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blankseplocked Orcas are for Chumps????
 
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Wabbit Ormand
Posted - 2011.07.27 19:55:00 - [31]
 

Orca's do have far more use than just for mining. But for the min maxers, every calculation I have seen compares hulks with no boost at all to hulks with a maxed ORCA boost.

Bugsy is right that you need to account for a hulk pilot with maxed boosting skills, and the mindlink, to get an accurate number as to how many hulks you can ad to fleet before adding an orca is better. I know rule of thumb is anything more than 4 hulks you will get more ore by adding an ORCA than another HULK. My question is is this still true if the maxed boost ORCA pilot was in one of the hulks rather than the hulks being unboosted.

The orca pilot can give a 15% yield from the mindlink which replaces the 10% from mining foreman 5, this boost will still work if the pilot is in an ORCA. mining director 5, warfare ganklink 5, boost the effectiveness of the ganglink modules, but the gang link modules are only for cycle time and range, range is nice but does not directly affect yield, cycle time does effect yield but does the ganklink modules with all the skills maxed drop cycle time enough to make up for the entire yield of an extra Hulk with 15% yield bonus from the implant in a hulk pilot?it seems to me it may take 5-6 hulks before the cycle time bonus from the ORCA adds enough to out perform the fleet boost that can be achieved with the right skills and implants on a hulk pilot. Of chorse this does not factor in the benefit of not needing a hauler if you use a ORCA but speaking from strictly a yield perspective.

Rip Minner
Gallente
ARMITAGE Logistics Salvage and Industries
Posted - 2011.07.28 07:11:00 - [32]
 

Originally by: Harris
Originally by: Coriz
I love how the three mining booster modules shutdown when the orca warps, dropping the fleet bonus until you land and reactivate them

This is a non-issue.

With a bit of timing on the part of your miners, communicating with your orca pilot you never need to lose the bonuses. You don't lose the bonuses unless the strip miner cycle finished while the modules are still unactivated.




Just have two or more depending on size of hulks in op and just have all Orcca's boosting. Like one is squad leader and one is wing leader and so on. This helps alot we normaly only put 3-5 hulks with one Orcca.

Rip Minner
Gallente
ARMITAGE Logistics Salvage and Industries
Posted - 2011.07.28 07:14:00 - [33]
 

Edited by: Rip Minner on 28/07/2011 07:19:26
Originally by: Wabbit Ormand
Orca's do have far more use than just for mining. But for the min maxers, every calculation I have seen compares hulks with no boost at all to hulks with a maxed ORCA boost.

Bugsy is right that you need to account for a hulk pilot with maxed boosting skills, and the mindlink, to get an accurate number as to how many hulks you can ad to fleet before adding an orca is better. I know rule of thumb is anything more than 4 hulks you will get more ore by adding an ORCA than another HULK. My question is is this still true if the maxed boost ORCA pilot was in one of the hulks rather than the hulks being unboosted.

The orca pilot can give a 15% yield from the mindlink which replaces the 10% from mining foreman 5, this boost will still work if the pilot is in an ORCA. mining director 5, warfare ganklink 5, boost the effectiveness of the ganglink modules, but the gang link modules are only for cycle time and range, range is nice but does not directly affect yield, cycle time does effect yield but does the ganklink modules with all the skills maxed drop cycle time enough to make up for the entire yield of an extra Hulk with 15% yield bonus from the implant in a hulk pilot?it seems to me it may take 5-6 hulks before the cycle time bonus from the ORCA adds enough to out perform the fleet boost that can be achieved with the right skills and implants on a hulk pilot. Of chorse this does not factor in the benefit of not needing a hauler if you use a ORCA but speaking from strictly a yield perspective.


But the real question is not do's the orrca give better boost VS another hulk. The real question is dont you still need a hualer so why not just have a hualer/booster like the Orcca?ugh

Wabbit Ormand
Posted - 2011.07.29 23:41:00 - [34]
 

Edited by: Wabbit Ormand on 29/07/2011 23:46:50
Originally by: Rip Minner
Edited by: Rip Minner on 28/07/2011 07:19:26
Originally by: Wabbit Ormand
Orca's do have far more use than just for mining. But for the min maxers, every calculation I have seen compares hulks with no boost at all to hulks with a maxed ORCA boost.

Bugsy is right that you need to account for a hulk pilot with maxed boosting skills, and the mindlink, to get an accurate number as to how many hulks you can ad to fleet before adding an orca is better. I know rule of thumb is anything more than 4 hulks you will get more ore by adding an ORCA than another HULK. My question is is this still true if the maxed boost ORCA pilot was in one of the hulks rather than the hulks being unboosted.

The orca pilot can give a 15% yield from the mindlink which replaces the 10% from mining foreman 5, this boost will still work if the pilot is in an ORCA. mining director 5, warfare ganklink 5, boost the effectiveness of the ganglink modules, but the gang link modules are only for cycle time and range, range is nice but does not directly affect yield, cycle time does effect yield but does the ganklink modules with all the skills maxed drop cycle time enough to make up for the entire yield of an extra Hulk with 15% yield bonus from the implant in a hulk pilot?it seems to me it may take 5-6 hulks before the cycle time bonus from the ORCA adds enough to out perform the fleet boost that can be achieved with the right skills and implants on a hulk pilot. Of chorse this does not factor in the benefit of not needing a hauler if you use a ORCA but speaking from strictly a yield perspective.


But the real question is not do's the orrca give better boost VS another hulk. The real question is dont you still need a hualer so why not just have a hualer/booster like the Orcca?ugh



Very true. which is why I run an orca even with only two hulks/macks. Also the orca boost only needs to be active at the beginning and end of the mining lazer cycle, so you can warp to station and ativate the boost modules, wait until all hulks start next cycle, then dock, unload and undock, turn boost back on before cycle ends, next cycle warp back to belt. besides my orca pilot can't fly a hulk. But for the min/max guys hauling does not seem to be an issue. Or if you have a very low SP alt on a new account, or new corp member, that can not fly a mining barge, exhummer, or orca, but can fly a mammoth(takes only two days to get into)So there are situations where hauling does not factor in, only raw yield. there is also the situation where guys mining in null do not want to risk an orca in the belt so they use T1 haulers anyway.

Ivanna Price
Posted - 2011.07.30 17:06:00 - [35]
 

During larger mining ops, my corp has even had more than one Orca in the past. One Orca is the non-stop fleet booster, the other is mostly a hauler. With 10 high-skill Hulk pilots mining, we've had the booster Orca fill up more than half way in the time the hauler Orca docked, emptied out and returned. No need to stress about can flippers. For mining ops it's Orca over a BC or a CS any time, IMO! Mining is more fun when you don't have to worry about hauling every two minutes, changing ships (ugh warping around in a Hulk!), and when you mine quickly. Also, as others said, don't knock the distance bonus on the mining lasers. No yield bonus right away, but it's a huge convenience bonus and ultimately it translates into more efficient mining. Many times you can mine out an entire belt without having to move the whole group of people from one end to another. I think the Orca is one of my favorite ships in the game, it's such a wonderful helpful versatile beautiful space-faring vehicle!

You can bring a BC or a CS with shield links to a mining op if you have a bored shield boosting pilot around :) The booster Orca pilot can squad command and the BC pilot can wing command (assuming skills) and that gives everyone extra tank just in case.

Tuggboat
Minmatar
Posted - 2011.07.31 03:44:00 - [36]
 

Originally by: Beat General
Mining in general is for chumps, so yes. Orca is for chumps.

-general levy


duh?? wrong forum bro

Vaughn Blackleg
Gallente
The Circus Corp
Posted - 2011.08.11 17:06:00 - [37]
 

Orca 100% if your not running a rorqual in low or null. But a command ship is more fun in empire. Countless times flippers have not seen my EOS sitting right there and come right in and flip my can. I use the EOS to drop all cans just for this. Are they blind? Anyways go orca or if in large gang use one for links and one to haul.

Acrior
Posted - 2011.08.11 18:05:00 - [38]
 

Originally by: Tuggboat
Originally by: Beat General
Mining in general is for chumps, so yes. Orca is for chumps.

-general levy


duh?? wrong forum bro

hisec mining is for chumps, every industrialist/inventor/miner/researcher will tell you


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