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blankseplocked (proposal) keep Wormhole signature numbers the same
 
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wiersma
Caldari
Dark Matter Systems
Posted - 2011.07.11 15:00:00 - [1]
 

Edited by: wiersma on 11/07/2011 15:02:53
I would love to see that all Signatures (not exlusivly to wormholes) keep their number ABC-123
duting the entire life of the signature. this recudes server load (server does not have to update all signatures with a new number and it also reduces people finding them again after DT just with another number. MAby a little of complaining too actualy its verry anoying to scan trough dozens of signatures just to find the new wormhole opening to get out..

ohh yeah i am lazy...

EdwardNardella
Capital Construction Research
Posted - 2011.07.11 19:50:00 - [2]
 

Not Supported,
Bookmark the sigs before DT, now its easy to filter through the garbage to find that new wh

Also, not worth fixing, eventually there will not be any downtime.

Vislor Amatin
Posted - 2011.07.12 12:52:00 - [3]
 

Edited by: Vislor Amatin on 12/07/2011 12:56:44
+1

As long as a signature is within its lifetime it should have the same signature name without beeing bookmarked or needing any other kind of additional work to verify it at any later moment.

i would go further. if a signature is probed out closer. lets say ABC-123 is probed out at 80% and now its clear its a whormhole, then this data should be stored in my "Boardcomputer" as long as it exists. even after relog or downtime.
Or when i go over to probe out another anomalie.

Otherwise it should be also present in Boardcomputer, when it is gone because my Computer doesent know the lifetime of that Anomalie. And i have to clear that out by deleting it, rescan that position and if both not done it will be autodeleted after an ammount of days.

So there are two results avalable.
- actual scanning results
- boardcomputers database

tecnilcally see this as an autobookmarking. even of half-scanned anomlies that can not be bookmarked afaik.

for rp it is just a thing of technical peanuts that should be normal for guys who fly through a system in less than a minute

for realism it should not be questioned. Those who have information have an advantage.

Trinkets friend
Posted - 2011.07.15 06:36:00 - [4]
 

Opposed.

This comes down to housekeeping - both of your wormhole, and within your corporation.

#1 don't let them build up, ie; be active and utilise them, spawn the crappy ladars so they disappear, spawn your gravs if you don't need them, and you won't have this problem
#2 organise your in-corp intel somehow, via MOTD's in intel channels, web applets, googledocs spreadsheets, whatever it takes.


Vislor Amatin
Posted - 2011.07.15 17:37:00 - [5]
 

Edited by: Vislor Amatin on 15/07/2011 19:16:28
Edited by: Vislor Amatin on 15/07/2011 19:08:40

Originally by: Trinkets friend
Opposed.
This comes down to housekeeping - both of your wormhole, and within your corporation.
#1 don't let them build up, ie; be active and utilise them, spawn the crappy ladars so they disappear, spawn your gravs if you don't need them, and you won't have this problem


Seems you talking about owning systems or equivalent but there are some vagabond or freelancer in every sec lvlīs, too

Originally by: Trinkets friend

#2 organise your in-corp intel somehow, via MOTD's in intel channels, web applets, googledocs spreadsheets, whatever it takes.


Play a game to use as many out-of-game-utilities as possible while a relativ simple database change could prevent this? Well yes, your suggestions are possible and used already but i think they schouldīt be needed.

and something like a (customizeble) boardcomputer would proof the game experience, too. Not even for roleplayers. The more i think about, the more usefull capabilities i can find. Make them useble with scripts that can be bought on the marked. Some Business scripts for Trader or a roid-field database for Miners and so on.

I dont like starting my browser to get informations as fast as possible. I like to explore some roid-fields und mark those who have valuable oreīs in it. but not on a google sheet or else. Those technics are more for real life actions.

but yes, fleet/corp/alliance sync. could be possible, too.

have to edit: going away from topic a bit but i think it starts with static signature names.

DeMichael Crimson
Minmatar
Republic University

Posted - 2011.07.17 10:08:00 - [6]
 

Originally by: EdwardNardella
Not Supported,
Bookmark the sigs before DT, now its easy to filter through the garbage to find that new wh

Also, not worth fixing, eventually there will not be any downtime.


No downtime would make the Signature's always have the same ID's during it's lifetime.

As for bookmarking each and every signature, that's just more load on the server, besides filling up the Places tab. Most dedicated explorers are scanning Constellations, not just a few systems.

I support this proposal and the options mentioned by Vislor Amatin.

Trinkets friend
Posted - 2011.07.18 08:04:00 - [7]
 

Originally by: Vislor Amatin

Seems you talking about owning systems or equivalent but there are some vagabond or freelancer in every sec lvlīs, too


So, your point is you roam around constellations, scanning, and never staying in the same place long, and then DT happens and all the sigs get reset, and this is a problem...how? If you are camping a wormhole for a few days farming sites from the back of an Orca, it pays to BM the sigs. When you move on, you delete. If you are in there less than 24hrs, you move on...the connections collapse...you might not find your way back to that hole for weeks, and...you want the sig bookmarks to be accurate?

i'm honestly not seeing the point. Move on, trash the Bm's, deal with it.

Originally by: Vislor Amatin

Play a game to use as many out-of-game-utilities as possible while a relativ simple database change could prevent this? Well yes, your suggestions are possible and used already but i think they schouldīt be needed.

and something like a (customizeble) boardcomputer would proof the game experience, too. Not even for roleplayers. The more i think about, the more usefull capabilities i can find. Make them useble with scripts that can be bought on the marked. Some Business scripts for Trader or a roid-field database for Miners and so on.

I dont like starting my browser to get informations as fast as possible. I like to explore some roid-fields und mark those who have valuable oreīs in it. but not on a google sheet or else. Those technics are more for real life actions.



There are roid field databases already, pulled from the EVE API; Dotlan, for example. This is quite functional with the in-game browser as it stands. You just leave your browser open and minimise it when not necessary.

believe me, living in a wormhole as a resident I cop this sig ID change at downtime every day. I would love to have them stay the same. CCP must have had a reason to implement this change, and my corp has adapted, others have their own solutions (as simple as corp bulletins, for instance) so it is what it is. But changing things to make itinerant freelancers lives easier when they are roaming randomly around k-space isn't much of a target audience.

raker
Posted - 2011.07.18 10:47:00 - [8]
 

Edited by: raker on 18/07/2011 10:49:11
Edited by: raker on 18/07/2011 10:48:25


opposed

This is just good housekeeping, corps in WH space should know what sigs are in thier system and should scan regulary

Part of being in WH is the fact that sigs do change and I see no need to make it easier for lazy corps or those that do not have the scanning skills or the logistics in place to know what exists in thier WH

As has been said before, WH space isnt "easy mode" just leave it as it is

and that includes leaving the ABC ores


Thomasale
Posted - 2011.07.18 12:25:00 - [9]
 

Originally by: Trinkets friend
Opposed.

This comes down to housekeeping - both of your wormhole, and within your corporation.

#1 don't let them build up, ie; be active and utilise them, spawn the crappy ladars so they disappear, spawn your gravs if you don't need them, and you won't have this problem
#2 organise your in-corp intel somehow, via MOTD's in intel channels, web applets, googledocs spreadsheets, whatever it takes.





Agree! to the OP it is a bit of whining!

Vislor Amatin
Posted - 2011.07.18 16:50:00 - [10]
 

"So, your point is you roam around constellations, scanning, and never staying in the same place long, and then DT happens and all the sigs get reset, and this is a problem...how?"
"you want the sig bookmarks to be accurate?"

me personaly didnīt even want most of them to be Bookmarks! But i want to have a clue what i already have scanned in those systems. But mentioned that before.

"There are roid field databases already, pulled from the EVE API"

yep and maybe there are harvestable moon material databases as well.
But they are uninteresting to me - because its not me who scanned those moons or find that kind of ore in that system...
For me - in a game is more than just looking at some databases. Mentioned that, too.

"2 organise your in-corp intel somehow, via MOTD's in intel channels, web applets, googledocs spreadsheets, whatever it takes."

Yeah, or iīll just board a shuttle, land on on planet, make some colour out of some botanicals and starting to do some cave-paintings. And every time i want this information iīll fly back and have a look.
Mentioned that as well.

"CCP must have had a reason to implement this change"

Their names were static before any kind of CCP change? If yes, those reasons would be very interesting, maybe there could have been choosen some other way else. Was it discussed somewehere? A link would be nice.

"But changing things to make itinerant freelancers lives easier when they are roaming randomly around k-space isn't much of a target audience."

This isnīt about making things easier for some fraction and harder for others. Itīs about a
science-fiction-mmo-on-board-tools-vs-off-board-tools-and-game-expierience-question.
If there would be a problem with ballance there would still be the possibility to improve gameplay and make sure it is ballanced.

At this point, i canīt see any real reasons against such a request.

Trinkets friend
Posted - 2011.07.19 05:21:00 - [11]
 

Originally by: Vislor Amatin
said stuff


OK, so you acknowledge the existence of DOTLAN and similar sites, yet refuse to use them because you want to go and catalogue all this stuff yourself? Sure, its how you want to play the game, it will certainly soak up a LOT of your time, but probing every moon in EVE yourself to create your own database when one already exists: not a reason for anything except /wrists IMO.

But hey, if you get enjoyment out of it thats fine, but I don't see why CCP should pull code monkeys away from rebalancing supercaps or railguns or designing more items to flog to carebears and WoW refugees, to pander to one player's playstyle.

You are saying wormhole sig IDs should be the same. But wormholes are transient things. So they move, within 23.5hrs of any downtime, guaranteed. Meaning, all your effort in scanning them down is flushed down the toilet within 24hrs, and wherever that wormhole now exits to, it will have a new sig ID anyway. Maybe you need to learn to deal with this.

So, seriously, what would be the point? The only time this is of any use is between downtime and when the wormhole naturally expires. And the only person it would be useful for is you.

For signatures like gravs, you will have bookmarks. These sigs will last several days/weeks in a wormhole, but expire within 24hrs in k-space. So what if they change ID? Keep the bookmark, treasure it, collect them all if you feel the need.

You make a point about 'on-board tools' vs 'off-board tools' which I take to mean web apps accessible via the IGB. OK, a fair point, but the game already allows you to BOOKMARK a sig once you've got it to 100%. After downtime, you can drop probes over the BM pin in the solar system map, and choose 'ignore signature' for the sig which turns up at that location. Voila, you have organised your sigs with an on-board tool called the /ignore button.

Again, this has nothing to do with the sig ID's and everything to do with player know-how, ingenuity and laziness.

Vislor Amatin
Posted - 2011.07.19 20:53:00 - [12]
 

Originally by: Trinkets friend

But hey, if you get enjoyment out of it thats fine, but I don't see why CCP should pull code monkeys away from rebalancing supercaps or railguns or designing more items to flog to carebears and WoW refugees, to pander to one player's playstyle.


Is it really just one players style? I see potential to have a benefit to all Eve-Players by improving the handling of the game and the ingame information. Is some "board computer" the right way? Maybe, itīs one of thousend Ideas swirling around in this forum. The Question is, are there ways to give something like that the potential for having a benefit to all.

Iīm not aware of how many coders are planed for "High, low sec, and nullsec stuff" i bet nor do you (except you have some insider information). But even if you would - this would not lay on us to discuss that.

Originally by: Trinkets friend

Maybe you need to learn to deal with this.
For signatures like gravs, you will have bookmarks.


There is no problem in dealing with it with already listed possibilities.
You gave the factor: time!
Imagine you scan a system and in there are 8 signatures (3 WH, 5 other for example).
Lets say iīm actually interessted in Gravs (chance of 1-2 of 8?). Scanned out my first sig at 70 or 80% or what ever. Itīs no grav. Now i have to scan it to 100% to add a bookmark just to know next time i scan this system - that is not what i want. (Downtime, Ship change, Client crash, Just get some stuff from neighbour system - what else(dunno of these all resets scan results)).

8 Sigs * 1-2 Scans + Bookmark + (eventually manage Bokkmark) = losing time
losing time = Well i think you know that yourself.
A question of lazyness or of effectiveness?

Originally by: Trinkets friend

And the only person it would be useful for is you.


It started with a pro for static names of any signature as long as it lasts. Already Wiesma pointed on that in his entry post.
I just throw in a ball for a system that imho would have the capability to improve multiple aspects of the game - for everyone. Has to be worked out, sure.
Right now iīm flooded with serval ideas how this could improve many aspects of eve.
(Just one of them: scan out system moons(not limited to), download the results on a datachip, copy that datachip in a (player)POS with copy center, sell those datachips (via contract) on the market, buyer imports those results, generating a data-map of a constallation, sells those)
By this i wouldnīt have to scan out every moon in eve. but that would be sound of the future.
Iīm honest, i wasnīt in a Wormhole or Nullsec already but i take all bets - gimme a bit time and more knowlege in there and there would be many ideas - based on such modification - for this part of the game as well.


 

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