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Flynn Fetladral
Royal Order of Security Specialists
Posted - 2011.07.13 12:10:00 - [121]
 

Please for the love of baby jesus give some thought to Faction Warfare!

Gnulpie
Minmatar
Miner Tech
Posted - 2011.07.13 12:55:00 - [122]
 

Edited by: Gnulpie on 13/07/2011 12:56:26
1) USL - How will you prevent market botting if you allow change of market orders via the internet without the need of the client? Automated trading? Please do a blog about this soon.

2) No local? Please more info!

3) Dust514/EVE - CCP wants to release Dust next year and you still have not even a game design on how Dust and EVE will interact with each other? This sounds pretty insane. Especially when you consider that it needs strong incentives for EVE players care about the planets. At least more than the current PI. This shouldn't be taken lightly!

4) Will we have destructable vanity items as originally planned? Or will they stay indestructable forever now? Why was the original design changed?

5) Please do a blog about banning botters, RMT etc.

6) Do I understand it right that there is only one team working on game mechanics in EVE excluding Station/Incarna stuff, team BFF?



Thank you VERY MUCH for compiling all those minutes. 42 pages, that is a huge amount of work. Thank you!

jackaloped
Posted - 2011.07.13 13:07:00 - [123]
 

Originally by: The Mittani

Screw your class 1-4 ABC.



A fine example of csm ignoring assembly hall and the players to just tell ccp what they want for their own personal interests.

The csm has come a long way from having players post their views on issues and then having the csm represnt them on those views. Now its just CSM elected by their null sec drones, insulting the players, kissing up to ccp, and arguing for what is in their personal best interest.

SwissChris1
Playboy Delivery Service
S E D I T I O N
Posted - 2011.07.13 13:17:00 - [124]
 

Originally by: Flynn Fetladral
Please for the love of baby jesus give some thought to Faction Warfare!


lol do people still play that ****? Razz

John McCreedy
Caldari
Eve Defence Force
Posted - 2011.07.13 13:20:00 - [125]
 

Interesting read.

On the issue of Ship balancing, as an example Rails have good range (but need fitting requirements tweaking) but do terrible damage where as Artillery do Alpha and thus more immediate damage but at a lesser range. That's actually already balanced but given the nature of nullsec wars, everyone favours Alpha ships for their ability to take down ships faster. This pretty much leaves Caldari (with a couple of exceptions) and Gallente ships out in the cold. Would it be feasible to introduce more strategic reasons for using longer range over damage? As an example (off the top of my head so don't shoot me down in flames), increase tracking and damage to POS guns but shortern their range and increase their AI so they prioritise logistics and primary single ships. When attacking a POS you'd be more inclied to use Rails so you could out-range the POS guns. That would give you a reason to use different ships for different strategic goals rather than turning every ship in to a bland carbon copy of each other.

On the issue of Super-Capitals, the biggest issue for me is the risk vs. reward factor. Being able to cyno in over 100 Super Capitals on a frigate that can fly cloaked has very little risk for monumental rewards. That's what's broke, not the ships themselves. An idea I've porposed before is to make cyno fuel requirements mass-based. On the info tab of each Jump capable ship, it would show the cyno fuel requirements for it. So a single frig could continue to cyno in a couple of Carriers but the larger the fleet the larger the cyno ship required. Remove any ability for a cloak and a cyno to be fitted on the same ship and you're going to need to take larger risks by bringing larger ships to cyno in a 100 man Super fleet. Change the cyno skill so that it decreases cool-down rather than fuel costs. This way you're not harming Super Capital producers or piolts who've invested many months of skill training in to a ship that suddenly becomes useless over night.

On the issue of RMT, perhaps you might consider a Quarterly blog showing statistics demonstrating your results in this field. It would greatly reassure the customer base that you're taking this seriously. I think the lack of information on it has lead to a misconcieved notion that your turning a blind eye to it. I just quickly skimmed through the blog archives and can't find a blog this year on this subject.

Regarding the comment of "the importance of having ‘bad’ regions which allow newer entities to learn the ropes in nullsec without being annihilated, and inspire them to try to move up and advance." the argument does not hold water when you look at NPC regions such as Great Wildlands or Venal having better space than soverign regions such as Pure Blind. There should be a progression of High Sec to Low Sec to NPC to (bad) Soverign regions. What incentive is there to invest in a bad 'soveriegn' region where the large/powerful Alliances own the moons, when they can live in an NPC region with greater rewards and far less risk to infrastructure as well as reduced overheads, such as no soverignty bill. The needs to be a remap so that the bad regions are still better than NPC ones.

Eve has always been about risk vs. reward but right now there's too many low risk/high reward elements to the game.

Utoxin
Matari Munitions
Posted - 2011.07.13 13:29:00 - [126]
 

I enjoyed most of what I read in the minutes. Looks like a lot was discussed and some good progress was made. Then, on page 11, I found THIS:

Quote:
The first ship-related virtual good will be the Ishukone Watch Scorpion. As with other virtual goods, this will be a unique item; the cost will be some amount of Aurum plus a regular Scorpion. However, this will not be available in the immediate future.


What the HELL? What in the world happened to 'no gold ammo or ships'. WHAT are the details of this ship? If it improves the stats of the base Scorpion in ANY WAY, it IS A GOLD SHIP. PERIOD.

Let me be 100% clear: If, when this comes out, it DOES turn out to be a gold ship, I will be canceling my accounts, and I will not be coming back.

Akira Samposeppa
Gallente
Arthashastra
Posted - 2011.07.13 13:30:00 - [127]
 

Edited by: Akira Samposeppa on 13/07/2011 13:30:44
Originally by: The Mittani

Screw your class 1-4 ABC.



Screw you.

What do you think that everybody should get to 0.0, to play your no life / alarm clock ops game, that in is not a game anymore played that way ?

I don't even mine in wh anymore, but I understand why people do it and why you shouldn't take that away from them, I mined a few times when I lived in c2 and it's attention intensive as same as killing sleepers or anything else in wh, and its more risky than pve because you are in defenseless mining barge.

It's surely more dangerous than mining in your nap fest secure space.


I also ninja mined metro few times in c3 and it was fun (the most the mining can be fun at least), yeah that's right dangerous and fun mining.



So where should I get to mine abc ores if I want to ?
(Being ready to take the risk offcourse)

Should I put application for your alliance and get scammed for half a bill ?

And than kiss your ass like there is no tomorrow until I can go to your space to mine some arkonor just for the hell of it ?

(oh and btw you earn more with mining pyro in high sec whole day while watching tv than you earn in two hours of attention intensive mining of ark in c2 wh, but dangerous ark mining is more fun)

Geksz
Minmatar
Posted - 2011.07.13 13:32:00 - [128]
 

Edited by: Geksz on 13/07/2011 14:02:16
Thx guys for doing the minutes! Was a good reading. Good to know the eleceted CSM is on it's toes and tries their best to make this great game even better!:)

I found this interesting in the minutes:
Originally by: CSM Minutes

An extended discussion followed, in which CSM and CCP discussed the kinds of information both logistics and regular fleet pilots need, and how they might be presented, perhaps as an expansion (with multiple windows or tabs) of the current broadcast tools. Broadcasts are particularly attractive because they can be collected, packaged up, and sent to everyone in a fleet very efficiently. This discussion is continuing in the CSM internal forums; what CCP needs most is descriptions of what information is needed when a player is performing a particular role.


If Broadcasts are that better, why did Team BFF made the Broadcast History worse? Now in big fleets it's a nightmare to keep track of who needs what. In small fleets (like 11 men VG incursion fleets) we usually only keep an eye on the Watch list instead of the unreadable Broadcast history.

Also the Watch list needs some tweaking too. It's usage is very limited, and badly needs a "clear wathclist" option to remove everyone from it with a single click. And drag and drop functionality would be nice to organize it like the overview columns settings. At least until we get a better displaying Broadcast History.

Maximus Tech
Posted - 2011.07.13 13:39:00 - [129]
 

Between the industrial buffs to nullsec being considered/requested, the call to withdraw abc ores from space not in traditional 0.0 it sounds like null sec wants it's cake and to eat it too. (sorry if I focus on that...and obviously though I've lived there briefly....and do appreciate it isn't easy....I do not live in null sec, I do live in w-space C6 0.0 so I completely understand how hard it can be to operate remotely.)

I guess I'd say if it was suppose to be easy ( read mega veldspar roids to prevent need to import ) then you could go away to null sec and never touch empire again....it sounds like that is what these changes could do. At which point where will be the value in low or hi sec, these null sec guys could live isolated forever....it be like giving us full repackaging and ice mining in wormholes...asta la vista baby. From living in a c6 wormhole I can say that while there is ABC ore, keep in mind these are sites that must spawn, not conitnuously regenerate, we've had months of dry spells...and we do not consume the hi end ores in here...we compress and remove, but with respect to mega veldspar...hell bring it...if its going to null bring it to all 0.0 space, we'd love nothing better than not to have to ship the tonnes of tritanium into build cap ships and other resources.....again while null sec players may not see it, from a c6 standpoint we do have similar logistical issues, only our routes have mass limits and no easy jump drive access.

Personally I'd look to reduce the number of hi sec systems, increase low sec systems, balance this out with hi sec being 100% carebear freindly ( no war decs (make them only apply to sec status loss...not rights to shoot in hi sec ) or griefers...you shoot a pilot...well its hi security space and the space police are on your butt asap...maybe you get a lucky gank but more than likely you go up in smoke... ) This lets noobs learn the other game mechanics in a safe zone albeit smaller, they can do industry, trade, pve, mine (read reduce number of hi sec systems) so that as they want to do more they start going to low sec (because hi sec will be too densly populated to give them enough resources long term) and people who want to pvp (read not just be a$*es and grief) will have a larger zone to do it in with more bodies coming out into that zone regularily...and who should care that some people then live in 100% safety....it becomes a small part of the game like being in an npc corp in the 1.0 systems essentially already does (well 99.9% safe then).

This would mean low sec becomes more the normal area to live, a little lawless and dangerous as ccp wants and you nerf a lot of the effectiveness of bots by moving more resources into low sec space. Certainly make low sec space still impact security status and maybe tune up gate guns such that those -10 players in anything short of a well tanked battleship will find themselves nearly dead if they jump into too high a low sec system...not just simply if they have engaged in criminal activity...simply being there just like hi sec is today...this will push the heavy griefers into lower low sec....provide means for negative security status players to regain sec status but not by simply ratting....make them have to engage the pve system if they want better sec status...if they really want to be lawless then being stuck in low low sec shouldnt matter right? the number of times these low sec status pilots will whine about having to grind their standings to get to hi sec.....why? your in it for the lawless space...play there...read...stay there. be lawless.

For null sec resources, how about the thoughts on exploration to find those better resources...rather than simply putting them on a platter (read...null sec is spoiled...they warp to their belts...learn to scan). give them mega veldspar but make it so that its not the normal belts, make it something reasonable to find but require you to find it.

Anyway. some thoughts for now.

Two step
Aperture Harmonics
K162
Posted - 2011.07.13 13:40:00 - [130]
 

Originally by: Utoxin
I enjoyed most of what I read in the minutes. Looks like a lot was discussed and some good progress was made. Then, on page 11, I found THIS:

Quote:
The first ship-related virtual good will be the Ishukone Watch Scorpion. As with other virtual goods, this will be a unique item; the cost will be some amount of Aurum plus a regular Scorpion. However, this will not be available in the immediate future.


What the HELL? What in the world happened to 'no gold ammo or ships'. WHAT are the details of this ship? If it improves the stats of the base Scorpion in ANY WAY, it IS A GOLD SHIP. PERIOD.

Let me be 100% clear: If, when this comes out, it DOES turn out to be a gold ship, I will be canceling my accounts, and I will not be coming back.


Oh FFS, this has been covered so many freaking times already. It is just a skin, it isn't a super scorpion. Please take your meds.

Maximus Tech
Posted - 2011.07.13 13:46:00 - [131]
 

Originally by: Geksz

If Broadcasts are that better, why did Team BFF made the Broadcast History worse? Now in big fleets it's a nightmare to keep track of who needs what. In small fleets (like 11 men VG incursion fleets) we usually only keep an eye on the Watch list instead of the unreadable Broadcast history.

Also the Watch list needs some tweaking too. It's usage is very limited, and badly needs a "clear wathclist" option to remove everyone from it. And drag and drop functionality would be nice to organize it like the overview columns settings. At least until we get a better displaying Broadcast History.


Agreed, it be better if you could filter the broadcast window to specific broadcasts or pilots...which could all be client side...send the information as a single package to every pilot but let the client handle filtering the output as per the pilots preference.

for that matter....wouldn't it be possible to broadcast a unified package of the current fleets shield/armour/structure as ints to all pilots and then let the client choose which ones show up based on a persons watch list? why create seperate objects on the server to track..send them all.



Demyen
Caldari
Black Mesa Mavericks
Posted - 2011.07.13 14:12:00 - [132]
 

Edited by: Demyen on 13/07/2011 14:13:50
SPARKLE PONIES!


(Edit: posted from my pod on board the starship Celestia)

Silverlinings
Posted - 2011.07.13 15:15:00 - [133]
 

Nerfing supercarriers? :S

It might be better to balance instaid of nerfing. A supercarrier is what it is, the biggest ship except for the titan and it should act like that role too. Youve made them for a reason.

Perhaps you should look at something that can help fighters and fighterbonbers to the other world, but that is only effective for those class of ships? think for example a close range EMP pulse that couses mailfunctions on the fighters so they are lossless or something like that. Im sure you can think something better out than just hit the great big nerf button, i know youve liked it before.

Your playerbase does not like the nerf button. They like the ohw, i can do this button a lot better... Especialy if its risky and worthwile.

Utoxin
Matari Munitions
Posted - 2011.07.13 16:30:00 - [134]
 

Edited by: Utoxin on 13/07/2011 16:41:29
Edited by: Utoxin on 13/07/2011 16:35:55
Originally by: Two step
Originally by: Utoxin
I enjoyed most of what I read in the minutes. Looks like a lot was discussed and some good progress was made. Then, on page 11, I found THIS:

Quote:
The first ship-related virtual good will be the Ishukone Watch Scorpion. As with other virtual goods, this will be a unique item; the cost will be some amount of Aurum plus a regular Scorpion. However, this will not be available in the immediate future.


What the HELL? What in the world happened to 'no gold ammo or ships'. WHAT are the details of this ship? If it improves the stats of the base Scorpion in ANY WAY, it IS A GOLD SHIP. PERIOD.

Let me be 100% clear: If, when this comes out, it DOES turn out to be a gold ship, I will be canceling my accounts, and I will not be coming back.


Oh FFS, this has been covered so many freaking times already. It is just a skin, it isn't a super scorpion. Please take your meds.


Citation please? If so, that's fine. But I haven't seen anything about that. I've seen a couple mentions that an Aurum Scorpion was discussed, but I was under the impression that idea had been abandoned long since. Even assuming you're correct (have no reason to doubt /you/), this is another communication failure, IMHO. They KNOW this is a hot-button issue, and they didn't put anything about it being /just/ a skin in the minutes?

EDIT: Digging further through eve-search, I found some other threads talking about it. Alright, I'm cool with that. Re-skins are perfectly alright. In fact, I /want/ ship paintjobs. :)

Further edit: Forgive my extremely high level of paranoia about anything I see come out of CCP right now. I hope most people would be exercising some degree of skepticism when evaluating anything they say.

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.07.13 18:00:00 - [135]
 

Edited by: Zagdul on 13/07/2011 18:03:10
@Soundwave

Thanks for answering the questions here. I know you're meeting against a firing squad of closed minded morons. Do your best to not let them get to you.

I'm someone who hopes your other projects actually make you guys some money. I realize that EVE is an expensive game to run and doing it on 300-400k subs and trying to grow as a company is next to impossible. I just wish players would realize this. Potentially putting a blog out saying these types of things would clear the air a bit? Meh, who am I kidding?

Anyway...

"Guys, listen... 300k subs a months provides us with only so many resources. We would be fuc*ing morons if we didn't try to expand our company to create jobs and provide for our families.

We will do our best to make a product that keeps you logging in and playing. That said, keeping it enjoyable is a high concern for us as if you do not like the game, you'll stop playing! Now, we're going to be adding some aspects to the game that may be controversial to some, however, nothing we add will provide an advantage in combat or to current PVP mechanics. We will do our best to not break the sandbox we have all built.

I would like to emphasize on the we in my last sentence here as if it wasn't for the player, we CCP wouldn't be here. So, while you the player make the sandbox, we'll continue to make the tools that assist in keeping said sandbox enjoyable. However, this does not entitle you in deciding how we build this sandbox for you to play in. We have implemented teams which devote their time to fixing the bugs you all are concerned about. We've posted blogs as to why some things that you would love fixed aren't and we've gone further to share with you all about why some projects we just can't manage yet. We'll try, and all we ask is that you as a player who has been loyal show some faith in us that you remember where we've always invested our resources has been to create something we all enjoy.

I mean... our servers give NASA wood.

Yes, some the profits from EVE Online, which no, I'm very sorry you are not entitled to decide how we spend, to invest into projects which will hopefully help us grow as a company and yes... make money. Now who in their right mind doesn't want to make money?

If this isn't good enough for you than I really don't know what else to say. It's as honest as we can get with you without disclosing things that we as a company are just not comfortable with discussing in the open.

As I've said, we'll do our best to make sure the game is fun. We'll invest our resources in a manner which keep you coming back as we find you, the player, important. And yeah, money, jobs and expanding our IP is cool too."

Shasz
Angels of Anarchy
Posted - 2011.07.13 18:10:00 - [136]
 

Overall the CSM meeting reads to be a success.

However, son, I am disappoint with the recurring theme at CCP of, "We have this cool feature idea that we're marketing and building - but no idea what content will be in it, and no we have nothing to show off yet."

CCP: We have Dust with Eve tied together!!
CSM: How's it gonna work?
CCP: Hmm, dunno yet.

CCP: We have CQ and walking in stations!
CSM: What we gonna do in stations?
CCP: Hmm, dunno yet.

CCP: We've setup microtransactions just in case subscriptions are teh fail!
CSM: Whatcha gonna sell, and how much?
CCP: Hmm, dunno yet.

CCP: We want to revamp XXX feature and make it more "unified"
CSM: <Le Sigh> Show us even a rudimentary plan or design?
CCP: We don't have one.


Hirana Yoshida
Behavioral Affront
Posted - 2011.07.13 18:44:00 - [137]
 

Very fancy, can understand why the BlobCSM considered it a success. Lots of promises for a brighter future.

Now all you need to do is release the promised blog outlining the preliminary plans you have for null.
I for one have had my fill of the incessant vision statements that never seem to change even when the game is crumbling in the background.

PS: Please seek help from null people who are experienced with the actual sov dance (ie. the actual planners, not tag-alongs and dwellers).
Set up an invite only roundtable to get to grips with the pitfalls that you like to jump into seemingly on purpose.

Yuke Hunt
Posted - 2011.07.13 19:31:00 - [138]
 

Originally by: The Mittani
Screw your class 1-4 ABC.


Comments like this just make you look like a ***got and the CSM more so. That half of you lot didn't know about it is bad enough, but to answer legitimate questions/concerns like that devalues the contribution of the CSM.

If I were the other delegates, I'd be pretty angry at you right now.

Also: class 1-4 WH's making bazillions out of ABC's while nullsec residents rage? Yeah, we see that a lot. You're as bad as CCP - you no longer understand the game you're supposed to represent.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.07.13 20:17:00 - [139]
 

Originally by: Shasz
Overall the CSM meeting reads to be a success.

However, son, I am disappoint with the recurring theme at CCP of, "We have this cool feature idea that we're marketing and building - but no idea what content will be in it, and no we have nothing to show off yet."

CCP: We have Dust with Eve tied together!!
CSM: How's it gonna work?
CCP: Hmm, dunno yet.

CCP: We have CQ and walking in stations!
CSM: What we gonna do in stations?
CCP: Hmm, dunno yet.

CCP: We've setup microtransactions just in case subscriptions are teh fail!
CSM: Whatcha gonna sell, and how much?
CCP: Hmm, dunno yet.

CCP: We want to revamp XXX feature and make it more "unified"
CSM: <Le Sigh> Show us even a rudimentary plan or design?
CCP: We don't have one.



LOL, that is pretty spot on.

deathpain
Gallente
The Graduates
Posted - 2011.07.13 21:31:00 - [140]
 

Im not reading through this entire forum post, but from what I have read no one has mentioned this...

The first ship-related virtual good will be the Ishukone Watch Scorpion. As with other virtual goods, this will be a unique item; the cost will be some amount of Aurum plus a regular Scorpion. However, this will not be available in the immediate future.


I want to know more, what the hell is this ? CCP You promised us no game changing micro transactions, so I hope this is just the same as a normal Scorp but looks pretty or something. Please tell me you are not breaking this game, just after you promised us you wouldn't.

Flynn Fetladral
Royal Order of Security Specialists
Posted - 2011.07.13 21:36:00 - [141]
 

Originally by: deathpain
Im not reading through this entire forum post, but from what I have read no one has mentioned this...

The first ship-related virtual good will be the Ishukone Watch Scorpion. As with other virtual goods, this will be a unique item; the cost will be some amount of Aurum plus a regular Scorpion. However, this will not be available in the immediate future.


I want to know more, what the hell is this ? CCP You promised us no game changing micro transactions, so I hope this is just the same as a normal Scorp but looks pretty or something. Please tell me you are not breaking this game, just after you promised us you wouldn't.


How is adding a Scorpion with an Ishukone paint job 'game breaking'? It's a vanity item for monocle overlords.

deathpain
Gallente
The Graduates
Posted - 2011.07.13 21:43:00 - [142]
 

Originally by: Flynn Fetladral
Originally by: deathpain
Im not reading through this entire forum post, but from what I have read no one has mentioned this...
[b]
I hope this is just the same as a normal Scorp but looks pretty or something.


How is adding a Scorpion with an Ishukone paint job 'game breaking'? It's a vanity item for monocle overlords.


Where does it say its just a paint job ? This is what im asking, cause that reference is very vague.


Khadann
Caldari
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.07.13 22:24:00 - [143]
 

Edited by: Khadann on 13/07/2011 22:24:53
Really interesting reading, good to have a few lines about winter expension.

I can't believe how hard it is to build a new element in game (redesign ships by example) the work hours needed just freaks me out!
Like 4-5 weeks needed to remake a whole ship to the maximum graphic standards... I understand only a few ships being reworked so far.


Also, i don't agree with CCp's CEO saying CSM should not get involve in high level art decisions. I think it is a unique oportunity here and that CCP should follow more CSM proposals, cause directly taken from players, from the game experience.

Mibad
Caldari
Posted - 2011.07.13 22:44:00 - [144]
 

Edited by: Mibad on 13/07/2011 23:00:49
Edited by: Mibad on 13/07/2011 22:49:19
Quote:
CSM requested a meeting with the Art group to discuss aesthetics and get a better understanding of why Art is frequently mentioned by other CCP groups as a bottleneck for getting features implemented.


Quote:
It will take years to update each ship not merely to V3, but to modern aesthetic standards, like those on the new Scorpion and Maller.


If CCP has a bottleneck with the art team, why don't you just hire more art people or devote more resources to it? New player retention would be higher I suspect if everything FiS had modern graphics. Eve looks so shiny chilling in CQ (Incarna experience) until you undock and you look at your super low poly fail textured ship and almost everything else FiS (by modern standards)...

The maller and scorpion look great, but I dont think anyone looks forward to waiting YEARS for everything else to catch up. Its already been 1 year and 5 months since you posted the scorpion blog and promise to update all the ships. ART needs some love :(

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2011.07.14 01:08:00 - [145]
 

I live in wormholes, as does my Corp.

Wormholes are much more dangerous than any area of known space. You don't afk bot for belt rats, or mine, in wormholes (unlike Known space).
Originally by: The Mittani
Screw your class 1-4 ABC.

The threat is higher in unknown space, rewards should be higher. There is no comparison with "care-bear" 0.0:

No local (ever).
No Bots (we've looked HARD!).
No Blues the next system over (You never know, day to day where "the next system over" will be).
No "intell networks" - they wouldn't work, you never know, day to day, where you will be...

In lower class wormholes you have connections that anyone can find and come in and rain on your parade, unlike known space 0.0 - there are limited and discreet routes "in". In Wormholes "Routes in" could be from *any-freaking-where*!

Last, but not least, are Mass Limits.

That means no freighters just hauling your **** out. And a freighter is always a target...

TL;DR? Most CSM should stay in care-bear "known" space and leave Wormholes the hell alone...

I also *LOVED* this:

Quote:
Based on comments by CCP Greyscale in a previous session, the subject of removing "ABC" minerals from wormholes was raised by nullsec-resident CSMs, who were surprised to learn that WH space was nullsec and that ABC minerals were available in them.

NEWSFLASH! Null-Sec Residents surprised to find out that 0.0 exists without them!
Quote:
An argument was made by some CSMs that the prices of ABC ores and refined products were being crashed by "daytrippers" mining in easily-accessible wormhole space;


But all of a sudden (and I mean, all of a sudden) they KNOW that ABC ore prices are crashing because of (so called) day-trippers?

Do they know that in WH's, belts don't respawn? OR, that there *ARE NO BELTS*?


CLUELESS!


As clueless as the guy who put in the anomaly nerf into 0.0 and said out loud "it will increase combat..."Rolling Eyes


Heres a clue for you 0.0 guys - I've *never* seen day-trippers in WH's. The number of people I've talked to who *HAVE* seen people doing that, also report that those miners lost their ****, unlike known-space 0.0 where people are botting belt rats... Rolling Eyes



Korvin
Gallente
Shadow Kingdom
Best Alliance
Posted - 2011.07.14 01:24:00 - [146]
 

Edited by: Korvin on 14/07/2011 01:26:21
Quote:
The notion of certain POS modules being moved outside of the forcefield so that smaller gangs could further harass established empires was mentioned. CCP seemed to agree, and took it one step further to including Capital Ship Assembly Arrays.

Oh god, just grow some balls and remove POSes from the game once for all. I know you want it.

LINKAGE


Har Harrison
Amarrian Retribution
Posted - 2011.07.14 03:15:00 - [147]
 

Originally by: Flynn Fetladral
Please for the love of baby jesus give some thought to Faction Warfare!
^^ This

Still waiting for the answer that Soundwave was supposed to give us about what is going to happen (thread linked http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1489084&page=1).

Meanwhile lowsec and FW get ignored and eve loses more and more players from what should be one of its main features...

Jacque Cruix
Posted - 2011.07.14 06:49:00 - [148]
 

Edited by: Jacque Cruix on 14/07/2011 06:49:58

Originally by: The Mittani
Screw your class 1-4 ABC.



Way to marginalize an elected player body in a single sentence.
Perfect reason why CCP should take a step back on what it implements due to "CSM" requests.

The CSM is not a true representation of the actual player base and never will be.
Too many diverse and competing positions to be accurately portrayed in any a body of any reasonable size.

And, can be easily taken over by special interests in order to manipulate CCP into catering to those special interests.

Magic Crisp
Minmatar
Posted - 2011.07.14 10:03:00 - [149]
 

Interesting. Please excuse me because i do not have insight into CCP's internals, it's just my personal opinion on a few subjects mentioned in the publication.

1) QA.
I think QA should also take part in the design steps, and not just in the implementation phase, in order to eliminate design bugs, therefore improving quality a lot.

One of the best examples for this, is the new AP UI. We'd all _love_ to have a "Promote to waypoint" option at the rclick menu at a waypoint. I don't think that'd need more than 30 minutes work for a developer. Instead of not revising the feature possibilities of the new AP UI, we still have to "add as waypoint", then goto map mode, switch to the AP/waypoints, press optimize, and exit map mode. All this could be done by the above mentioned feature, if someone from QA could have had the possibility to revise the design plans.

2) POS thingies
Well, this is a long time topic, that we all agree on it's more than needed. One of the things I don't understand is the S&I at POSes, its mechanics. As an example, i'm do really sure that your cluser and database enjoys when we move multiple thousands items (BPCs and related items usually) between POS labs, because we're unable to install a job into the next-to lab. We, the players, do not enjoy it as much, because each drag&drop operation takes like a few minutes and our clients are frozen during the operation. (Reverting to my previous point on QA, i think this is a design bug, rather than a feature improvement).

3) RMT, bots, ESTF
This chapter is rather interesting. Though I can't see its sufficiency. I've reported one of the people using a particalrar kind of RMT, along with its details and methods how it's being done. However, for half a year, I haven't seen any effect on the RMT-user person. So I can't see that CCP really cares about RMT-ers.

The other thing is, as we players experience it, dispite the irritating behavoiur and number of mining bots, the market would do collapse without them. So we hate them, but they are good for the market. Without them there would be a rather high inflation of ISK, starting from the mineral prices. I hope you're also considering this.

4) The CSM repeated the concern, raised at previous summits, that too many resources were devoted to "new and shiny"
Agreed. We really, really need most of these gazillions of bugs and half-designed features fixed. Currently we're seeing new shiny graphics, which mess up the performance, and introduce nothing but bugs. Every 6th week we get more bugs (half new, half re-introduced) than features, and after that our experience is, CCP is ignoring the bugs. This certanily annoys the players, and i've seen multiple emo-swear-rages on such bugs and CCP's attitude on them.
This is more of an issue than CCP realizes it (well, at least, in my environment). We're living off workarounds, becuase CCP ignores our voices.

5) The CSM brought up Superveld and the need for high-yield low-end asteroids in nullsec to remove the need to compress and import everything from hisec.
See botters' topic. Want less bots? implement this, and you'll get signficantly less bots. Players do mining bots, because it's impossible to get sufficient amount of minerals with normal gameplay (without getting bored to suicide every 5 minutes).

6) Ship re-re-re-balancing.
Yes, it's needed. Next to the mentioned topics, there are various funny things out there. Like if ones takes a look at the Command Ships bonuses, especially at the _FLEET_ command ship bonuses (fleet command ships are supposed to be used in fleets), one realizes that only 2 of the 4 ships have their tanking bonuses suitable for fleets. The Gallente and Minmatar CSs have bonuses that help in no way the fleet logistics. Local rep amount won't increase the recieved rep from logistics, where as the Caldari and Amarr CSs' bonuses does.

<end of character limit>

Laser Purification
Posted - 2011.07.14 11:29:00 - [150]
 


Incarna = Tech demo for WoD, cash shop
Winter expansion = Sov changes for Dust, more cash shop.

And if you think console players being a determining factor in SoV is going to make Eve a better game I have a Jump bridge to sell you.


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