open All Channels
seplocked Out of Pod Experience
blankseplocked Elite
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2]

Author Topic

Aldarica
Spinal Discipline
Posted - 2011.07.16 07:26:00 - [31]
 

Braben (Elite) and Flavien (Infinity) should join forces and bring this new sim-like space MMORPG into life. If only...

Vameres
Posted - 2011.07.16 08:54:00 - [32]
 

One off the things you was able to do in Elite was Sun "diveing" - touching the surface of a star to scoop some hydrogen. I was doing it many times in small ships - great sport i tell ya. Then one day i decide to do it in big fat transport ship - it had not enough truster power, and so i was burned by the star.

Oh , the memories ...

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.07.16 13:18:00 - [33]
 

In the earlier one, I think it was stars, yes... but for FFE it was gas giants.
Also much easier to navigate around.

Holy One
SniggWaffe
Posted - 2011.07.16 17:56:00 - [34]
 

Quote:
I worked on The Outsider for several years, and I never thought it would see release. Nothing has changed to make me think otherwise. I have spoken to a few of the people on Team Outsider, and they seem to be under no illusions that the project is anything but 'dead', 'canned', and 'terminated'. Although, I'm not surprised at all to hear management speaking to the contrary, that's what management (of any company) always does.


&&

Quote:
Any project which has been running that long, with decent resources, has to be seen as a failure of management. Most good teams with stable tech kick out a project every two years, six years in development is neary Duke Nukem Forever territory, and sounds to me like a lack of project vision, planning and drive to execute. Also, how did they get away with six years of team funding - a large amount of money - with no release in sight?


&&

Quote:
ITS DEAD. I worked at Frontier many years, this game should have been thrown away three years ago. The company over stretched itself with this game, the in-house tools are next to useless, the engine is years behind rivals. Many good people worked on that project its a shame, so many talented, good and friendly people waisted by a company that doesn't treat its staff as well as it should. A large part of the management should be the ones to go, at best they are in experienced at worse incompetent. I wish those still there and those gone all the best they work too hard for little reward.


&&

Quote:
I see the 'useless' in-house tools being mentioned. I worked on the Outsider tools for some time, and I can tell you that the problem with the tools is a combination of not enough money spent on tools programmers, coupled with extreme over-ambition. Oh, and the little issue of being made to attend scrum meetings with the Art team, and being scheduled by the Lead Artist. As a coder those meetings were of no value, and scheduling was a sheer joy, having to explain to an artist why some code needed refactoring. Guess that probably gives me away.


Sounds familiar eh? Rolling Eyes


Pages: 1 [2]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only