight.

It'll benefit people who like to fly recons, or afk in pve systems and kill ratters, and that's it. For everyone else who likes to actively engage and find fast-paced PvP with other players it'll make it considerably harder and more difficult. I've already given up roaming the south and the east since there is just multiple empty systems with no-one in local, removing it will just further the problem of un-used and empty feeling space.

Honestly, if people like to sneak up on people, there are wormholes for that. And hell, CCP could easily introduce some new no local 0.0 regions if they want. As mentioned, the QEN shows a drastically reduced amount of pvp per player happening in wormholes. Please don't make EvE PVP even more slower and hard to find than it already is. (Roaming for hours without finding a single fight is something that happens way more than you might think).



Quoting for truth and justice and all that jazz.

MatrixSkye Mk2
Minmatar
Posted - 2011.07.14 14:28:00 - [132]
 

Originally by: Furb Killer
Anyway short term removing local without good substitute will result in more 'pvp', where the pvp part is mainly completely one sided ganks. Longer term the good fights will decrease since it is hard to actually find the good fights and the one sided ganks that many seem to be enjoying so much (you dont actually want to risk your ship after all) will also decrease, because many forget that in order to have easy ganks you also need targets, and they quickly realise you can already make alot more isk in high sec than in 95% of 0.0, if you also die all the time without anything you can do about it they will only leave for high sec (and yes you cant do anything about it without a suitable intel tool).
And this is exactly why it needs to be implemented right, as in industrialists need to be able to survive without having to rely on blobs to pay for protection. That, or CCP is going to have to significantly up the rewards to account for more frequent losses.

No matter what opinions people have this fact will remain:

If hunter overkills the prey the prey WILL disappear. And what you will have left are roaming stealth opportunists vs stealth opportunists, cloaked up waiting for the opposite team to uncloak first.

That's why I believe this will be done right, in favor of the industrialists, as it should be. Otherwise, EVERYONE will lose, PVPers and PVEers.


Slade Trillgon
Endless Possibilities Inc.
Posted - 2011.07.14 14:30:00 - [133]
 

Edited by: Slade Trillgon on 14/07/2011 14:31:30
EDIT: Quote fail

Originally by: AllYourBaseAre BelongToUs


The cold hard fact is the local channel causes PvP to not happen. It cripples the odds of PvP.

LESS PVP HAPPENS BECAUSE OF LOCAL!

Local causes PvP to not happen because the very second your reported closes to anyone in the intel channel, because golly gee they only had to look at local to find out, they are all docked and the mighty FC's for your gang and theirs is asking the following question:

"Can we gank them or do we run/stay safe.??"

That's it. Every FC in the universe asks themselves that question before the first shot is fired. And guess what sport, if the answer is, "No, we can not gank them." Your precious PvP never happens. That is why you get the infamous Blue Balls treatment.

That's right, no fight. The other scenario is both sides put a quarter into the pin ball machine called:

Who Can Form the Biggest Blob?

And once they have batphoned blues, pinged on jabber, yelled in the "Wake me up in case something is happening" channel on TS and pilled everyone into one giant orgy on their comms, hours going by, guess what cup cake? They ask that damn FC question one more time.

"Can we gank them or do we run/stay safe.??"

All because with local, both sides know too damn much intel on enemy numbers. So it forces and spiraling out of control escalation in who has the biggest fleet. So please, spare me the QQ on your solo PvP story. Solo PvP is dead, it has been dead for a very long time. You, like thousands of other players who long for the pew pew, rely on local to function and you are scared. Scared of the unknown. Scared of not knowing every ounce of intel before taking that leap.

So you, like everyone else here is is scared of the unknown. GROW A SET ALREADY.


I can honestly say as a rookie that this was pretty much how all the gangs I ran in back in late '07 and early '08 went.

Remove local and replace it with active tools we will see occur what many have been crying for for as long as I can rememebr. The EVE universe will get a little bit bigger, things slow down just a bit and isk will flow a little slower.


Slade

Marcus Wilde
Gallente
HellHound's
Posted - 2011.07.14 14:31:00 - [134]
 

I haven't read all 5 pages, but the thought of losing local really troubles me. I live in low-sec and a considerable amount of my time is spent flying around solo from system to system looking for viable targets. The fact that I can jump into a system and immediately know if I'm alone or not is crucial to my type of game play, and I'd imagine that without local I'd spend hours upon hours every week flying around empty systems looking for people who aren't even there.

Well instead of whinging, better I just give a possible suggestion. This game is all about balance and to counter the loss of local as we know it, I'd like to see the range of the all ships on board D Scan increased dramatically. I'm not sure how much it would need to be increased, but just enough so that we wouldn't be reduced to warping around empty systems and hunting in the dark like idiots.

But game play aside, IMO above all else Eve is a social game. And removing the main portal for communication with people whom you don't already know isn't a step in the right direction. I have met and befriended people in low-sec just from some spontaneous conversation in local channel, and if it's changed to a delayed mode or something like wormholes, well Eve is gonna get a lot quieter and seem much more emptier.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2011.07.14 14:42:00 - [135]
 

Originally by: Ranka Mei
As a carebear, I've always wanted local. Primarily to see whether there are war targets in system (neatly color-coded and all).

I can't believe I'm saying this, but now I'd rather see local gone altogether. As a mission runner, all I really need to know is when Sisters Combat Probes are on their way. I don't even need to know who they belong to. And I have Dscan for that. No need to auto-alert the entire system as well upon my entering it :)

Removing local will at least stop all these threads by wanna-be pirates, scared sh*tless of a single cloaky jerk sitting in local. Then people can continue to play EVE the normal way: scan if you want something found, and scan if you don't want to be found. :)



Be advised that it's possible to use D-Scan and probes combined in such a way that a target must be scanning at least once in every 6 second time segment to notice probes.

Local is a double-edged sword and often in these discussions the overall conclusion is that while is changes the game, it changes it for both sides in a way that is not an advantage to either.

The only people who will "suffer" are the bots and so-called "nullbears".


As for this being hard on hermits or solo players, CCP despises lone wolves so much that if they could work "explode on undock if not in fleet" into the back story or immersion, they would. But all they end up doing is make the game more challenging for the same price of subscription or PLEX - and that's like a free expansion.


Kirkland Langue
Posted - 2011.07.14 14:57:00 - [136]
 

What's all this talk of finding like-minded PVPers in EVE? Such nonsense. PVP in EVE is all about finding a situation where you, or your gang, has a very high success rate against the best possible targets.

There was a period when I got into many 1v1s against Tri. But they weren't exactly honorable 1v1's because, to get the fight, I would always pretend to be a ratter and wait for them to attack me. Admittedly, I still lost more than I won simply because I had to choose matchups that inherently give them an advantage, then try to compensate through intentionally fitting poorly for ratting. (ishtar ratting guristas waiting for vagabond, fit explosive and EM resists).. but in order to get the 1v1s it required giving the other person the perception of having a huge advantage.

Don't go pretending that you want to save local as some means of saving the honorable 1v1 fights - that's clearly some fiction that you believe sounds good. Saving local is merely about saving your ability to know when to GTFO of your plex.

Karash Amerius
Sutoka
Posted - 2011.07.14 15:06:00 - [137]
 

Killing local strengthens PVP, and the game in general. Do not be scared of change...embrace it.

Cipher Jones
Minmatar
Posted - 2011.07.14 15:12:00 - [138]
 

Edited by: Cipher Jones on 14/07/2011 15:13:21
side note:
Im pretty sure the WH's have the MOST PvP in game. They have the least % of PvP according to the QEN, but also the least # of systems, making it the highest per system, and unquestionably the highest per capita.

Originally by: Karash Amerius
Killing local strengthens PVP, and the game in general. Do not be scared of change...embrace it.


How ****ed are you going to be if the new system gives better intel instead of worse, which I am almost sure will happen?

Uther Istavel
Posted - 2011.07.14 15:13:00 - [139]
 

Originally by: Karash Amerius
Killing local strengthens PVP, and the game in general. Do not be scared of change...embrace it.


Embrace change like fresh underwear embraces your balls.

Mendolus
Aurelius Federation
Posted - 2011.07.14 15:19:00 - [140]
 

Originally by: Cipher Jones
Edited by: Cipher Jones on 14/07/2011 15:13:21
side note:
Im pretty sure the WH's have the MOST PvP in game. They have the least % of PvP according to the QEN, but also the least # of systems, making it the highest per system, and unquestionably the highest per capita.

Originally by: Karash Amerius
Killing local strengthens PVP, and the game in general. Do not be scared of change...embrace it.


How ****ed are you going to be if the new system gives better intel instead of worse, which I am almost sure will happen?



Me too, eyeballing local for six hours on end was always an artificial side effect and felt awkward and unintended from a development standpoint.

There is an onboard scanner that can detect player ships and report exact ranges for a reason, I'm almost certain CCP will upgrade it to have some moderate level of automation, i.e. like another player suggested, something that would scan local every 8-10 seconds and report stuff based on how you set it, etc. and would bleep audibly when it detected hits, and could possibly filter by standings.

It would have to be fairly rough tho, or be exclusive to certain ships like Recons as the same person suggested, this way you have to rely on buddies with alts or who are bored enough to sit in your system and on voice comms and holler when they get hits in local from their 'Automated System Scanner II' module that has a cycle time of 10 Seconds, and has range, strength, and etc. based on some new Skill Set X.

There is also the sovereign system scanner module too that could very well be modified to alert people somehow, since that's kind of what it is for no?

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.07.14 15:22:00 - [141]
 

If they remove local, carebears will adapt to it. They will either avoid low/null entirely and go to high sec forever or they will go with fleets to do their stuff. You guys gotta understand that carebears don't want to fight and will avoid it no matter what.

Even botters will adapt to it when they start getting killed. Everyone adapt their playstyle to match what they like more.

If you think they will become easier targets you are being naive. They will just stay in high sec (like i do) in a npc corp if they must. And then you lose all chance of solo pvp unless suicide or baiting a noob.

Local gives the feeling of security to pvers. That's what keeps them in low/null areas for you to kill them. Remove that and they will leave these areas. I'm a carebear and know how every carebear thinks, even the "hardcore" carebears that venture into low/null sec or are protected by huge alliances in null sec.

Garreth Vlox
Minmatar
Obsidian Inc.
Posted - 2011.07.14 15:24:00 - [142]
 

Originally by: OHU812
Edited by: OHU812 on 14/07/2011 02:01:20
the ones who are making the changes only listen to the 0.0 people


bull****, 0.0 has gotten nothing but nerfs, glitches, and ****ty patches for the last year and a half. try living there and watching CCP ignore you before you talk about life there.

Mendolus
Aurelius Federation
Posted - 2011.07.14 15:25:00 - [143]
 

Originally by: Maverick2011
If they remove local, carebears will adapt to it. They will either avoid low/null entirely and go to high sec forever or they will go with fleets to do their stuff. You guys gotta understand that carebears don't want to fight and will avoid it no matter what.

Even botters will adapt to it when they start getting killed. Everyone adapt their playstyle to match what they like more.

If you think they will become easier targets you are being naive. They will just stay in high sec (like i do) in a npc corp if they must. And then you lose all chance of solo pvp unless suicide or baiting a noob.

Local gives the feeling of security to pvers. That's what keeps them in low/null areas for you to kill them. Remove that and they will leave these areas. I'm a carebear and know how every carebear thinks, even the "hardcore" carebears that venture into low/null sec or are protected by huge alliances in null sec.



I always kept my eyes on the intel channel nearly as much as local, the only thing local let me do is safe up when a random solo red popped in, which was not nearly as often as a red gang, the latter of which I knew about at least 5-10 minutes before they even reached my area.

Local channel is not nearly as important as people think it is, it's just people want that instant gratification of "OMG RED IN LOCAL RUNNNNNNNN" when they are likely to still get that in some limited fashion after the changes, i.e. a system scanner that bleeps when people with X standings are within X range of you in space, but requires either new skills, or specific ships to use.

J Kunjeh
Gallente
Posted - 2011.07.14 15:30:00 - [144]
 

Originally by: Maverick2011
I'm a carebear and know how every carebear thinks, even the "hardcore" carebears that venture into low/null sec or are protected by huge alliances in null sec.


Rolling Eyes If I had an iskie for every time someone here made a lame attempt at speaking for "everyone"...

Ahjeebus
Posted - 2011.07.14 16:25:00 - [145]
 

I read the minutes, CCP is only changing local because of Incarna (so there's more fuel for you statue-blasters Laughing ). However, it says in big, italic, bold letters that local isn't going to be turned "off" or even made delayed like in wormholes.

So, my guess is we're going in the opposite direction anyway.



Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.07.14 16:34:00 - [146]
 

Originally by: Ahjeebus
However, it says in big, italic, bold letters that local isn't going to be turned "off" or even made delayed like in wormholes.

So, my guess is we're going in the opposite direction anyway.



You need to read more closely and not omit any words.

Shepard Book
Posted - 2011.07.14 16:38:00 - [147]
 

Originally by: Psymn
Originally by: Shepard Book
Originally by: Psymn
What i find funny about those that want local completely removed so they can theoretically get more pvp, is that it would only make it easier to pvp those that dont want to.

I find that pvp'ing people that do want to pvp isnt all that hard at all, local or not.


I fixed that for you. High sec is the place to be to have your hand held more and be partially protected. I do not like instanced PvP or MMOs that you have to be flagged for it. That is watered down to me. The free warning system of the current local is a major setback to me since I joined this game. I have played many MMOs over the years. None of the best PvP ones I played gave free warnings or Intel. The original Ever crack PvP shards, DAOC, Warhammer, Tribes, Planetside, even the joke that WoW PvP servers are do not give free warning of what is in zone that I remember of. The best RTS games to me also have a fog of war. This is what I base my experiences from. I have always enjoyed the hunter and the hunted rush. Free warnings diminish it to me.




You want easy kills against people who are not fit for pvp, i understand. Perhaps if you tried fighting those that were looking for pvp when they appear in local you wouldnt be so timid? desiring only to hide in the shadows till a defenceless velator appears...


You are that weak that you must resort to insults? I have fought VS some of the best PvP people and alliances in this game (Yes this is an ALT). I will say it again. No one should get a free warning system (local). I include myself into that. Yes, I too must make ISK to fund PvP.

Ahjeebus
Posted - 2011.07.14 16:45:00 - [148]
 

Originally by: Razin
Originally by: Ahjeebus
However, it says in big, italic, bold letters that local isn't going to be turned "off" or even made delayed like in wormholes.

So, my guess is we're going in the opposite direction anyway.



You need to read more closely and not omit any words.


No. Get off your ass and read it for yourself Razz

Cregg Neir
Posted - 2011.07.14 16:48:00 - [149]
 

The CSM notes make it very clear in bold type that, while local as we know it is going away, the ability to know who is in the system with you will remain in the game everywhere except in wormholes, exactly like now. CCP considers some form of local intel to be crucial to people feeling like they are in an mmo and have people in space with them. That's what's in the CSM minutes anyway. The link to the notes is posted in this thread.

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.07.14 16:54:00 - [150]
 

Originally by: Ahjeebus
Originally by: Razin
Originally by: Ahjeebus
However, it says in big, italic, bold letters that local isn't going to be turned "off" or even made delayed like in wormholes.

So, my guess is we're going in the opposite direction anyway.



You need to read more closely and not omit any words.


No. Get off your ass and read it for yourself Razz

You don't need to get off your ass to read. Just an fyi.Razz
Originally by: CSM minutes

"Local would not simply just “turn off” and turn into delayed mode, such as in wormhole space."


See that "simply" in there? Here's a clue: it means something.


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