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blankseplocked [Proposal] Ability to Strip Racks on Ships
 
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Lakuma
Posted - 2011.07.11 00:41:00 - [1]
 

Edited by: Lakuma on 13/07/2011 23:50:50
Fairly simple concept:

On the fittings screen, preceding the 'racks' (high, middle, low slots, and rigs) in those little 'arrow points' around the ship, have a strip option.

EX: I want to strip my artillery and equip my auto-cannons because the mission I'm going into has close-range enemies. I use the 'strip high slots' and remove all the high slot modules at once to my items, like a normal strip, but all of my rigs, middle slots, and low slots modules remain.

EX: My FC needs my falcon to switch to strictly magnometric jammers because they've engaged in a fight dealing primarily with magnometric sensor type ships. I dock, strip only my mid-slots, add the new modules in and go.

Really this is just a time-saver and convenience as opposed to one-at-a-time removing modules (and their ammo in some cases) while protecting your ship's fitting in general and not worrying with the stripping of rigs. I think a less tedious fittings screen is always a good thing. I've never flown capitals so I don't know if you strip the major modules like clone vats or anything like that ever...I assume you don't.

EDIT - Another thread was posted for enabling toggled racks instead. The link is below for the idea. My original intent was to keep it simple and build on what we have, but this would be pretty nice. The idea effectively allows you to select what racks to strip via a toggle switch, then simply using a single strip button - i.e. strip mids and lows, but not highs and rigs.
Toggling What Module Racks Strip

TL;DR Add to the fittings window 'rack stripping' which allows you to strip all the modules from just high-slots, mid-slots, low slots, or rigs. This enables ship changeup to be less tedious by not having to one-at-a-time remove modules, particularly on eight-weapon ships or ewar ships that change modules based on the battle.

Lakuma
Posted - 2011.07.11 01:20:00 - [2]
 

Support for easy ui that doesn't affect gameplay.

(Damn you Scotty for holding me here!)

Speaking of which, what became of our not so favorite docking manager? Was he re-assigned to trying to find a way to make capsuleer-worthy air in the stations? Maybe was handed a wrench from the 20th century to try and open the door from the other side?

Ranka Mei
Caldari
Posted - 2011.07.11 13:50:00 - [3]
 

+1

Comy 1
Ore Mongers
Indecisive Certainty
Posted - 2011.07.11 13:57:00 - [4]
 

I see no reason why this shouldn't be implemented.

I would also like an option to hold shift or control while dropping a stack of modules (say 7 repackaged guns) and have all 7 fitted on the ship. This works if you have 7 unstacked guns and mark them all and drop, it's just a pain in the rear that you can't "speed fit" if you like to keep your hangar tidy.


Bagehi
Association of Commonwealth Enterprises
Posted - 2011.07.11 15:59:00 - [5]
 

Makes sense.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.07.11 22:33:00 - [6]
 

FREE SCOTTY!

Seamus Donohue
Gallente
Posted - 2011.07.12 00:11:00 - [7]
 

Supported.

Anshiliu
Posted - 2011.07.12 00:37:00 - [8]
 

This would have saved me alot of time yesterday. Supported.

Egilmonsc
Minmatar
Massively Mob

Posted - 2011.07.12 01:14:00 - [9]
 

Good quality-of-life improvement.

Supported~

Lakuma
Posted - 2011.07.12 18:32:00 - [10]
 

I'm no programmer...but I would think this is easy to introduce since there is already an existing strip function in the game.

Bump for more support - I'm trying to find the little things thread and put it there too since it is, you know, little.

Kytayn
Gallente
Kronos TEchnologies
Posted - 2011.07.12 21:36:00 - [11]
 

A few months back I would have said this was unnecessary because you could simply apply a fitting to accomplish the swap. Now that we're limited to only 50 personal fittings stored server-side, and cannot apply a "saved" fitting, this feature makes a bit more sense.

Personally, I'd like to see a return of the unlimited local store for ship fittings. And no, I'm not going to pay extra (Aurum) for more fitting storage.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.07.12 23:56:00 - [12]
 

YES

Ranka Mei
Caldari
Posted - 2011.07.13 00:24:00 - [13]
 

Originally by: Kytayn
A few months back I would have said this was unnecessary because you could simply apply a fitting to accomplish the swap. Now that we're limited to only 50 personal fittings stored server-side, and cannot apply a "saved" fitting, this feature makes a bit more sense.

What do you mean you can't apply a 'saved' fitting? Question

Darryl Ward
Posted - 2011.07.13 01:34:00 - [14]
 

Seems simple enough

Kytayn
Gallente
Kronos TEchnologies
Posted - 2011.07.13 05:15:00 - [15]
 

Originally by: Ranka Mei
Originally by: Kytayn
A few months back I would have said this was unnecessary because you could simply apply a fitting to accomplish the swap. Now that we're limited to only 50 personal fittings stored server-side, and cannot apply a "saved" fitting, this feature makes a bit more sense.

What do you mean you can't apply a 'saved' fitting? Question

By "saved" I meant the fittings carved out to an XML file when they pared the list down to 50.

If you had your 4 alternative fittings for your Myrm, and due to this new restriction only kept 1 in your server side fittings, you can't select one of those other three alternative fittings and click Apply. If you're maxed like me, you'd have to delete (or export, then delete) one of your existing server-side fittings, then import the fitting you want to apply (by clearing the checkbox of those 75 other fittings socked away in the XML), then click Apply.

This is a PITA. They could have retained the UI for offloaded fittings (or at least give us an "invert selection" option), but they didn't for some reason. And while I am one of the people who has played my character from more than one physical machine (laptop, new machine...), I was never much bothered by having to transfer the XML and get all the settings back.

When I swap guns, I usually change out the other slots as well to take advantage of or compensate for the difference in PG and CPU.

Nieero
Posted - 2011.07.13 11:32:00 - [16]
 

+1

Jakub Trokowski
Caldari
Unseen Nomads
Posted - 2011.07.13 14:17:00 - [17]
 

+1

Zalyz S'venfirion
Posted - 2011.07.13 14:21:00 - [18]
 

Wise. +1 Smile

Eizon Amarr
Posted - 2011.07.13 21:11:00 - [19]
 


Lakuma
Posted - 2011.07.13 23:52:00 - [20]
 

OP updated with similar thread on toggling what racks are stripped - please see OP for link!

Rer Eirikr
Gallente
Clearly Compensating
Concordiat Alliance
Posted - 2011.07.14 05:48:00 - [21]
 

Seems good to me :D

Laechyd Eldgorn
Caldari
draketrain

Posted - 2011.07.14 19:06:00 - [22]
 

i want to strip racks

Tiina Turmiola
Minmatar
draketrain
Posted - 2011.07.14 23:56:00 - [23]
 

you're so not stripping my rack

Amelia Gates
Posted - 2011.07.16 10:15:00 - [24]
 

Yes

Bo Tosh
Posted - 2011.07.16 11:00:00 - [25]
 

Supported

Hirana Yoshida
Behavioral Affront

Posted - 2011.07.16 11:42:00 - [26]
 

That's some buttons I could use for sure.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.07.16 13:09:00 - [27]
 

definately

Kitty Meow
Posted - 2011.07.18 08:20:00 - [28]
 

Good idea.

Page Starcaster
Gallente
Society of lost Souls
Posted - 2011.07.18 15:10:00 - [29]
 

Sounds like a great idea. I don't know how many times I have just stripped manually one module at a time just to keep for having to reload everything when I only what to change a third of it.

It Would be nice also to have to option to strip rigs, even if it meant losing the ship. I'm sure a lot more players would use T2 rigs in T1 ships if you could strip the rigs by sacrificing the ship. I'd put full T2 rigs in a mammoth if I could later sacrifice the mammoth to get the rigs back when I no longer needed to ship. considering a mammoth is less than 1 mil even T1 rigs are worth more than the ship.

Kasulli
Posted - 2011.07.19 02:08:00 - [30]
 

I regularly switch out my turrets based on an engagement, so I'd like to see this!

+1 for (EASY) Quality of Life Improvements


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