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blankseplocked [Proposal] Minefields, a new system
 
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Bagehi
Association of Commonwealth Enterprises
Posted - 2011.07.25 17:35:00 - [31]
 

Does the person who lays the mines take aggro when it attacks/explodes/whatever?

In the past, the issue of mine aggro was cause for all sorts of drama.

Iella Tesla
Posted - 2011.07.26 04:36:00 - [32]
 

Edited by: Iella Tesla on 26/07/2011 04:36:45
Originally by: Mara Villoso
*sniffle* I guess I'm not part of the discussion. Sad

They'll never go for AoE mines. AoE is just too easy mode.


Why not they go for AoE warp bubbles, it's the same thing, but instead of scramming you, they just damage you, a lot.


Originally by: Bagehi
Does the person who lays the mines take aggro when it attacks/explodes/whatever?

In the past, the issue of mine aggro was cause for all sorts of drama.



I would say the anchorable kind would need to be launched for corp/alliance, no drama llama here, move along Laughing.

Mara Villoso
Posted - 2011.07.26 17:48:00 - [33]
 

Do you have any thoughts about the mine types I mentioned? Or is it AoE or nothing?

Iella Tesla
Posted - 2011.07.27 02:43:00 - [34]
 

Originally by: Mara Villoso
Do you have any thoughts about the mine types I mentioned? Or is it AoE or nothing?


If I understand it correctly, please keep in mind that I haven't played the game, but they sound an awful lot like laser towers from X3. Which in ones or twos weren't an issue but got dangerous in larger groups, though it mostly depended on ship type.

Those could be useful, almost like personal gate guns, the only thing I could see being an issue with that style is overuse/lagging, though if it required a certain sov upgrade than it would work, max around one gate or something.

David Fightmaster
Gallente
The Black Legionnares
Fidelas Constans
Posted - 2011.07.27 16:29:00 - [35]
 

I thinks would be a interesting. I believe you should be able to use them, but only in certain areas in the game. I think should limited to where you can use them, Like anywhere that is 0.0 space. There should also be a counter to the mines as well. Either make a new ship type, minesweeper, or make modules that can dectect and destroy them. Plus there should be some kind of limit on how many you can use or something. If mines do come back into play, there should be a lot careful thought on how they are suppose work. This is a very tricky area.

Rushnik
Minmatar
Anhalter's Minions
Posted - 2011.07.27 18:08:00 - [36]
 

You need to redesign your proposal. As the guy above said, its too tricky. Make your idea less vague with an application in the eve universe.
Maybe I just dont understand what you mean. What reason is there to include a new weapon system into eve?
Just for variety of weapon systems?

Iella Tesla
Posted - 2011.07.28 02:12:00 - [37]
 

Originally by: Rushnik
Make your idea less vague with an application in the eve universe.



They are meant to be used to defend gates, both allies and enemies will be hit with them, they can be anchored, targeted and destroyed as with MWDB, or you can simply throw a few suicide frigates or drones at them to set the field off. These are not the old single placement mines. They are a Minefield, a bubble of space where there are mines, entering that area sets them off, dealing damage to everything in the bubble, the bubble would be just a graphic showing the outline of the field, maybe just a sphere of red dots or something simple, no need for distortion field used with the MWDBs. Meant to be used with MWDBs, to so a target can't just warp out. The image I have of them is put two bubbles up covering most of the gate area in an anti warp field, around the edges of the warp bubbles place minefields, so exiting the bubble means entering the minefield.
The reason for a new weapon system is to just shake up 0.0 alliances, old tactics are old, add something new into the mix. Supercaps would find it hard to enter the system when their cyno ships can't make it past the gates. Open the cyno in the bubble? Sure, then the cap will bounce off the gate straight into the minefields.

David Fightmaster
Gallente
The Black Legionnares
Fidelas Constans
Posted - 2011.07.28 12:04:00 - [38]
 

You probably just explained why CCP took the mines out the game in the first place.

Iella Tesla
Posted - 2011.07.28 14:54:00 - [39]
 

Originally by: David Fightmaster
You probably just explained why CCP took the mines out the game in the first place.


You are probably right, but I still think they would be a welcome change up to nullsec.


Rushnik
Minmatar
Anhalter's Minions
Posted - 2011.07.28 15:35:00 - [40]
 

Originally by: Iella Tesla
Originally by: David Fightmaster
You probably just explained why CCP took the mines out the game in the first place.


You are probably right, but I still think they would be a welcome change up to nullsec.




You could always include this idea to the 0.0 fix list, if something like that already exists.

Iella Tesla
Posted - 2011.07.29 08:15:00 - [41]
 

Originally by: Rushnik
Originally by: Iella Tesla
Originally by: David Fightmaster
You probably just explained why CCP took the mines out the game in the first place.


You are probably right, but I still think they would be a welcome change up to nullsec.




You could always include this idea to the 0.0 fix list, if something like that already exists.


How would I go about doing that? I'm sure there are 0.0 fix me threads out there... I'll try to find one.

Photon Ceray
Posted - 2011.07.30 17:34:00 - [42]
 

I agree that there should be some sort of mine fields.

Just like in real war there are tactical environment modifications like mine field and trenches, so should there be in space.

For the record, however, mines were removed because they caused so much lag. and it will be difficult to incorporate such a system without a lot of it.

Kazuo Ishiguro
House of Marbles
Posted - 2011.07.30 19:00:00 - [43]
 

Edited by: Kazuo Ishiguro on 30/07/2011 18:59:46
Originally by: David Fightmaster
You probably just explained why CCP took the mines out the game in the first place.


I think my reworking of the idea earlier in the thread (mines as 1-shot drones) bypasses most of the original objections.

Iella Tesla
Posted - 2011.07.31 03:30:00 - [44]
 

Originally by: Photon Ceray
I agree that there should be some sort of mine fields.

Just like in real war there are tactical environment modifications like mine field and trenches, so should there be in space.

For the record, however, mines were removed because they caused so much lag. and it will be difficult to incorporate such a system without a lot of it.


That is why I was trying to use current ingame mechanics, but I say that as little more than a novice in the programming field.

Iella Tesla
Posted - 2011.08.01 15:12:00 - [45]
 

Though as I am to understand it, explained to me by someone with a better working knowledge of this stuff, adding almost anything will add lag to the servers in some way, so the best course of action would be to either not add anything, or try to add something that won't lag them too much. So the one shot drones thing is out, and anything that adds individual mines is out, as those will both add too much lag. Either my minefield system or adding upgradable sentry guns to 0.0 gates would be better.

Wizlawz
Posted - 2011.08.02 07:50:00 - [46]
 

ahhh mines, i was around when you could use them, sadly never got the chance, i played X3 to get the hang of them.

i would like to see some sort of mine implementation, maybe like 4-5 max or something to this effect.

maybe like web stasis mines or jammer mines, vamp mines

i never knew what they could do either, would be nice to see though.

Iella Tesla
Posted - 2011.08.03 14:52:00 - [47]
 

Originally by: Wizlawz
ahhh mines, i was around when you could use them, sadly never got the chance, i played X3 to get the hang of them.

i would like to see some sort of mine implementation, maybe like 4-5 max or something to this effect.

maybe like web stasis mines or jammer mines, vamp mines

i never knew what they could do either, would be nice to see though.


I know! I once bought a bpo for the two mine types, built a few dozen and then couldn't use them, I was pretty bummed. While I don't know about the jammer or vamp mines, web mines could be fun.

Louis Stevenson
Posted - 2011.08.03 15:43:00 - [48]
 

It could work but only if you couldnt anchor minefield inside another one :)

Iella Tesla
Posted - 2011.08.04 02:38:00 - [49]
 

Originally by: Louis Stevenson
It could work but only if you couldnt anchor minefield inside another one :)


That would cause the first to blow up and kill you.

Iella Tesla
Posted - 2011.08.09 15:54:00 - [50]
 

Originally by: Louis Stevenson
It could work but only if you couldnt anchor minefield inside another one :)


Even at a distance which ever field anchored and activated first would be set off by the other object in it's area. To make them balanced they have to volatile. Also to ensure that a person setting them up can get out of it's AOE they would need an activation timer.

Iella Tesla
Posted - 2011.08.27 08:54:00 - [51]
 

Originally by: Kazuo Ishiguro
Edited by: Kazuo Ishiguro on 30/07/2011 18:59:46
Originally by: David Fightmaster
You probably just explained why CCP took the mines out the game in the first place.


I think my reworking of the idea earlier in the thread (mines as 1-shot drones) bypasses most of the original objections.



This would just create more lag, far more than the minefield plan, which would create a max of 10 objects around a gate, instead of 30-60 objects around a gate. Both would add lag, but one more than the other.

Herping yourDerp
Posted - 2011.08.27 09:51:00 - [52]
 

if u add minelayer we need a ship/module to clear mines... oh wait smartbombs.

Jenny Aakiwa
Posted - 2011.08.27 15:40:00 - [53]
 

Originally by: Herping yourDerp
if u add minelayer we need a ship/module to clear mines... oh wait smartbombs.


Well I remember proteus that could tank up to 750,000 ehp or higher... it could tank the minefield and clear it out... in theory. Very Happy

Iella Tesla
Posted - 2011.08.28 08:06:00 - [54]
 

Originally by: Jenny Aakiwa
Originally by: Herping yourDerp
if u add minelayer we need a ship/module to clear mines... oh wait smartbombs.


Well I remember proteus that could tank up to 750,000 ehp or higher... it could tank the minefield and clear it out... in theory. Very Happy


In theory. How I see most people breaking them would be a few cheap throw away ships, shuttles or similar to run into the field and set it off.


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