open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: NeX Pricing Strategy
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (18)

Author Topic

Juil
Gallente
Phoenix Industries Pty. Ltd.
Posted - 2011.07.08 16:00:00 - [241]
 

Edited by: Juil on 08/07/2011 16:06:20
Originally by: CCP Zinfandel
Hey guys,

Important note here. This is about learning. We need to learn about this stuff. We are just dipping our toes into the water here, seeing how this all works while being careful not to mess up the economy. So far, we've been successful at protecting the EVE economy. PLEX prices on the ISK market are currently unaffected.

We aren't making a lot of money but that's not the point.

Any questions?


Ok I have specific questions here and I'm being open and honest about them:
  1. did you even look at other MMO's for your pricing strategy? Because honestly your prices seem to be a little high.

  2. Did you look at the PLEX costs when doing all of this. 2 plex = around 40$, that means that 7000 aur = 40$ which means that anything costing 4 plex = 80$ real life, please show me ANY other MMO charging anywhere CLOSE to this for a vanity item.

  3. Did you even look at the ISK cost for all of this?

  4. Why are all of these items being done in the form that they produce objects IN game from NOTHING?


  5. Why could the cost in AUR not be for a 1 run BPC or the like which then uses IN GAME planetary Resource Items and Industry to Create? This ability is already IN the game and would:
    1. Drive PI to actually be used for more then POS use.

    2. Still gain CCP Real Life money because the item is a B.P.C not a B.P.O


    3. Allow for the sale of the item far more easily on the eve market it actually has a DIRECT Isk cost beyond the price of the blue print.

    4. Create another new industry for the players to get into.

    5. Maintain the 'Players control what is created IN game aspect of eve.



  6. Did you even bother to consider the fact that AUR should be pruchasable seperate to PLEX?

  7. How on earth are you justifying the costs still? It does NOT take several hundred dollars to produce a single asset unless your 'outsourced' modelers are really bad.




Now you asked for the questions so there they are I'll be intrested to see if you bothe answering any of them with any real depth.

Suicide Goddess
Posted - 2011.07.08 16:02:00 - [242]
 

sadly, this topic is just another example of why i am letting my subs expire.

project entropia was a great game, till they went to micro transactions.

second life was great for user made items, but user created items create lag...

eve was find the way it was.

so long...

... and no, its my stuff... it will collect dust in my hanger. ;p

Khamelean
Posted - 2011.07.08 16:10:00 - [243]
 

Edited by: Khamelean on 08/07/2011 16:12:12
Is it just me, or can people not read?

Quote:
An affordable tier outfit can be purchased and assembled for roughly the value of one PLEX in total - slightly cheaper if you are fortunate enough to time your purchase well.


A full outfit for 1 plex, that's five items (Footwear, Bottoms, Tops, Outer, and Eyewear slots) for approx $17.50. That's only $3.5 each. Assuming a isk cost of 400 mil per plex thats only 80 mil per item.

Yes it cost more that a battleship. But look at the prices of faction or officer mods, you can fit modules on your ship that cost a thousand times as much as the ship itself.

I see no problems with these prices at all.

Minsc
Gallente
Alpha Empire
Posted - 2011.07.08 16:11:00 - [244]
 

Originally by: Gnulpie
Originally by: Ketaros Thunderclap
The whole point is simple, and resumes to a marvelous simple move:
- Make AUR be only bought with real money, without ANY connection with ISK.
Makes little sense. They would need to invent the wheel again, especially the trouble with accounting, billing etc. is way too high. Actually nothing useful can be gained by introducing a second, completely independent currency into EVE. Instead you have only PLEX and fractions of PLEX called Aur. They should have called it Plexicent instead of Aur though. The integration of Aur into EVE (through PLEX) is a great move and a very good thing.

Quote:
I know PLEX was a big business mistake you guys did, dont try to correct a mistake doing another.
CCP, do the math, separate real money from ISK, ASAP. I know MANY will hate me for saying this...
PLEX was the second best thing CCP ever did, the best one was GTC.

Quote:
In the last 4 years I have been a Market Player on EVE, and I know and CCP know that like me there are few other players more kidding with 3 digits billions ISK accounts, that we could be the one interested by this tyer/clothing thing, make profit or even make our avatar look cool, but I can tell right away: we are not. I know for fact thats not a game thing being placed for those like me who play EVE like a Market Tycoon.

They aren't aiming for you. They are trying to attract *shock* new players! A different kind of player, those that like dress up etc. Too difficult to understand that? Looks like.


Are you actually moronic enough to think that a brand new player to eve is going to look at the NeX store prices and NOT Balk? Most new players will take 6 months or more to actually make enough isk a month to buy a plex each month AND be able to afford ships/skills in the same month. With the isk values of these items they are never going to be able to pay with ingame isk for these items, which just leaves real money and with those costs it will be a no-go.

I'm not someone who has a problem with MT when done right but everything that CCP has done with introducing the NeX has been so wrong it's just shocking. It just smacks of no planning and amateurish design of the worst kind. This dev blog has done nothing to explain HOW they came up with these prices, what games they used as reference or who these so called external 'consultants' were. Instead we got a couple of paragraphs and a random picture which gives us virtually no information besides the fact that CCP has decided to price their items in 3 tiers: Stupid ****ing expensive, ******ed ****ing expensive and ZOMG we're vikings super stupid ******ed ****ing expensive.

Oh and CCP FYI calling them vanity items is really a bit of a misnomer, players buy these COSMETIC items in games because THEY like how they look, not because they give two ****s how other people think they look, and this is maybe a large part of your problem.

Matalino
Posted - 2011.07.08 16:12:00 - [245]
 

Originally by: Morgan Polaris

Aaaaaaand, this is just another reason why you don't ask for more than real clothes:

http://i.imgur.com/76dY5.jpg
Has QA even bothered to give the clothes a once over before they are released? Every one of the shirts, coats, and skirts currently available in the NeX are missing polygons.

Specific items that have this type of problem include:
Men's 'Sterling' Dress Shirt
Women's 'Sterling' Dress Shirt
Women's 'Impress' Skirt
Women's 'Executor' Coat
Men's 'Field Marshal' Coat

Do you need us to file bug reports about this obvious oversight?



Miliam Brinalle
Posted - 2011.07.08 16:14:00 - [246]
 

Of course they know the prices are ridiculous. The whole point of this is to leech all the money they can off rich kids that want to show off their wealth to the plebes.

Just when I thought CCP couldn't get more ******ed you guys go and top off yourselves once again. Grats I guess.

Tomarix Vindigo
Posted - 2011.07.08 16:14:00 - [247]
 

As long as the cheapest "fluff" shirt costs as much as a navy bs, most pilots I know won't even take so much as a look at the shops goods.

But then, it might not be intended to be sold to the masses but to those few, that will be the only ones to recognize the "fluff" shirts out there, once we can leave the CQ.

I say, start with a tenth of those intended prices or lower. After all, you don't really get something for it.

Let us pimp our ships with loads of specials, colors, skins and stuff. This might sell high, but clothes for those prices... really...Rolling Eyes

Pytria Le'Danness
Posted - 2011.07.08 16:17:00 - [248]
 

That still keeps my three main issues with the store active:

Ridiculous expensive crappy stuff
I would have bought outfits, quite possibly several of them. At these prices and thhis quality - thanks, I rather play two more months for the same effort.

Indestructible items.
Had you made the items cheaper but destructible you would have created a great sink that also are more immersive and give one more reason to pod someone. Indestructible super items that spawn from thin air are not EVE, they are WoW.

Pricing with the only purpose to leech PLEX
Why does one shirt cost 3400 aur? And the other 4400? That appears to me as the strategy being "The customer is stupid enough sp he does not notice we're ripping him off a second time here". Sorry, I don't like being called stupid.

I have enough ISK to buy a LOT of clothes even at current prices, and most likely I would have bought several if they had been decent looking AND a decent price. But what's in the NEx store (*) ... I refuse to wear an "I am stupid" sign.



(*) The shop was called "Needlessly Expensive", correct?

Juil
Gallente
Phoenix Industries Pty. Ltd.
Posted - 2011.07.08 16:19:00 - [249]
 

Edited by: Juil on 08/07/2011 16:26:22
Originally by: Khamelean
Is it just or can people not read?

Quote:
An affordable tier outfit can be purchased and assembled for roughly the value of one PLEX in total - slightly cheaper if you are fortunate enough to time your purchase well.


A full outfit for 1 plex, that's five items (Footwear, Bottoms, Tops, Outer, and Eyewear slots) for approx $17.50. That's only $3.5 each. Assuming a isk cost of 400 mil per plex thats only 80 mil per item.

Yes it cost more that a battleship. But look at the prices of faction or officer mods, you can fit modules on your ship that cost a thousand times as much as the ship itself.

I see no problems with these prices at all.


Those objects don't cost us Real money, they can be blown up and the like. Plus PLEX prices fluctate.. a FULL outfit in say Everquest 2 will only cost you 800 SOE cash, a Full outfit in star Trek online only costs a small amount of the C-store currency, Even things like Dragon Balls and the like in Conqure Online which is PAY TO WIN you get a lot for like 1 - 5$ etc. These prices are still way to high compared to the Raw $$ price when you compare them to OTHER games that use simular items. Even in Wow the Celestial Steed is 25$ ONE OFF useable on ANY SERVER, ANY Character.. here that same 25$ will get you an item that only exists once.

Oh and S.O.E games ie EQ2? Most items = Useable on more then one of your characters. Ie pay once item added to ACCOUNT not to Character.

But the other issue again is why it's being done in a manner that Takes away from the In game production? Honestly I couldn't care if they put Gold Plated Space ships in but why take away from player production?

And also I find it rather offensive that things like 'repainting' and 'customizing' of our ships will be pay rl $$ for when CCP knows these features have been much requested and have been promising them for years .. while other games let you adjust ship coloring etc for FREE (ST:O is just one example).

Oh and I should Note something else, Those High PRICED items in other games.. aren't just static Vanity Items that don't do anything for you.. (unless it's the cute pets done for Charity in wow)..

The Celestial Mount: Well it's a Max Speed Flying Mount Dah.

New Ships in ST:O : Whole new ship class avalible to you.

New Race in DD:O - Whole new race opened up to you

New Race in ST:O - see above.

Mount in EQ2: - Hey it's a mount useable that's right on ALL of your characters.

XP potions in EQ2: hey they boost your XP gain.

etc etc etc.

Your asking for a lot of RL $$$ for stuff that is vanity and does nothing In game.. and if it did things in game then well you've already seen the reaction you get to that... which again those modules mentioned before all DO something IN GAME.

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2011.07.08 16:21:00 - [250]
 

Edited by: Steve Thomas on 08/07/2011 16:30:36
I think you still made some basic flaws in assumption.

If you can get a complete base level outfit for roughly a plex. . . why on earth would anyone actualy buy them with ISK?

Basicaly you have a "profit tax" on every step in your loop for purly internal consumption

Plex with ISK, the person with the Plex wants a "profit" for selling his Plex for ISK

the person with the Plex who converts it to Arum then converts it to items wants a profit for his conversion so he can buy another plex

the person with the item is also basicaly adding an inconvience tax to the process, because I honstly doubt theres gona be very many people who bother with reselling for ISK at this point.

theres also the inevitable Oportunity cost tax, yes you could in theory sell this stuff in game for a profit, but I dont think your gona get too many sales that way (I may be wrong in this) but the person doing so will basicaly need around 20-30 plex up front just to set up operations and have a decent selection avalible(otherwise your potential buyer is right back to the whole problem with this in that you cant find what you wanted so why not just trash a plex and get the stuff directly in the first place.


Kersh Marelor
Amarr
Posted - 2011.07.08 16:22:00 - [251]
 

So now artist's efforts and time go into desinging shirts and thongs, while game and economy designers try to balance out the prices of all that crap? Could we please get you to drop this useless nonsense and start working on the actual game? Many ships would love redesigning and with balancing and reworking game mechanics it is hard to tell where to start with all the mess. But noooo... CCP is working on space-pants making ******ed videos where they themselves forget to use freaking bubbles on hostile fleet...

Pytria Le'Danness
Posted - 2011.07.08 16:31:00 - [252]
 

Originally by: Kersh Marelor
So now artist's efforts and time go into desinging shirts and thongs, while game and economy designers try to balance out the prices of all that crap? Could we please get you to drop this useless nonsense and start working on the actual game? Many ships would love redesigning and with balancing and reworking game mechanics it is hard to tell where to start with all the mess. But noooo... CCP is working on space-pants making ******ed videos where they themselves forget to use freaking bubbles on hostile fleet...



I have to agree - the money spent on the wage of a Goggle designer might be better put up for another programmer.

I was looking forward to Incarna and was hoping it might attract some new players, but I can't really bring myself to advertise it in it's current state. Much less than admit that I play a game where virtual goods with no game benefit cost more than their real life counterparts.

Chiggy W
Posted - 2011.07.08 16:34:00 - [253]
 

This is ******ed, truly bat**** insane ******ed.

I want to play spaceships, not metro-sexual fashion show in a crappy closet. Even IF I wanted to play metro-sexual fashion show in space, I would in no way shape or form want to pay the the prices you are asking for what amounts to a picture on a computer, that I don't actually own.

Your comparison to RL items ($1000 jeans and golf) show that you guys have really lost touch. Whatever it ius you guys are drinking and/or smoking, please stop, cause your killing this game.

Oh, I guess the drop in subscription that caused the OMG CSM halp! meeting didn't send a clear enough message.

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2011.07.08 16:37:00 - [254]
 

Originally by: CCP Zinfandel
It takes a lot more work to be able to make a system where the players can make the goods. We will do it. We want that very much. But it's going to take time. All of these goods are going to be a lot more fun if they are being made by players.


Thanks for mentioning this. Please keep us posted on the progress of turning AUR products into a fully player-driven economy.

One thought I had about making things player-driven yet keeping a low, med, high, ultra-lux pricing tier is implement a system of laborers on planets & POS installations. low-skilled laborers work quickly and are inexpensive (children of course), medium-skilled laborers cost more & take longer, and of course the high & ultra lux laborers are exceptionally skilled craftsmen.

So, to make a medium-tier product for resale on the AUR market, one must first get the materials (another use for PI). Rare materials can also help to bring the costs up a pricing tier. Then after materials have been gathered, each BPO requires a type of laborer. Perhaps 4 low-quality laborers & 1 medium-quality laborer. Then start the project, and these laborers cost ISK upon starting the project.

I know a system like this would take some time to implement, but it really would add a new layer of gameplay that will help fuel this market. The one thought I have is how to limit initial sales of the product to the NeX store, I'm not sure. If someone makes the product they should be able to choose which market they wish to sell it...

mobius nm
Minmatar
Empyrean Engineering
Posted - 2011.07.08 16:43:00 - [255]
 

Originally by: CCP Zinfandel
Hey guys,

Important note here. This is about learning. We need to learn about this stuff. We are just dipping our toes into the water here, seeing how this all works while being careful not to mess up the economy. So far, we've been successful at protecting the EVE economy. PLEX prices on the ISK market are currently unaffected.

We aren't making a lot of money but that's not the point.

Any questions?


If it's about learning, you should probably first learn how to use a dictionary, and look up 'micro'
Following that daunting task, you should return to a community college and take the entry level business economics class.
After scaling that insurmountable obstacle, you should probably resign your position in shame, having realized what a giant ****-up you are.

Tarinara
Posted - 2011.07.08 16:48:00 - [256]
 

Originally by: Ruffio Sepico
Edited by: Ruffio Sepico on 08/07/2011 15:58:08You can already price ships in $ how many plex for a titan, mom and so on if you want. The only difference this is vanity items that you don't really need. I don't undestand why people think this way? Do you start ponder about the $ value of a titan you buy PLEX to get would been a nice downpayment on a new car?

If players don't care about or wont use the NEX shop, then dont use it or bother about it. If others do, let them do it. I got no intentions to use it, but cba either way if other players does.

As with supply and demand else in the world. If prices to high, no one will go for it. And as with EVE else. Just because something is in the game, doesn't mean everyone is able to use it or get it.

Why so much emo rage from serious inernetspaceships pilots anyways over barbie clothes Laughing

Actually - I do price PLEX = Intertubez Spaceship = Real Dollars. And right now ( give or take a bit ) 1 PLEX is about a CNR. Or ... a Barbies in Space outfit ( give or take ).

As for all the Nerd Rage: I suppose it's because CCP has been cramming this down everyone's throat as the next best thing since, well - Internet Spaceships I suppose. And now that we see the pricing structure ( and our closet that melts most graphics cards ): there's probably a little 'resentment' that things involving the actual spaceship part of the game have been put on the back burner for this.

I happen to fall into the the 'Screw the Nex store' group. After seeing the pricing, I can see this isn't something CCP has done to keep me paying them $15/month. I hope it works out for them though. After the Nerfs to L4 missions and the supposed 'fixes' to Eve Farmville I only take the 5 days free/reduced 2 month subscription rate to rake up a couple months of skill points. There's very little I actually 'play' the game for any more.

Diametrix
Caldari
Wavefront Industries
Posted - 2011.07.08 16:50:00 - [257]
 

Edited by: Diametrix on 08/07/2011 16:53:44
Edited by: Diametrix on 08/07/2011 16:51:13
Let's all wake up and see what is happening here: CCP is pushing the MMO market forward.

Stop looking at this with 2010 MMO eyes. They are doing with Incarna and the NEX what they intend to do with DUST; create a new revenue stream and tie it, in an integral but initially separate manner, to the EVE game.

If this seems unpleasant, greedy, 'not right', or <pick a negative adjective here>, you're looking at this with 2010 MMO eyes. Wake up and watch this potentially change the marketplace!

EVE, an independently produced game(essentially solely owned and operated by CCP) and without deep ties to the market leading gaming companies of the time, launches and slowly grows into a new market leader. New games are being modeled in its market niche.

Now, with a successful MMO, CCP is pushing the business model forward by developing new gaming products in separate gaming markets (Platforms, Fantasy MMOs, and a brand new one never before seen).

They create a new product like DUST, WoD, or Incarna and the NEX and tie them to other successful products like EVE, untapped White Wolf/CCP intellectual property and EVE, respectively. This gives the new product the customer base cross injection while boosting the customer to product interaction in the source game.

Now for something Really Different! CCP is developing the highest quality avatars seen in gaming. They are in a gaming industry that is drifting more and more towards varied streams of revenue (most industries do this as they mature). Micro-transactional revenue streams are in vogue.

CCP is going to be the gaming industry’s leader in avatar fashion. They are going to take clothes and other micro transactionable products to a new level of ‘quality’ and customer appeal.

If they do it right, it changes the gaming marketplace. If they do it wrong it looks like a flopped business venture.
However it turns out, you have to hand it to CCP, they are taking a big shot.

Kane Molou
Posted - 2011.07.08 16:56:00 - [258]
 

Originally by: Diametrix
Edited by: Diametrix on 08/07/2011 16:53:44
Edited by: Diametrix on 08/07/2011 16:51:13
Let's all wake up and see what is happening here: CCP is pushing the MMO market forward.

Stop looking at this with 2010 MMO eyes.(more stuff snipped)


Ahhh no offense you do realise it's 2011 right?

And CCP may think their innovating all they want but really unless your a billionar with money to burn who is going to spend more Rl money on virtual clothing over a long period of time then they'd cost in real life? 4 plex = 80$ you can't 'change' that that = how much RL money that plex costs so 3,500 x 4 AUR = 80$

If CCP wishes to continue charging that type of 'price' maybe they should stop calling it MICRO transactions.

Vincent Athena
Posted - 2011.07.08 16:57:00 - [259]
 

Edited by: Vincent Athena on 08/07/2011 17:08:42
I will add my voice to the request for lower priced items. I got no issues with the tier idea or the prices of the current items, but I think you need to add still lower ones. For example you could call your current tiers "extravagant", "luxury" and "high". Then add a "medium" tier where the cost is set to where one PLEX gives you a wardrobe of several items for each slot, an "affordable" tier where one PLEX gets a wardrobe for all three pilots in an account, and a "basic" tier which is free, essentially the clothes you can get at character creation time.

Also it sure would be nice if we could save a clothing setup like we can save ship fittings. Being able to swap your look to something you have previously set up really should be "press button, receive bacon", not 10 minutes of playing dress up. That level of convenience may encourage additional sales as well.

Edit: Also you need more slots, and additional slots it another reason for lower cost items. Accessories can go in a wide rage of locations: Head, eyes, ears, wrists, fingers, and so on. You could easily have 20 or more slots. If the lowest cost item was a quarter of a PLEX per slot, it would be quite expensive. You need the lower cost tiers.

Malrock
Caldari
Mea Culpa Enigma
Posted - 2011.07.08 16:58:00 - [260]
 

ROFLMAO

Palovana
Caldari
Inner Fire Inc.
Posted - 2011.07.08 16:58:00 - [261]
 

Originally by: Diametrix
However it turns out, you have to hand it to CCP, they are taking a big shot.



I believe you spelled that last word incorrectly.

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.07.08 17:18:00 - [262]
 

Glad to know this is where player resources are going. To market shills and hacks who see consumers as nothing but a profit opportunity. To people who believe that metrics can actually speak anything tangible aside the language of greed. To the fashion industry, a proprietor of vanity and disillusion willing to cast forth their ugly ideal into the world, utterly disconnected from the here and now, more than willing to distort and destroy the image of the body and mind.

As consumers you are no longer respected, you are now the lowest common denominator and shall be awash in a sea bereft of morality or dignity. This is what you are paying for, enjoy it.

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.07.08 17:19:00 - [263]
 

Making a new portrait for your char every time you change some piece of clothing or whatever is a significant pain in the ass and a serious detraction to take part in this whole business.

The mandatory creation of new portrait after every char mod needs to become optional.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.07.08 17:24:00 - [264]
 

Edited by: Tippia on 08/07/2011 17:25:02
Originally by: Diametrix
Let's all wake up and see what is happening here: CCP is pushing the MMO market forward.
Just one problem: none of this is new, and CCP is actually following in a well-trodden path… except they're making mistakes that everyone else learned about many years ago.

Forging your own path is nice and all, but that doesn't mean there is no room for lessons already learned by others.

Taldek Norran
Minmatar
Brutor Tribe
Posted - 2011.07.08 17:35:00 - [265]
 

Normally I think forum whiners are just whining, but this is one issue in which I agree with all the people who are upset.

Not only are the prices incredibly high (and way above what I'd ever pay for a vanity item) but the pricing system doesn't make any sense, and is likely to discourage purchases from anyone but older players who just buy these things 'for the lulz'.

Furthermore, now I have the expectation that instead of regularly getting new assets and updates to the character creator, we'll instead have to be buying them in the Noble Exchange store, which really turns me off.

If I could pay just 5 dollars, for a pack of 10 new outfit items...I'd do so gladly. If I could gain a small sum of aurum automatically for having a subscription...I'd be all for it. But 1 Plex for 3-4 items? That's ridiculous.

I'm keeping my subscription cancelled until/unless this gets sorted out.

Kytheria
Minmatar
Relevent Technologies
Posted - 2011.07.08 18:02:00 - [266]
 

CCP clearly missed the memo on what the word microtransaction means. 1 PLEX for a low range item? Seriously 350-400m ISK for an outfit? For that cost that outfit had better be encrusted with megacyte and morphite.

I'd like to think that CCP has something with the whole spaceship barbies thing, but the pricing structure needs to be scaled down by a few orders of magnitude.

Andre Coeurl
Gallente
TOHA Heavy Industries
TOHA Conglomerate
Posted - 2011.07.08 18:04:00 - [267]
 

I thought the item pricing was ridiculous at first sight, but reading this dev blog, I, as well as so many others, relized it's WORSE than ridiculous XD
I quite expect the whole NeX business to be a complete fail, and I pity those who'll buy any item in it, if you buy something there you must have some serious problem in your connection to reality...

Ford Chicago
Pandemic Legion
Posted - 2011.07.08 18:08:00 - [268]
 

It is really hard to express just how much I don't care about what my fscking outfit looks like.

It is truly astonishing to me how much time and energy CCP is spending on space Barbie instead of space ships.

Dalketh
Posted - 2011.07.08 18:11:00 - [269]
 

Unbelievable. So this is the pricing structure the 'heroes' of the CSM agree was reasonable? A plex for the lowest tier outfit of computer pixels?

The Mittani on the CCP/CSM "press conference":

"From the CSM statement it should be obvious that the roll-out of the Noble exchange was a debacle. At least from the player's perspective. I believe firmly -and this is one of the action points coming out of the summit- that CCP should have explicitly stated their tier strategy and explained that in a developer blog. They should have shown the visual targets for the items in the Noble exchange to the player-base. Had they done this it would have been sorted out. Most of the controversy regarding the Noble exchange would have vanished in a puff of logic."

The puff didn't happen Mittani. And where is this logic that you saw that we should be seeing?

Where is CSM response to any of this?

Lemming Lass
Minmatar
Lemmings Online
Posted - 2011.07.08 18:14:00 - [270]
 

Not re-subbing any of my 4 accounts even if you gave me every freaking fashion for free. Don't give two squirts for dressup.

What I might have paid real $ for is paint jobs on space ships. But if clothes are this expensive, then painting even a frigate would have to cost a fortune to maintain some kind of reasonable relationship between items. Rolling Eyes

But nevermind this NeX stuff, that isn't really a gameplay issue. Forced decanting is the real indicator that CCP has lost the plot. Evil or Very Mad


Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (18)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only