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blankseplocked [Proposal] Selectively Strip/Fit Racks on Ships
 
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Ranka Mei
Caldari
Posted - 2011.07.13 21:54:00 - [1]
 

Charmed by the idea of just stripping 1 rack, as proposed elsewhere, I realized I'd also very much like the opposite: to NOT strip a rack when unfitting! Like my grouped and loaded launchers, for instance: I may want different mods, but still have the same grouped launcher setup. I therefore propose the following:

Add a +/- toggle, akin to the mini overheat-icons, next to each rack (plus a single one for 'all'). When fitting, the state of these toggles set to + means you want the rack included in the fit; when set to -, you want it excluded. And vice versa for stripping: set to + means you want the rack stripped; set to - means you want the rack to stay fitted the way it was.

Lakuma
Posted - 2011.07.13 23:48:00 - [2]
 

I will link your thread into the OP of the original thread on this as I have posted it on sticky as well. Makes for easier transition for readers.

Ability to Strip Racks on Ships
This is the original thread for your easy navigation - Cool

Ranka Mei
Caldari
Posted - 2011.07.13 23:54:00 - [3]
 

Originally by: Lakuma
I will link your thread into the OP of the original thread on this as I have posted it on sticky as well. Makes for easier transition for readers.

Ability to Strip Racks on Ships
This is the original thread for your easy navigation - Cool

Cool. :) Yeah; I just didn't wanna hijack your thread, is all.

Lakuma
Posted - 2011.07.13 23:56:00 - [4]
 

No probs - excellent idea, if you're gonna add a feature make sure you get the most out of it!

Darryl Ward
Posted - 2011.07.14 00:45:00 - [5]
 

OK, I think this is going too far. If you could strip a rack of your fitting, you can also strip 2. Or 3. If you want to keep 1, don't strip that one.

Alternatively, you might want to make a proposal for locking modules in the fit. Locked modules could have lock mode toggled on / off. Locked modules wouldn't get strippped if you did it for the whole ship or a rack....

Lakuma
Posted - 2011.07.14 01:17:00 - [6]
 

Originally by: Darryl Ward
OK, I think this is going too far. If you could strip a rack of your fitting, you can also strip 2. Or 3. If you want to keep 1, don't strip that one.

Alternatively, you might want to make a proposal for locking modules in the fit. Locked modules could have lock mode toggled on / off. Locked modules wouldn't get strippped if you did it for the whole ship or a rack....


Read OP Fully - Second Paragraph states this as their idea.

Darryl Ward
Posted - 2011.07.15 00:27:00 - [7]
 

Originally by: Lakuma
Originally by: Darryl Ward
OK, I think this is going too far. If you could strip a rack of your fitting, you can also strip 2. Or 3. If you want to keep 1, don't strip that one.

Alternatively, you might want to make a proposal for locking modules in the fit. Locked modules could have lock mode toggled on / off. Locked modules wouldn't get strippped if you did it for the whole ship or a rack....


Read OP Fully - Second Paragraph states this as their idea.


My bad, you're right. I misunderstood.

Still, I think stripping racks + ability to lock / unlock modules would be better. Similar to how you can offline a module in the circular fitting window, you get a padlock symbol that you can toggle for modules. So your ewar boat can have everything but jammers locked, click strip rack, re-fit jammers you want. Your mission ship can have everything but hardeners locked, click strip fit, re-fit hardeners you wants. The OP does say racks, not modules.

I'll support this, these are simple ideas that are a convenience and don't change gameplay.


 

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